SGD 112 (Adams)
For a game, what does genre refer to?
A collection of games defined by similar types of challenges
What do puzzles require?
A goal
A successful CPRG depends on a captivating story and _________________________________.
A rewarding character growth path
Scale
Absolute size of the space
Room
Abstract location in a text adventure
Realism
Abstract or representational
Animation, dialog, music, artwork, and interface graphics are part of a game's
Aesthetics
Fair
All players have an equal chance of winning
What type of feelings do construction games primarily arouse?
Ambition
Style
Art deco
What helps you play multiplayer games without another player?
Artificial intelligence
What is the most important research area that affects the game industry?
Artificial intelligence
Bot
Artificially intelligent opponent created by players
Style
Artwork depicting the world
Characterization attributes
Attributes that change slowly if at all
Gameplay mode
Available gameplay and supporting user interface at a specific time
Assuming that if group A likes a thing, everyone outside that group won't like it is known as
Binary thinking
Physical surroundings
Buildings
What relationship is the essence of gameplay?
Challenge and action
Gameplay
Challenges and actions
Mutable
Changeable
Functional attributes
Characteristics of a character that affect gameplay
What is NOT a part of avatar construction?
Choosing an avatar from a predefined list
Cosmetic attributes
Clothing and hair color
Genre
Collection defined by type of challenges offered
Dimensions
Collections of related properties
What occurs when players have conflicting interests?
Competition
RAM
Computer memory
What is the correct sequence for the game development process?
Concept stage, elaboration stage, and tuning stage
What is the primary type of challenge in a puzzle game?
Conceptual
Strategy
Consider consequences to select the best option
Construction limitations
Constrained creative play
Exclusionary material
Content that drives player away from a game that they otherwise might like
Sunglasses
Cool
What type of players try to optimize their character's functional attributes for success?
Core
General rules are turned into a model known as the
Core mechanics
What are the key components that create gameplay?
Core mechanics and user interface
Natural language generation
Create phrases and sentences that sound human
Writer
Creates the backstory for the game
Level designer
Creates the first playable level
Hybrid game
Crosses genres
What is the term for the beliefs, attitudes, and values that the people in the game world hold?
Culture
Innocent
Cute
During the elaboration stage you should
Define the primary gameplay mode
Target audience
Definition of who will buy your game
Two-dimensional worlds do not display
Depth
Status attributes
Describe the character's current state
Technology-driven
Design to show off the hardware
Designer-driven
Designed rigidly according to one person's vision
License
Designed to exploit an intellectual property
Market-driven
Designed to include popular features regardless of their suitability for the concept
User interface designer
Designs the screen layout
What is NOT a part of a game concept?
Details of the core mechanics
What is NOT part of a game concept?
Details of the core mechanics
What type of challenge is NOT found in an adventure game?
Economic
Construction
Economic challenge
Boundary
Edge of the game world
What differentiates games from presentational forms of entertainment?
Empathizing with the player
Which type of player is most likely to ignore the game world and play abstractly?
Experienced players
Adventure
Exploration challenge
Rules should guarantee that a game is
Fair
Inclusive
Features that attract additional players
Until recently, what type of hero has been rare in games about adventurous activities?
Female
Who particularly enjoy designing an avatar that resembles themselves?
Female players
Game concept
Fleshed-out version of a game idea
What can you create to document the relationships among all the modes and menus?
Flowboard
What is another term for sandbox mode?
Freeform creative play
What attributes affect gameplay?
Functional
A fleshed-out version of a game idea is a(n)
Game concept
Game setting is another term for
Game world
What should determine the need for violence in a game?
Gameplay
The challenges, actions, and user interface available at the same time are known as a
Gameplay mode
Story
Gives game a context and goal
Awkward
Goofy
LAN parties
Group of people in the same location using multiple connected computers
Controller
Hardware used to enter commands
What is a two- or three-sentence description of a game?
High concept statement
Personal computer
High-resolution display
Xbox
Home game console
Interaction model
How the player projects commands into the game
Perspective
How the space is displayed
Game world
Imaginary location where the game events occur
High concept document
Initial sales tool
What does NOT contribute to a game's tone?
Inputs
What determines how the player projects commands into the game?
Interaction model
Text-only adventure games are known as
Interactive fiction
What does an adventure game offer?
Interactive story
What is the purpose of a loss condition?
It determines when a player has lost
Unique selling points
Items that will make your game stand out in the marketplace
Although a design team can have several members, it will have only one
Lead designer
What type of sports game is popular in Europe and does NOT include playing the actual matches?
