CHAPTER 3: DIGITAL CONSUMER BEHAVIOR AND CUSTOMER RELATIONSHIP AND EXPERIENCE MANAGEMENT
DESIGN PRINCIPLE THAT SAYS THAT CONSUMERS REMEMBER INCOMPLETE OR "INTERRUPTED TASKS" MORE THAN ONES THAT WERE COMPLETED; THIS, BAD DIGITAL EXPERIENCES CAN DISRUPT OR OVERRIDE GOOD ONES.
Zeigarnik effect
USABLE BY ALL CONSUMERS.
accessible
STAGE OF THE DIGITAL CONVERSION FUNNEL IN WHICH THE CONSUMER PAYS, SIGNS UP, DOWNLOADS, OR TAKES OTHER DESIRED ACTION.
action stage
DESIGNS PRINCIPLES THAT PREDICT THAT CONSUMERS MAY BE MORE INCLINED TO NAVIGATE DIGITAL CONTENT FURTHER AND TAKE DESIRED ACTIONS WHEN IT DESIGN IS PERCEIVED AS PLEASENT AND " MORE USABLE."
aesthetic usability effect
STRATEGY OF ENGAGING AN AFFILIATE (SUCH AS ANOTHER WEBSITE OPERATOR), USUALLY THROUGH A COMMISSION OR REIMBURSEMENT BASED MODEL, WHEREBY THE AFFILIATE GETS PAID FOR CUSTOMERS REFERRED.
affiliate marketing
STAGE OF THE DIGITAL CONVERSION FUNNEL IN WHICH THE CONSUMER BECOMES AWARE OF A BRAND OR ITS PRODUCTS OR SERVICES THROUGH A DIGITAL CHANNEL.
awareness stage
THE IDEA THAT INSTEAD OF PEOPLE SHOWING PATTERNED, PREDICTABLE BEHAVIORS THAT CAN BE SEGMENTED INTO TARGETED BUYER PERSONAS, CONSUMERS BRING THEIR OWN DIFFERENT LEVELS OF DIGITAL COMFORT TO THE BUYING PROCESS.
bring your own persona
THE STUDY OF HOW COLORS AFFECT CONSUMERS' IMPRESSIONS AND BEHAVIORS WITH RESPECT TO MARKETING.
color marketing
AS APPLIED TO DIGITAL MARKETING, THE AGREEMENT OF THE VARIOUS ASPECTS OF DIGITAL MARKETING, CAN HELP TO BUILD OR IMPROVE TRUST.
consistency
TRUSTED CONTENT AND CLAIMS.
credible
THE ENTIRELY OF THE RELATIONSHIP BETWEEN A CUSTOMER AND AN ORGANIZATION, ENCOMPASSING EVERY INTERACTION, HOWEVER BRIEF, THAT AFFECTS A CUSTOMER'S PERCEPTION OF THE ORGANIZATION.
customer experience
INFORMATION ABOUT CUSTOMERS' THOUGHTS AND PERFERENCES, WHICH MAY BE COLLECTED FROM VARIOUS DIGITAL SOURCES.
customer insights
THE PATH A CUSTOMER TAKES FROM PRELIMINARY INTERACTION TO PURCHASE AND BEYOND.
customer journey
THE CURRENT VALUE OF ALL PROFIT ANTICIPATED FROM ONE CUSTOMER DURING THE ENTIRE TIME THEY ARE A CUSTOMER OF THE ORGANIZATION.
customer lifetime value
ALL OF THE PROCESSES BY WHICH AN ORGANIZATION CONNECTS AND BONDS WITH CUSTOMERS.
customer relationship management
THE DEGREE TO WHICH A CUSTOMER IS CONTENT WITH A PRODUCT OR SERVICE AND THE ORGANIZATION'S CUSTOMER SERVICE.
customer satisfaction
MOMENTS OF INTERACTION BETWEEN THE CONSUMER AND THE ORGANIZATION AND ITS MARKETING EFFORTS.
customer touch points
EVOKES EMOTION AND APPRECIATION.
desirable
STAGE OF THE DIGITAL CONVERSION FUNNEL IN WHICH THE CONSUMER WISHES TO TAKE NEXT STEPS, HAS THE ABILITY TO DO SO, AND SEEKS MORE INFORMATION.
desire stage
A DRAFT OF WHAT AN ORGANIZATION KNOWS ABOUT ITS TARGET CONSUMERS.
