INFO-I300 Final Review

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Which one is not considered to be one of the 4 main interaction types?

speech

T or F- the evaluation activity is meant to complement and enhance quality assurance but it doesn't replace it.

true

The kind of prototype that is often used with conjunction of scenarios, bringing more details to the written scenario, and offer stakeholders a chance to role play with the prototype as they stepping through the scenario.

A Storyboard with sketches

Which of the following statements is false

A field study is an example of controlled settings methods of evaluation

Of the four main approaches to Interaction Design, which approach has a focus not solely on users and their goals but rather on their activities as they interact with the product?

Activity-Centered Design

Which of the following is considered User Experience goal(s) in IxD

Aesthetically pleasing

An interactive system should be: Useful Usable Enjoyable All of the above

All of the above

Which of the following are Interface types? Web Augmented and Mix Reality Command-Based All of the Above

All of the above

Which if the following is a type(s) of data you collect ny conducting a usability test Number of users making an error Time to complete a task. All of these answers are correct Number of users successfully completing a task

All of these answers are correct

An evaluation activity ensures that The final product's design meets the specified requirements All of these are correct The final product meets the prescribed usability The final product meets user experience criteria

All of these are correct

Heuristics for websites focus on key criteria, such as Provide users with context Clarity All of these are correct Promote positive & pleasurable user experience

All of these are correct

Interaction design is increasingly being accepted as the umbrella term covering which of the following aspects: User Interface Design Web Design User-Centered Design All of these are correct

All of these are correct

Usability testing focuses on performance measures, such as All of these are correct Indirect observation (video and keystroke logging) user satisfaction questionnaires and interviews are also collected how long and how many errors are made when completing a set of predefined tasks

All of these are correct

User-centered approach is based on: Early focus on users and tasks Empirical measurement Iterative design All of these are correct

All of these are correct

Which statement is/are true about heuristic evaluation 5 evaluators is considered normal when conducting this kind of evaluation All of these statements are correct Users are typically not involved in such methods this kind of evaluation method is primarily used to assess the usability of a given product

All of these statements are correct

When you design something you need to take what into account? Who the users are What activates are being carried out Where the interaction is taking place All the above

All the above

Which of the following is NOT a required quality of a requirement?

Ambiguous

Which of the following is the hexadecimal value for 11

B

What is one way automated error reporting systems benefit HCI?

Collecting information from users to improve applications long term

All the following are examples of desirable user experience goals EXCEPT:

Cutesy

Interaction design is increasingly being accepted as the umbrella term covering which of the following aspects: A. User Interface Design B. Web Design C. User-Centered Design D. All of these are correct

D. All of these are correct

Which of the following statement(s) true about the design principles used by interaction designers: A. Design principles are generalizable abstractions for thinking about different aspects of design B. They are the do's and don'ts of interaction design C. They provide you with guidelines about what to provide and what not to provide at the interface D. All of these are correct

D. All of these are correct

Which of the following considered usability goal(s) in IxD A. The product supports users in carrying out their tasks B. The product provides the right kind of functionality C. Effectiveness of the product D. All these are correct

D. All these are correct

Which of the following is not a method to gather data?

Data mining

Which of the following is a type of data gathering involves spending time observing individuals in their natural settings focusing on their activities as they happen?

Direct Observation

Four basic activities in Interactive Design are establishing requirements, designing alternatives, protyping, and:

Evaluating

Which statement(s) about evaluation activity of the IxD process is/are correct

Evaluation is meant to ensure the acceptability and usability of the product

T or F- During the "establishing requirements" activity of the IxD process, some prototyping is usually done

False

T or F- Experts biases is not considered to be a problem with heuristic evaluation.

False

T or F- In common IxD practices, users are usually not involved after the product is released

False

T or F- Lo-Fi prototypes can be built using a high level programming language into a system with the intended functionality

False

T or F- Low-Fidelity prototyping methods are excellent choice if you want your users to experiment with interface and navigation

False

T or F- Wizard of Oz is popular prototyping method because it requires only two computers to conduct the experiment

False

T or F- building and using low-fidelity prototypes such as paper-based prototypes is not a common practice by IxD designers nowadays. Instead, it has been replaced by other means for testing design ideas with real people

False

What is NOT true about conducting heuristic evaluation All of these are incorrect having about 6 heuristics is considered normal for evaluating a product It is possible that usability experts miss important problems when conducting this evaluation method There are so many ethical practical issues to consider because users are not involved

ITS NOT ALL ARE INCORRECT

Select the interface with the INCORRECT description:

GUIs: Computer generated graphical simulations, enabling users to interact in a 3D space.

