Anime

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2000s project

'Cool Japan' project and govt policy to promote anime as a cultural product of japan.

1960s-70s

Astroboy was super popular and was Japan's 1st TV series (1963)

Kamishibai's influence on limited animation

Kamishibai (paper theatre) was entertainment in post war yrs, on the streets animation w/ paper moved in a TV type stage so drawings had to show movement

1940s developments

Multiplane camera by Walt Disney to display depth w/ many diff layers to the picture and creates movement and allows the character to move across screen 1945: Momotaro's Divine Sea Warriors -1st full feature animated film

anime characteristics

Variety of genres and subject matter. complex, cross influence between manga (for the story) and film (for the camera shots). something for everyone

The Ghost in the Shell

addresses deep philosophical questions, dystopian urban setting, slow paced and hauntingly beautiful scenes

1930s developments

adopted of see through sheets stacking and layering to create depth, reflected war time in content

1980s

because of TV growth in anime. Studio Ghibli (realism, fantasy) and Gainax Studios (SF)

1950s developments

becoming a commercial art and targeted overseas viewers. globally animated movies were becoming popular

Otaku Culture

boys and young men anti-social, housebound, playing video games

1990s

end of 80s economic downturn so anime made cheaply. anime was becoming more complex and sophisticated. rise in apocalyptic anime. recognized as a cultural product worth studying

Mecha (Robot Genre) characteristics

fast narrative pace, near future and high tech setting, antiheros

Limited Animation

less frames, uses other features to convey movement (eg, eyebrows, sound), not realistic but faster process

Adverse effects of anime

public/govt concerned w/ its influence esp porn anime on society as people who did terrible acts on others (esp young girls) were avid watchers of it

1920s developments

small scale productions (1st studio: Kitayama eiga seisaku-sho in 1921), internationally recognized, stories based on myth and folktales or for educational purposes. didn't want to impede on morals, used benshi and traditional musicians but Ofuji Noboru challenged it

Full Animation

v realistic, long process and many frames, continuous and full motion of characters


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