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For a game, what does genre refer to?

A collection of games defined by similar types of challenges

What do puzzles require?

A goal

A successful CPRG depends on a captivating story and _________________________________.

A rewarding character growth path

Scale

Absolute size of the space

Room

Abstract location in a text adventure

Realism

Abstract or representational

Animation, dialog, music, artwork, and interface graphics are part of a game's

Aesthetics

Fair

All players have an equal chance of winning

What type of feelings do construction games primarily arouse?

Ambition

Style

Art deco

What helps you play multiplayer games without another player?

Artificial intelligence

What is the most important research area that affects the game industry?

Artificial intelligence

Bot

Artificially intelligent opponent created by players

Style

Artwork depicting the world

Characterization attributes

Attributes that change slowly if at all

Gameplay mode

Available gameplay and supporting user interface at a specific time

Assuming that if group A likes a thing, everyone outside that group won't like it is known as

Binary thinking

Physical surroundings

Buildings

What relationship is the essence of gameplay?

Challenge and action

Gameplay

Challenges and actions

Mutable

Changeable

Functional attributes

Characteristics of a character that affect gameplay

What is NOT a part of avatar construction?

Choosing an avatar from a predefined list

Cosmetic attributes

Clothing and hair color

Genre

Collection defined by type of challenges offered

Dimensions

Collections of related properties

What occurs when players have conflicting interests?

Competition

RAM

Computer memory

What is the correct sequence for the game development process?

Concept stage, elaboration stage, and tuning stage

What is the primary type of challenge in a puzzle game?

Conceptual

Strategy

Consider consequences to select the best option

Construction limitations

Constrained creative play

Exclusionary material

Content that drives player away from a game that they otherwise might like

Sunglasses

Cool

What type of players try to optimize their character's functional attributes for success?

Core

General rules are turned into a model known as the

Core mechanics

What are the key components that create gameplay?

Core mechanics and user interface

Natural language generation

Create phrases and sentences that sound human

Writer

Creates the backstory for the game

Level designer

Creates the first playable level

Hybrid game

Crosses genres

What is the term for the beliefs, attitudes, and values that the people in the game world hold?

Culture

Innocent

Cute

During the elaboration stage you should

Define the primary gameplay mode

Target audience

Definition of who will buy your game

Two-dimensional worlds do not display

Depth

Status attributes

Describe the character's current state

Technology-driven

Design to show off the hardware

Designer-driven

Designed rigidly according to one person's vision

License

Designed to exploit an intellectual property

Market-driven

Designed to include popular features regardless of their suitability for the concept

User interface designer

Designs the screen layout

What is NOT a part of a game concept?

Details of the core mechanics

What is NOT part of a game concept?

Details of the core mechanics

What type of challenge is NOT found in an adventure game?

Economic

Construction

Economic challenge

Boundary

Edge of the game world

What differentiates games from presentational forms of entertainment?

Empathizing with the player

Which type of player is most likely to ignore the game world and play abstractly?

Experienced players

Adventure

Exploration challenge

Rules should guarantee that a game is

Fair

Inclusive

Features that attract additional players

Until recently, what type of hero has been rare in games about adventurous activities?

Female

Who particularly enjoy designing an avatar that resembles themselves?

Female players

Game concept

Fleshed-out version of a game idea

What can you create to document the relationships among all the modes and menus?

Flowboard

What is another term for sandbox mode?

Freeform creative play

What attributes affect gameplay?

Functional

A fleshed-out version of a game idea is a(n)

Game concept

Game setting is another term for

Game world

What should determine the need for violence in a game?

Gameplay

The challenges, actions, and user interface available at the same time are known as a

Gameplay mode

Story

Gives game a context and goal

Awkward

Goofy

LAN parties

Group of people in the same location using multiple connected computers

Controller

Hardware used to enter commands

What is a two- or three-sentence description of a game?

High concept statement

Personal computer

High-resolution display

Xbox

Home game console

Interaction model

How the player projects commands into the game

Perspective

How the space is displayed

Game world

Imaginary location where the game events occur

High concept document

Initial sales tool

What does NOT contribute to a game's tone?

Inputs

What determines how the player projects commands into the game?

Interaction model

Text-only adventure games are known as

Interactive fiction

What does an adventure game offer?

Interactive story

What is the purpose of a loss condition?

It determines when a player has lost

Unique selling points

Items that will make your game stand out in the marketplace

Although a design team can have several members, it will have only one

Lead designer

What type of sports game is popular in Europe and does NOT include playing the actual matches?

