IS219 Chapter 1-8 Quizzes
___________ developed by IMB, contains 19 statements to which participants respond using a 7 pint scale
(CSUQ) Computer System Usability Questionnaire
what governs human subject test process
(IRB) Institutional Review Boards
Principles of direct manipulation
- continuous representations of the objects and actions of interest with meaningful visual metaphors - physical actions or presses of labeled buttons, instead of complete syntax - rapid, incremental, reversible actions whose effects on the objects of interest are visible immediately
According to Rosson and Carroll (scenario-based) design characterization includes:
- design is a process, not a state - the design process is nonhierarchical - the process is radically transformational - design intrinsically involves the discovery of new goals
list the positive feelings associated with good user interfaces
- master of the interface - competence in preforming tasks - confidence in the capacity to retain mastery over time - eagerness to show the system off to novices - desire to explore more powerful aspects of the systems - enjoyment in using the system
A taxonomy for mobile device application development could include:
- monitor and provide alerts - gather information - locate and identify nearby object or site - capture information about the object and share that information
________ theories are based on human capacity
- motor task - perceptual - cognitive
The interdisciplinary Design of Science combines knowledge and methods associated with professionals including:
- psychologists - computer scientists -instructional and graphic designers -technical writers -human factors and ergonomics experts -anthropologists and sociologists
An iterative design process would consist of the following distinct phases
- requirement analysis - preliminary and detail design - implementation -evaluation
Additional consideration for content organization includes:
- sequence -phrasing -layout
List the problems with direct manipulation:
- spatial or visual representations can be too spread out - high-level flowcharts and database schema can become confusing - designs may force valuable information off screen - typing commands with the keyboard may be faster - the visual representation may be misleading - users must learn the graphical representations
The determinants(determining factors) of the evaluation plan include:
- stage of design (early middle late) - novelty of project (well-defined v.s exploratory) - number of expected users - criticality of the interface (life-critical medical versus museum exhibit support) -cost of product and finances allocated for testing - time available - experiences of design and evaluation team
Heuristic evaluations of usability can be completed in _______________ step
- test and refine
in teleoperation, the architecture of remove environment introduces several complicating factors, such as:
- time delay - incomplete feedback - unanticipated interferences
the measurable criteria for the user interface can be established for the following?
- time to learn specific actions -speed of task performance - rate of errors by humans - human retention over time - subjective user satisfaction
In content organization, the rules for forming menu trees are:
- use task semantics(meaning) to organize menus -limit the number of levels (ex. prefer board-shallow to narrow- deep) - create groups of logically similar items - form groups that cover all possibilities - make sure that items are non-overlapping - arrange items in each branch by natural sequence (not alphabetically) or related group items - keep ordering items of fixed(or possibly duplicate frequent items on dedicated sections fo the menu)
List the variety of expert review methods we learned
-Heuristic Evaluation - Guidelines review -Consistency Inspection - Cognitive Walkthrough - Formal Usability Inspection
in interface design, the potential controversies evolving public policies are related to
-privacy -liability related to system safety/ reliability - freedom of speech
The sample of the iOS Human Interface Guidelines in the iOS developer guidelines are
-take advantage of the whole screen -reconsider visual indicators of physicality and realism - let translucent user interface elements hint at the content behind them -let color simplify the user interface - ensure legibility by using system fronts -use depth to communicate
The golden rules for interface design are:
1. Strive for consistency 2. Cater to universal usability 3. Offer informative feedback 4. Design dialogs to yield closure 5. Prevent errors 6. Permit easy reversal of actions 7. Keep users in control 8. Reduce short-term memory load
List the 5 interaction styles
1. direct manipulation 2. menu selection 3. form fill-in 4. command language 5. natural language
Goals from efficiency and satisfaction usability measures that can be directly used to produce a practical evaluation of a system
1. time to learn 2. rate of human errors 3. speed of task completion 4. subjective satisfaction 5. human retention over time 6. sales
_______ also referred to as Bucket Test and is similar to a between-subject design, is done with just two group of users to observe and record differences between the designs
A/B testing
_______ development methods for self organizing, dynamic teams that facilitate, adaptive and rapid development that is robust to changing requirements and needs
Agile Interaction Design
what does portability do?
