Game Design A Unit Five

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A discrete unit of code associated with a game object is:

A script

A Unit of information containing the object's position, rotation, and scale values is called:

A transform

A material is:

A type of texture mapped to a polygon

Pieces of data put into parameters are known as:

Arguments

An engine is considered "cross-platform" if it:

Can be used to make games for different systems and software packages

The first few lines of a script that say "using"... that point the code to the right groups are called:

Directives

Modern programming languages, like the one used in Unity, are "smart" enough to work despite errors in syntax a coder might accidentally make.

False

The game engine Unity creates PC games but not console or mobile device (phone/tablet) games.

False

Unity's hierarchy view shows you everything that has been created for the entire project.

False

A frame is:

How often a game updates

A programming language is considered type safe when:

It prevents errors by indicating potential syntax errors while coding

A game's "scope" refers to the extent of the features and content that make up the game.

True

If an object moves without rotation or angular displacement, it is called translation.

True

Unity contains many free assets.

True

Unity includes Microsoft's Visual Studio as its integrated development environment.

True


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