ICS 60
Meta-Communication
(Bateson) Communication about communication
Ludus
(Caillois) More strict on rules
Paidia
(Caillois) Not bound by rigid rules
Reader Response Criticism (Reception Theory)
A branch of literary theory that explores the experience of the readers as they interact with the text.
Genre
A category of artistic endeavor which has a particular form, content, or technique.
Four types of games
Action, Adventure, Strategy, Process Oriented
70's
Arcade is born, Video game industry is born, invention of microprocessor, D&D
Player Characters
Controlled by the player
Johan Huizinga
Created "Magic Circle"
Roger Caillois
Determined that games must be unproductive, voluntary, uncertain, and consist of make believe. Also came up with agon(competition), alea(chance), mimicry(simulation), ilinx(vertigo) as categories of games.
Types of quests
Exchange, Breach of contact, discovery of the traitor, and saving the kingdom
Primary aspects of storytelling
Fictional worlds, narrative Mechanics
Mansion of Happiness
First commercially produced game in US
Spacewar!
First computer game which was portable and easy to transfer between computers
Pac-Man
First game to feature "power-ups" and cut-scenes. Identifiable main character, try to include women in gaming.
Planetfall
First game to have convincing and dramatically important character who was not the player.
OXO (Tic Tac Toe)
First game to use electronic graphical display.
Senet
First historically documented "game"
Fairchild Channel-F Home Console
First system to have programmable cartridges
Halo
First to be exclusive to a single console
Night Driver
First to successfully use First Person perspective
Galaxian
First true-color video game
Chris Crawford
Four elements to all video games - Representation, Interaction, Conflict, and Safety
Ludwig Wittgenstein
Game A can be like Game B and B like C even though A and C dont share similarities. Can only identify "family resemblances.
Bernard Suitis
Game Rules are inhibiting and favor "less efficient means" that make play compelling
Jesper Juul
Game is a rule-based formal system with a variable and quantifiable outcome.
Monopoly (game)
Game to popularize board games.
Marshall McLuhan
Games are a reflection of the culture that produces them - reveals a culture's core values.
David Parlett
Games are composed of ends and means. Goal that only one player or team can achieve. Means: the equipment and the rules of the game.
Brian Sutton-Smith
Games reflect the evolution of society. Games emerge as a society becomes more mature and develops more complex social and political organization.
Henry Jenkins
Games represent a new 'lively art'
Wolfeinstein
Grandaddy of FPS which was first to include a HUD
Brown Box console
Granddaddy of video game systems
Functional Characters
Have a general function in the game ( like shop keepers)
Cast Characters
Have a particular function in the game related to the story
Cutscenes
Help with narrative, help with missing narrative elements, Links aesthetics of cinema, provide player with key info, shape narrative
Dynamics
How the game plays
Lord of the Rings
Inspired fantasy genre to literature and somehow led to D&D
2000s
MMOFPS thrive, PC's popular for MMOs, FPSs, and RTSs. Steam, MMOs. Rise of casual games, Rise of mobile games. RIse of Video Games as a field of study.
MDA Model
Mechanics, Dynamics, and Aesthetics
Doom
Mods were easy and it was shared over internet
Edward Castronova
No solid way to support the idea of games a completely separate from the rest of human existance.
Chaturanga
Original form of chess
Stage Characters
Part of the scenario moving around but no personality or function
George Herbert Mead
Play is important of the development of the self. Games mirror the way people organize themselves.
Katie Salen and Eric Zimmerman
Players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.
Bonnie Hardi
Professor at UCI which studied how cultural entities work in games. Work Vs Play
80's
Rapid Technological progress, PC's, Nintendo and Sega, Video Game Crash (E.T. & multiple consoles)
Games can affect us through (5)
Requiring Time, Affecting our mood, as a means of communication, our behavior (joining army), and the outside world (currency)
1990s
Rise of RPGs
Video Game
Series of interesting choices. Game played by manipulating images produced by a computer program on a TV or other display screen.
Hiroshima (Aug 6, 2015)
Sparked WW2 Technological societies, and the rise of the American and Soviet empires.`
Narrative elements
Story, Text, Narration, Fiction
Literary Repertoire
The familiar territory within the text which can include anything that the reader might already know
Magic Circle
The idea that when playing a game, the gamer enters a zone that separates the gamer from the outside world. Semi-permeable membrane
Mechanics
The rules and basic code of a game
Aesthetics
What the game makes you feel (Sensation, Fantasy, Narrative)
Gregory Bateson
What we do in games is not to be taken at face value; we are not fighting but playing at fighting