Chapter 3

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Toddlers (wt&ht)

Birth weight quadruples by age 2 1/2 years Height at age 2 years is ≈50% of eventual adult height Gain during second year: About 12 cm (4.7 inches) Gain during third year: About 6 to 8 cm (2.4 to 3.1 inches)

Intellectual Development

Through exploration and manipulation, children learn colors, shapes, sizes, textures, and the significance of objects. They learn the significance of numbers and how to use them; they learn to associate words with objects; and they develop an understanding of abstract concepts and spatial relationships, such as up, down, under, and over. Activities such as puzzles and games help them develop problem-solving skills. Books, stories, films, and collections expand knowledge and provide enjoyment as well. Play provides a means to practice and expand language skills. Through play, children continually rehearse past experiences to assimilate them into new perceptions and relationships. Play helps children comprehend the world in which they live and distinguish between fantasy and reality.

Early Childhood—1 to 6 Years Old

Toddler: 1 to 3 years old Preschool: 3 to 6 years old This period, which extends from the time children attain upright locomotion until they enter school, is characterized by intense activity and discovery. It is a time of marked physical and personality development. Motor development advances steadily. Children at this age acquire language and wider social relationships, learn role standards, gain self-control and mastery, develop increasing awareness of dependence and independence, and begin to develop a self-concept.

Birth to 6 months old (wt&ht)

Weekly gain: 140 to 200 g (5 to 7 oz) Birth weight doubles by end of first 4 to 7 months† Monthly gain: 2.5 cm (1 inch)

Females: 10 to 14 years (Pubertal Growth Spurt - wt&ht)

Weight gain: 7 to 25 kg (15.5 to 55 pounds) Mean: 17.5 kg (38.5 pounds) Height gain: 5 to 25 cm (2 to 10 inches); ≈95% of mature height achieved by onset of menarche or skeletal age of 13 years old Mean: 20.5 cm (8 inches)

Males: 11 to 16 years (Pubertal Growth Spurt - wt&ht)

Weight gain: 7 to 30 kg (15.5 to 66 pounds) Mean: 23.7 kg (52.2 pounds) Height gain: 10 to 30 cm (4 to 12 inches); ≈95% of mature height achieved by skeletal age of 15 years old Mean: 27.5 cm (11 inches

6 to 12 months old (wt&ht)

Weight gain: 85 to 140 g (3 to 5 ounces) Birth weight triples by end of first year Monthly gain: 1.25 cm (0.5 inch) Birth length increases by ≈50% by end of first year

Preschoolers (wt&ht)

Yearly gain: 2 to 3 kg (4.5 to 6.5 pounds) Birth length doubles by 4 years old Yearly gain: 5 to 7.5 cm (2 to 3 inches)

School-age children

Yearly gain: 2 to 3 kg (4.5 to 6.5 pounds) Yearly gain after age 7 years: 5 cm (2 inches) Birth length triples by about 13 years old

Development

a gradual change and expansion; advancement from lower to more advanced stages of complexity; the emerging and expanding of the individual's capacities through growth, maturation, and learning

Maturation

an increase in competence and adaptability; aging; usually used to describe a qualitative change; a change in the complexity of a structure that makes it possible for that structure to begin functioning; to function at a higher level

Growth

an increase in number and size of cells as they divide and synthesize new proteins; results in increased size and weight of the whole or any of its parts

Sensorimotor

birth to 2 years old): The sensorimotor stage of intellectual development consists of six substages that are governed by sensations in which simple learning takes place (see Chapter 9 and Chapter 11). Children progress from reflex activity through simple repetitive behaviors to imitative behavior. They develop a sense of cause and effect as they direct behavior toward objects. Problem solving is primarily by trial and error. They display a high level of curiosity, experimentation, and enjoyment of novelty and begin to develop a sense of self as they are able to differentiate themselves from their environment. They become aware that objects have permanence—that an object exists even though it is no longer visible. Toward the end of the sensorimotor period, children begin to use language and representational thought.

developmental task

is a set of skills and competencies specific to each developmental stage that children must accomplish or master to function effectively within their environment

