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RMS Titanic was a British passenger liner that sank in the North Atlantic Ocean in 1912, after colliding with an iceberg during her maiden voyage from Southampton to New York City. Of the estimated 2,224 passengers and crew aboard, more than 1,500 died, making it one of modern history's deadliest commercial marine disasters during peacetime. RMS Titanic was the largest ship afloat at the time she entered service and was the second of three Olympic-class ocean liners operated by the White Star Line. She was built by the Harland and Wolff shipyard in Belfast. Thomas Andrews, chief naval architect of the shipyard at the time, died in the disaster.[4] RMS Titanic 3.jpg RMS Titanic departing Southampton on 10 April 1912 History United Kingdom Name: RMS Titanic Owner: White Star flag NEW.svg White Star Line Port of registry: United Kingdom of Great Britain and Ireland Liverpool, UK Route: Southampton to New York City Ordered: 17 September 1908 Builder: Harland and Wolff, Belfast Cost: GB£1.5 million ($144.5 million in 2018) Yard number: 401 Laid down: 31 March 1909 Launched: 31 May 1911 Completed: 2 April 1912 Maiden voyage: 10 April 1912; 106 years ago In service: 10-15 April 1912 Identification: Official Number 131428[1] Code Letters HVMP[2] ICS Hotel.svgICS Victor.svgICS Mike.svgICS Papa.svg Radio call sign "MGY" Fate: Hit an iceberg 11:40 p.m. (ship's time) 14 April 1912 on her maiden voyage and sank 2 h 40 min later on 15 April 1912; 106 years ago. Status: Wreck General characteristics Class and type: Olympic-class ocean liner Tonnage: 46,328 GRT Displacement: 52,310 tons Length: 882 ft 9 in (269.1 m) Beam: 92 ft 6 in (28.2 m) Height: 175 ft (53.3 m) (keel to top of funnels) Draught: 34 ft 7 in (10.5 m) Depth: 64 ft 6 in (19.7 m) Decks: 9 (A-G) Installed power: 24 double-ended and five single-ended boilers feeding two reciprocating steam engines for the wing propellers, and a low-pressure turbine for the centre propeller;[3] output: 46,000 HP Propulsion: Two three-blade wing propellers and one four-blade centre propeller Speed: Cruising: 21 kn (39 km/h; 24 mph). Max: 24 kn (44 km/h; 28 mph) Capacity: Passengers: 2,435, crew: 892. Total: 3,327 (or 3,547 according to other sources) Notes: Lifeboats: 20 (sufficient for 1,178 people) Titanic was under the command of Capt. Edward Smith, who also went down with the ship. The ocean liner carried some of the wealthiest people in the world, as well as hundreds of emigrants from Great Britain and Ireland, Scandinavia and elsewhere throughout Europe who were seeking a new life in the United States. The first-class accommodation was designed to be the pinnacle of comfort and luxury, with an on-board gymnasium, swimming pool, libraries, high-class restaurants and opulent cabins. A high-powered radiotelegraph transmitter was available for sending passenger "marconigrams" and for the ship's operational use.[5] Although Titanic had advanced safety features such as watertight compartments and remotely activated watertight doors, it only carried enough lifeboats for 1,178 people—about half the number on board, and one third of her total capacity—due to outdated maritime safety regulations. The ship carried 16 lifeboat davits which could lower three lifeboats each, for a total of 48 boats. However, Titanic carried only a total of 20 lifeboats, four of which were collapsible and proved hard to launch during the sinking.[6] After leaving Southampton on 10 April 1912, Titanic called at Cherbourg in France and Queenstown (now Cobh) in Ireland before heading west to New York.[7] On 14 April, four days into the crossing and about 375 miles (600 km) south of Newfoundland, she hit an iceberg at 11:40 p.m. ship's time. The collision caused the hull plates to buckle inwards along her starboard (right) side and opened five of her sixteen watertight compartments to the sea; she could only survive four flooding. Meanwhile, passengers and some crew members were evacuated in lifeboats, many of which were launched only partially loaded. A disproportionate number of men were left aboard because of a "women and children first" protocol for loading lifeboats.[8] At 2:20 a.m., she broke apart and foundered with well over one thousand people still aboard. Just under two hours after Titanic sank, the Cunard liner RMS Carpathia arrived and brought aboard an estimated 705 survivors. The disaster was met with worldwide shock and outrage at the huge loss of life and the regulatory and operational failures that led to it. Public inquiries in Britain and the United States led to major improvements in maritime safety. One of their most important legacies was the establishment in 1914 of the International Convention for the Safety of Life at Sea (SOLAS), which still governs maritime safety. Additionally, several new wireless regulations were passed around the world in an effort to learn from the many missteps in wireless communications—which could have saved many more passengers.[9] The wreck of Titanic was discovered in 1985 (more than 70 years after the disaster) during a US military mission,[10] and it remains on the seabed. The ship was split in two and is gradually disintegrating at a depth of 12,415 feet (3,784 m). Thousands of artefacts have been recovered and displayed at museums around the world. Titanic has become one of the most famous ships in history; her memory is kept alive by numerous works of popular culture, including books, folk songs, films, exhibits, and memorials. Titanic is the second largest ocean liner wreck in the world, only beaten by her sister HMHS Britannic, the largest ever sunk, although she holds the record as the largest sunk while actually in service as a liner due to Britannic being used as a hospital ship at the time of her sinking. The final survivor of the sinking, Millvina Dean, aged two months at the time, died in 2009 at the age of 97. Contents Background The name Titanic derives from the Titan of Greek mythology. Built in Belfast, Ireland, in the United Kingdom of Great Britain and Ireland (as it was then known), the RMS Titanic was the second of the three Olympic-class ocean liners—the first was the RMS Olympic and the third was the HMHS Britannic.[11] Britannic was originally to be called Gigantic and was to be over 1,000 feet long.[12] They were by far the largest vessels of the British shipping company White Star Line's fleet, which comprised 29 steamers and tenders in 1912.[13] The three ships had their genesis in a discussion in mid-1907 between the White Star Line's chairman, J. Bruce Ismay, and the American financier J. P. Morgan, who controlled the White Star Line's parent corporation, the International Mercantile Marine Co. (IMM). The White Star Line faced an increasing challenge from its main rivals Cunard, which had recently launched the Lusitania and the Mauretania—the fastest passenger ships then in service—and the German lines Hamburg America and Norddeutscher Lloyd. Ismay preferred to compete on size rather than speed and proposed to commission a new class of liners that would be larger than anything that had gone before as well as being the last word in comfort and luxury.[14] The company sought an upgrade in their fleet primarily in response to the Cunard giants but also to replace their oldest pair of passenger ships still in service, being the SS Teutonic of 1889 and SS Majestic of 1890. Teutonic was replaced by Olympic while Majestic was replaced by Titanic. Majestic would be brought back into her old spot on White Star's New York service after Titanic's loss.[15] The ships were constructed by the Belfast shipbuilders Harland and Wolff, who had a long-established relationship with the White Star Line dating back to 1867.[16] Harland and Wolff were given a great deal of latitude in designing ships for the White Star Line; the usual approach was for the latter to sketch out a general concept which the former would take away and turn into a ship design. Cost considerations were relatively low on the agenda and Harland and Wolff was authorised to spend what it needed on the ships, plus a five percent profit margin.[16] In the case of the Olympic-class ships, a cost of £3 million (£250 million in 2015 money) for the first two ships was agreed plus "extras to contract" and the usual five percent fee.[17] Harland and Wolff put their leading designers to work designing the Olympic-class vessels. The design was overseen by Lord Pirrie, a director of both Harland and Wolff and the White Star Line; naval architect Thomas Andrews, the managing director of Harland and Wolff's design department; Edward Wilding, Andrews' deputy and responsible for calculating the ship's design, stability and trim; and Alexander Carlisle, the shipyard's chief draughtsman and general manager.[18] Carlisle's responsibilities included the decorations, equipment and all general arrangements, including the implementation of an efficient lifeboat davit design.[a] On 29 July 1908, Harland and Wolff presented the drawings to J. Bruce Ismay and other White Star Line executives. Ismay approved the design and signed three "letters of agreement" two days later, authorising the start of construction.[21] At this point the first ship—which was later to become Olympic—had no name, but was referred to simply as "Number 400", as it was Harland and Wolff's four hundredth hull. Titanic was based on a revised version of the same design and was given the number 401.[22] Dimensions and layout Titanic in 1912 Titanic was 882 feet 9 inches (269.06 m) long with a maximum breadth of 92 feet 6 inches (28.19 m). Her total height, measured from the base of the keel to the top of the bridge, was 104 feet (32 m).[23] She measured 46,328 gross register tons and with a draught of 34 feet 7 inches (10.54 m), she displaced 52,310 tons.[24] All three of the Olympic-class ships had ten decks (excluding the top of the officers' quarters), eight of which were for passenger use. From top to bottom, the decks were: The Boat Deck, on which the lifeboats were housed. It was from here during the early hours of 15 April 1912 that Titanic's lifeboats were lowered into the North Atlantic. The bridge and wheelhouse were at the forward end, in front of the captain's and officers' quarters. The bridge stood 8 feet (2.4 m) above the deck, extending out to either side so that the ship could be controlled while docking. The wheelhouse stood directly behind and above the bridge. The entrance to the First Class Grand Staircase and gymnasium were located midships along with the raised roof of the First Class lounge, while at the rear of the deck were the roof of the First Class smoke room and the relatively modest Second Class entrance. The wood-covered deck was divided into four segregated promenades: for officers, First Class passengers, engineers, and Second Class passengers respectively. Lifeboats lined the side of the deck except in the First Class area, where there was a gap so that the view would not be spoiled.[25][26] A Deck, also called the Promenade Deck, extended along the entire 546 feet (166 m) length of the superstructure. It was reserved exclusively for First Class passengers and contained First Class cabins, the First Class lounge, smoke room, reading and writing rooms and Palm Court.[25] B Deck, the Bridge Deck, was the top weight-bearing deck and the uppermost level of the hull. More First Class passenger accommodations were located here with six palatial staterooms (cabins) featuring their own private promenades. On Titanic, the À La Carte Restaurant and the Café Parisien provided luxury dining facilities to First Class passengers. Both were run by subcontracted chefs and their staff; all were lost in the disaster. The Second Class smoking room and entrance hall were both located on this deck. The raised forecastle of the ship was forward of the Bridge Deck, accommodating Number 1 hatch (the main hatch through to the cargo holds), numerous pieces of machinery and the anchor housings.