Exam on Chapters 6-11
a. noseroom b. leadroom
Leaving room in front of an index vector (a person's nose or the gaze of their eyes, for example) or motion vector in order for the vector force "to be absorbed or comfortably guided through the screen border and on to the next shot" "is called [a] for index vectors and [b] for motion vectors."
Aerial Perspective
"A certain amount of moisture and dut is always in the atmosphere. We therefore see objects that are close to us somewhat more sharply than those farther away, a phenomenon known as __________________________ _________________________________.... Colors also lose their density and become less saturated the farther away they are from the observer (camera). Outdoors, distant colors take on a slightly bluish tint."
Storyboard
"A series of hand- or computer-drawn sketches of key visualizations and audio ideas make up the ______________________________. [It's] 'frames' show how you would ideally like your visualizations to appear on the video or film screen. The audio information is usually written below the corresponding...frame. To tell a good story, a good [one] will show not only the visualizations of the individual shots but also their sequencing."
Paraproxemics
"Close-ups seem physically and psychologically closer to us than long shots. Because we seem to perceive variations in field of view as variations of physical and psychological distance, we seem to react to them in the same way we do to the actual distances of people and things in everyday life.... This pseudo-interpersonal relationship between somebody on television talking to us" is called _________________________________. The term was coined by Joshua Meyrowitz in 1982.
Blocks
"Grouping information into multiple frames and text ___________________________ makes it relatively easy to seek out and comprehend the desired information.
x. Linear Perspective y. Vanishing Point
"In a [x], all objects look progressively smaller the farther away they are, and parallel lines onverge in the distance, with the vertical and horizontal lines becoming more crowded as they move away from the observer (camera). All parallel lines converge and stop or disappear at the [y], which always lies at eye level or camera level on the horizon line."
Sequence
"In video and film, the guiding compositional principle is not necessarily the screen space of a FRAME, but of a ____________________________."
Psychological Closure
"One of our built-in survival mechanisms is our tendency to mentally fill in gaps in visual information to arrive at complete and easily manageable patterns and configurations. This perceptual activity is called _______________________________ _________________________________, or closure for short."
Personification
"Persons occupying nongraphical first-order space experience a higher degree of ________________________ [where viewers see the people in the image as being "real", fostering familiarity and trust] from viewersthan people appearing in graphicated second-order space."
Organic Masking
Filling the sides of the screen with natural scenic elements , such as buildings, trees, or furniture can effectively change the aspect ratio of the screen and force the viewer to focus on the vertical (or horizantal elements in the center of the image.
Relative-Size Paradox
When the image in the secondary space (in the background) is larger than the image in the primary space (in the foreground).
Graphication
_____________________________ can be done either by using lines/lettering or by using a secondary frame. In essence, this "flattens" an image with a great deal of depth into a flat, two-dimensional plane.
True or False. Vertical lines seem more dynamic, powerful, and exciting than horizontal lines.
True
Canting
"Simply by ________________________ the camera (in film, this is called a 'dutch angle') and thus tilting the horizontal plane, you can easily destabilize a scene or make an otherwise uninteresting building or object look dynamic. You can also suggest people's extreme physical or mental stress by having them operate on a tilted horizontal plane."
Rack
"The _______________________ focus effect involves changing the focus from one location on the z-axis to another.... Obviously, you need a relatively shallow depth of field to accomplish such [an effect], which means that you must use a narrow-angle lens."
Magnetism of the frame
"The borders of a picture field act like magnets: they have a tendency to attract objects near them. This ______________________________ _________ ___________ _________________________________ (4 words) can be so strong that it counteracts our natural reaction to gravitational pull."
Volume Duality
"The interplay between positive and negative volumes is called _________________________ __________________________.... The control of [this] - how the positive volumes articulate the negative space - is an essential factor in the manipulation of three-dimensional space and the illusion of screen depth."
Objective
"The most common way of using point of view is to have the camera first focus on a person looking in a particular direction and then follow with a shot of what the person sees.... By switching from an objective viewpoint (seeing the driver look at something) to the driver's ___________________________ point of view, you are now commenting on the event, not just reporting it."