Differentiation

processes by which early cells and structures are systematically modified and altered to achieve specific and characteristic physical and chemical properties; sometimes used to describe the trend of mass to specific; development from simple to more complex activities and functions

Autonomy versus shame and doubt

(1 to 3 years old): Corresponding to Freud's anal stage, the problem of autonomy can be symbolized by the holding on and letting go of the sphincter muscles. The development of autonomy during the toddler period is centered on children's increasing ability to control their bodies, themselves, and their environment. They want to do things for themselves using their newly acquired motor skills of walking, climbing, and manipulating and their mental powers of selecting and decision making. Much of their learning is acquired by imitating the activities and behavior of others. Negative feelings of doubt and shame arise when children are made to feel small and self-conscious, when their choices are disastrous, when others shame them, or when they are forced to be dependent in areas in which they are capable of assuming control. The favorable outcomes are self-control and willpower.

Formal operations

(11 to 15 years old): Formal operational thought is characterized by adaptability and flexibility. Adolescents can think in abstract terms, use abstract symbols, and draw logical conclusions from a set of observations. For example, they can solve the following question: If A is larger than B and B is larger than C, which symbol is the largest? (The answer is A.) They can make hypotheses and test them; they can consider abstract, theoretic, and philosophic matters. Although they may confuse the ideal with the practical, most contradictions in the world can be dealt with and resolved.

Identity versus role confusion

(12 to 18 years old): Corresponding to Freud's genital period, the development of identity is characterized by rapid and marked physical changes. Previous trust in their bodies is shaken, and children become overly preoccupied with the way they appear in the eyes of others compared with their own self-concept. Adolescents struggle to fit the roles they have played and those they hope to play with the current roles and fashions adopted by their peers, to integrate their concepts and values with those of society, and to come to a decision regarding an occupation. An inability to solve the core conflict results in role confusion. The outcome of successful mastery is devotion and fidelity to others and to values and ideologies

Preoperational

(2 to 7 years old): The predominant characteristic of the preoperational stage of intellectual development is egocentrism, which in this sense does not mean selfishness or self-centeredness but the inability to put oneself in the place of another. Children interpret objects and events not in terms of general properties but in terms of their relationships or their use to them. They are unable to see things from any perspective other than their own; they cannot see another's point of view, nor can they see any reason to do so (see Cognitive Development, Chapter 12). Preoperational thinking is concrete and tangible. Children cannot reason beyond the observable, and they lack the ability to make deductions or generalizations. Thought is dominated by what they see, hear, or otherwise experience. However, they are increasingly able to use language and symbols to represent objects in their environment. 46Through imaginative play, questioning, and other interactions, they begin to elaborate concepts and to make simple associations between ideas. In the latter stage of this period, their reasoning is intuitive (e.g., the stars have to go to bed just as they do), and they are only beginning to deal with problems of weight, length, size, and time. Reasoning is also transductive—because two events occur together, they cause each other, or knowledge of one characteristic is transferred to another (e.g., all women with big bellies have babies).

Initiative versus guilt

(3 to 6 years old): The stage of initiative corresponds to Freud's phallic stage and is characterized by vigorous, intrusive behavior; enterprise; and a strong imagination. Children explore the physical world with all their senses and powers (Fig. 3-4). They develop a conscience. No longer guided only by outsiders, they have an inner voice that warns and threatens. Children sometimes undertake goals or activities that are in conflict with those of parents or others, and being made to feel that their activities or imaginings are bad produces a sense of guilt. Children must learn to retain a sense of initiative without impinging on the rights and privileges of others. The lasting outcomes are direction and purpose.

Industry versus inferiority

(6 to 12 years old): The stage of industry is the latency period of Freud. Having achieved the more crucial stages in personality development, children are ready to be workers and producers. They want to engage in tasks and activities that they can carry through to completion; they need and want real achievement. Children learn to compete and cooperate with others, and they learn the rules. It is a decisive period in their social relationships with others. Feelings of inadequacy and inferiority may develop if too much is expected of them or if they believe that they cannot measure up to the standards set for them by others. The ego quality developed from a sense of industry is competence.