[b] Aft of the Bridge Deck was the raised Poop Deck, 106 feet (32 m) long, used as a promenade by Third Class passengers. It was where many of Titanic's passengers and crew made their last stand as the ship sank. The forecastle and Poop Deck were separated from the Bridge Deck by well decks.[27][28] C Deck, the Shelter Deck, was the highest deck to run uninterrupted from stem to stern. It included both well decks; the aft one served as part of the Third Class promenade. Crew cabins were housed below the forecastle and Third Class public rooms were housed below the Poop Deck. In between were the majority of First Class cabins and the Second Class library.[27][29] D Deck, the Saloon Deck, was dominated by three large public rooms—the First Class Reception Room, the First Class Dining Saloon and the Second Class Dining Saloon. An open space was provided for Third Class passengers. First, Second and Third Class passengers had cabins on this deck, with berths for firemen located in the bow. It was the highest level reached by the ship's watertight bulkheads (though only by eight of the fifteen bulkheads).[27][30] E Deck, the Upper Deck, was predominantly used for passenger accommodation for all three classes plus berths for cooks, seamen, stewards and trimmers. Along its length ran a long passageway nicknamed Scotland Road, in reference to a famous street in Liverpool. Scotland Road was used by Third Class passengers and crew members.[27][31] F Deck, the Middle Deck, was the last complete deck and mainly accommodated Second and Third Class passengers and several departments of the crew. The Third Class dining saloon was located here, as were the swimming pool, Turkish bath and kennels.[27][31][32] G Deck, the Lower Deck, was the lowest complete deck that carried passengers, and had the lowest portholes, just above the waterline. The squash court was located here along with the traveling post office where letters and parcels were sorted ready for delivery when the ship docked. Food was also stored here. The deck was interrupted at several points by orlop (partial) decks over the boiler, engine and turbine rooms.[27][33] The Orlop Decks and the Tank Top below that were on the lowest level of the ship, below the waterline. The orlop decks were used as cargo spaces, while the Tank Top—the inner bottom of the ship's hull—provided the platform on which the ship's boilers, engines, turbines and electrical generators were housed. This area of the ship was occupied by the engine and boiler rooms, areas which passengers would have been prohibited from seeing. They were connected with higher levels of the ship by flights of stairs; twin spiral stairways near the bow provided access up to D Deck.[27][33] Features Power Rudder with central and port wing propellers;[c] for scale note the man at the bottom of the photo[35] Titanic was equipped with three main engines—two reciprocating four-cylinder, triple-expansion steam engines and one centrally placed low-pressure Parsons turbine—each driving a propeller. The two reciprocating engines had a combined output of 30,000 hp. The output of the steam turbine was 16,000 hp.[23] The White Star Line had used the same combination of engines on an earlier liner, the SS Laurentic, where it had been a great success.[36] It provided a good combination of performance and speed; reciprocating engines by themselves were not powerful enough to propel an Olympic-class liner at the desired speeds, while turbines were sufficiently powerful but caused uncomfortable vibrations, a problem that affected the all-turbine Cunard liners Lusitania and Mauretania.[37] By combining reciprocating engines with a turbine, fuel usage could be reduced and motive power increased, while using the same amount of steam.[38] The two reciprocating engines were each 63 feet (19 m) long and weighed 720 tons, with their bedplates contributing a further 195 tons.[37] They were powered by steam produced in 29 boilers, 24 of which were double-ended and five single-ended, which contained a total of 159 furnaces.[39] The boilers were 15 feet 9 inches (4.80 m) in diameter and 20 feet (6.1 m) long, each weighing 91.5 tons and capable of holding 48.5 tons of water.[40] They were heated by burning coal, 6,611 tons of which could be carried in Titanic's bunkers, with a further 1,092 tons in Hold 3. The furnaces required over 600 tons of coal a day to be shovelled into them by hand, requiring the services of 176 firemen working around the clock.[41] 100 tons of ash a day had to be disposed of by ejecting it into the sea.[42] The work was relentless, dirty and dangerous, and although firemen were paid relatively generously[41] there was a high suicide rate among those who worked in that capacity.[43] Exhaust steam leaving the reciprocating engines was fed into the turbine, which was situated aft. From there it passed into a surface condenser, to increase the efficiency of the turbine and so that the steam could be condensed back into water and reused.[44] The engines were attached directly to long shafts which drove the propellers. There were three, one for each engine; the outer (or wing) propellers were the largest, each carrying three blades of manganese-bronze alloy with a total diameter of 23.5 feet (7.2 m).[40] The middle propeller was slightly smaller at 17 feet (5.2 m) in diameter,[45] and could be stopped but not reversed. Titanic's electrical plant was capable of producing more power than an average city power station of the time.[46] Immediately aft of the turbine engine were four 400 kW steam-driven electric generators, used to provide electrical power to the ship, plus two 30 kW auxiliary generators for emergency use.[47] Their location in the stern of the ship meant they remained operational until the last few minutes before the ship sank.[48] Titanic lacked a searchlight in accordance with the ban on the use of searchlight in the merchant navy.[49][50] Technology Watertight compartments and funnels The interiors of the Olympic-class ships were subdivided into 16 primary compartments divided by 15 bulkheads which extended well above the waterline. Eleven vertically closing watertight doors could seal off the compartments in the event of an emergency.[51] The ship's exposed decking was made of pine and teak, while interior ceilings were covered in painted granulated cork to combat condensation.[52] Standing above the decks were four funnels, each painted buff with black tops, (though only three were functional—the last one was a dummy, installed for aesthetic purposes and also for kitchen ventilation)—and two masts, each 155 feet (47 m) high, which supported derricks for working cargo. Rudder and steering engines Titanic's rudder was so large—at 78 feet 8 inches (23.98 m) high and 15 feet 3 inches (4.65 m) long, weighing over 100 tons—that it required steering engines to move it. Two steam-powered steering engines were installed though only one was used at any one time, with the other one kept in reserve. They were connected to the short tiller through stiff springs, to isolate the steering engines from any shocks in heavy seas or during fast changes of direction.[53] As a last resort, the tiller could be moved by ropes connected to two steam capstans.[54] The capstans were also used to raise and lower the ship's five anchors (one port, one starboard, one in the centreline and two kedging anchors).[54] Water, ventilation and heating The ship was equipped with her own waterworks, capable of heating and pumping water to all parts of the vessel via a complex network of pipes and valves. The main water supply was taken aboard while Titanic was in port, but in an emergency the ship could also distil fresh water from seawater, though this was not a straightforward process as the distillation plant quickly became clogged by salt deposits. A network of insulated ducts conveyed warm air, driven by electric fans, around the ship, and First Class cabins were fitted with additional electric heaters.[46] Radio communications Marconi company receiving equipment for a 5 kilowatt ocean liner station. Titanic's radiotelegraph equipment (then known as wireless telegraphy) was leased to the White Star Line by the Marconi International Marine Communication Company, which also supplied two of its employees, Jack Phillips and Harold Bride, as operators. The service maintained a 24-hour schedule, primarily sending and receiving passenger telegrams, but also handling navigation messages including weather reports and ice warnings.[55][56][57] The radio room was located on the Boat Deck, in the officers' quarters. A soundproofed "Silent Room", next to the operating room, housed loud equipment, including the transmitter and a motor-generator used for producing alternating currents. The operators' living quarters were adjacent to the working office. The ship was equipped with a 'state of the art' 5 kilowatt rotary spark-gap transmitter, operating under the radio callsign MGY, and communication was conducted in Morse code. This transmitter was one of the first Marconi installations to use a rotary spark gap, which gave Titanic a distinctive musical tone that could be readily distinguished from other signals. The transmitter was one of the most powerful in the world, and guaranteed to broadcast over a radius of 350 miles (563 km). An elevated T-antenna that spanned the length of the ship was used for transmitting and receiving. The normal operating frequency was 500 kHz (600 m wavelength), however the equipment could also operate on the "short" wavelength of 1,000 kHz (300 m wavelength) that was employed by smaller vessels with shorter antennas.[58] Passenger facilities Further information: First class facilities of the RMS Titanic and Second and Third-class facilities on the RMS Titanic This section needs additional citations for verification. The passenger facilities aboard Titanic aimed to meet the highest standards of luxury. According to Titanic's general arrangement plans, the ship could accommodate 833 First Class Passengers, 614 in Second Class and 1,006 in Third Class, for a total passenger capacity of 2,453. In addition, her capacity for crew members exceeded 900, as most documents of her original configuration have stated that her full carrying capacity for both passengers and crew was approximately 3,547. Her interior design was a departure from that of other passenger liners, which had typically been decorated in the rather heavy style of a manor house or an English country house.[59] Titanic was laid out in a much lighter style similar to that of contemporary high-class hotels—the Ritz Hotel was a reference point—with First Class cabins finished in the Empire style.[59] A variety of other decorative styles, ranging from the Renaissance to Louis XV, were used to decorate cabins and public rooms in First and Second Class areas of the ship. The aim was to convey an impression that the passengers were in a floating hotel rather than a ship; as one passenger recalled, on entering the ship's interior a passenger would "at once lose the feeling that we are on board ship, and seem instead to be entering the hall of some great house on shore".[60] Among the more novel features available to first-class passengers was a 7 ft. deep saltwater swimming pool, a gymnasium, a squash court, and a Turkish bath which comprised electric bath, steam room, cool room, massage room, and hot room.[60] First-class common rooms were impressive in scope and lavishly decorated. They included a Lounge in the style of the Palace of Versailles, an enormous Reception Room, a men's Smoking Room, and a Reading and Writing Room. There was an À la Carte Restaurant in the style of the Ritz Hotel which was run as a concession by the famous Italian restaurateur Gaspare Gatti.[61] A Café Parisien decorated in the style of a French sidewalk café, complete with ivy covered trellises and wicker furniture, was run as an annex to the restaurant. For an extra cost, first-class passengers could enjoy the finest French haute cuisine in the most luxurious of surroundings.