digital buyer persona
SOMEONE WHO USES ELECTRONIC MEANS TO OBTAIN PRODUCTS AND SERVICES. TECHNICALLY, A DIGITAL CONSUMER IS ONE WHO ACTUALLY USES (CONSUMES) A PRODUCT OR SERVICE OBTAINED DIGITALLY.
digital consumer
ALL OF THE PROCEDURES ADOPTED BY CONSUMERS IN AN ONLINE CONTEXT WHEN SEARCHING, SELECTING, BUYING, USING, AND EVEN DISCARDING PRODUCTS AND SERVICES SECURED THROUGH DIGITAL CHANNELS.
digital consumer behavior
THE PROCESS THAT MOST DIGITAL CONSUMERS WILL GO THROUGH AS THEY MAKE DECISIONS ABOUT WHICH PRODUCTS AND SERVICES THEY WILL PURCHASE.
digital consumer decision making process
CONSUMERS' ABILITY TO SEARCH FOR, VIEW, AND COMPARE INFORMATION ON PRODUCTS AND SERVICES ONLINE; COMPLETE PURCHASES; AND DO THIS AT ANY TIME AND THROUGH ANY DEVICE.
digital convenience
AIDA BASED MODEL THAT IDENTIFIES THE STAGES A POTENTIAL CUSTOMERS MAY GO THROUGH TO PROCESS FROM AWARENESS AND EVENTUALLY ARRIVE AT A DIGITAL PURCHASE DECISION AND BEYOND.
digital conversion funnel
THE KNOWLEDGE, BELIEFS, AND PRACTICES OF CONSUMERS IN AN ONLINE CONTEXT.
digital culture
SOMEONE WHO USES ELECTRONIC TO PURCHASE GOODS AND SERVICES.
digital customer
CUSTOMER EXPERIENCE THAT TAKES PLACE MAINLY THROUGH DIGITAL MEANS.
digital customer experience
LONG-TERM, PROFITABLE INTERACTIONS THAT ORGANIZATIONS ESTABLISH WITH THEIR DIGITAL CONSUMERS.
digital customer relationships
NORMS ACCEPTED WITHIN OR BELIEFS HELD BY AN ONLINE GROUP; MAY PLAY A ROLE IN DIGITAL CONSUMERS' DECISION MAKING.
digital group influencers
HUMANS OR TECHNOLOGICAL PERSONAS WHO AFFECT A CONSUMER'S BUYING DECISION BY VIRTUE OF THEIR FAME, INTERENT, PRESENCE, POSITION, RECOGNITION, OR OTHER FACTOR.
digital influencers
USE TO VARIOUS TECHNICAL MECHANISMS TO TRACK AND REVIEW CONSUMER ACTIVITY ONLINE.
digital monitoring
NAVIGABLE AND LOCATABLE.
findable
SHAPES BASED ON PRINCIPLES OF MATH, SUCH AS SQUARES, CIRCLES, AND RETANGLES.
geometric shapes
IMAGES OR SYSTEMS THAT HELP CONSUMERS IDENTIFY ACTIONS, STEPS, OR FEATURES.
icons
THE STRUCTURAL DESIGN OF SHARED INFORMATION ENVIRONMENTS, INCLUDING CONSIDERATION OF THE CONTENT, CONTEXT, AND USERS OF THE INFORMATION BEING PRESENTED, INVOLVES COMBINING SYSTEMS BY PROPERLY ORGANIZING ELEMENTS, ENSURING THEY ARE ACCURATELY LABELED, AND HELPING CONSUMERS TO NAVIGATE THROUGH THEM.
information architecture
DESIGN THAT INVOLVES COORDINATED ACTION AMONG DIGITAL MARKETING ELEMENTS SUCH AS AESTTHETICS, MOTION, SOUND, AND SPACE, SEEKS TO CREATE AESTHETICS PLEASING WEBSITES, WHICH MAY ENHANCE THE INTERACTION A CONSUMER HAS WITH THE WEBSITE.
interaction design
STAGE OF THE DIGITAL CONVERSION FUNNEL IN WHICH THE CONSUMER'S INTEREST IS SPARKED AND THEY SEEK MORE INFORMATION.
interest stage
A SET OF GENERAL RULES FOR DESIGNERS WHEN THEY CREATE DIGITAL INTERFACES FOR CONSUMERS.
