Vectors
<x-x1, y-y1, z-z1> dot <A, B, C> = A(x-x1) + B(y-y1) + C(z-z1) = 0
If vector P1P equals <x-x1, y-y1, z-z1>, then vector P1P times n equals...
no
Is cross product multiplication associative?
(a2b3 - a3b2)i + (a3b1 - a1b3)j + (a1b2 - a2b1)k
a cross b where... a = a1i + a2j + a3k and b = b1i + b2j + b3k
quadrant bearing
an angle between 0 degrees and 90 degrees that is given as east or west of the north-south line (35 degrees east of south or S35°E)
<x2-x1, y2-y1>
component form of vector with initial point p1 and terminal point p2
principal unit vectors
i = <1,0> and j = <0,1>
component form
indicated by angle brackets; two numbers respectively represent how far the vector reaches in the x-direction and how far it reaches in the y-direction
initial point
the starting point of a vector
resultant vector
the sum of two or more vectors
parallel
two vectors are said to be this if there is a nonzero scalar that when multiplied by one equals the other vector; same or opposite direction; angle between is 0 degrees or 180 degrees
vector over the magnitude of the vector
unit vector formula
sum of two vectors
A + B : initial point of vector B at terminal point of vector A or initial points coincide and diagonal of parallelogram with same initial point is the resultant
yes
Do the vector distributive laws apply to cross product multiplication?
yes
Does the scalar distributive law apply to cross product multiplication?
vector
a quantity that has both magnitude and direction
true bearing
an angle measure given from true north and is given with three digits
torque
cross product can be used to find this vector quantity that measures how effectively a force applied to a lever causes rotation along the axis of rotation
parallel vectors
cross product of zero
magnitude-direction form / polar form
indicated by square brackets; explicitly lists magnitude and direction; magnitude is always non-negative and direction is measured from the perspective of 0 degrees representing due east and values increasing in counter-clockwise direction (unless otherwise stated)
-commutative -distributive -dot product of the vector and itself is the magnitude squared -the zero vector dot the vector is zero
properties of the dot product
reverse the direction / multiply by negative one
reversing the order of the factors in a cross product would do this to the resulting vector
dot product
used to compute scalar product of two vectors; multiply each component of one vector by the corresponding component of the other vector and add these products
cosine theta equals dot product over the product of the magnitudes
angle between two vectors
magnitude of the cross product of v and w
area of a parallelogram with adjacent sides vector v and vector w
work equals force vector dot distance vector which equals the magnitudes times cosine theta
equation for work done by a constant force in moving an object from point A to a point B
T = r x F
formula for torque
the square root of the sum of each component squared
magnitude formula
product of a vector and a scalar
magnitude of the absolute value of the scalar times the original vector; same or opposite direction depending on whether it is positive or negative
octants
planes divide the three dimensional space into eight regions, called these
magnitude of vector times cosine theta
projecting a vector onto the x-axis
magnitude of vector times sine theta
projecting a vector onto the y-axis
dot product over the magnitude of v squared, times v
projection of vector u onto vector v
vector subtraction
same as adding the opposite vector
equivalent vectors
same magnitude and direction
opposite vectors
same magnitude but opposite direction, always parallel (scalar multiple of negative one)
parallel vectors
same or opposite direction but not necessarily the same magnitude
terminal point
the ending point of a vector
magnitude
the length of a vector
first octant
the only named octant is the entirely positive octant, called this
zero vector
the resultant vector of adding a vector and its opposite
cross product / vector product
used to find the angle between vectors in space; result is a vector
direction
usually the angle the vector makes with a horizontal line
unit vector
vector with a magnitude of one
linear combination form
vector written using the principal unit vectors; combining horizontal and vertical components
absolute value of a dot b cross c
volume of a parallelepiped
orthogonal / perpendicular
when the dot product is zero two vectors are this; angle between is ninety degrees
standard position
when the initial point of a vector is at the origin