[62] There was also a Verandah Café where tea and light refreshments were served, that offered grand views of the ocean. At 114 ft. long X 92 ft. wide, the Dining Saloon on D-Deck was the largest room afloat and could seat almost 600 passengers at a time.[63] Third Class (commonly referred to as Steerage) accommodations aboard Titanic were not as luxurious as First or Second Class, but even so were better than on many other ships of the time. They reflected the improved standards which the White Star Line had adopted for trans-Atlantic immigrant and lower-class travel. On most other North Atlantic passenger ships at the time, Third Class accommodations consisted of little more than open dormitories in the forward end of the vessels, in which hundreds of people were confined, often without adequate food or toilet facilities. The White Star Line had long since broken that mould. As seen aboard Titanic, all White Star Line passenger ships divided their Third Class accommodations into two sections, always at opposite ends of the vessel from one another. The established arrangement was that single men were quartered in the forward areas, while single women, married couples and families were quartered aft. In addition, while other ships provided only open berth sleeping arrangements, White Star Line vessels provided their Third Class passengers with private, small but comfortable cabins capable of accommodating two, four, six, eight and 10 passengers.[64] Third Class accommodations also included their own dining rooms, as well as public gathering areas including adequate open deck space, which aboard Titanic comprised the Poop Deck at the stern, the forward and aft well decks, and a large open space on D Deck which could be used as a social hall. This was supplemented by the addition of a smoking room for men and a General Room on C Deck which women could use for reading and writing. Although they were not as glamorous in design as spaces seen in upper class accommodations, they were still far above average for the period. Leisure facilities were provided for all three classes to pass the time. As well as making use of the indoor amenities such as the library, smoking rooms, and gymnasium, it was also customary for passengers to socialise on the open deck, promenading or relaxing in hired deck chairs or wooden benches. A passenger list was published before the sailing to inform the public which members of the great and good were on board, and it was not uncommon for ambitious mothers to use the list to identify rich bachelors to whom they could introduce their marriageable daughters during the voyage.[65] One of Titanic's most distinctive features was her First Class staircase, known as the Grand Staircase or Grand Stairway. Built of solid English oak with a sweeping curve, the staircase descended through seven decks of the ship, between the Boat Deck to E deck, before terminating in a simplified single flight on F Deck.[66] It was capped with a dome of wrought iron and glass that admitted natural light to the stairwell. Each landing off the staircase gave access to ornate entrance halls paneled in the William & Mary style and lit by ormolu and crystal light fixtures.[67] At the uppermost landing was a large carved wooden panel containing a clock, with figures of "Honour and Glory Crowning Time" flanking the clock face.[66] The Grand Staircase was destroyed during the sinking and is now just a void in the ship which modern explorers have used to access the lower decks.[68] During the filming of James Cameron's Titanic in 1997, his replica of the Grand Staircase was ripped from its foundations by the force of the inrushing water on the set. It has been suggested that during the real event, the entire Grand Staircase was ejected upwards through the dome.[69] The gymnasium on the Boat Deck, which was equipped with the latest exercise machines The famous Grand Staircase, which connected Boat Deck and E Deck Swimming Pool on Olympic, Titanic's near identical sister ship Mail and cargo La Circassienne au Bain; the most highly valued item of cargo lost on the Titanic.[d] Although Titanic was primarily a passenger liner, she also carried a substantial amount of cargo. Her designation as a Royal Mail Ship (RMS) indicated that she carried mail under contract with the Royal Mail (and also for the United States Post Office Department). For the storage of letters, parcels and specie (bullion, coins and other valuables), 26,800 cubic feet (760 m3) of space in her holds was allocated. The Sea Post Office on G Deck was manned by five postal clerks; three Americans and two Britons, who worked 13 hours a day, seven days a week sorting up to 60,000 items daily.[71] The ship's passengers brought with them a huge amount of baggage; another 19,455 cubic feet (550.9 m3) was taken up by first- and second-class baggage. In addition, there was a considerable quantity of regular cargo, ranging from furniture to foodstuffs, and a 1912 Renault Type CE Coupe de Ville motor car.[72] Despite later myths, the cargo on Titanic's maiden voyage was fairly mundane; there was no gold, exotic minerals or diamonds, and one of the more famous items lost in the shipwreck, a jewelled copy of the Rubaiyat of Omar Khayyam, was valued at only £405 (£39,400 today).[73] According to the claims for compensation filed with Commissioner Gilchrist, following the conclusion of the Senate Inquiry, the single most highly valued item of luggage or cargo was a large neoclassical oil painting entitled La Circassienne au Bain by French artist Merry-Joseph Blondel. The painting's owner, first class passenger Mauritz Håkan Björnström-Steffansson, filed a claim for $100,000 ($2.4 million equivalent in 2014) in compensation for the loss of the artwork.[70] Titanic was equipped with eight electric cranes, four electric winches and three steam winches to lift cargo and baggage in and out of the hold. It is estimated that the ship used some 415 tons of coal whilst in Southampton, simply generating steam to operate the cargo winches and provide heat and light.[74] Lifeboats Main article: Lifeboats of the RMS Titanic A collapsible lifeboat with canvas sides Titanic carried a total of 20 lifeboats: 14 standard wooden Harland and Wolff lifeboats with a capacity of 65 people each and four Englehardt "collapsible" (wooden bottom, collapsible canvas sides) lifeboats (identified as A to D) with a capacity of 47 people each. In addition, she had two emergency cutters with a capacity of 40 people each.[75][e] Olympic carried at least two collapsible boats on either side of her number one funnel.[76][77] All of the lifeboats were stowed securely on the boat deck and, except for collapsible lifeboats A and B, connected to davits by ropes. Those on the starboard side were odd-numbered 1-15 from bow to stern, while those on the port side were even-numbered 2-16 from bow to stern.[78] Both cutters were kept swung out, hanging from the davits, ready for immediate use, while collapsible lifeboats C and D were stowed on the boat deck (connected to davits) immediately inboard of boats 1 and 2 respectively. A and B were stored on the roof of the officers' quarters, on either side of number 1 funnel. There were no davits to lower them and their weight would make them difficult to launch by hand.[78] Each boat carried (among other things) food, water, blankets, and a spare life belt. Lifeline ropes on the boats' sides enabled them to save additional people from the water if necessary. Titanic had 16 sets of davits, each able to handle four lifeboats. This gave Titanic the ability to carry up to 64 wooden lifeboats[79] which would have been enough for 4,000 people—considerably more than her actual capacity. However, the White Star Line decided that only 16 wooden lifeboats and four collapsibles would be carried, which could accommodate 1,178 people, only one-third of Titanic's total capacity. At the time, the Board of Trade's regulations required British vessels over 10,000 tons to only carry 16 lifeboats with a capacity of 990 occupants.[75] Therefore, the White Star Line actually provided more lifeboat accommodation than was legally required.[80][f] At the time, lifeboats were intended to ferry survivors from a sinking ship to a rescuing ship—not keep afloat the whole population or power them to shore. Had the SS Californian responded to Titanic's distress calls, the lifeboats may have been adequate to ferry the passengers to safety as planned.[82] Building and preparing the ship Construction, launch and fitting-out File:Titanic Disaster - Genuine Footage (1911-1912).webmPlay media Titanic Disaster - Genuine Footage (1911-1912) The sheer size of Titanic and her sister ships posed a major engineering challenge for Harland and Wolff; no shipbuilder had ever before attempted to construct vessels this size.[83] The ships were constructed on Queen's Island, now known as the Titanic Quarter, in Belfast Harbour. Harland and Wolff had to demolish three existing slipways and build two new ones, the largest ever constructed up to that time, to accommodate both ships.[17] Their construction was facilitated by an enormous gantry built by Sir William Arrol & Co., a Scottish firm responsible for the building of the Forth Bridge and London's Tower Bridge. The Arrol Gantry stood 228 feet (69 m) high, was 270 feet (82 m) wide and 840 feet (260 m) long, and weighed more than 6,000 tons. It accommodated a number of mobile cranes. A separate floating crane, capable of lifting 200 tons, was brought in from Germany.[84] The construction of Olympic and Titanic took place virtually in parallel, with Olympic's keel laid down first on 16 December 1908 and Titanic's on 31 March 1909.[22] Both ships took about 26 months to build and followed much the same construction process. They were designed essentially as an enormous floating box girder, with the keel acting as a backbone and the frames of the hull forming the ribs. At the base of the ships, a double bottom 5 feet 3 inches (1.60 m) deep supported 300 frames, each between 24 inches (61 cm) and 36 inches (91 cm) apart and measuring up to about 66 feet (20 m) long. They terminated at the bridge deck (B Deck) and were covered with steel plates which formed the outer skin of the ships.[85] The 2,000 hull plates were single pieces of rolled steel plate, mostly up to 6 feet (1.8 m) wide and 30 feet (9.1 m) long and weighing between 2.5 and 3 tons.[86] Their thickness varied from 1 inch (2.5 cm) to 1.5 inches (3.8 cm).[51] The plates were laid in a clinkered (overlapping) fashion from the keel to the bilge. Above that point they were laid in the "in and out" fashion, where strake plating was applied in bands (the "in strakes") with the gaps covered by the "out strakes", overlapping on the edges. Commercial oxy-fuel and electric arc welding methods, ubiquitous in fabrication today, were still in their infancy; like most other iron and steel structures of the era, the hull was held together with over three million iron and steel rivets, which by themselves weighed over 1,200 tons. They were fitted using hydraulic machines or were hammered in by hand.[87] In the 1990s some material scientists concluded[88] that the steel plate used for the ship was subject to being especially brittle when cold, and that this brittleness exacerbated the impact damage and hastened the sinking. It is believed that, by the standards of the time, the steel plate's quality was good, not faulty, but that it was inferior to what would be used for shipbuilding purposes in later decades, owing to advances in the metallurgy of steelmaking.[88] As for the rivets, considerable emphasis has also been placed on their quality and strength.[89][90][91][92][93] One of the last items to be fitted on Titanic before the ship's launch was her two side anchors and one centre anchor. The anchors themselves were a challenge to make with the centre anchor being the largest ever forged by hand and weighing nearly 16 tons. Twenty Clydesdale draught horses were needed to haul the centre anchor by wagon from the Noah Hingley & Sons Ltd forge shop in Netherton, near Dudley, United Kingdom to the Dudley railway station two miles away. From there it was shipped by rail to Fleetwood in Lancashire before being loaded aboard a ship and sent to Belfast.