Manager games
World design document
Map
What is NOT a way games entertain?
Marketing
Levels
Method of showing progression through a long game
What type of game evokes the widest array of emotions?
Multiplayer
Mods
New game content created by players
Attract loop
Noninteractive video of a game in progress
Freeform creative play
Not constrained by an economy
Abstract games are
Not realistic
In a game, victory and defeat are
Optional game elements
Game treatment document
Outline of the game
Core gamers
People who play a lot of games
Casual gamer
People who play more for pleasure than achievement
Bombardier
Person who drops bombs in a military aircraft
Navigator
Person who sets a course for a vehicle
Pilot
Person who steers an aircraft
How a game displays physical space is the
Perspective
What type of challenge is almost never found in a management game?
Physical
What type of challenge may annoy a player who prefers strategy games?
Physical
What type of challenge will seldom be found in a role-playing game?
Physical
Action
Physical challenge
How is a game world in a video game presented?
Pictures and sound
A game is a type of
Play activity
Multiplayer distributed
Play over the internet
Purist
Player who demands an accurate vehicle simulation
What is the preferred approach to game design?
Player-centric
Who creates mods?
Players
Level editors
Players define new landscapes
Asymmetric
Players have different rules and victory conditions
Symmetric
Players have the same rules and victory conditions
Sandbox mode
Playing without a victory condition
Mobile phone
Portable networked play, but no standardization
What stage of game development is borrowed from filmmaking?
Preproduction stage
What is another name for the user interface?
Presentation layer
Localization
Process of adapting a game for sale in another country
What stage of game development involves creating material in the video game that will be distributed to the customer?
Production stage
Sequence of play
Progression of activities
Storytelling play
Record player's actions to allow others to see or read about them
What is a key goal in most strategy games?
Reduce the number of enemy forces
People will attempt to overcome an extremely difficult challenge if the
Risk is low and the reward is high
In the past, the size of adventure games was measured by the number of
Rooms
In a video game, the sequence of play is determined by the
Rules
What determines the goal of a game?
Rules
Metarules
Rules about the rules
Game script document
Rules and core mechanics of the game
Constrained creative play
Rules impose limitations on the player's creations
What defines the relative and absolute size of the game world and its objects?
Scale
Which helps players to share stories of their own creation?
Screen capture
Which helps players to share stories of their own creation?
Screen captures
Pathfinding
Select the best route through terrain
Customizing your avatar is
Self-defining play
What is NOT a form of self-defining play?
Selling an avatar to another player
Multiplayer local
Several players using the same console at the same time
If a player can't take an action that influences the core mechanics, the game is in a
Shell menu
Game world
Simulated space
Termination condition
Situation that ends the game
Handheld game machine
Some still use cartridges
When graphics became available for games, designers needed to create avatars that were more
Specific
Lead designer
Spokesperson for the project
What type of game usually includes frequent changes in the player's role?
Sports games
Which attributes change frequently?
Status
What type of challenge will seldom be found in an action game?
Strategic
Strategy
Strategic challenge
Survival horror
Subgenre of action games
Home game console
Supports two controllers for multiplayer games
What game type is a popular sub genre of action games?
Survival horror
What type of challenge is found in a sports game?
Tactical
What is an essential part of a role playing game?
The quest
Big
Tough
High concept statement
Two- or three-sentence description of a game idea
When you directly compete against one other player, the competition mode is
Two-player
Natural language parsing
Understand ordinary written or spoken language
What is NOT a method of testing the quality of a player's aesthetic creations?
Use a physics simulation
What distinguishes shooters from other action games?
Use of ranged weapon
Presentation layer
User interface
Cultural
Values of the people
Side-scrolling perspective
Virtual camera follows the avatar through a 2D game world
What should be tied to your ethical realism?
Visual realism
What is NOT a typical cosmetic attribute?
Weapon
What is the first question your game concept should answer?
What is the player going to do?
What is NOT a way to distinguish monsters from humanoid characters?
abilities
What is the most financially valuable part of a video game's intellectual property?
character
in story-driven character design, you begin character design with the
character's behavior
What is NOT a factor that improves a character's appeal?
derivative characteristics
When the player steers the avatar's body through the game world, what type of control is used?
direct
What is a traditional animator's device showing several poses for a character?
model sheet
model sheet
page of drawings showing the character in different poses
concept art
quick sketch
accent
reveals the character's background
vocal quirk
stutter