Game Theory: Inside Oligopoly

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in order to be considered a subgame perfect equilibrium, a set of strategies must

- be a nash equilibrium for each subgame - be a nash equilibrium

in order to sustain a cooperative outcome in an infinitely repeated game, players should

- cooperate provided no player has ever cheated - punish a player that cheats by selecting the one-shot, Nash equilibrium strategy

indicate which of the following are applications of multistage games.

- entry game - innovation game - sequential bargaining

in an infinitely repeated game,

- players receive playoffs during each repetition of the game. - collusion is possible

a simultaneous-move pricing game played by two firms is often called a _____ duopoly game

Bertrand

in a simultaneous-move, one-shot game, a Nash outcome is often inferior to the outcome that would result if the firms colluded. Which of the following is a reason why firms do not collude to reach a "better" outcome?

Collusion is illegal in the U.S.

a representation of a game that summarizes the players, the information and strategies available to them at each stage, the sequence of moves, and the payoffs associated with each strategy is called

an extensive-form game

a _____ strategy is one that results in the highest possible payoff independent of other players' actions

dominant

a _____ strategy is one that results in the highest possible payoff interdependent of other players' actions.

dominant

games in which players know a game will end, but they do not know when the game will end are called _____ _____ games

finitely repeated

games in which a player knows the game will end and knows when it will end are called

finitely repeated games

a game that is played over and over and provides payoffs during each repetition is called a(n) _____ _____ game

infinitely repeated

warranties and guarantees can be analyzed using ____ games

infinitely repeated

simultaneous, one-shot games are important in an environment characterized by which of the following?

interdependence

when firms know who their rivals are and who their rivals' customers are

it is easier to sustain a collusive agreement

when oligopolistic firms compete a finite, but uncertain, number of times, the firms

may or may not collude

what can firms do if low-quality goods are produced out of honest error?

offer product guarantees

if player A lacks a dominant strategy, but Player B has a dominant strategy, then Player A should assume which of the following?

player B will play the dominant strategy

a decision rule that describes the actions that a player will take at each decision point is called a

strategy

if a set of strategies is a nash equilibrium and at each stage, neither player can improve his payoff by changing his own strategy, it is called

subgame perfect equilibrium

non-credible threats prevent strategies for a multistage game from being

subgame perfect equilibrium

what occurs if players know precisely when a repeated game will end?

the end-of-period problem

when an employee announces his intention to quit an existing job, he has an increased incentive to "shirk" work on his last (or next-to-last) day. what is this an example of?

the end-of-period problem

in order for punishments to work,

there must be a way to link the past, future, and present to the seller

in highly concentrated markets, why do many firms advertise?

to cancel the effects of other firms' advertising

in a one-shot game, firms have incentive

to sell shoddy products

suppose Player "A" adheres to the same action each time the game is played until Player "B" takes an action that causes player "A" to shift his approach. player "A" has adopted a _____ strategy.

trigger

it is possible for firms to collude without the fear of being cheated on when they adopt which of the following strategies?

trigger strategy

the assumption that bargaining ends as soon as the second player rejects or accepts an offer is a criticism of sequential-move bargaining game

true

in order to sustain punishment strategies, it is important for firms to

- know when their rivals deviate from a collusive agreement. - be able to punish rivals for deviating

in a sequential-move, the player who moves first

cannot make decisions based on what the other player does

suppose a manager flips a coin to decide whether or not she should monitor employees' production. This is an example of a(n) _____ strategy

mixed

which game strategy prevents rivals from easily predicting a player's actions?

mixed strategy

a one-shot game means

the game is played only once

given the other players' strategies, if no player can make himself better off by changing his strategy, then the game has reached a _____ equilibrium

Nash

if firms seek to be infinitely lived,

it does not pay to cheat customers if the one-time gain is offset by a loss in future sales

in a finitely repeated game, a firm has no incentive to cheat if

it expects to earn less from cheating than from not cheating

what is true of collusion in a repeated game with a known final period?

it is not possible

by pursuing a dominant strategy, a player ensures that he/she will

maximize payoff independent of other players' actions

in the absence of a dominant strategy, a player might pursue a strategy that guarantees the highest payoff given the worst possible scenario. such a strategy is call a(n)

secure strategy

a game in which a player moves after observing another player's move is called a _____-move game

sequential

multistage games permit players to make

sequential decisions

suppose firm "A" observes a price decrease by firm "B". As a result, firm "A" also lowers its price. This is an example of a(n)

sequential-move game

a game in which each player makes decisions without knowledge of the other players' decisions is called a _____-move game

simultaneous

in the last period of a repeated game with a known end, players behave

the same as they would in a one-shot game

oligopolistic firms will collude and charge high prices in a a finitely repeated game played an uncertain number of times if

there is a high probability that the game will be played in subsequent periods


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