Educations Professions Chapter 8

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What type of instruction increases student motivation and stimulates discussion?

Digital media

Mention some of the challenges of the twenty-first century.​

Flatworld; people have to learn how to understand people more and how they communicate. Three C's

What is true of the effects of playing computer and video games?

Gaming researchers believe that these games will become pervasive. Tese games can also be fun, persuasive, and educational, but also missing of certain works.

In a flat world, how is work conducted?

Global supply chains that extend across oceans, providing everything from service representatives and X-ray interpretation to component manufacturing.

List some of the characteristics of a typical online high school student.​

Goal oriented, proficient readers, hard workers Live in a remote area, home schooled, or be involved in a lot of extracurricular activities so they are not allowed to participate in school

How is learning different now that we are in the digital age?

In today's digital age, learning how to learn becomes more important than what we learn. Because simple facts are easy to locate, today's students require what educators refer to as more depth of understanding and less breadth. In other words, key ideas and topics should dominate the curriculum, not lists of facts that can be found easily enough on the Web

What are advantages of virtual schools?

Offer more classes than traditional schools, sometimes are more affordable, students are able to do their work independently and on their own time, and could be a solution for bullying, social anxiety, and the stress of constant workflow.

Be able to define blended learning

Online learning can be fully online, with all instruction taking place through the Internet, or online elements can be combined with face-to-face interactions in what is known as blended learning (Horn and Staker, 2011).

What are the traditional three Rs of the twentieth century?

Reading, Writing, Arithmetic

List the various features of serious learning games.​

Serious learning games for language learning show evidence of enhancing student learning, not only by the users, but by those watching the games played as well; and deep understanding of content takes time, reflection, and active engagement, which are strengths of video games

Know what serious learning games are and be able to give examples of them.

Serious learning games for language learning show evidence of enhancing student learning, not only by the users, but by those watching the games played as well; and deep understanding of content takes time, reflection, and active engagement, which are strengths of video games.

Discuss the views of Barbara Kurshan, executive director of Curriki, on students in the technological era.

Some people believe that when students are multitasking, they are not learning as well. "I disagree," Kurshan says. "I think they're learning the way we work in the business space. If there's something you don't know, you're finding it, and you're doing a lot more critical thinking and problem solving.At the moment, kids may be learning more outside of schools than they are [inside them]"

Define metacognition and what is true of students with metacognitive skills.

The understanding of your own thinking and learning processes.They know how to approach a learning task, good learning strategies, in other words, they have learned how to learn.

What is 3D printing?

The use of technologies that construct physical objects from three-dimensional digital content

Explain a real-life scenario where a teacher is using digital media for teaching.​

A teacher trying to teach his/her class a foreign language, like French, so he/she uses Skype to connect with a teacher who speaks fluent French.

Define knowledge economy. How do businesses operate in a knowledge economy?​

An economic system in which the use and exchange of knowledge plays a dominant role. In this kind of economy, knowledge is both an economic asset and a key product. operate through the collaboration and shared problem solving of people across the globe.

Define virtual school.

An institution that exists in cyberspace, teaching all of its classes online.

Today's students have become masters of the art of ?

Connectivity, communication, and collaboration have become this century's reading, 'riting, and 'rithmetic; three C's to replace the traditional three Rs of the twentieth century

Discuss the history of Stanford Online High School.​

It began by the elite university of the same name, where 604 students take one or more online courses at a time. 47 percent of the students are full time, and they come from 40 states.

Give examples of peer teaching

Students learning English in other parts of the world can connect with your students for help as students around the world do peer teaching and forge solid friendships with each other locally and internationally. Using Skype or other forms of technology to virtually teach or communicate internationally with students.

What do today's students require now that simple facts are so easy to locate?

Technology and the Internet allow students to explore facts at their fingertips with no given effort.

Define outsourcing

The firm then contracts with providers for each service; the firm itself performs only those functions it does best. This arrangement is known as outsourcing, and many functions formerly performed by US workers are now being outsourced to workers in other countries who can do these jobs better, cheaper, and faster.

Know what globalization is and what it looks like.

The increase of global connectivity, integration, and interdependence in economic, cultural, social, and technological spheres.

Explain a typical class session in Stanford Online High School (SOHS).​

The students in a typical class session at SOHS simultaneously watch a streamed lecture with video clips, diagrams, and animations. When they have comments or questions, students click into a queue and teachers call on them by choosing their audio stream, which can be heard by all.

Be able to explain what a session is like at Stanford Online High School, what types of courses they offer, what a class session is like.

The students who take a full five-course load at SOHS must be present for 10 seminars a week, 60 to 90 minutes, and an additional 15 to 20 minutes that are recorded by the teachers and viewable asynchronously. In addition, they must find a Stanford-approved proctor to oversee their exams. The students in a typical class session at SOHS simultaneously watch a streamed lecture with video clips, diagrams, and animations.

What is online learning? How is fully online learning different from blended learning?​

The use of the Internet to provide programs of study or individual courses that offer instructional materials and interactions between teachers and students. Fully online learning is when a student or students are taking full direction through the internet, blended learning is face-to-face communication through internet sources.

Describe serious learning games.

These games target the acquisition of knowledge as its own end and foster habits of mind and understanding that are generally useful or used within an academic context.

Know what digital learning games and be able to give examples of them.

These games target the acquisition of knowledge as its own end and foster habits of mind and understanding that are generally useful or used within an academic context.


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