Allows for users to convert data across multiple software and hardware environments
____________ are very powerful application of simultaneous menus now used extensively for online shopping, catalog, and database searches
Facetd Search Menus
__________ Heuristics are most difficult to evaluate because familiarity with all aspects of the game is required
Gameplay
__________ focus on case studies of user experience over weeks, months, in realistic usage contexts with rich social engagements
Macro-HCI theories
__________ are often called wireframes, and provide some standardized elements(such as buttons, menu's, and text fields) even if potentially drawn in a sketchy fashion, and has some basic navigation functionality
Medium-fidelity prototypes
__________ focus on measurable performance (such as speed and errors) on multiple, standard tasks taking seconds or minute in laboratory environments
Mico-HCI theories
in ________ content organization design choices may be reachable by more than one path ex. websites for online shopping that provide access to banking information from both personal profile and the checkout section of a link structure
Network
which room in the usability lab is larger and can hold the usability facilitators with ample room to bring in others, such as the developers of the product being tested
Observation Room
Foley and Van Dam _________ approach defines how the units (words) that convey semantics are assembled into a complete sentence that instructs the computer to perform a certain task
Syntactic Level
In content organization the, ___________ menu systems have the power to make large collections of data available to novice or intermittent users
Tree-Structured Menu
True of False: on the desktop computers, keyboard shortcuts such as "escape" to cancel and close the dialog box and "enter" to select the default command when appropriate, are essential to the speed the response of the dialog box
True
in the form fill-in design, ______________ element ensures that alignment creates a feeling of order and comprehensibility
Visually appealing lay out form
Describe a Tree Structured Organization Design
When a collection of items grows, designers can form categories of similar items creating a tree structure.
In the form fill- in design, _____________ element ensures that the forms are navigable with a screen reader
accessibility
Portability does what?
allows the user to convert data across multiple software and hardware environments
____________ show the real world with an overlay of additional overlay
augmented reality
Describe weak direct manipulation
basic direct manipulation. transitional distance is large because the interaction is completely indirect. Uses joysticks, mouse, or trackpad translating the users physical address into actions on the virtual space using some mapping function
Describe Network Content Organization Design
choice are reachable from one path, website for online shopping that provides access to banking information from both the personal profile and the checkout section of a link structure
________ allows users to find the action needed in a desktop application
command navigation
____________ compares a new interface to previous versions or to similar products from competitors
competitive usability testing
foley and van dam ________ approach uses the users mental model of the interactive system
conceptual level
As discussed in the textbook, the _______ case study shows how following a good user interface design process can result in the successful conclusion with a larger, data intensive problem
data driven design at Volvo
in the design of an experimental study, ________ variable is something that happens as a result of the experiment and is usually measured
dependent variable
_____________ created rapid technology improvements, which result in a constant re-evaluation of their user interface and improvements to the guidelines applied
design consistency at apple computers
Immersive direct manipulation
direct manipulation is combined with virtual reality. users can put on glasses or some other device and they are inside the space. Users can see themselves walk/fly through space by walking, leaning in, and so forth with scenery changes with the moves.
______________ is a quick and dirty approach to task analysis, prototype development and has been widely influential because it lowers the barriers to new comers
discount usability testing
______________ observes behaviors, describes activity, conceive designs, compare high-level concepts of two designs, and train
explanatory theories
_________ theories are based on description
explanatory, prescriptive and predictive
Meyers-Briggs type indicator of personality indicator
extroversion vs. introversion sensing vs. intuition perceptive vs. judging feeling vs. thinking
True or False: Motor-task performance time theories predict reading times for free texts, lists, or formatted displays
false
True or False: Phasing are techniques to indicate the position in the menu structure and can be useful
false
________ are low-level focused advice about good practices and cautions against dangers
guidelines
_____________ look almost like the real final product and may have some rudimentary computational capabilities; however not typically complete and may not be functional
high-fidelity prototypes
The ideal model for interface research
identify a 'control' formulate a hypothesis test hypothesis for true or false
Virtual reality, oculus rift is an example of _________Transitional Distances of Direct Manipulation Systems
immersive
in the ________ direct manipulation, users can see themselves and can walk/fly through the space by walking, leaning in, and so forth, the scenery changes and moves
immersive
in the __________ a young child can easily learn to tap, change screens, and touch on a tablet, but does not have the skills to rearrange the icons on the screen
intuitive actions
Describe strong direct manipulation
involves actions such as gesture recognition with various body parts. it may be users hand, body, foot, or head that is 'virtually' places inside the physical space. Users can see their hand in a 3D space, grasp and throw and manipulate
what does consistency do?
it creates compatability across different product versions and related paper and non computer based systems. Uses common action sequences, terms, units, and colors
rearranging icons on the screen are ______________ actions
learned
foley and van dam__________ approach deals with the device dependancies and with the precise mechanisms by which user specifies the syntax
lexical
______________ are generally created by sketching, using post its, and cutting or glueing pieces of paper together (paper mockups)
low-fidelity prototypes
what does integration do?