Occlusion
"The most direct graphic depth cue is an overlapping plane. When you see one object partially covered by another (technically called ____________________________), you know that the one doing the covering must be in front of the one that is partially covered."
Depth of Field
"You can achieve aerial perspective by manipulating the _______________________ __________ __________________________ - the area along the z-axis that appears in focus - and by making use of selective focus, that is, focusing on only a specific area along the z-axis."
Counter-weighting
"You can correct an imbalance of graphic weight by centering the object through camera or object movement so that the pull of the frame is neutralized...or by _______________________________ it with another object or other graphic element (such as lettering or even beam of light) of similar graphic weight."
Blocking
"Z-axis __________________________ refers to placing people and their movements primarily along the z-axis - toward and away from the camera."
Field of View
"______________________ _________ __________________________ refers to how far away or close we show on-screen an object or a person or how much territory a shot includes. There are five traditional designations of fields of view: extreme long shot (ELS), long shot (LS), medium shot (MS), close-up (CU), and extreme close-up (ECU or XCU)."
True or False. A shaky camera always makes the footage more compelling.
False
True or False. Graphic vectors have the greatest vector magnitude.
False
True or False. It is easy for a viewer to provide psychological closure in 3D, even if the object is on the screen-to-viewer portion of the z-axis.
False
True or False. Technically, there is no distinction between Point of View (POV) and Viewpoint.
False
True or False. The most stable position of an object on screen is locating it on the lower third.
False
True or False. Typically, objects on the screen that are smaller and desaturated have greater graphic weight than do large objects with saturated colors
False
True or False. We tend to pay more attention to the left side of the screen than the right side of the screen.
False
True or False.OTS (O/S) shooting is the same thing as cross shooting.
False
Aesthetically, what does the wide-angle lens convey to the viewer:
Intense emotion by distorting a close-up image Exxagerates size relationships Drama
Paraproxemics
Joshua Meyrowitz coined the term ___________________________ to describe "how close a viewer perceives the virtual distance of a screen event to be." In other words, "we feel closer to somebody and are apt to get more emotionally involved if the person appears on-screen in a close-up rather than a long shot."
Inductive Visual Approach
Moves from the details of the event to a general overview. Begins with a series of close-ups and may or may not ever include a long-shot/establishing shot of the entire scene. Remains somewhat impressionistic, forcing the emotional participation of the audience. A downside of this kind of visual approach is that it may not lead to the desired closure, but instead to a fragmented narrative.
Deductive Visual Approach
Moves from the general to the specific. Typically uses a "Master Shot" or "Establishing Shot" to set up the context for the scene. The classic approach to telling a story. Ideally suited to a large, horizontally stretched HDTV or movie screen.
Premature Closure
Occurs when the vector field within the frame entertains such easy psychological closure that the image no longer compels us to extend it beyond the screen. This is what happens, for example, when a person in a frame is cut off at a natural diving line.
Windowboxing
Reducing the size of the picture to place it in the center of the frame. This creates a black frame that encompasses all sides of the image.
Aesthetically, the narrow angle lens conveys these things to the viewer:
Sameness of behavior Raw, irrational power Persuadability Collective goals
Looking into an event
Shows not only "what" is happening, but also "why". Its main purpose is event intensification.
Squeezing
Stretching the image to change it from one aspect ratio to another without leaving any black bars on the screen.
Rule of Thirds
The ________________________ ________ _________________________ is a compositional tool wherein the screen is divided vertically and horizantally into three sections. When using this compositional tool for dynamic balance, the shot is composed with major structural elements sitting on the intersections of those three sections.
X Axis
The width of the screen
Narrow Angle
To put the lens in this position, you zoom all the way in. Makes objects on the z axis appear closer together than they really are. This lens position enlarges the background, making objects in the background appear close in size to the objects in the foreground. This makes the z axis feel shortened. Inhibits the normal convergence of parallel lines and thus reduces the illusion of depth through linear perspective. Has a shallow depth of field and therefore emphasizes (and even creates) aerial perspective.
Wide Angle
To put the lens in this position, you zoom all the way out. Exaggerates relative size and stretches the z axis. Accelerates the convergence of parallel lines (for linear perspective). This makes the z axis appear elongated.
