Chapter 3 - Ebusiness: Electronic Business Value

¡Supera tus tareas y exámenes ahora con Quizwiz!

EZINE

A magazine published only in electronic form on a computer network.

PODCASTING

Converts an audio broadcast to a digital music player.

HITBOTS

Create the illusion that a large number of potential customers are clicking the advertiser's links, when in fact there is no likelihood that any of the clicks will lead to profit for the advertiser.

NETWORK EFFECT

Describes how products in a network increase in value to users as the number of users increases.

SOCIAL TAGGING

Describes the collaborative activity of marking shared online content with keywords or tags as a way to organize it for future navigation, filtering, or searching.

PAY PER CLICK

Generates revenue each time a user clicks on a link to a retailer's website.

PAY PER CONVERSION

Generates revenue each time a website visitor is converted to a customer.

DIGITAL DARWINISM

Implies that organizations that cannot adapt to the new demands placed on them for surviving in the information age are doomed to extinction.

EBUSINESS

Includes ecommerce along with all activities related to internal and external business operations such as servicing customer accounts, collaborating with partners, and exchanging real-time information.

DISINTERMEDIATION

Occurs when a business sells direct to the customer online and cuts out the intermediary.

TACIT KNOWLEDGE

The knowledge contained in people's heads.

INTERNET SERVICE PROVIDER or ISP

A company that provides access to the internet for a monthly fee.

HASHTAG

A keyword or phrase used to identify a topic and preceded by a hash or pound sign (#).

BUSINESS MODEL

A plan that details how a company creates, delivers, and generates revenues.

WIKI

A type of collaborative web page that allows users to add, remove, and change content, which can be easily organized and reorganized as required.

INTERMEDIARIES

Agents, software, or businesses that provide a trading infrastructure to bring buyers and sellers together.

AFFILIATE PROGRAMS

Allows a business to generate commissions or referral fees when a customer visiting its website clicks a link to another merchant's website.

VIDEOCONFERENCE

Allows people at two or more locations to interact via two way video and audio transmissions simultaneously as well as share documents, data, computer displays, and whiteboards.

SOCIAL BOOKMARKING

Allows users to share, organize, search, and manage bookmarks.

SOCIAL NETWORK

An application that connects people by matching profile information.

CYBORG ANTHROPOLOGIST

An individual who studies the interaction between humans and technology, observing how technology can shape humans' lives.

BLOG or WEB LOG

An online journal that allows users to post their own comments, graphics, and video.

ESHOP, ESTORE, ETAILER

An online version of a retail store where customers can shop at any hour.

BUSINESS TO CONSUMER or B2C

Applies to any business that sells its products or services directly to consumers online.

CONSUMER TO BUSINESS or C2B

Applies to any consumer who sells a product or service to a business on the internet.

WEB CONFERENCING or WEBINAR

Blends videoconferencing with document sharing and allows the user to deliver a presentation over the web to a group of geographically dispersed participants.

COLLECTIVE INTELLIGENCE

Collaborating and tapping into the core knowledge of all employees, partners, and customers.

SEARCH ENGINE OPTIMIZATION or SEO

Combines art along with science to determine how to make URLs more attractive to search engines, resulting in higher search engine ranking.

ASYNCHRONOUS COMMUNICATIONS

Communication such as email in which a message and the response do not occur at the same time.

SYNCHRONOUS COMMUNICATION

Communications that occur at the same time such as IM or chat.

SOURCE CODE

Contains instructions written by a programmer specifying the actions to be performed by computer software.

USER CONTRIBUTED or GENERATED CONTENT

Content created and updated by many users for many users.

CLICKSTREAM DATA

Exact pattern of a consumer's navigation through a site.

PAY PER CALL

Generates revenue each time users click on a link that takes them directly to an online agent waiting for a call.

CONTENT MANAGEMENT SYSTEM or CMS

Helps companies manage the creation, storage, editing, and publication of their website content.

KNOWLEDGE MANAGEMENT or KM

Involves capturing, classifying, evaluating, retrieving, and sharing information assets in a way that provides context for effective decisions and actions.

EGOVERNMENT

Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen consumer and all branches of government.

ADWORDS

Keywords that advertisers choose to pay for and appear as sponsored links on the Google results pages.

SOCIAL NETWORK ANALYSIS or SNA

Maps group contacts identifying who knows each other and who works together.

INTERACTIVITY

Measures advertising effectiveness by counting visitor interactions with the target ad, including time spent viewing the ad, number of pages viewed, and number of repeat visits to the advertisement.

INFORMATION REACH

Measures the number of people a firm can communicate with all over the world.

PERSONALIZATION

Occurs when a company knows enough about a customer's likes and dislikes that it can fashion offers more likely to appeal to that person, say by tailoring its website to individuals or groups based on profile information, demographics, or prior transactions.

PARADIGM SHIFT

Occurs when a new radical form of business enters the market that reshapes the way companies and organizations behave.

REAL TIME COMMUNICATION

Occurs when a system updates information at the same rate it receives it.

NATIVE ADVERTISING

Online marketing concept in which the advertiser attempts to gain attention by providing content in the context of the user's experience in terms of content, format, style, or placement.

WORLD WIDE WEB or WWW

Provides access to internet information through documents, including text, graphics, audio, and video files that use a special formatting language called HTML.

