Game Theory
simultaneous move games
players make decisions at same time (blind)
SPE subgame perfect equilibrium
A complete and contingent plan of action. States what all players would do at a particular decision node whether or not they actually reach that node in equilibrium.
Nash equilibrium
A set of strategies, one for each player, where no player has an incentive to change his/her strategy. (No regrets) Not necessarily the best deal.
Backward Induction
Finds the subgame perfect equilibrium by starting at the end of the game, and uses that information to decide how players will behave at the beginning of the game.
IESDS
Iterated Elimination of Strictly Dominated Strategies Simplifies the game by removing strategies a player would never choose. (order doesn't matter when removing IESDS, and no Nash Equilibrium is removed)
IESWS
Iterated Elimination of Weakly Dominated Strategies Simplifies the game by removing strategies a player would never choose. (order matters when removing IEWDS, and you might remove a Nash Equilibrium)
Best response
Strategy(ies) that produce the greatest payoff depending on what other players choose.
Prisoner's Dilemma
Two person game that demonstrates how dominant strategies can lead to an inefficient Nash Equilibrium
Mixed strategy algorithm
derives mixed strategy Nash Equilibria by finding the particular mixed strategies that leave the other player indifferent between his/her two pure strategies
Backward induction
figure out what decisions led you to an outcome
Second price auctions
highest bidder wins but only has to pay whatever the second highest bidder put down
Payoff Matrix
shows every outcome. includes: players, strategies (choices such as up/down), and payoffs
dominant strategy
strategy preferred by player regardless of opponents move
expected utilities in MSNE
weighted averages of each of the outcomes that occur in equilibrium