Ch7 MHR422

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3 phases of design-thinking process

inspiration ideation implementation -nonlinear approach that produces meaningful, creative results

pilot experiment

a small-scale study conducted to assess the feasibility of a product or service

entrepreneurs see unceratinty as

an opportunity to try new options whereas non-entrepreneurs either freeze up or rely on prior solutions

value in finance

assess financial health of the org and its ability to provide high value while maintaining a healthy margin

hypothesis

assumption tested through research and experimentation

implementation phase

focuses on early, fast, low-cost testing and experimentation to strengthen ideas and ensure entrepreneurs are on the right path to meet the needs of their potential customers

paper test

simple way to outline your vision and spot any mistakes before the process goes any further -can be carries out using a variety of techniques like blueprinting, storyboard etc

back of a napkin

sketching your idea on the back of a napkin -we can visually solve problems with pictures and this makes idea come to life

advertising

spread word of business using social media or brochures directed at relevant target market and addressing level of response

prototypes are used to

test hypotheses

pre-selling

testing technique involving book order for products before its been developed

Wizard of Oz Prototype

testing with faked functions i.e virtual assistant

value ine exchange

service offered at competitive price

scientific process of experimentation

1. ask a question 2. form a hypothesis 3. conduct research 4. test hypothesis 5. analyze results 6. communicate results

rules of experimentation

1. focus on all types of stakeholders 2. ask lots of questions 3. think like a scientist, but do not act like one 4. build your learning into the next iteration -dont ignore negative info 5. keep track of data 6. keep experiments low cost and quick -use them to shape ideas 7. interact with stakeholders 8. do not ignore data just because you do not like what its telling you

5 characteristics of good experiments

1. they are structured and follow a particular template 2. they are focused and do not try to test too many things at the same time-focus on core hypothesis 3. they are believable so you can trust what you learn 4. they are flexible so you can make changes while in the experiment if necessary 5. they are compact so you can learn quickly

experimentation template

1. what is the hypothesis? 2. what is the pass/fail metric? 3. who are the participants in the experiment 4. how many participants are needed? 5. how are you going to get participants? 6. how long will the experiment be run? 7 how long is the experiment?

mock-up prototypes

2D or 3D visual model that looks like final product but lacks the right functionality -may be used as replica of real product during experimentation

when the original hypothesis is incorrect, one should

Adapt the original assumption

do not ignore any

DATA--failure is important to learn

pilots and prototypes are

often used interchangeably but they aren't the same thing and a prototype is often created before the pilot testing

final solutions should

be in the center of desirability, feasibility, viability

stress tolerance

being able to handle anxiety that comes with new experiences or uncertain situations

thrill seeking

being open to talking certain social, financial, physical risks to experience new adventures

how to stay curious

connect with other curious ppl be a curiosity ambassador focus on learning broaden your networks ask why, what if, how might we...? challenge existing mindsets and generate new ideas

value in use

consumers enjoy using product and will likely refer it to friends

ongoing requirement for entrepreneurs

continuous testing

concierge

customer interfaces with product but "technology" is going on behind the scenes

wizard of oz

customers think they are interfacing with the real product but it is actually you behind the scenes manually providing the service

joyous exploration

delighting in wonder of world and fascination it holds

5 dimensions of curiosity

dimensional sensitivity joyous exploration social curiosity stress tolerance thrill seeking

prototype

early and often crude version of product; an initial version of a product or service designed for use in experimentation

storyboard

easy form of prototyping that provides a high level view of thoughts and ideas arranged in sequence in the form of drawing, sketches, illustrations -best chance of provoking reaction; helps explain products or projects -gives entrepreneurs better understanding of their idea and how it interacts with customers + its potential value with customers -requires customer to be at center of story -simple, inexpensive, does not require artistic talent -goal is to communicate using visual-imagery

problem-solution-benefit framework

elements in basic framework for storyboarding state the problem: what problem is your customer experiencing? show the solution: what are you offering as a solution to the problem? show the benefit: how will your customer benefit from your solution?

prototype

embodiment of whatever it is you expect to sell -anything can be prototyped / mocked-up -vary in fidelity (how close it is to the real product or service)

social curiosity

enjoy process of learning about others by talking, listening, observing

entrepreneurs are

experimenters

interviews

fast, inexpensive way to get insights into your idea from your target customers before you begin the experiment

value in distribution

focuses on availability and accessibility of product

experimentation principle

generate and implement experiments that yield the max amount of actionable info for the least time, effort, cost -use results of experiments to understand what customers will actually buy. then quickly pivot or preserve towards viability -cost benefit analysis to get results

landing page

include particular call to action such as "click here for more info"

curiosity

increases perseverance and boosts performance

an experiment can be many things

interview customers or focus group "paper" test advertising pre-selling landing page/button to nowhere A/B testing (classical experimentation) etc