Concrete operations

(7 to 11 years old): At this age, thought becomes increasingly logical and coherent. Children are able to classify, sort, order, and otherwise organize facts about the world to use in problem solving. They develop a new concept of permanence—conservation (see Cognitive Development [Piaget], Chapter 14); that is, they realize that physical factors (such as, volume, weight, and number) remain the same even though outward appearances are changed. They are able to deal with a number of different aspects of a situation simultaneously. They do not have the capacity to deal in abstraction; they solve problems in a concrete, systematic fashion based on what they can perceive. Reasoning is inductive. Through progressive changes in thought processes and relationships with others, thought becomes less self-centered. They can consider points of view other than their own. Thinking has become socialized.

Trust versus mistrust

(birth to 1 year old): The first and most important attribute to develop for a healthy personality is basic trust. Establishment of basic trust dominates the first year of life and describes all of the child's satisfying experiences at this age. Corresponding to Freud's oral stage, it is a time of "getting" and "taking in" through all the senses. It exists only in relation to something or someone; therefore, consistent, loving care by a mothering person is essential for development of trust. Mistrust develops when trust-promoting experiences are deficient or lacking or when basic needs are inconsistently or inadequately met. Although shreds of mistrust are sprinkled throughout the personality, from a basic trust in parents stems trust in the world, other people, and oneself. The result is faith and optimism.

Skill play

After infants have developed the ability to grasp and manipulate, they persistently demonstrate and exercise their newly acquired abilities through skill play, repeating an action over and over again. The element of sense-pleasure play is often evident in the practicing of a new ability, but all too frequently, the determination to conquer the elusive skill produces pain and frustration (e.g., putting paper in and taking it out of a toy car) (Fig. 3-6).

Morality

Although children learn at home and at school those behaviors considered right and wrong in the culture, the interaction with peers during play contributes significantly to their moral training. Nowhere is the enforcement of moral standards as rigid as in the play situation. If they are to be acceptable members of the group, children must adhere to the accepted codes of behavior of the culture (e.g., fairness, honesty, self-control, consideration for others). Children soon learn that their peers are less tolerant of violations than are adults and that to maintain a place in the play group, they must conform to the standards of the group (Fig. 3-11).

Self-Awareness

Beginning with active explorations of their bodies and awareness of themselves as separate from their mothers, the process of developing a self-identity is facilitated through play activities. Children learn who they are and their place in the world. They become increasingly able to regulate their own behavior, to learn what their abilities are, and to compare their abilities with those of others. Through play, children are able to test their abilities, assume and try out various roles, and learn the effects their behavior has on others. They learn the sex role that society expects them to fulfill, as well as approved patterns of behavior and deportment.

Games

Children in all cultures engage in games alone and with others. Solitary activity involving games begins as very small children participate in repetitive activities and progress to more complicated games that challenge their independent skills, such as puzzles, solitaire, and computer or video games. Very young children participate in simple, imitative games such as pat-a-cake and peek-a-boo. Preschool children learn and enjoy formal games, beginning with ritualistic, self-sustaining games, such as ring-around-a-rosy and London Bridge. With the exception of some simple board games, preschool children do not engage in competitive games. Preschoolers hate to lose and try to cheat, want to change rules, or demand exceptions and opportunities to change their moves. School-age children and adolescents enjoy competitive games, including cards, checkers, and chess, and physically active games, such as baseball.

Cooperative play

Cooperative play is organized, and children play in a group with other children (Fig. 3-9). They discuss and plan 49activities for the purposes of accomplishing an end—to make something, attain a competitive goal, dramatize situations of adult or group life, or play formal games. The group is loosely formed, but there is a marked sense of belonging or not belonging. The goal and its attainment require organization of activities, division of labor, and role playing. The leader-follower relationship is definitely established, and the activity is controlled by one or two members who assign roles and direct the activity of the others. The activity is organized to allow one child to supplement another's function to complete the goal.