laws of UX
THE FEELING OF CUSTOMERS WHO NOT ONLY PREFER BUYING FROM AN ORGANIZATION BUT ALSO CONTINUE PURCHASING DESPITE THE MARKETING STRATEGIES OF A COMPETITIVE PRODUCT.
loyalty
THE USE OF SMALL IMAGES IN DIGITAL MARKETING.
microanimation
SMALL ACTIONS THAT CONSUMERS ARE ENCOURAGED TO TAKE IN DIGITAL MARKETING ASSETS.
microteractions
THE CONCEPT OF SIMPLICITY IN DESIGN.
minimalism
SHAPES THAT ARE MORE FLUID THAN GEOMETRIC SHAPES, MAY BE CURILLINEAR, AND ARE SIMILAR TO NATURAL ITEMS SUCH AS ROCKS OR ANIMALS.
organic shapes
DESIGN PRINCIPLE THAT SAYS THAT ABOUT 80 PERCENT OF EFFECTS CAN BE ATTRIBUTED TO 20 PERCENT OF THE CAUSES.
pareto principle
SHOPPING EXPERIENCES TAILORED SPECIFICALLY FOR DIGITAL CONSUMERS.
personalized experiences
RELATING TO A CONSUMER'S NEEDS.
relevant
STRATEGY OF PRESENTING TO A CONSUMER FOR A SECOND OR SUBSEQUENT TIME ADS PERTINENT TO WHICH THEY WERE PERUSING, SUCH AS ON AN ORGANIZATION'S WEBSITE.
retargeting
KEEPING CUSTOMERS OR KEEPING THEM COMING BACK.
retention
EXPERIENCES ABOUT AN ORGANIZATION'S PRODUCT OR SERVICE SHARED BY OTHER CUSTOMERS OR INFLUENCERS; CAN HAVE AN AFFIRMATIVE IMPACT IN DIGITAL MARKETING.
shared stories
IDEA PROPOSED BY PETER MORVILLE THAT EFFECTIVE INFORMATION ARCHITECTURE CONSISTS OF COORDINATION OF CONTEXT, CONTENT, AND USERS, AS DICTATED BY THE TYPE OF MARKETING INVOLVED.
three circles of IA
AS APPLIED TO DIGITAL MARKETING, THE EMOTIVE EXPRESSION USED TO EXPRESS A BRAND'S PERSONALITY, IT IS CHANGEABLE, DEPENDING ON MOOD, DIGITAL CHANNEL, AND THE SITUATION.
tone
AS APPLIED TO DIGITAL MARKETING, THE VISIBILITY OF INFORMATION ABOUT A PRODUCT OR SERVICE.
transparency
EASY FOR THE CONSUMER TO USE.
usable
FULFILLS A CONSUMER NEEDS.
useful
HOW A WEBSITE "FEELS" FOR CONSUMERS AND HOW ENGAGING AND USABLE IT IS.
user experience
MODEL PROPOSED BY PETER MORVILLE THAT SHOWS KEY USER EXPERIENCE FACTORS.
user experience honeycomb
THE INFORMATION BETWEEN HUMANS AND DIGITAL SYSTEMS AND DEVICES, REQUIRES THAT DIGITAL MARKETERS UNDERSTAND WHAT CONSUMERS WILL DO ON A WEBSITE AND ENSURE THE SITE IS EASY TO USE AND NOT DIFFICULT TO UNDERSTAND.
user interface
USEFUL TO CONSUMERS.
valuable information
RELATING TO OR INVOLVING AN IMAGE, VIDEO, OR PIECE OF INFORMATION THAT IS CIRCULATED RAPIDLY AND WIDELY ON THE INTERNET.
viral
AS APPLICED TO DIGITAL MARKETING, THE BRAND'S PERSONALITY, WHICH SHOULD BE RELATIVELY CONSTANT AND SHOULD REFLECT THE OVERALL BRAND.
voice
MODEL THAT IDENTIFIES THE STAGES THAT INDIVIDUALS GO THROUGH IN THE PROCESS OF PURCHASING A PRODUCT: AWARENESS, INTEREST, DESIRE, AND ACTION.
AIDA model
DESIGN PRINCIPLE THAT SAYS THAT THE TIME IT TAKES FOR A CONSUMER TO MAKE A DECISION INCREASES WITH INCREASED COMPLEXITY OF CHOICE.
Hick's law