[94] The work of constructing the ships was difficult and dangerous. For the 15,000 men who worked at Harland and Wolff at the time,[95] safety precautions were rudimentary at best; a lot of the work was dangerous and was carried out without any safety equipment like hard hats or hand guards on machinery. As a result, deaths and injuries were to be expected. During Titanic's construction, 246 injuries were recorded, 28 of them "severe", such as arms severed by machines or legs crushed under falling pieces of steel. Six people died on the ship herself while she was being constructed and fitted out, and another two died in the shipyard workshops and sheds.[96] Just before the launch a worker was killed when a piece of wood fell on him.[97] Titanic was launched at 12:15 p.m. on 31 May 1911 in the presence of Lord Pirrie, J. Pierpoint Morgan, J. Bruce Ismay and 100,000 onlookers.[98][99] 22 tons of soap and tallow were spread on the slipway to lubricate the ship's passage into the River Lagan.[97] In keeping with the White Star Line's traditional policy, the ship was not formally named or christened with champagne.[98] The ship was towed to a fitting-out berth where, over the course of the next year, her engines, funnels and superstructure were installed and her interior was fitted out.[100] Although Titanic was virtually identical to the class's lead ship Olympic, a few changes were made to distinguish both ships. The most noticeable exterior difference was that Titanic (and the third vessel in class, Britannic) had a steel screen with sliding windows installed along the forward half of the A Deck promenade. This was installed as a last minute change at the personal request of Bruce Ismay, and was intended to provide additional shelter to first class passengers.[101] Extensive changes were made to B Deck on Titanic as the promenade space in this deck, which had proven unpopular on Olympic was converted into additional First Class cabins, including two opulent parlour suites with their own private promenade spaces. The À la Carte restaurant was also enlarged and the Café Parisien, an entirely new feature which did not exist on Olympic, was added. These changes made Titanic slightly heavier than her sister, and thus she could claim to be the largest ship afloat. The work took longer than expected due to design changes requested by Ismay and a temporary pause in work occasioned by the need to repair Olympic, which had been in a collision in September 1911. Had Titanic been finished earlier, she might well have missed her collision with an iceberg.[97] Construction in gantry, bow is seen Construction in gantry, 1909-11 Launch, 1911; ship with unfinished superstructure Launch, 1911 (unfinished superstructure) Fitting-out, 1911-12: Ship is seen in dock Fitting-out, 1911-12 Sea trials RMS Titanic leaving Belfast for her sea trials on 2 April 1912 Titanic's sea trials began at 6 a.m. on Tuesday, 2 April 1912, just two days after her fitting out was finished and eight days before she was due to leave Southampton on her maiden voyage.[102] The trials were delayed for a day due to bad weather, but by Monday morning it was clear and fair.[103] Aboard were 78 stokers, greasers and firemen, and 41 members of crew. No domestic staff appear to have been aboard. Representatives of various companies travelled on Titanic's sea trials, Thomas Andrews and Edward Wilding of Harland and Wolff and Harold A. Sanderson of IMM. Bruce Ismay and Lord Pirrie were too ill to attend. Jack Phillips and Harold Bride served as radio operators, and performed fine-tuning of the Marconi equipment. Francis Carruthers, a surveyor from the Board of Trade, was also present to see that everything worked, and that the ship was fit to carry passengers.[104] The sea trials consisted of a number of tests of her handling characteristics, carried out first in Belfast Lough and then in the open waters of the Irish Sea. Over the course of about 12 hours, Titanic was driven at different speeds, her turning ability was tested and a "crash stop" was performed in which the engines were reversed full ahead to full astern, bringing her to a stop in 850 yd (777 m) or 3 minutes and 15 seconds.[105] The ship covered a distance of about 80 nautical miles (92 mi; 150 km), averaging 18 knots (21 mph; 33 km/h) and reaching a maximum speed of just under 21 knots (24 mph; 39 km/h).[106] On returning to Belfast at about 7 p.m., the surveyor signed an "Agreement and Account of Voyages and Crew", valid for 12 months, which declared the ship seaworthy. An hour later, Titanic departed Belfast to head to Southampton, a voyage of about 570 nautical miles (660 mi; 1,060 km). After a journey lasting about 28 hours she arrived about midnight on 4 April and was towed to the port's Berth 44, ready for the arrival of her passengers and the remainder of her crew.[107] Maiden voyage Both Olympic and Titanic registered Liverpool as their home port. The offices of the White Star Line as well as Cunard were in Liverpool, and up until the introduction of the Olympic, most British ocean liners for both Cunard and White Star, such as Lusitania and Mauretania, sailed out of Liverpool followed by a port of call in Queenstown, Ireland. Since the company's founding in 1871, a vast majority of their operations had taken place out of Liverpool. However, in 1907 White Star established another service out of the port of Southampton on England's south coast, which became known as White Star's "Express Service". Southampton had many advantages over Liverpool, the first being its proximity to London.[108] In addition, Southampton, being on the south coast, allowed ships to easily cross the English Channel and make a port of call on the northern coast of France, usually at Cherbourg. This allowed British ships to pick up clientele from continental Europe before recrossing the channel and picking up passengers at Queenstown. The Southampton-Cherbourg-New York run would become so popular that most British ocean liners began using the port after World War I. Out of respect for Liverpool, ships continued to be registered there until the early 1960s. Queen Elizabeth 2 was one of the first ships registered in Southampton when introduced into service by Cunard in 1969.[108] Titanic's maiden voyage was intended to be the first of many trans-Atlantic crossings between Southampton and New York via Cherbourg and Queenstown on westbound runs, returning via Plymouth in England while eastbound. Indeed, her entire schedule of voyages through to December 1912 still exists.[109] When the route was established, four ships were assigned to the service. In addition to Teutonic and Majestic, the RMS Oceanic and the brand new RMS Adriatic sailed the route. When the Olympic entered service in June 1911, she replaced Teutonic, which after completing her last run on the service in late April was transferred to the Dominion Line's Canadian service. The following August, Adriatic was transferred to White Star's main Liverpool-New York service, and in November, Majestic was withdrawn from service impending the arrival of Titanic in the coming months, and was mothballed as a reserve ship.[110][111] White Star's initial plans for Olympic and Titanic on the Southampton run followed the same routine as their predecessors had done before them. Each would sail once every three weeks from Southampton and New York, usually leaving at noon each Wednesday from Southampton and each Saturday from New York, thus enabling the White Star Line to offer weekly sailings in each direction. Special trains were scheduled from London and Paris to convey passengers to Southampton and Cherbourg respectively.[111] The deep-water dock at Southampton, then known as the "White Star Dock", had been specially constructed to accommodate the new Olympic-class liners, and had opened in 1911.[112] Photograph of a bearded man wearing a white captain's uniform, standing on a ship with his arms crossed Edward Smith, captain of Titanic, in 1911 Titanic at Southampton docks, prior to departure seen from the bow Titanic at Southampton docks, prior to departure Display ad for Titanic's first but never made sailing from New York on 20 April 1912 Display ad for Titanic's first but never made sailing from New York on 20 April 1912 Crew Main article: Crew of the RMS Titanic Titanic had around 885 crew members on board for her maiden voyage.[113] Like other vessels of her time, she did not have a permanent crew, and the vast majority of crew members were casual workers who only came aboard the ship a few hours before she sailed from Southampton.[114] The process of signing up recruits had begun on 23 March and some had been sent to Belfast, where they served as a skeleton crew during Titanic's sea trials and passage to England at the start of April.[115] Captain Edward John Smith, the most senior of the White Star Line's captains, was transferred from Olympic to take command of Titanic.[116] Henry Tingle Wilde also came across from Olympic to take the post of Chief Mate. Titanic's previously designated Chief Mate and First Officer, William McMaster Murdoch and Charles Lightoller, were bumped down to the ranks of First and Second Officer respectively. The original Second Officer, David Blair, was dropped altogether.[117][g] The Third Officer was Herbert Pitman MBE, the only deck officer who was not a member of the Royal Naval Reserve. Pitman was the second to last surviving officer. Titanic's crew were divided into three principal departments: Deck, with 66 crew; Engine, with 325; and Victualling (pronounced vi-tal-ling), with 494.[118] The vast majority of the crew were thus not seamen, but were either engineers, firemen, or stokers, responsible for looking after the engines, or stewards and galley staff, responsible for the passengers.[119] Of these, over 97% were male; just 23 of the crew were female, mainly stewardesses.[120] The rest represented a great variety of professions—bakers, chefs, butchers, fishmongers, dishwashers, stewards, gymnasium instructors, laundrymen, waiters, bed-makers, cleaners, and even a printer,[120] who produced a daily newspaper for passengers called the Atlantic Daily Bulletin with the latest news received by the ship's wireless operators.[55][h] Most of the crew signed on in Southampton on 6 April;[22] in all, 699 of the crew came from there, and 40% were natives of the town.[120] A few specialist staff were self-employed or were subcontractors. These included the five postal clerks, who worked for the Royal Mail and the United States Post Office Department, the staff of the First Class A La Carte Restaurant and the Café Parisien, the radio operators (who were employed by Marconi) and the eight musicians, who were employed by an agency and travelled as second-class passengers.[122] Crew pay varied greatly, from Captain Smith's £105 a month (equivalent to £10,200 today) to the £3 10s (£340 today) that stewardesses earned. The lower-paid victualling staff could, however, supplement their wages substantially through tips from passengers.[121] Passengers Main article: Passengers of the RMS Titanic John Jacob Astor IV in 1909. He was the wealthiest person aboard Titanic. Titanic's passengers numbered approximately 1,317 people: 324 in First Class, 284 in Second Class, and 709 in Third Class. Of these, 869 (66%) were male and 447 (34%) female. There were 107 children aboard, the largest number of whom were in Third Class.[123] The ship was considerably under capacity on her maiden voyage, as she could accommodate 2,453 passengers—833 First Class, 614 Second Class, and 1,006 Third Class.[124] Usually, a high prestige vessel like Titanic could expect to be fully booked on its maiden voyage. However, a national coal strike in the UK had caused considerable disruption to shipping schedules in the spring of 1912, causing many crossings to be cancelled. Many would-be passengers chose to postpone their travel plans until the strike was over. The strike had finished a few days before Titanic sailed; however, that was too late to have much of an effect. Titanic was able to sail on the scheduled date only because coal was transferred from other vessels which were tied up at Southampton, such as SS City of New York and RMS Oceanic, as well as coal Olympic had brought back from a previous voyage to New York, which had been stored at the White Star Dock.