The difficult child

Difficult children are highly active, irritable, and irregular in their habits. Negative withdrawal responses are typical, and they require a more structured environment. These children adapt slowly to new routines, people, and situations. Mood expressions are usually intense and primarily negative. They exhibit frequent periods of crying, and frustration often produces violent tantrums. This group represents about 10% of children.

Onlooker play

During onlooker play, children watch what other children are doing but make no attempt to enter into the play activity. There is an active interest in observing the interaction of others but no movement toward participating. Watching an older sibling bounce a ball is a common example of the onlooker role.

Parallel play

During parallel activities, children play independently but among other children. They play with toys similar to those the children around them are using but as each child sees fit, neither influencing nor being influenced by the other children. Each plays beside, but not with, other children (Fig. 3-7). There is no group association. Parallel play is the characteristic play of toddlers, but it may also occur in other groups of any age. Individuals who are involved in a creative craft with each person separately working on an individual project are engaged in parallel play.

Solitary play

During solitary play, children play alone with toys different from those used by other children in the same area. They enjoy the presence of other children but make no effort to get close to or speak to them. Their interest is centered on their own activity, which they pursue with no reference to the activities of the others.

The easy child

Easygoing children are even tempered, are regular and predictable in their habits, and have a positive approach to new stimuli. They are open and adaptable to change and display a mild to moderately intense mood that is typically positive. Approximately 40% of children fall into this category.

Middle Childhood—6 to 11 or 12 Years Old

Frequently referred to as the school age, this period of development is one in which the child is directed away from the family group and centered around the wider world of peer relationships. There is steady advancement in physical, mental, and social development with emphasis on developing skill competencies. Social cooperation and early moral development take on more importance with relevance for later life stages. This is a critical period in the development of a self-concept.

Socialization

From very early infancy, children show interest and pleasure in the company of others. Their initial social contact is with the mothering person, but through play with other children, they learn to establish social relationships and solve the problems associated with these relationships. They learn to give and take, which is more readily learned from critical peers than from more tolerant adults. They learn the sex role that society expects them to fulfill, as well as approved patterns of behavior and deportment. Closely associated with socialization is development of moral values and ethics. Children learn right from wrong, the standards of the society, and to assume responsibility for their actions.

Prenatal Period—Conception to Birth

Germinal: Conception to approximately 2 weeks old Embryonic: 2 to 8 weeks old Fetal: 8 to 40 weeks old (birth) A rapid growth rate and total dependency make this one of the most crucial periods in the developmental process. The relationship between maternal health and certain manifestations in the newborn emphasizes the importance of adequate prenatal care to the health and well-being of the infant.

Associative play

In associative play, children play together and are engaged in a similar or even identical activity, but there is no organization, division of labor, leadership assignment, or mutual goal. Children borrow and lend play materials, follow each other with wagons and tricycles, and sometimes attempt to control who may or may not play in the group. Each child acts according to his or her own wishes; there is no group goal (Fig. 3-8). For example, two children play with dolls, borrowing articles of clothing from each other and engaging in similar conversation, but neither directs the other's actions or establishes rules regarding the limits of the play session. There is a great deal of behavioral contagion: When one child initiates an activity, the entire group follows the example.

Creativity

In no other situation is there more opportunity to be creative than in play. Children can experiment and try out their ideas in play through every medium at their disposal, including raw materials, fantasy, and exploration. Creativity is stifled by pressure toward conformity; therefore, striving for peer approval may inhibit creative endeavors in school-age or adolescent children. Creativity is primarily a product of solitary activity, yet creative thinking is often enhanced in group settings where listening to others' ideas stimulates further exploration of one's own ideas. After children feel the satisfaction of creating something new and different, they transfer this creative interest to situations outside the world of play.

Unoccupied behavior

In unoccupied behavior, children are not playful but focusing their attention momentarily on anything that strikes their interest. Children daydream, fiddle with clothes or other objects, or walk aimlessly. This role differs from that of onlookers, who actively observe the activity of others.