entrepreneurial experimenation

is about acting to learn goal is not to build a perfect experiment but use low cost, quick methods to shape ideas and make them better through continual iteration

lean startup framework theory

it is unlikely or almost impossible to have perfect market/customer info about new opportunities because of inherent uncertainty--> long term planning is difficult and possibly counter-productive because it prevents us from being prepared for different circumstances

action framwork

iterative experimentation -hypotheses, prototypes, experiments, learning and adaptation

live product and business

launch live product and business in the marketplace

sketches on a page

little more complicated than back of napkin approach requires a more focused approach between how product works or can work in the future -create a gallery sketch with colors, labels, arrows to indicate major components of idea -before and after scenario of life today vs after using product

types of protypes

looks like mock-up functions like (low-function vs MVP) minimum viable product (MVP) role-play (esp for services) storyboard/paper

role playing (experimental prototyping)

method that helps you step into shoes of your user by capturing their emotional experience of testing a product or service

value in fitness

monitors continuous process of gathering resources and innovating

High Fidelity Prototype

more sophisticated version of mock up that has enough functionality to allow users to really interact with the product or service

Debunking Myths of Entrepreneurship: Eric Ries, The Lean Startup

most startups fail for bad reasons lean startup is a vision for how our industry could be different if we change the way we operate and give up precious myths of entrepreneurship we do not need to accept the same level of failure that we used to startup doll house fallacy-startup is a small version of a large business startups are human institutions designed to create something new under conditions of extreme uncertainty -entrepreneurship is a management science -pivot: as we test ideas against reality, we discover that within every bad idea is a small good idea waiting to come out; changing direction; keep one foot rooted in what they learned and other foot in new direction use of pivot distinguishes successful vs unsuccessful entrepreneurs premise of the lean startup: if we can reduce the time it takes us to do the pivots, we can increase the odds of finding product-market fit and being successful before we run out of money -worst outcome of product launch is customers giving you no feedback at all

customer engagement

one of the most important parts of an experiment is customer engagement with your product or service -involving real customers provides you with immediate feedback on how your product or service is received and makes connections with ppl that may buy your product or service when its fully launched

rapid prototypes

quickly created models used to visualize a product or service -could be made out of crude paper models or storyboards

dimensional sensitivity

recognize gap in knowledge, frustration it brings, determination to fill out

lego prototypes

rough, simple prototype of your idea

Steve Blank: principles of lean

series of knowns are good for business plans in a startup you have mostly a series of unknowns startups are not smaller versions of large companies large companies execute known business models startups search for unknown business models startups fail when they confuse searching for business models with executing them-->lean startup the lean startup is a risk reduction methodology 1. frame hypothesis -who the customers are and what you are building= product market fit -as smart as you are, theres no way you are smarter than the collective intelligence of your potential customers--> get outside because there are no answers inside your building 2. test hypothesis-->customer development discovery-->validation-->creation-->building discovery and validation are the searching creation and the building are the execution 3. build the product incrementally and iteratively-->agile engineering=minimum viable product

experiment

set of actions designed to test a hypothesis; test designed to help you learn and answer questions related to the feasibility and viability of your venture -for entrepreneurs they tend to focus on consumers, product features, and value creation -core feature of lean startup framework -process of getting what you want to sell in front of someone to see how they respond to it -need to have a clear purpose, be achievable and generate reliable results -used to prove or disprove validity of an idea or hypothesis

4 quadrant framework

shows problem organize solution to problem outcome

what do feedback interviews involve

use of some prototype asking users their opinions of product or service determining if theres value for user in use of product or service identifying ways to make the product better determining if your'e targeting the correct answers

feedback interviews

used to get feedback on prototypes -useful in conjunction with experimentation -helps you get more info on "why" ppl are interacting with your product or service in different ways

user-driven prototypes

user creates prototypes which enables you to better understand their thinking

5 types of value

value in use value in exchange value in distribution value in finance value in fitness

minimum viable product

version of a new product that allows the team to collect the max amount of validated learning about customers with the least effort -prototype on truth curve -building products with most important features and benefits without overbuilding -first functioning and working version of the product ready for release to actual customers

task completion

watch someone use your product to understand what works and what doesnt

interviewing technique-peel the union

way of delving into a problem one layer at a time helps gain deeper understanding

button to nowhere

when user click on feature and nothing happens -see if there is user interest before actually building it

lean startup approach

work smarter, not harder eliminate (reduce) uncertainty develop and MVP validated learning build --(product)-->measure--(data)-->learn--(ideas)-->repeat composed of business model design, customer development, agile engineering building a sustainable business is the outcome of a series of evolving product experiments (the product a startup builds are just experiments)


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