[101] Some of the most prominent people of the day booked a passage aboard Titanic, travelling in First Class. Among them (with those who perished marked with a dagger†) were the American millionaire John Jacob Astor IV† and his wife Madeleine Force Astor, industrialist Benjamin Guggenheim†, painter and sculptor Francis Davis Millet†, Macy's owner Isidor Straus† and his wife Ida†, Denver millionairess Margaret "Molly" Brown,[i] Sir Cosmo Duff Gordon and his wife, couturière Lucy (Lady Duff-Gordon), Lieut. Col. Arthur Peuchen, writer and historian Archibald Gracie, cricketer and businessman John B. Thayer† with his wife Marian and son Jack, George Dunton Widener† with his wife Eleanor and son Harry†, Noël Leslie, Countess of Rothes, Mr.† and Mrs. Charles M. Hays, Mr. and Mrs. Henry S. Harper, Mr.† and Mrs. Walter D. Douglas, Mr.† and Mrs. George D. Wick, Mr.† and Mrs. Henry B. Harris, Mr.† and Mrs. Arthur L. Ryerson, Mr.† and Mrs.† Hudson J. C. Allison, Mr. and Mrs. Dickinson Bishop, noted architect Edward Austin Kent†, brewery heir Harry Molson†, tennis players Karl Behr and Dick Williams, author and socialite Helen Churchill Candee, future lawyer and suffragette Elsie Bowerman and her mother Edith, journalist and social reformer William Thomas Stead†, journalist and fashion buyer Edith Rosenbaum, Philadelphia and New York socialite Edith Corse Evans†, wealthy divorcée Charlotte Drake Cardeza, French sculptor Paul Chevré [fr], author Jacques Futrelle† with his wife May, silent film actress Dorothy Gibson with her mother Pauline, Alfons Simonius-Blumer, Swiss Army Colonel and banker, president of the Swiss Bankverein, James A. Hughes's daughter Eloise, banker Robert Williams Daniel, the chairman of the Holland America Line, Johan Reuchlin [de], Arthur Wellington Ross's son John H. Ross, Washington Roebling's nephew Washington A. Roebling II, Andrew Saks's daughter Leila Saks Meyer with her husband Edgar Joseph Meyer† (son of Marc Eugene Meyer), senator William A. Clark's nephew Walter M. Clark with his wife Virginia, great-great-grandson of soap manufacturer Andrew Pears, Thomas C. Pears, with wife, John S. Pillsbury's honeymooning grandson John P. Snyder and wife, Nelle, Dorothy Parker's New York manufacturer uncle Martin Rothschild with his wife, Elizabeth, among others.[125] Titanic's owner J. P. Morgan was scheduled to travel on the maiden voyage but cancelled at the last minute.[126] Also aboard the ship were the White Star Line's managing director J. Bruce Ismay and Titanic's designer Thomas Andrews†, who was on board to observe any problems and assess the general performance of the new ship.[127] The exact number of people aboard is not known, as not all of those who had booked tickets made it to the ship; about 50 people cancelled for various reasons,[128] and not all of those who boarded stayed aboard for the entire journey.[129] Fares varied depending on class and season. Third Class fares from London, Southampton, or Queenstown cost £7 5s (equivalent to £700 today) while the cheapest First Class fares cost £23 (£2,200 today).[111] The most expensive First Class suites were to have cost up to £870 in high season (£85,000 today).[124] Collecting passengers Titanic's maiden voyage began on Wednesday, 10 April 1912. Following the embarkation of the crew the passengers began arriving at 9:30 a.m., when the London and South Western Railway's boat train from London Waterloo station reached Southampton Terminus railway station on the quayside, alongside Titanic's berth.[130] The large number of Third Class passengers meant they were the first to board, with First and Second Class passengers following up to an hour before departure. Stewards showed them to their cabins, and First Class passengers were personally greeted by Captain Smith.[131] Third Class passengers were inspected for ailments and physical impairments that might lead to their being refused entry to the United States - a prospect the White Star Line wished to avoid, as it would have to carry anyone who failed the examination back across the Atlantic.[128] In all, 920 passengers boarded Titanic at Southampton - 179 First Class, 247 Second Class, and 494 Third Class. Additional passengers were to be picked up at Cherbourg and Queenstown.[101] The maiden voyage began at noon, as scheduled. An accident was narrowly averted only a few minutes later, as Titanic passed the moored liners SS City of New York of the American Line and Oceanic of the White Star Line, the latter of which would have been her running mate on the service from Southampton. Her huge displacement caused both of the smaller ships to be lifted by a bulge of water and then drop into a trough. New York's mooring cables could not take the sudden strain and snapped, swinging her around stern-first towards Titanic. A nearby tugboat, Vulcan, came to the rescue by taking New York under tow, and Captain Smith ordered Titanic's engines to be put "full astern".[132] The two ships avoided a collision by a matter of about 4 feet (1.2 m). The incident delayed Titanic's departure for about an hour, while the drifting New York was brought under control.[133] After making it safely through the complex tides and channels of Southampton Water and the Solent, Titanic disembarked the Southampton pilot at the Nab Lightship and headed out into the English Channel. She headed for the French port of Cherbourg, a journey of 77 nautical miles (89 mi; 143 km).[134] The weather was windy, very fine but cold and overcast.[135] Because Cherbourg lacked docking facilities for a ship the size of Titanic, tenders had to be used to transfer passengers from shore to ship. The White Star Line operated two at Cherbourg, the SS Traffic and the SS Nomadic. Both had been designed specifically as tenders for the Olympic-class liners and were launched shortly after Titanic.[136] (Nomadic is today the only White Star Line ship still afloat.) Four hours after Titanic left Southampton, she arrived at Cherbourg and was met by the tenders. There, 274 additional passengers were taken aboard - 142 First Class, 30 Second Class, and 102 Third Class. Twenty-four passengers left aboard the tenders to be conveyed to shore, having booked only a cross-Channel passage. The process was completed within only 90 minutes and at 8 p.m. Titanic weighed anchor and left for Queenstown[137] with the weather continuing cold and windy.[135] At 11:30 a.m. on Thursday 11 April, Titanic arrived at Cork Harbour on the south coast of Ireland. It was a partly cloudy but relatively warm day, with a brisk wind.[135] Again, the dock facilities were not suitable for a ship of Titanic's size, and tenders were used to bring passengers aboard. In all, 123 passengers boarded Titanic at Queenstown - three First Class, seven Second Class and 113 Third Class. In addition to the 24 cross-channel passengers who had disembarked at Cherbourg, another seven passengers had booked an overnight passage from Southampton to Queenstown. Among the seven was Father Francis Browne, a Jesuit trainee who was a keen photographer and took many photographs aboard Titanic, including the last-ever known photograph of the ship. A decidedly unofficial departure was that of a crew member, stoker John Coffey, a Queenstown native who sneaked off the ship by hiding under mail bags being transported to shore.[138] Titanic weighed anchor for the last time at 1:30 p.m. and departed on her westward journey across the Atlantic.[138] Titanic in Cork harbour, 11 April 1912 Titanic in Cork harbour, 11 April 1912 The route of Titanic's maiden voyage, with the coordinates of its sinking The route of Titanic's maiden voyage, with the coordinates of its sinking Atlantic crossing Titanic was planned to arrive at New York Pier 59[139] on the morning of 17 April.[140] After leaving Queenstown Titanic followed the Irish coast as far as Fastnet Rock,[141] a distance of some 55 nautical miles (63 mi; 102 km). From there she travelled 1,620 nautical miles (1,860 mi; 3,000 km) along a Great Circle route across the North Atlantic to reach a spot in the ocean known as "the corner" south-east of Newfoundland, where westbound steamers carried out a change of course. Titanic sailed only a few hours past the corner on a rhumb line leg of 1,023 nautical miles (1,177 mi; 1,895 km) to Nantucket Shoals Light when she made her fatal contact with an iceberg.[142] The final leg of the journey would have been 193 nautical miles (222 mi; 357 km) to Ambrose Light and finally to New York Harbor.[143] From 11 April to local apparent noon the next day, Titanic covered 484 nautical miles (557 mi; 896 km); the following day, 519 nautical miles (597 mi; 961 km); and by noon on the final day of her voyage, 546 nautical miles (628 mi; 1,011 km). From then until the time of her sinking she travelled another 258 nautical miles (297 mi; 478 km), averaging about 21 knots (24 mph; 39 km/h).[144] The weather cleared as she left Ireland under cloudy skies with a headwind. Temperatures remained fairly mild on Saturday 13 April, but the following day Titanic crossed a cold weather front with strong winds and waves of up to 8 feet (2.4 m). These died down as the day progressed until, by the evening of Sunday 14 April, it became clear, calm and very cold.[145] The first three days of the voyage from Queenstown had passed without apparent incident. A fire had begun in one of Titanic's coal bunkers approximately 10 days prior to the ship's departure, and continued to burn for several days into its voyage,[146] but passengers were unaware of this situation. Fires occurred frequently on board steamships of that day due to spontaneous combustion of the coal.[147] The fires had to be extinguished with fire hoses, by moving the coal on top to another bunker and by removing the burning coal and feeding it into the furnace.[148] The fire was over on 14 April.[149][150] There has been some speculation and discussion as to whether this fire and attempts to extinguish it may have made the ship more vulnerable to its fate.[151] Titanic received a series of warnings from other ships of drifting ice in the area of the Grand Banks of Newfoundland.[152] One of the ships to warn Titanic was the Atlantic Line's Mesaba.[153] Nevertheless, the ship continued to steam at full speed, which was standard practice at the time.[154] Although the ship was not trying to set a speed record,[155] timekeeping was a priority, and under prevailing maritime practices, ships were often operated at close to full speed, with ice warnings seen as advisories and reliance placed upon lookouts and the watch on the bridge.[154] It was generally believed that ice posed little danger to large vessels. Close calls with ice were not uncommon, and even head-on collisions had not been disastrous. In 1907 SS Kronprinz Wilhelm, a German liner, had rammed an iceberg but still had been able to complete her voyage, and Captain Smith himself had declared in 1907 that he "could not imagine any condition which would cause a ship to founder. Modern shipbuilding has gone beyond that."[156][j] Sinking Main article: Sinking of the RMS Titanic At 11:40 p.m. (ship's time) on 14 April, lookout Frederick Fleet spotted an iceberg immediately ahead of Titanic and alerted the bridge.[159] First Officer William Murdoch ordered the ship to be steered around the obstacle and the engines to be stopped,[160] but it was too late; the starboard side of Titanic struck the iceberg, creating a series of holes below the waterline.[k] The hull was not punctured by the iceberg, but rather dented such that the hull's seams buckled and separated, allowing water to seep in. Five of the ship's watertight compartments were breached. It soon became clear that the ship was doomed, as she could not survive more than four compartments being flooded. Titanic began sinking bow-first, with water spilling from compartment to compartment as her angle in the water became steeper.