What are the main approaches to IxD? check all that apply Genius Design UCD or HCD ACD Systems design Graphic design Usability design UX design

Genius Design UCD or HCD ACD Systems design

Which of the following design approaches to IxD is designed based on the experience and creativity of the designer?

Genius design

Which of the following statements is true Heuristic evaluation is a very expensive method and thus it should be avoided Heuristic evaluations and walkthroughs require the involvement of expert evaluators If you have performed heuristic evaluations for your product then usability testing should not be done Analytics is an example of inspection methods

Heuristic evaluations and walkthroughs require the involvement of expert evaluators

McCarthy and Wright proposes 4 core threads which make up our holistic experiences. Which of these 4 were not one of them?

Hierarchical

Inspections can be used to evaluate: All of these are correct requirements functional prototypes systems

ITS NOT SYSTEMS

What are the four interaction types that people use to interact with a product or application?

Instructing, Conversing, Manipulating, Exploring

What is true about usability testing

It involves collecting data using variety of methods such as experiments, observations, interviews, and questionnaires in a controlled setting

Which of the following core components of a conceptual model best conveys to people how to understand what a product is for and how to use it for a certain activity?

Metaphors and Analogies

Which of the following is NOT a common navigational model? Clear Entry Points Pyramid Modal Panel Object Oriented

Object Oriented

What are the benefits of conceptualizing the design space?

Orientation, Open-Mindedness, & Common Ground

The benefits of conceptualizing are: (Check all that apply) Orientation Shared Assumptions Common ground Concepts Open-Minded

Orientation, common ground, open-minded

Which one of these aren't considered to be one of the six common navigation models?

Panel Menu System

One of the following is not a core component of a conceptual model

Physical Interface

Prototyping is __________.

Simply used for testing ideas with real people

Which of the following statement(s) true:

Some combinations of usability and user experience goals are incompatible when designing and evaluating an interactive product

When asking the question of "What is interaction design?" many components contribute to its make up. Which of the following is a major components in the make up of interaction design?

These are all major components that make up Interaction Design

What is true about Lo-Fi prototyping methods

They can suffer from navigational and flow limitations

What is a reason for the importance of involving users?

To offer a different perspective, such as someone who preforms the given task every day

Which of the following statements best describe the difference between IxD and HCI?

Traditionally HCI had a narrower focus, being "concerned with the design, evaluation, and implementation of interactive computing systems for human use"

T or F- A Heuristic evaluation for a product is usually ended with a debriefing session in which experts work together to prioritize problems.

True

T or F- Aesthetic and minimalist design is one of the 10 revised set of heuristics provided by Jakob Neelsen

True

T or F- As opposed to conceptual design, physical design is concerned with issues related to which icons to use, what kind of display to use (dialog or digital), and how to structure the menus.

True

T or F- Consistency is the most important design principle?

True

T or F- Heuristic evaluation is referred to as discount evaluation when a few number of evaluators are used.

True

T or F- Many teens and young adults find dark sites appealing.

True

T or F- Prototypes answer questions, and support designers in choosing between alternatives

True

T or F- The process of designing interactive products is a cyclic process in nature that involves refinement of the design based on user's feedback

True

T or F- The user experience is central to interaction design.

True

T or F- Usability answers whether or not the user can accomplish their goal while UX is whether or not the experience was good or bad

True

T or F- Usability is simply concerned with ensuring that interactive products are easy to learn, effective to use, and safe from the user's perspective.

True

T or F- User testing & heuristic evaluation may reveal different usability problems

True

One of the major reasons to involve users in the design and development of an interactive product is:

Trying to make sure that there are no surprises for users when the product is delivered

Which of the following statements is NOT true

Typically a large number (more than 50) of participants is needed to conduct a usability testing experiment

User Experience is often abbreviated as _______.

UX

Which of the following statement(s) true: a. Some combinations of usability and user experience goals are incompatible when designing and evaluating an interactive product b. Usability goals are generally used to assess how useful or productive a system is from the user's own perspective rather than from the product's own perspective. c. User experience goals are considered more objective than usability goals d. All of these statements are correct

a. Some combinations of usability and user experience goals are incompatible when designing and evaluating an interactive product

Which of the following statements best describe the difference between IxD and HCI a. Traditionally HCI had a narrower focus, being "concerned with the design, evaluation, and implementation of interactive computing systems for human use" b. HCI and IxD are basically two terms that refer to the same thing and can be used interchangeably c. The primary difference between the two is related to the purpose and the process used to carry out the different activities d. None of these statements is correct

a. Traditionally HCI had a narrower focus, being "concerned with the design, evaluation, and implementation of interactive computing systems for human use"

Which of the following is considered User Experience goal(s) in IxD?

aesthetically pleasing

What kind of framework question(s) should you ask when analyzing a problem space?