OPEN SOURCE

Refers to any software whose source code is made available free for any third party to review and modify.

LONG TAIL

Refers to the tail of a typical sales curve.

CROWDSOURCING

Refers to the wisdom of the crowd.

SOCIAL MEDIA

Refers to websites that rely on user participation and user contributed content.

SOCIAL GRAPHS

Represent the interconnection of relationships in a social network.

FOLKSONOMY

Similar to taxonomy except that crowdsourcing determines the tags or keyword-based classification system.

CROWDFUNDING

Sources capital for a project by raising many small amounts from a large number of individuals, typically via the internet.

TAGS

Specific keywords or phrases incorporated into website content for means of classification or taxonomy.

REINTERMEDIATION

Steps are added to the value chain as new players find ways to add value to the business process.

KNOWLEDGE MANAGEMENT SYSTEM or KMS

Supports the capture, organization, and dissemination of knowledge (i.e., know how) throughout an organization.

MASS CUSTOMIZATION

The ability of an organization to tailor its products or services to the customers' specifications.

UNIVERSAL RESOURCE LOCATOR or URL

The address of a file or resource on the web such as www.apple.com.

ECOMMERCE

The buying and selling of goods and services over the internet.

DEEP WEB

The large part of the internet that is inaccessible to conventional search engines.

DOT COM

The original term for a company operating on the internet.

TAXONOMY

The scientific classification of organisms into groups based on similarities of structure or origin.

WEBSITE EBUSINESS ANALYTICS

Uses clickstream data to determine the effectiveness of the site as a channel to market.

WEBSITE TRAFFIC ANALYTICS

Uses clickstream data to determine the efficiency of the site for the users and operates at the server level.

MASHUP EDITORS

WYSIWYG, or what you see is what you get tools.

SNACKABLE CONTENT

Website content that is designed to be easy for readers to consume and to share.

REPUTATION SYSTEM

Where buyers post feedback on sellers.

WEBSITE BOOKMARK

A locally stored URL or the address of a file or internet page saved as a shortcut.

INTERNET

A massive network that connects computers all over the world and allows them to communicate with one another.

EBUSINESS MODEL

A plan that details how a company creates, delivers, and generates revenues on the internet.

TELEPRESENCE ROBOT

A remote controlled, wheeled device with a display to enable video chat and teleconferencing.

INSTANT MESSAGING or IMing

A service that enables instant or real time communication between people.

APPLICATION PROGRAMMING INTERFACE or API

A set of routines, protocols, and tools for building software applications.

COLLABORATION SYSTEM

A set of tools that supports the work of teams or groups by facilitating the sharing and flow of information.

HEAT MAP

A two dimensional representation of data in which values are represented by colors.

REAL SIMPLE SYNDICATION or RSS

A web format used to publish frequently updated works, such as blogs, news headlines, audio, and video in a standardized format.

WEB REAL TIME COMMUNICATION or WEBRTC

An open source project that seeks to embed real time voice, text, and video communications capabilities in web browsers.

CLOSED SOURCE

Any proprietary software licensed under exclusive legal right of the copyright holder.

BUSINESS TO BUSINESS or B2B

Applies businesses buying from and selling to each other over the internet.

CONSUMER TO CONSUMER or C2C

Applies to customers offering goods and services to each other on the internet.

EXPLICIT KNOWLEDGE

Consists of anything that can be documented, archived, and codified, often with the help of MIS.

OPEN SYSTEM

Consists of nonproprietary hardware and software based on publicly known standards that allow third parties to create add on products to plug into or interoperate with the system.

WEB 1.0 or BUSINESS 1.0

Refers to the World Wide Web during its first few years of operation between 1991 and 2003.

CYBERMEDIATION

Refers to the creation of new kinds of intermediaries that simply could not have existed before the advent of ebusiness.

INFORMATION RICHNESS

Refers to the depth and breadth of details contained in a piece of textual, graphic, audio, or video information.

WEB 2.0 or BUSINESS 2.0

The next generation of internet use...a more mature, distinctive communications platform characterized by new qualities such as collaboration and sharing, and being free.

DARK WEB

The portion of the internet that is intentionally hidden from search engines, uses masked IP addresses, and is accessible only with a special web browser; part of the deep web.

CLICK FRAUD

The practice of artificially inflating traffic statistics for online advertisements.

SOCIAL NETWORKING

The practice of expanding your business and or social contacts by constructing a personal network.

MICROBLOGGING

The practice of sending brief posts (140 to 200 characters) to a personal blog, either publicly or to a private group of subscribers who can read the posts as IMs or as text messages.

CLICKSTREAM ANALYTICS

The process of collecting, analyzing and reporting aggregate data about which pages a website visitor visits and in what order.

MASHUP

Website or web application that uses content from more than one source to create a completely new product or service.

SEARCH ENGINE

Website software that finds other pages based on keyword matching.


Conjuntos de estudio relacionados

YSaaaหลักพื้นฐานความมั่นคง

View Set

Med Surg. Gastrointestinal & Renal Care

View Set

4. Connective Tissue Cells: General & Fibroblasts

View Set

Chemical vs. Mechanical Digestion

View Set

CITI Trainings: RCR & Authorship

View Set

Chapter 2: Marketing Strategy (Company)

View Set

CISS 120 - Module 5: Number Systems

View Set