[162] Those aboard Titanic were ill-prepared for such an emergency. In accordance with accepted practices of the time, where ships were seen as largely unsinkable and lifeboats were intended to transfer passengers to nearby rescue vessels,[163][l] Titanic only had enough lifeboats to carry about half of those on board; if the ship had carried her full complement of about 3,339 passengers and crew, only about a third could have been accommodated in the lifeboats.[165] The crew had not been trained adequately in carrying out an evacuation. The officers did not know how many they could safely put aboard the lifeboats and launched many of them barely half-full.[166] Third-class passengers were largely left to fend for themselves, causing many of them to become trapped below decks as the ship filled with water.[167] The "women and children first" protocol was generally followed when loading the lifeboats,[167] and most of the male passengers and crew were left aboard. At 2:20 a.m., two hours and 40 minutes after Titanic struck the iceberg, her rate of sinking suddenly increased as her forward deck dipped underwater, and the sea poured in through open hatches and grates.[168] As her unsupported stern rose out of the water, exposing the propellers, the ship began to break in two between the third and fourth funnels, due to the immense forces on the keel.[169] With the bow underwater, and air trapped in the stern, the stern remained afloat and buoyant for a few minutes longer, rising to a nearly vertical angle with hundreds of people still clinging to it,[170] before sinking. For many years it was generally believed the ship sank in one piece; however, when the wreck was located many years later, it was discovered that the ship had fully broken in two. All remaining passengers and crew were immersed into lethally cold water with a temperature of 28 °F (−2 °C). Sudden immersion into freezing water typically causes death within minutes, either from cardiac arrest, uncontrollable breathing of water, or cold incapacitation (not, as commonly believed, from hypothermia),[m] and almost all of those in the water died of cardiac arrest or other bodily reactions to freezing water, within 15-30 minutes.[173] Only 13 of them were helped into the lifeboats, though these had room for almost 500 more people.[174] Distress signals were sent by wireless, rockets, and lamp, but none of the ships that responded was near enough to reach Titanic before she sank.[175] A radio operator on board the Birma, for instance, estimated that it would be 6 a.m. before the liner could arrive at the scene. Meanwhile, the SS Californian, which was the last to have been in contact before the collision, saw Titanic's flares but failed to assist.[176] Around 4 a.m., RMS Carpathia arrived on the scene in response to Titanic's earlier distress calls.[177] About 710 people survived the disaster and were conveyed by Carpathia to New York, Titanic's original destination, while at least 1,500 people lost their lives.[113] Carpathia's captain described the place as an ice field that had included 20 large bergs measuring up to 200 feet (61 m) high and numerous smaller bergs, as well as ice floes and debris from Titanic; passengers described being in the middle of a vast white plain of ice, studded with icebergs.[178] This area is now known as Iceberg Alley.[179] Drawing of sinking in four steps from eye witness description The sinking, based on Jack Thayer's description. Sketched by L.P. Skidmore on board Carpathia Photo of an iceberg taken the day after the sinking at the place of sinking The iceberg thought to have been hit by Titanic, photographed on the morning of 15 April 1912. Note the dark spot just along the berg's waterline, what was described by onlookers as a smear of red paint "Untergang der Titanic", a painting showing a big ship sinking with survivors in the water and boats "Untergang der Titanic", as conceived by Willy Stöwer, 1912 Aftermath of sinking Arrival of Carpathia in New York London newsboy Ned Parfett with news of the disaster. RMS Carpathia took three days to reach New York after leaving the scene of the disaster. Her journey was slowed by pack ice, fog, thunderstorms and rough seas.[180] She was, however, able to pass news to the outside world by wireless about what had happened. The initial reports were confused, leading
tragic
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. ... The running speed starts slowly, but gets faster each minute after you hear this signal. Large beep
#unepic not cool to do in Gym #sad
Number 15 Burger King foot lettuce, the last thing you'd want on your Burger King burger is somebody foot fungus
Lmao ecdee funny meme
I hear the drums echoing tonight But she hears only whispers of some quiet conversation She's coming in, 12:30 flight The moonlit wings reflect the stars that guide me towards salvation I stopped an old man along the way Hoping to find some old forgotten words or ancient melodies He turned to me as if to say, "Hurry boy, it's waiting there for you" It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa Gonna take some time to do the things we never had (ooh, ooh) The wild dogs cry out in the night As they grow restless, longing for some solitary company I know that I must do what's right As sure as Kilimanjaro rises like Olympus above the Serengeti I seek to cure what's deep inside, frightened of this thing that I've become It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa Gonna take some time to do the things we never had (ooh, ooh) Hurry boy, she's waiting there for you It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa I bless the rains down in Africa (I bless the rain) I bless the rains down in Africa (I bless the rain) I bless the rains down in Africa I bless the rains down in Africa (ah, gonna take the time) Gonna take some time to do the things we never had (ooh, ooh)
Lmao ecdee funny song lol 💯💯💯💯💯👌👌👌👌👌
A gamer is a person who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. In some countries, such as the UK and Australia, the term "gaming" can also refer to legalized gambling, which can take both traditional tabletop and digital forms. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Contents Categories Edit Further information: Video game § Demographics In the United States, the average video game player is 30 years old and has been playing video games for over 12 years.[1] In the UK as of 2007, the average video game player was over 23 years old, had played video games for over 10 years, and spent around 11 hours a week playing video games.[2] According to Pew Research Center, 49% of adults have played a video game at some point in their life. Those who play video games regularly are split roughly equally between male and female, but men are more likely to call themselves a 'Gamer.'[3] Female gamer/gamer girl Edit Main article: Women and video games A woman playing Go Play One in 2010 A female gamer, or gamer girl, is any female who regularly engages in playing video games. According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older comprise 34% of all gamers. Also, the percentage of women playing online had risen to 43%, up 4% from 2004. The same study shows that 48% of game purchasers are female.[1][2] According to a 2015 Pew survey, 6% of women in the United States identify as gamers, compared to 15% of men, and 48% of women and 50% of men play video games.[4] Usage of the term "girl gamer" is controversial. Some critics have advocated use of the label as a reappropriated term, while others see it as nondescriptive or perpetuating the minority position of female gamers. Some critics of the term believe there is no singular definition of a female gamer and that they are as diverse as any other group.[5] Stereotypes Edit Although men and women play roughly the same number of games, there is a stereotype that women are not considered ¨True Gamers¨ because they tend to play more casual games which do not require much skill and dedication. This stereotype exists due to the fact that at a professional level, most of the teams competing are composed of men, thus, overshadowing the girl gamers who could compete at the same level but are not able to get the same amount of media attention.[6] Gaymer Edit Main article: Gaymer A gaymer, or gay gamer, is a person within the group of people who identify themselves as LGBT (gay, bisexual, lesbian, or transgender) and have an active interest in video games. [7] This demographic has been the subject of two large surveys, one in 2006,[8] which noted the level of prejudice that gaymers endure,[9] and another in 2009, focusing on the content that gaymers expect in video games.[10][11] The gaymer community provides a "safe place" for LGBT gamers[12] apart from the isolation they feel from both the heteronormative gaming community and the gay community.[13] They[who?] also believe that as homosexuality in video games increase, there will be an increased normalization of homosexuality in general. "Gaymers are the future of video games" said Hamed Hosseini, who is married to Mahar Buar, in Valve's gaming convention.[13][14][15] Dedication spectrum Edit Warren Moon and Marshall Faulk playing a video game It is common for games media, games industry analysts, and academics to divide gamers into broad behavioral categories. These categories are sometimes separated by level of dedication to gaming, sometimes by primary type of game played, and sometimes by a combination of those and other factors. There is no general consensus on the definitions or names of these categories, though many attempts have been made to formalize them. An overview of these attempts and their common elements follows. Newbie: Newbie, (commonly shortened to "noob", "n00b", or "newb") is a slang term for a novice or newcomer to a certain game, or to gaming in general.[16][17] Casual gamer: The term casual gamer is often used for gamers who primarily play casual games, but can also refer to gamers who play less frequently than other gamers.[18] Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers.[5] The types of game that casual gamers play vary, and they are less likely to own a dedicated video game console.[19][20] Notable examples of casual games include The Sims and Nintendogs.[21] Casual gamer demographics vary greatly from those of other video gamers, as the typical casual gamer is older and more predominantly female.[22] "Fitness gamer"s, who play motion-based exercise games, are also seen as casual gamers.[23] Core gamer: A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games,[24] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy, doesn't have time for long MMO quests,[25] and is a target consumer.[26] Nintendo president Satoru Iwata stated that they designed the Wii U to cater to core gamers who are in between the casual and hardcore categories.[27] A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive, credits the evolution of devices towards tablets and touch-screen interfaces, whereas Jon Radoff of Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television.[28] Hardcore gamer: Ernest Adams and Scott Kim have proposed classification metrics to distinguish "hardcore gamers" from casual gamers,[29] emphasizing action, competition, complexity, gaming communities, and staying abreast of developments in hardware and software. Others have attempted to draw the distinction based primarily on which platforms a gamer prefers,[30] or to decry the entire concept of delineating casual from hardcore as divisive and vague.[31] Professional gamer Edit See also: eSports Professional gamers generally play video games for prize money or salaries. Such individuals usually deeply study the game to master it and usually to play in competitions.[32] A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly South Korea and China, professional gamers and teams are sponsored by large companies and can earn more than US$100,000 a year.