True or False. A negative volume must be delineated (surrounded, defined by, etc.) positive volumes. So the sky, for example, is not negative volume becuase there is nothing to "contain it".
True
True or False. A shot of a car driving downhill from the upper left of the screen to the lower right of the screen will appear to be going faster than a car going downhill from the upper right to the lower left.
True
True or False. Continuing vectors, converging vectors, and diverging vectors must remain pointing in the same direction from shot to shot when editing a sequence of shots together in order to maintain continuity.
True
True or False. Graphic weight is in part determined by the color of an object.
True
True or False. If the point of convergence is in front of two objects (when shooting with a 3D camera), the two objects will both appear to be behind the "window".
True
True or False. In shallow depth of field, only a relatively small portion of the z-axis is in focus, whereas in great/deep depth of field, a good portion of the z-axis is in focus.
True
True or False. The most compelling reason for our screens being horizantally oriented is that we live mostly on a horizantal plane - for example, we might walk 5 steps to the right or left easily, but we need a ladder to be able to walk 5 steps up or down.
True
True or False. When the camera shoots from a below-eye-level POV, then the subject seems more important and powerful.
True
True or False.Vectors are such powerful structural elements that they usually override the lesser forces of graphic weight and magnetism of the frame.
True
Pillarboxing
Used to fit a 4 x 3 aspect ratio image into a 16 x 9 screen. This leaves black bars on both sides of the screen.
Letterboxing
Used to make wide-screen shots fit into a 4 x 3 aspect ratio image. This leaves black bars above and below the image.
Creating an event
Uses special effects to build a screen event that would not otherwise exist.
Figure/Ground Paradox
When a second-order space comes into the foreground, appearing "in front" of the first order space.
Headroom
When framing a Close-up shot of a person, we leave space above them to counteract the magnetic pull of the frame. This is called __________.
Superimposition (Super)
When one object becomes "transparent" over another object, eliminating the illusion of depth and volume.
Aspect Ratio
The relationship of screen width to screen height.
Articulating
"__________________________ the z-axis means to place positive volumes along the z-axis to help the camera distinguish among the depth planes. By placing objects or people at various z-axis locations and by choosing a specific lens (wide angle, normal, or narrow-angle zoom lens positions), you can make the viewer perceive restricted or open space, with objects being crowded or else comfortably or agonizingly far apart."
Visualization
"_____________________________ means thinking in pictures or, more precisely, in individual shots or brief sequences. It also means thinking about the sounds that go with your video production or film."
HDTV has an aspect ratio of
16x9
Graphic Vector
A screen force (typically a line, for example, the horizon line) that leads our eye along it, but does not indicate one direction over the other.
Motion Vector
A vector created by the movement on screen. This type of vector cannot be illustrated in a still photograph.
Index Vector
A vector that is created by something that points in a specific direction. For example, an arrow on a sign.
Illogical Closure
Because the screen is a two dimensional surface, when elements of the background have vectors that continue into objects placed in the foreground, the objects are seen as being the same object perceptually (although not necessarily logically).
Pan and Scan
Cutting off the sides of a wide-screen image to make it fit the screen. When action occurs off-center, the image is "panned" to the right or left to follow the action, while still cutting off the other side.
Frame
The borderline between the internal world of the representation (the screen itself and what is shown on it) and the world external to the representation.
Looking at an event
The camera takes the place of someone with a more or less "objective" point of view. Focuses on the "what" of an event.
Several clues help us determine the size of an object within the frame. They include:
The context of its size compared to other objects within the frame that we do know the size of. Knowledge of the object and its normal size. How much screen area the object occupies.
Z Axis
The depth axis: how far an object seems to be from the screen/camera.
Foreground
The depth plane closest to the camera, marking the beginning of the z-axis.
Background
The depth plane farthest from the camera, marking the end of the z-axis.
Middleground
The depth plane marking the approximate middle of the z-axis.
Y Axis
The height of the screen.
The following adjustments or lens choices affects how great or shallow your depth of field is:
The lens aperture The distance from the camera to the object Focal length of the lens