Game Development Quiz #1 (Reviewer)
Graphics
3D __________ are designed using 3D assets, which are developed and designed in external 3D rendering programs like Maya, Blender etc. and are then imported into the game engine. Hence a good game engine must support multiple import formats
Input
A game is nothing if it cannot be played, the game engine provides with support of an array of _______- devices like mouse, gamepad, touch etc. while also providing support for devices like gamepad, joysticks etc.
Storyboard
A graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
Storyboard
A sequence of drawings designed to show how a movie, book or advertisement will go.
Storyboard
A series of sketches, often accompanied with captions containing dialogue, narrations, etc.
Hand Tool
Allows you to manipulate your view of the scene
Move Tool
Allows you to move GameObjects in 3D space
Rotate Tool
Allows you to rotate GameObjects in 3D space.
Scale Tool
Allows you to, you guessed it, scale GameObjects up or down in size
Game Engine
Also known as a game framework, is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers.
Simple Town
Cartoon Assets is a collection of content that's suitable for nearly every purpose imaginable. It's everything you need to prototype, and can be used for any type of game genre
Physics Engine
Gravity, collision detection, rotation & revolution, speed of objects and other such applications are handled by the physics engine within the game
Game Framework
It is also known as Game Engine
Unity Asset
may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports.
constant
means unchangeable and read-only
Write()
method that lets you print on the same line.
Role-Playing Game (RPG)
players choose a character class and increase their statistical abilities through combat, exploration, and treasure finding. Characters can either be specific characters or generic character classes.
Realistic Effects Pack 4
provides a diverse array of spectacular particle effects to bring your project to life.
Life Simulation
similar to the management genre, but revolving around building and nurturing relationships with artificial life forms.
int
stores integers (whole numbers), without decimals, such as 123 or -123
char
stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
string
stores text, such as "Hello World". String values are surrounded by double quotes
bool
stores values with two states: true or false
C#
It is an object-oriented programming language created by Microsoft that runs on the .NET Framework.
//
Single-line comments start with
Secondary Event Cards
The assets on these cards help give the story legs. Dialogue, character meetings, exposition, and other scenes that are more malleable. While many of these events are sometimes not needed for the game to be shipped, they are vital to add depth to your story and characters.
WriteLine()
The most common method to output something in C# is?
IDE (Integrated Development Environment)
is used to edit and compile code.
Music/Rhythm
the players try to match a rhythm or beat to score points.
Game Design
Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from this principle.
Action-Adventure
Emphasis on item collection and usage, puzzle solving, long-term story related goals.
GameObject
Every object that shows up in a Unity game is known as a _____________.
Game Design
It is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Game Mechanics
It is the rules and procedures that guide the player and the game response to the player's moves or actions. Through the mechanics you create, you define how the game is going to work for the people who play it.
/* */
Multi-line comments start with __ and ends with __.
Survival Horror
Players attempt to survive a horror scenario with limited resources.
Construction/Management
Players build and expand a location with limited resources.
Primary Event Cards
The plot points that define your universe and can't be scrapped or modified heavily without major impact. These can be assets like levels, main characters, items that drive the plot, etc.
x-axis, y-axis, z-axis
The red arrow represents the _________, the green arrow the ________, and the blue the ________.
27
The unity engine is highly acceptable due to its ability to support a total of __ different platforms.
Bonus Idea Cards
These are the things that sound great, but the game's story and play could survive without it. But have fun with these cards--you might find yourself creating a very cool idea and later finding a place for it in your game.
Gameplay Event Cards
These cards help illustrate action sequences, quick-time events, tutorials, and anything else that has more to do with gameplay than story.
Hierarchy View
This contains the GameObjects that are in the current scene.
Game View
This is the view of your game from the camera(s) in your game.
Project View
This is where the scripts, scenes, prefabs and other Unity objects that you create show up
Isometric View
This mode is useful in visualizing a GameObject when it's being rotated.
Inspector
This provides further details about a selected GameObject. You can then modify the object's properties such as its size or position, or attach scripts to modify the GameObject's behavior.
Scene View
This view is where you position your GameObjects to set up your game.
VFX
Visually enhance your Unity project with visual effects. These include particle effects and shaders.
Top Down 2D RPG Kit
lets you create your own top down 2D RPG with 100+ well documented, modular and fully customizable scripts.
Game View
You'll be brought to the ____________ when you hit the Play button in the toolbar
Project View
Your Unity project contains an Assets folder whose contents are shown in this section
Main Camera
Your initial project will contain one GameObject what is it?
Fighting
a game where two or more opponents battle in arena settings.
Storyboard
a set of interchangeable cards that will make a simple representation of your scenes in logical order. It's a visual way of designing your game's story with a series of "cards" or other visual elements, to encapsulate characters, scenes, items, tone, actions, gameplay functionality and more—it can be a great tool to use in the design process of your game.
First Person Shooter
a shooter as seen from the player's perspective.
Third Person Shooter
a shooter where the camera is placed further behind the player, allowing for a partial or full view of the player's character and their surroundings.
Unity
allows you to develop once and public everywhere
Templates
allows you to download various tutorials and starter packs, a great section especially for beginners
Toolbar
allows you to manipulate objects in the Scene View or Game View, to control how your Editor views are displayed and to control the game preview in the Editor
Sound Design
an important component to create an immersive and emotionally charged game experience.