[33] In 2006 Major League Gaming contracted several Halo 2 players including Tom "Tsquared" Taylor and members of Team Final Boss with $250,000 USD yearly deals.[34] Many professional gamers find that competitions are able to provide a substantial amount of money to support themselves. However, often times these popular gamers can locate even more lucrative options. One such option is found through online live streaming of their games. Live streaming often occurs through popular websites such as Twitch.tv, Hitbox, and YouTube. Professional gamers with particularly large followings can often bring their fan bases to watch them play on live streams. An example of this is shown through retired professional League of Legends player, Wei Han-Dong also known as "CaoMei".[35] Han-Dong had decided to retire from Esports due to his ability to acquire substantially higher pay through live streaming. His yearly salary through the Battle Flag TV[36] live streaming service increased his pay to roughly $800,000 yearly. Live streaming can be seen by many as a truly lucrative way for professional gamers to make money in a way that can also take lots of the pressure away from the competitive scene. Retrogamer Edit Main article: Retrogaming A retro gamer is a gamer who prefers to play, and often enough collect, retro games—older video games and arcade games. They may also be called classic gamers or old-school gamers, which are terms that are more prevalent in the United States. The games are played on the original hardware, on modern hardware via emulation, or on modern hardware via ports or compilations (though those 'in the hobby' tend toward original hardware and emulation).[37] Classification in taxonomies Edit A number of taxonomies have been proposed which classify gamer types and the aspects they value in games.[38] The Bartle taxonomy of player types classifies gamers according to their preferred activities within the game: Achievers, who like to gain points and overall succeed within the game parameters, collecting all rewards and game badges. Explorers, who like to discover all areas within the game, including hidden areas and glitches, and expose all game mechanics. Socializers, who prefer to play games for the social aspect, rather than the actual game itself. Beaters, who thrive on competition with other players. Completionists, who are combinations of the Achiever and Explorer types. They complete every aspect of the game (main story, side quests, achievements) while finding every secret within it. The MDA framework describes various aspects of the game regarding the basic rules and actions (Mechanics), how they build up during game to develop the gameplay (Dynamics), and what emotional response they convey to the player (Aesthetics). The described aesthetics are further classified as Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression and Submission. Jesse Schell extends this classification with Anticipation, Schadenfreude, Gift giving, Humour, Possibility, Pride, Purification, Surprise, Thrill, Perseverance and Wonder, and proposes a number of generalizations of differences between how males and females play.[39] Avatar Edit Main article: Avatar (computing) See also: Player character Creating an avatar sets the stage of a player becoming an avatar; it is the first interaction that a potential player must make to identify themselves among the gaming community.[40] An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a pseudonym) adopted by a video gamer, used as a main preferred identification to the gaming community. Usage of user names is most prevalent in games with online multiplayer support, or at electronic sport conventions.[citation needed] Similarly, a clan tag is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A team tag is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans. Clans and guilds Edit A clan, squad or guild is a group of players that form, usually under an informal 'leader' or administrator. Clans are often formed by gamers with similar interests; many clans or guilds form to connect an 'offline' community that might otherwise be isolated due to geographic, cultural or physical barriers. Some clans are composed of professional gamers, who enter competitive tournaments for cash or other prizes; most, however, are simply groups of like-minded players that band together for a mutual purpose (for example, a gaming-related interest or social group). Identity Edit See also: Gamergate controversy The identity of being a gamer is partly self-determination and partly performativity of characteristics society expects a gamer to embody.[41] These expectations include not only a high level of dedication to playing games, but also preferences for certain types of games, as well as an interest in game-related paraphernalia like clothing and comic books.[41] According to Graeme Kirkpatrick, the "true gamer" is concerned first and foremost with gameplay.[42] Escapist founder Alexander Macris says a gamer is an enthusiast with greater dedication to games than just playing them, similar in connotation to "cinemaphile".[43] People who play may not identify as gamers because they feel they don't play "enough" to qualify.[41] Social stigma against games has influenced some women and minorities to distance themselves from the term "gamer", even though they may play regularly.[41][44] In August 2014 began a controversy linked to gamer identity, named Gamergate controversy. The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers.[citation needed] It began after an ex-boyfriend of indie game developer Zoe Quinn alleged that she had cheated on him with Kotaku journalist Nathan Grayson. This led to others forming the false accusations of her receiving positive press for her game Depression Quest in exchange. However, Grayson never reviewed Depression Quest and had not written anything about Quinn after beginning the relationship.[45][46][47] The controversy expanded to include a variety of issues,[46] ranging from misogyny[48] to a controversy over the meaning and image of gamer.[49] Demographics Edit Games are stereotypically associated with young males, but the diversity of the audience has been increasing over time.[50] This stereotype exists even among a majority of women who play video games regularly.[51] Among players using the same category of device (e.g., console or phone), patterns of play are largely the same between men and women. Diversity is driven in part by new hardware platforms.[50] Expansion of the audience was catalyzed by Nintendo's efforts to reach new demographics.[21] Market penetration of smartphones with gaming capabilities further expanded the audience,[21] since in contrast to consoles or high-end PCs, mobile phone gaming requires only devices that non-gamers are likely to already own.[50] While 48% of women in the United States report having played a video game, only 6% identify as gamers, compared to 15% of men who identify as gamers.[52] This rises to 9% among women aged 18-29, compared to 33% of men in that age group. Half of female PC gamers in the U.S. consider themselves to be core or hardcore gamers.[53][54] Connotations of "gamer" with sexism on the fringe of gaming culture has caused women to be less willing to adopt the label.[55] Racial minorities responding to Pew Research were more likely to describe themselves as gamers, with 19% of Hispanics identifying as gamers, compared to 11% of African-Americans and 7% of whites.[52] The competitive fighting game scene is noted as particularly racially diverse and tolerant.[56] This is attributed to its origin in arcades, where competitors met face to face and the barrier to entry was merely a quarter.[56] Only 4% of those aged 50 and over identified as gamers.[52] Casualization Edit Casualization is a trend in video games towards simpler games appealing to larger audiences, especially women or the elderly.[21] Some developers, hoping to attract a broader audience, simplify or remove aspects of gameplay in established genres and franchises.[57] Compared to seminal titles like DOOM, more recent mass-market action games like the Call of Duty series are less sensitive to player choice or skill, approaching the status of interactive movies.[58] The press rarely calls attention to depth or features found in retro games but missing from new releases.[59] The trend towards casual games is decried by some self-identified gamers who emphasize gameplay, meaning the activities that one undertakes in a game.[42] According to Brendan Keogh, these are inherently masculine activities such as fighting and exerting dominance. He further says that games women prefer are more passive experiences, and male gamers deride the lack of interactivity in these games because of this association with femininity.[42] Belying these trends, games including The Sims or Minecraft have some of the largest audiences in the industry while also being very complex.[57] According to Joost van Dreunen of SuperData Research, girls who play Minecraft are "just as 'hardcore' as the next guy over who plays Counter-Strike"[60] Dreunen says being in control of a game's environment appeals equally to boys and girls.[60] Leigh Alexander argued that appealing to women does not necessarily entail reduced difficulty or complexity.[61] See also Edit Consumer Entertainment Consumers Association Gamers Outreach Foundation Going Cardboard (documentary) List of gaming topics Player (game) Video game addiction Silliwood References Edit ^ a b "The Entertainment Software Association - Industry Facts". Theesa.com. 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Lmao epic gamer Wikipedia
Fortnite is a third person shooter survival game where the player has to survive against 99 other players. The player can build forts and collect weapons on the way. The main game also has a mode called Fortnite Battle Royale, which is also available as a separate game. The game can be played on iOS, Android, Nintendo Switch, Windows, PS4 and Xbox One. Fortnite FortniteLogo.svg Genres Survival, battle royale Developers Epic Games Publishers Epic Games Platforms Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android Contents Story Edit 98% of the world population was wiped out by storm and some turned into monsters called husks, which are like zombies. You start of inside the storm running away from husk until you find a satellite tower and somehow open the big iron doors with the symbol of V-bucks, the in-game currency. Game modes Edit Battle Royale Edit Main article: Fortnite Battle Royale The most popular version of the game is called Fortnite Battle Royale. 100 players compete with each other to fight to the death. Players start with 100 health. Players lose health if they get hit by weapons or if they fall from too high a spot. If the player loses all their health, they will lose. The winner is the one who is the last survivor. There are 19 named locations, some of the most popular being Tilted Towers, Paradise Palms and Salty Springs. You get to said locations via skydiving from the battle bus[1] The battle bus goes in a straight line over the map, but the path is not always the same. Cosmetics Edit Fortnite Battle Royal does have cosmetics. Cosmetics are items/skins that do not have give the player any advantages in the game like pickaxes, dances, skins and more. Cosmetic items can be bought by the use of V-Bucks Save the World Edit Fortnite: Save the World is another version of the game. It was released for users who paid for early access to the game. It is expected that this version of the game will be released in 2019. Instead of players killing each other, players have to cooperate with other players to complete various missions. Four players cooperate towards a single goal that they both need to achieve in order to survive. There are 4 main named locations. You unlock a new one the more your power bar increases.These four locations are called(in the order that you go by): Stonewood, Plankerton, Canny Valley and the new Twine Peaks.