Manager games

World design document

Map

What is NOT a way games entertain?

Marketing

Levels

Method of showing progression through a long game

What type of game evokes the widest array of emotions?

Multiplayer

Mods

New game content created by players

Attract loop

Noninteractive video of a game in progress

Freeform creative play

Not constrained by an economy

Abstract games are

Not realistic

In a game, victory and defeat are

Optional game elements

Game treatment document

Outline of the game

Core gamers

People who play a lot of games

Casual gamer

People who play more for pleasure than achievement

Bombardier

Person who drops bombs in a military aircraft

Navigator

Person who sets a course for a vehicle

Pilot

Person who steers an aircraft

How a game displays physical space is the

Perspective

What type of challenge is almost never found in a management game?

Physical

What type of challenge may annoy a player who prefers strategy games?

Physical

What type of challenge will seldom be found in a role-playing game?

Physical

Action

Physical challenge

How is a game world in a video game presented?

Pictures and sound

A game is a type of

Play activity

Multiplayer distributed

Play over the internet

Purist

Player who demands an accurate vehicle simulation

What is the preferred approach to game design?

Player-centric

Who creates mods?

Players

Level editors

Players define new landscapes

Asymmetric

Players have different rules and victory conditions

Symmetric

Players have the same rules and victory conditions

Sandbox mode

Playing without a victory condition

Mobile phone

Portable networked play, but no standardization

What stage of game development is borrowed from filmmaking?

Preproduction stage

What is another name for the user interface?

Presentation layer

Localization

Process of adapting a game for sale in another country

What stage of game development involves creating material in the video game that will be distributed to the customer?

Production stage

Sequence of play

Progression of activities

Storytelling play

Record player's actions to allow others to see or read about them

What is a key goal in most strategy games?

Reduce the number of enemy forces

People will attempt to overcome an extremely difficult challenge if the

Risk is low and the reward is high

In the past, the size of adventure games was measured by the number of

Rooms

In a video game, the sequence of play is determined by the

Rules

What determines the goal of a game?

Rules

Metarules

Rules about the rules

Game script document

Rules and core mechanics of the game

Constrained creative play

Rules impose limitations on the player's creations

What defines the relative and absolute size of the game world and its objects?

Scale

Which helps players to share stories of their own creation?

Screen capture

Which helps players to share stories of their own creation?

Screen captures

Pathfinding

Select the best route through terrain

Customizing your avatar is

Self-defining play

What is NOT a form of self-defining play?

Selling an avatar to another player

Multiplayer local

Several players using the same console at the same time

If a player can't take an action that influences the core mechanics, the game is in a

Shell menu

Game world

Simulated space

Termination condition

Situation that ends the game

Handheld game machine

Some still use cartridges

When graphics became available for games, designers needed to create avatars that were more

Specific

Lead designer

Spokesperson for the project

What type of game usually includes frequent changes in the player's role?

Sports games

Which attributes change frequently?

Status

What type of challenge will seldom be found in an action game?

Strategic

Strategy

Strategic challenge

Survival horror

Subgenre of action games

Home game console

Supports two controllers for multiplayer games

What game type is a popular sub genre of action games?

Survival horror

What type of challenge is found in a sports game?

Tactical

What is an essential part of a role playing game?

The quest

Big

Tough

High concept statement

Two- or three-sentence description of a game idea

When you directly compete against one other player, the competition mode is

Two-player

Natural language parsing

Understand ordinary written or spoken language

What is NOT a method of testing the quality of a player's aesthetic creations?

Use a physics simulation

What distinguishes shooters from other action games?

Use of ranged weapon

Presentation layer

User interface

Cultural

Values of the people

Side-scrolling perspective

Virtual camera follows the avatar through a 2D game world

What should be tied to your ethical realism?

Visual realism

What is NOT a typical cosmetic attribute?

Weapon

What is the first question your game concept should answer?

What is the player going to do?

What is NOT a way to distinguish monsters from humanoid characters?

abilities

What is the most financially valuable part of a video game's intellectual property?

character

in story-driven character design, you begin character design with the

character's behavior

What is NOT a factor that improves a character's appeal?

derivative characteristics

When the player steers the avatar's body through the game world, what type of control is used?

direct

What is a traditional animator's device showing several poses for a character?

model sheet

model sheet

page of drawings showing the character in different poses

concept art

quick sketch

accent

reveals the character's background

vocal quirk

stutter


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