makes sure the product should be able to run across different software tools and packages
predict key-stroking or pointing time
motor task performance time theories
for whom should designers allow for variability within their application via setting for sound, color, brightness, font sizes, etc with less distracting animation
older adult users
______________ direct involvement of people in the collaborative design of the things and technologies they use
participatory design
_________ are used for predicting reading times for free texts, lists, or formatted display
perceptual and cognitive subtask theories
in what phase do developers test and validate the system implementation to ensure it conforms to the requirements and design set out earlier in the process
phase 4: evaluation
What theories enable designers to compare proposed designs for execution time or error rates
predictive theories
___________ enables designers to compare proposed designs for execution times or error rates
predictive theories
________ are mid-level strategies or rules to analyze and compare design alternatives
principles
___________ participants are recruited by email, opens a pool to sophisticated users who because of their remote location might not be able to come take the test
remote usability testing
Where does data about human dimensions come from?
research in anthropometry
foley and van dam___________ approach describes the meaning conveyed by the users input and by the computers output display
semantic level
Describe augmented reality
show the real world with an overlay of additional information
_________ allows users to successfully operate interactive applications, such as installing a mobile app, completing an online-survey, or purchasing a train ticket
task navigation
in fluid navigations ___________ was introduced by Microsoft office in 2007, it was an attempt to replace menus and toolbars by one-inch tabs grouping commands by the task.
the Ribbons
What is transitional distance?
the distance between the user and the metaphor, the indirectness between a users physical actions and the actions of virtual space
Describe virtual reality
the presence aspect of virtual reality breaks the physical limitations of space and allows users to act as though they are somewhere else
_____________ room is typically smaller and accommodates a small number of people
the testing room
what are high-level widely applicable frameworks to draw on during design and evaluation, as well as to support communication and teaching
theories
Describe medium direct manipulation
transitional distance is reduced. Instead of communicating with the virtual space with the device, the user reaches out and touches, moves and grabs the entities in the one screen representation. ex, touch screens
On a small display, tiny devices (such as watches or fitness wearables), a deck of cards menu can be used, where each single tap advances to the next choice and a long press or two finger press may select the item to access more information
true
True or False: Field testing can be made more fruitful if logging software is used to capture error, command, and help frequencies as well as productivity measures
true
True or False: the alpha-sliders user multiple levels of granularity (roughness) in moving the slider thumb and therefore can support hundreds of thousands of items
true
True or False: One of the design considerations for small displays is simplify: "less is more"
true
True or False: Research finding recommends to keep an average link text to two to three words, using sans serif fronts and applying colors to headlight headings
true
True or False: run time logging software is an effective tool to capture the users pattern of activity
true
True or False: smaller screen size, touch data entry can cause errors, battery power limitations, download speed or access are constraints of Mobile HCI Design
true
True or False: the preliminary state of design , where high level design or architecture of the interactive system is derived
true
True or False: using dashboard, users are able to see a large volume of information (big data) at one time and to directly manipulate and observe the impact visually
true
True or False? workplace design can both hinder and help work performance
true
True or false: User modeling for adaptive interfaces allows for automatically adapting system - response time, length of messages, density of feedback, content of menus, order of menu items, type of feedback, content of help screens.
true
true of false: the newer version of CAPTCHA (completely automated public turning test to tell computers and humans apart) such as Google introduced reCAPTCHA can predict whether a human or robot is interacting
true
true or false: usability engineering has evolved into a recognized discipline with maturing practices and a growing set of standards
true
true or false: While facilitate data entry, the format of data-entry information should be linked closely to the format of displayed information, such as dashes in telephone numbers
true
___________ tests interfaces with highly diverse users, hardware, software platforms, and networks
universal usability testing
what does standardization do?
use pre-existing industry standards where they exist to aid learning and avoid errors
______________ design takes the needs, wants, and limitations of the actual end users into account during each phase of the design process
user-centered design
successful user-interface designers go beyond....
vague notions of "user friendliness" "intuitive" and "natural" doing more than simply making checklists of subjective guidelines
populations of users with special needs whom current interfaces could be improved to better serve them
very young, not computer savvy, elderly
_________ allows users to find information on a website or browsing social media
web navigation
Describe the requirement analysis phase
when the design is analyzed for what must be required from the systems behavior
Describe the implementation phase
where all the planning gets turned into actual code
The Internal Layout Guidelines of Dialog boxes require:
▪Meaningful title, consistent style ▪Top-left to bottom-right sequencing ▪Clustering and emphasis ▪Consistent layouts (margins, grid, white space, lines, boxes) ▪Consistent terminology, fonts, capitalization, justification ▪Standard buttons (OK, Cancel) ▪Error prevention by direct manipulation