Audio and Rendering Engines
are a sub-part of the Game engine which are used to control the sound effects and generate 3D animated graphics in your 2D screen. They provide a software abstraction of GPU using the multi-rendering API's like Direct3D or OpenGL for video rendering and API's such as Open-AL, SDL audio, X-Audio 2, Web Audio for audio.
Variables
are containers for storing data values.
Add-ons
are more advanced features you can import into your Project. Browse here for features such as Unity Ads, analytics, and in-app purchases.
Physics Engine
are software which allows performing fairly accurate simulation of most of the real-life physical systems like the movement of rigid body, soft body mass and velocity alteration and fluid dynamics, bounciness etc.
Game Mechanics
are the rules that govern and guide the player's actions, as well as the game's response to them. A game's mechanics thus effectively specifies how the game will work for the people who play it.
Unity
can also be equally used to develop 2D games
Comments
can be used to explain C# code, and to make it more readable. It can also be used to prevent execution when testing alternative code.
Floating Windows
can contain arrangements of Views and Tabs just like the Main Editor Window
Storyboard
can help give you a better visual overview, which is especially useful when building a game with a lot of steps or with a focus on a particular visual presentation.
Scene View
contains a Scene Gizmo (the thing in the top-right corner with the marked axes) that displays the scene camera's current orientation.
Nature Starter Kit 2
contains trees and bushes compatible with the built-in tree generator, so you can easily create all kinds of new variations of your own. Edit the shapes and colors of the plants right inside Unity!
Platformer
features a mascot character jumping(swinging or bouncing) through challenging platform environments.
double
floating point numbers, with decimals, such as 19.99 or -19.99
Networking
games support online multiplayer and social gaming, which connects your gaming adventures with your friends. Most of the gaming engines, provide complete support and scripts for such requirements, so you do not have to worry about TCP/UDP traffic, social API integrations etc.
Universal Sound FX
has over 5,000 sound effects you can use across any game genre
Tools
help you create your project. There is a wide spectrum of options for your project needs, anything from AI to Visual Scripting.
2D Assets
includes sprites, textures, characters, environments, fonts, materials and UI elements.
Gameplay
includes the type of game - such as first person shooters, platformers and role-playing games - and how the game follows or deviates from the set gameplay formulas in each genre.
3D Assets
includes vehicles, characters, props, vegetation and animations. Unity's humanoid animation retargeting means you can mix and match characters and animations from various sources.
Final IK
is a collection of Inverse Kinematics solutions which help provide beautiful motion for both humanoid and non-humanoid models in your projects.
Casual Game SFX Pack
is a collection of free, original hand-crafted one-shot sound effects. It contains essential audio material covering most events of any casual game, from short blips for bonuses, juicy explosion sounds, tight snappy clicks for tile removal, ticking clocks for depicting the level running out of time, etc.
Corgi Engine - 2D + 2.5D Platformer
is a complete platformer solution for Unity. It's a tight character controller for your game. It's very fast and works on desktop, mobile, and anywhere you want. This is the perfect asset to create the 2D + 2.5D platformer or run & gun game you want!
Unity
is a cross-platform game engine initially release by Unity Technologies, in 2005.
Absolutely Free Music
is a free collection of music in a variety of styles that you can use in all your projects. The package contains anything from trance, orchestral, instrumental, rock, symphorock, etc.
FPS Weapons
is a high quality collection of animated first person weapons. There are over 34 weapon types to choose from, each with fire, reload, hide and ready animations, plus matching sound effects. It also includes two characters with 3rd person animations, and a simple demo scene is set up to test the weapons out of the box.
2D Forest Pack
is a high quality, beautiful forest scene that comes with 120 recomposable sprites, 37 prefabs, 4 particle presets and a demo scene. This asset will make your scenes look amazing
Skybox Volume 2 (Nebula)
is a package of various high quality, beautiful nebulae of different colors and planets that's perfect for any space genre project
Easy Roads 3D
is a powerful road terrain generator which lets you create unique road networks directly in Unity based on your own models.
Mighty Heroes (Rogue) 2D Fantasy Characters Pack
is a project containing 6 characters with Unity animations. And lots of clothes and weapons for customization and creation of new characters.
Unity Particle Pack
is a set of sample particle assets to use in your games, and to help you understand how to achieve certain effects using the Unity Particle System component and modules.
Gameplay
is a term used to define the way players interact with a certain video or computer game. It is further characterized as the way the game is played, including the rules, the plot, the objectives and how to conquer them, as well as a player's overall experience.
Tanks Multiplayer
is an action packed multiplayer template running on Unity Networking or Photon Unity Networking. Play in one of four different teams with up to 12 players per room and compete for the highest team deathmatch score
GAIA
is an all in one terrain and scene generation system for both artists and programmers. This 5-star tool allows you to easily create environments in minutes by stamping textures, mountains, rivers, trees, buildings and props, skies and lighting
Unity
is an integrated platform that is used as a gaming engine and framework.
Unity Asset
is an item that you can use in your game or Project.
Post Processing Stack
is an über effect that combines a complete set of image effects into a single post-process pipeline.
Asset Store
is home to thousands of free or affordably priced assets that save critical time and effort for Unity creators. is sorted into the different types of assets available.
Artificial Intelligence
is playing a significant role within the game development. Knowing the kind of weapons the player will be using based on the situation or the behaviour of the player gets recorded and actions are performed accordingly, can be done using specialized software embedded into the games.
One mode
is the free-form view that enables you to view your scene in a 3D perspective. This is useful if you want to get a better representation of what your game looks like in 3D space.