Chess
Speed (Bullet) Chess
A game of chess in which each player must play all of their moves in one minute
Correspondence Chess
A game of chess played by mail
Blindfold Chess
A game of chess when players visualize the positions in their heads and call out their moves using chess notation
Minor Piece
A not-as powerful piece such as a knight or a bishop
Diagonal Battery
A piece moves through a diagonal slot and threatens the opposing team
(an) Opening
A planned strategy or system for the beginning of a chess game
Major Piece
A powerful piece such as a queen or a rook
Combination
A sequence of moves leading to material gain or checkmate
Material
A term for pieces used when one side has more pieces than the other (e.g. "white has more material than black")
Double Attack
One piece attacks two pieces at the same time (fork)
(the) Opening
The first phase of a chess game; when most pieces are boxed in
Kingside
The half of the board that the king stands at the beginning of a game (right)
Queenside
The half of the board that the queen stands at the beginning of a game (left)
Rank
The horizontal axis of a chess board; represented by the numbers 1 to 8
Fool's Mate
The most immediate checkmate (made within 2 moves on each side!)
Algebraic Notation
The pairing of numbers and letters to easily identify each square on a chess board
Middlegame
The second of three phases of a chess game; event when all of the pieces have been developed and the real battle has begun
Endgame (or Ending)
The third phase of a chess game when just a few pieces remain on the board
File
The vertical axis of a chess board; represented by lowercase letters a to h
Checkmate
The very end of a chess game; when the king is put in check and cannot escape
Double Check
Two pieces put the king in check at the same time
Promotion
When a pawn reaches the eigth rank it can be promoted to any other piece - a knight, bishop, rook, or queen
Check
When a piece directly attacks the king to attempt to give checkmate
Pin
When a piece is attacked but cannot move because a piece (usually of greater value) would be taken
Discovered Check
When a piece moves, allowing a second piece to give check
Resignation
When a player, knowing that defeat is inevitable, gives up the game before checkmate occurs
Sacrifice
When material is given up in order to gain an advantage to checkmate
Exchange
When pieces of equal value are traded off the board (e.g. a "bishop exchange" means both sides have given up a bishop)
Seventh Heaven
When rooks make it to the seventh rank and can inflict extreme damage
Castling
When the king and a rook move from their starting spaces and move next to eachother; a highly effective way to protect the king
Stalemate
When the player whose turn it is cannot make any legal moves but is not in check, the game ends in a draw
Fork
When two enemy pieces are attacked by a single piece
Skewer
When two pieces are attacked along the same file or rank (the second piece is the target)