Lmao epic gamer moment
Roblox is a massively multiplayer online and game creation system platform that allows users to design their own games and play a wide variety of different types of games created by other users. The platform hosts social network games constructed of Lego-like virtual blocks.[1] As of September 2018, Roblox has over 70 million monthly active users.[2] Roblox Roblox Logo Black.svg Developer(s) Roblox Corporation Publisher(s) Roblox Corporation Director(s) David Baszucki Platform(s) Microsoft Windows, macOS, iOS, Android, Xbox One Release August 27, 2006 Genre(s) Game creation system, massively multiplayer online Mode(s) Single-player, multiplayer Contents Overview Roblox Studio Roblox is a game creation platform which allows players to create their own games using its proprietary engine, Roblox Studio. Games are coded under an object oriented programming system utilizing the programming language Lua to manipulate the environment of the game.[3] Users are able to create game passes, which are purchasable content through one-time purchases, as well as microtransactions through developer products. Developers on the site exchange Robux earned from various products on their games into real world currency through the Developer Exchange system.[4] A percentage of the revenue from purchases is split between the developer and Roblox.[5][6] Players Roblox allows players to buy, sell, and create virtual items. Clothes can be bought by anyone but only players with a Builders Club membership can sell them.[7] Only Roblox administrators can sell accessories, body parts, gear, and packages under the official Roblox user account.[8] Items with a limited status can only be sold on the catalog or traded with Builders Club.[9] Robux is the virtual currency in Roblox that allows players to buy various items. Players can obtain Robux through real life purchases, another player buying their items, or from earning daily Robux with a membership.[5][10] Events Roblox occasionally hosts real life and virtual events. One such event is their Developers Conference.[11] They hold virtual Easter egg hunt events annually and previously hosted events such as BloxCon.[5] Development The beta version of Roblox was created by co-founder David Baszucki in 2004.[12] Baszucki started testing the first demos that year.[13] In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change that limited users under the age of thirteen to communicating by selecting predefined messages from a menu.[14] In August, Roblox added Builders Club, a premium membership, and applied server improvements.[15] In December 2011, Roblox held their first Hack Week, an annual event where Roblox developers work on innovative outside-the-box ideas for new developments to present to the company.[16][17] On December 11, 2012, Roblox released an iOS version of the game platform.[18] On October 1, 2013, Roblox released the Developer Exchange system, allowing developers to exchange Robux earned from their games into real world currency.[19] On May 31, 2015, a feature called 'Smooth Terrain' was added, increasing the graphical fidelity of the terrain and changing the physics engine from a block-oriented style to a smoother and more realistic style.[20] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff.[21] New Roblox games for this console will have to go through an approval process, and are subject to the Entertainment Software Ratings Board standards.[22] In April 2016, Roblox launched Roblox VR for Oculus Rift. At the time of release, more than ten million games were available in 3D.[23] Around the same time period, the safe chat feature was removed and replaced by a system based on a whitelist with a set of acceptable words for users under 13 years old and on a blacklist for other users.[24] In June, the company launched a version compatible with Windows 10. While the game platform has had a PC presence since 2004 with its web version, this is the first time it was upgraded with a standalone launcher built for Windows.[25] Reception and revenue During the 2017 Roblox Developers Conference, officials said that creators on the game platform (about 1.7 million)[26] collectively earned at least $30 million in 2017.[11] A developer covered his undergraduate education at Duke University using funds from his creation.[27] Jailbreak is one of most popular games on the site, accumulating tens of thousands of concurrent players daily, and cited as one of the best games to play on Roblox.[28][29][30] Jailbreak was featured in Roblox's Ready Player One event, based around the release of the film, though it was met with criticism for the difficulty of the challenge and for a malfunctioning quest involving the train to get one of four rewards.[31] Toy line In January 2017, Jazwares, a toy fabricator, teamed up with the Roblox Corporation to produce toy minifigures based on user-generated content created by large developers on the platform.[32] The minifigures have limbs and joints similar to that of Lego minifigures. The minifigures also have limbs and accessories that are interchangeable. All of the sets include a code that can be used to redeem virtual items. There are also blind boxes that contain random minifigures and have a chance to contain a mystery figure.[33] Awards and recognition Roblox has received the following accolades: Inc. 5000 List of America's Fastest-Growing Private Companies (2016, 2017)[34][35] San Mateo County Economic Development Association (SAMCEDA) Award of Excellence (2017)[36] San Francisco Business Times' Tech & Innovation Award - Gaming/eSports (2017)[37] References ^ Needleman, Rafe (14 June 2011). "Roblox: A virtual world of Lego-like blocks". CNET. Archived from the original on 29 November 2018. Retrieved 29 February 2012. ^ Ha, Anthony (5 September 2018). "Kids' gaming platform Roblox raises $150M". TechCrunch. Archived from the original on 20 November 2018. Retrieved 6 September 2018. ^ Shepherd, Harry (13 August 2018). "The best Roblox games". PCGamesN. Archived from the original on 29 November 2018. Retrieved 29 November 2018. ^ "How to make money with DevEx on Roblox". Softonic. 5 January 2018. Archived from the original on 29 November 2018. Retrieved 24 April 2018. ^ a b c Fennimore, Jack (12 July 2017). "Roblox: 5 Fast Facts You Need to Know". Heavy.com. Archived from the original on 29 November 2018. Retrieved 29 November 2018. ^ Cao, Jing (14 March 2017). "Roblox Unearths $92 Million to Challenge Microsoft's Minecraft". Bloomberg. Archived from the original on 21 August 2018. Retrieved 6 February 2018. ^ Phillips, Catherine (17 July 2017). "Roblox: Everything you need to know about the online game your children are obsessed with". Metro. Archived from the original on 29 November 2018. Retrieved 6 February 2018. ^ Procter, Richard (17 May 2017). "Roblox lets users build their own virtual world". San Francisco Business Times. Archived from the original on 29 November 2018. Retrieved 6 February 2018. ^ Jagneaux, David (15 December 2017). "Roblox 101: Getting Started With ROBUX and The Builders Club". Geek.com. Archived from the original on 29 November 2018. Retrieved 6 February 2018. ^ Jagneaux, David (8 December 2017). "Roblox 101: How To Avoid Free Robux Scams". Geek.com. Archived from the original on 29 November 2018. Retrieved 6 February 2018. ^ a b Conditt, Jessica (22 July 2017). "Hobbyist developers will make $30 million via 'Roblox' this year". Engadget. Archived from the original on 29 November 2018. Retrieved 10 October 2017. ^ "Company Overview of Roblox Corporation". Bloomberg. Archived from the original on 28 June 2009. Retrieved 15 September 2018. ^ Hughes, Neil (15 July 2016). "How This User-Generated Video Game Is Leading The Way With Innovation and VR". Inc. Archived from the original on 29 November 2018. Retrieved 10 January 2017. ^ Dickson, Jeremy (23 June 2015). "SuperAwesome and Roblox join forces on kid-safe advertising". Kidscreen. Archived from the original on 29 November 2018. Retrieved 29 November 2018. ^ LaRouche, Brandon (31 March 2012). Basic ROBLOX Lua Programming. Double Trouble Studio. p. 237. ISBN 9780985451301. ^ Milian, Mark (2 December 2012). "Hackathons move beyond Silicon Valley". SFGate. Archived from the original on 29 November 2018. Retrieved 9 February 2017. ^ "Lua language helps kids create software". SFGate. 31 August 2012. Archived from the original on 29 November 2018. Retrieved 9 February 2017. ^ Grubb, Jeff (12 December 2012). "Block-builder Roblox goes mobile in time for the holidays". VentureBeat. Archived from the original on 29 November 2018. Retrieved 29 November 2018. ^ Grubb, Jeff (6 June 2014). "Roblox is gaming's quiet giant — and it's only getting bigger". VentureBeat. Archived from the original on 29 November 2018. Retrieved 24 April 2018. ^ Takahashi, Dean (1 June 2015). "Roblox user-generated world moves from blocky terrain to smooth 3D". VentureBeat. Archived from the original on 29 November 2018. Retrieved 3 June 2015. ^ Grubb, Jeff (24 September 2015). "Roblox comes to Xbox One, joins Minecraft in the growing player-made content space on consoles". VentureBeat. Archived from the original on 30 November 2018. Retrieved 30 November 2018. ^ Grubb, Jeff (27 January 2016). "Roblox launches on Xbox One with 15 player-created games — watch us play them". VentureBeat. Archived from the original on 30 November 2018. Retrieved 30 November 2018. ^ Gaudiosi, John (15 April 2016). "This Company Just Introduced 20 Million People to Oculus Rift". Fortune. Archived from the original on 30 November 2018. Retrieved 13 December 2016. ^ "Roblox". Office of the eSafety Commissioner. Archived from the original on 30 November 2018. Retrieved 13 December 2016. ^ Grubb, Jeff (10 June 2016). "After Xbox One success, Roblox now has a dedicated Windows 10 app". VentureBeat. Archived from the original on 30 November 2018. Retrieved 30 November 2018. ^ Weinberger, Matt (9 May 2017). "This game turned players into $50,000-a-month entrepreneurs — now it has a plan to help them make $1.68 million a year". Business Insider. Archived from the original on 30 November 2018. Retrieved 10 October 2017. ^ Weinberger, Matt (25 July 2017). "A video game you've never heard of has turned three teens into multimillionaires — and it's just getting started". Business Insider. Archived from the original on 30 November 2018. Retrieved 10 October 2017. ^ Knapp, Alex (18 September 2018). "How Roblox Is Training The Next Generation Of Gaming Entrepreneurs". Forbes. Archived from the original on 30 November 2018. Retrieved 11 October 2018. ^ Takahashi, Dean (21 July 2017). "The DeanBeat: Roblox's kid developers make enough 'robux' to pay for college". VentureBeat. Archived from the original on 30 November 2018. Retrieved 12 October 2018. ^ Valens, Ana (25 June 2018). "The Best Roblox Games". Gamepur. Archived from the original on 30 November 2018. Retrieved 9 November 2018. ^ Harbison, Cammy (12 March 2018). "'Roblox Ready Player One' Event: How to Find Copper, Jade & Crystal Keys (Location Clues)". Newsweek. Archived from the original on 30 November 2018. Retrieved 14 October 2018. ^ Takahashi, Dean (10 January 2017). "Roblox launches toys based on its user-generated games". VentureBeat. Archived from the original on 30 November 2018. Retrieved 7 November 2017. ^ Fennimore, Jack (2 August 2017). "Roblox Toys Wave 2 Hits Store Shelves This August". Heavy.com. Archived from the original on 30 November 2018. Retrieved 7 November 2017. ^ "Inc. 5000 2016: The Full List". Inc. 5000. Retrieved 16 July 2018. ^ "Inc. 5000 2017: The Full List". Inc. 5000. Retrieved 16 July 2018. ^ "Business Innovators Honored". Bay Meadows: San Mateo. 17 March 2017. Archived from the original on 30 November 2018. Retrieved 16 July 2018. ^ Procter, Richard (17 May 2017). "Roblox lets users build their own virtual world". San Francisco Business Times. Archived from the original on 30 November 2018. Retrieved 16 July 2018.
Lmao roblox bad game lol dab
We're no strangers to love You know the rules and so do I A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give, never gonna give (Give you up) (Ooh) Never gonna give, never gonna give (Give you up) We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry
Lol u just got rick rolled (no u)
Talk about ram ranch
Talk about ram ranch