Infancy Period—Birth to 12 Months Old

Neonatal: Birth to 27 or 28 days old Infancy: 1 to approximately 12 months old The infancy period is one of rapid motor, cognitive, and social development. Through mutuality with the caregiver (parent), the infant establishes a basic trust in the world and the foundation for future interpersonal relationships. The critical first month of life, although part of the infancy period, is often differentiated from the remainder because of the major physical adjustments to extrauterine existence and the psychological adjustment of the parent

Dramatic, or pretend, play

One of the vital elements in children's process of identification is dramatic play, also known as symbolic or pretend play. It begins in late infancy (11 to 13 months) and is the predominant form of play in preschool children. After children begin to invest situations and people with meanings and to attribute affective significance to the world, they can pretend and 48fantasize almost anything. By acting out events of daily life, children learn and practice the roles and identities modeled by the members of their family and society. Children's toys, replicas of the tools of society, provide a medium for learning about adult roles and activities that may be puzzling and frustrating to them. Interacting with the world is one way children get to know it. The simple, imitative, dramatic play of toddlers, such as using the telephone, driving a car, or rocking a doll, evolves into more complex, sustained dramas of preschoolers, which extend beyond common domestic matters to the wider aspects of the world and the society, such as playing police officer, storekeeper, teacher, or nurse. Older children work out elaborate themes, act out stories, and compose plays.

Social-affective play

Play begins with social-affective play, wherein infants take pleasure in relationships with people. As adults talk, touch, nuzzle, and in various ways elicit responses from an infant, the infant soon learns to provoke parental emotions and responses with such behaviors as smiling, cooing, or initiating games and activities. The type and intensity of the adult behavior with children vary among cultures.

Therapeutic Value

Play is therapeutic at any age (Fig. 3-10). In play, children can express emotions and release unacceptable impulses in a socially acceptable fashion. Children are able to experiment and test fearful situations and can assume and vicariously master the roles and positions that they are unable to perform in the world of reality. Children reveal much about themselves in play. Through play, children are able to communicate to the alert observer the needs, fears, and desires that they are unable to express with their limited language skills. Throughout their 50play, children need the acceptance of adults and their presence to help them control aggression and to channel their destructive tendencies.

Later Childhood—11 to 19 Years Old

Prepubertal: 10 to 13 years old Adolescence: 13 to approximately 18 years old The tumultuous period of rapid maturation and change known as adolescence is considered to be a transitional period that begins at the onset of puberty and extends to the point of entry into the adult world—usually high school graduation. Biologic and personality maturation are accompanied by physical and emotional turmoil, and there is redefining of the self-concept. In the late adolescent period, the young person begins to internalize all previously learned values and to focus on an individual, rather than a group, identity

Sense-pleasure play

Sense-pleasure play is a nonsocial stimulating experience that originates from without. Objects in the environment—light and color, tastes and odors, textures and consistencies—attract children's attention, stimulate their senses, and give pleasure. Pleasurable experiences are derived from handling raw materials (water, sand, food), body motion (swinging, bouncing, rocking), and other uses of senses and abilities (smelling, humming)

Sensorimotor Development

Sensorimotor activity is a major component of play at all ages and is the predominant form of play in infancy. Active play is essential for muscle development and serves a useful purpose as a release for surplus energy. Through sensorimotor play, children explore the nature of the physical world. Infants gain impressions of themselves and their world through tactile, auditory, visual, and kinesthetic stimulation. Toddlers and preschoolers revel in body movement and exploration of objects in space. With increasing maturity, sensorimotor play becomes more differentiated and involved. Whereas very young children run for the sheer joy of body movement, older children incorporate or modify the motions into increasingly complex and coordinated activities, such as races, games, roller skating, and bicycle riding.

The slow-to-warm-up child

Slow-to-warm-up children typically react negatively and with mild intensity to new stimuli and, unless pressured, adapt slowly with repeated contact. They respond with only mild but passive resistance to novelty or changes in routine. They are inactive and moody but show only moderate irregularity in functions. Fifteen percent of children demonstrate this temperament pattern.


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