all of the above

Which of the following is a Core component of a conceptual model Relationships mappings concepts All of the above

all of the above

The evaluation activity can be performed using _____________ a complete computer system high-tech prototype all of these are correct low-tech prototype

all of these are correct

What are the benefits of paper-bases prototypes? effective and cheap provides maximum speed and flexibility relies on very simple tools all the above

all the above

Which of the following is displayed by an unordered list?

bullets

Which of these Requirements for design are not real?

business requirements

The value of ------------------------------------ prototype is that screens can be moved around in order to simulate interaction; that is why they are often generated from system's use cases

card based prototype

which is not a core component of a conceptual model?

complex drawings

Which of these core threads focuses on the narrative part of a user experience?

compositional

Which of the following statement(s) true about the design principles used by interaction designers: a. Design principles are generalizable abstractions for thinking about different aspects of design b. They are the do's and don'ts of interaction design c. They provide you with guidelines about what to provide and what not to provide at the interface d. All of these are correct

d. All of these are correct

Which statement is true about the process of Interaction Design a. A goal-directed problem solving activity informed by intended use, target domain, materials, cost, and feasibility b. a creative activity c. a decision-making activity to balance trade-offs d. All of these statements are correct

d. All of these statements are correct

Which of the following considered usability goal(s) in IxD a. The product supports users in carrying out their tasks b. The product provides the right kind of functionality c. Effectiveness of the product d. All these are correct

d. All these are correct

Which of the following considered a compelling reason(s) for developing a prototype? a. Evaluation and feedback are central to interaction design b. Team members can use the prototype to communicate effectively c. Stakeholders can see and interact with a prototype more easily than a document or a drawing d. all of these are correct

d. all of these are correct

T or F- A brain-computer interface provides a communication pathway between a user's brain waves and an internal device.

false

T or F- Icons are assumed to be harder to learn and remember than commands.

false

T or F- In IxD practices, Identifying user needs can only be obtained by asking real users about their needs

false

T or F- In all approaches to IxD, users are considered to be the best guides for the design and development of the interactive product

false

T or F- Involving all stakeholder groups when gathering data is not necessary

false

T or F- Living Labs are used to conduct evaluations that don't involve users

false

T or F- Specialized usability labs are usually less expensive and easier to maintain than what so-called lab-in-a-box alternatives

false

T or F- The ethical code you adopt for your study is the primary factor that analysts use to determines how the data you collected through the evaluation will be interpreted and presented

false

Which approach to IxD sees the user's role as a way to validate ideas generated by the designer but users are not involved directly in the design process itself

genius design

What is the goal of user experience in interaction and design?

good aesthetics

Which of the following statements is true Before conducting an evaluation study, you need to determine the high level goals of the study Study participants do not have the rights to know the goals of the study All of these are true statements An informed consent form is mandatory for each usability testing study

it's not An informed consent form is mandatory for each usability testing study

What should you avoid when creating interview questions.

leading questions

Which one of these is not a common navigation model pattern?

link page

which is a common navigation model pattern

menu page

Which of the following can be considered example(s) of things that you can evaluate

not "Makers of a toy may ask if the kids can manipulate the display and whether the toy is safe for them" probably all are correct

What is the main purpose of gathering data in IxD?

to collect accurate and relevant data so that a set of requirements can be produced

T or F- "Information visualizations (infoviz) are computer-generated graphics of complex data that are typically interactive and dynamic."

true

T or F- A well-designed user test measures actual performance on key tasks of the system you are designing

true

T or F- Choosing among product alernative kind of decisions will be informed by information gathered from users and their tasks and by the technical feasibility of an idea

true

T or F- Evaluation & design are closely integrated in user-centered design

true

T or F- In studies involving controlled settings, it is more likely that informed consent form will be required

true

T or F- It is possible to conduct a usability test in order to compare multiple products or evaluate multiple prototypes of the same product

true

T or F- Some of the same techniques that are used for establishing requirements can be used for conducting evaluations, but they are used differently. These include differently observation interviews & questionnaires

true

T or F- The choice of a particular evaluation method over another depends on what data is needed to answer the evaluation study questions

true

T or F- The primary goal of usability testing is to determine whether the interface is usable by the underlying user population to carry out the tasks for which it was designed.

true

T or F- The purpose of interface metaphors is to help users understand conceptual models

true

T or F- Usability means easy to learn, effective to use and provide an enjoyable experience.

true

T or F- Usability testing in labs can be combined with observations in natural settings to identify a range of usability problems.

true

T or F- When eliciting requirements, proxy users (people role-played as users) may not have the same perspective as someone who performs the task every day, but they can provide valuable insight

true

What allows the user to view more information on one page vs. having to click on multiple pages?

window scrolling


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