CB Chapter 4: comprehension, memory, and cognitive learning
3 factors that influence consumer comprehension:
1. communication environment 2. message receiver 3. message
5 message characteristics:
1. congruity 2. figure and ground 3. source 4. physical characteristics (intensity, background, font, shape) 5. simplicity-complexity
4 environmental characteristics:
1. information intensity 2. framing 3. priming 4. timing
4 mental processes that help consumers remember things:
1. repetition 2. dual coding 3. meaningful encoding 4. chunking
zeitgeist
The way time or age influences the interpretation of things is sometimes called
schema
a *portion* of an associative network that *represents a specific entity* and thereby provides it with meaning
nostalgia
a *yearning to relive* the past that can produce lingering emotions
Framing
a phenomenon in which the meaning of something is *influenced* (perceived differently) *by* the information *environment*
information intensity
amount of info available for a consumer to process *within a given environment*
social stereotype
another word for social schema
sensory memory
area in memory where a consumer stores things exposed to one of the *five senses*
dual coding
coding that occurs when *two different sensory traces* are available to remember something
meaningful encoding
coding that occurs when info from long-term memory is placed on the workbench and *attached to* the info on the workbench in a way that the information can be *recalled and used later*
declarative knowledge
cognitive components that represent *facts*
priming
cognitive process in which context or environment *activates concepts* and frames thoughts and therefore *affects both value and meaning*
social schema
cognitive representation that gives a specific type of person meaning
exemplar
concept within a schema that is the single best representative of some category; schema for something that really exists
Nodes
concepts found in an associative network
signal theory
explains ways in which communications convey meaning *beyond* the explicit or obvious interpretation
elaboration
extent to which a consumer *continues processing a message* even after an initial understanding is achieved
Message congruity
extent to which a message is *internally consistent* and fits surrounding info
credibility
extent to which a source is considered to be both an *expert in* a given area and *trustworthy*
Trustworthiness
how honest and unbiased the source is perceived to be
metaphor
in a consumer context, an ad claim that is *not literally true* but *figuratively communicates* a message
haptic perception
interpretations created by the way some object *feels*
adaptation level
level of a stimulus to which a consumer has become *accustomed*
iconic storage
memory and the idea that things are stored with a *one-to-one representation* with reality
episodic memory
memory for *past events* in one's life
associative network
network of *mental pathways linking knowledge* within memory; sometimes referred to as a semantic network
figure-ground distinction
notion that each message can be *separated into* the *focal* point (figure) *and* the *background* (ground)
cognitive interference
notion that everything else that the consumer is *exposed to while trying to remember* something is also vying for processing capacity and thus interfering with memory and comprehension
figure
object that is intended to *capture* a person's *attention*, the *focal part* of any message
PMG
price matching guarantee
habituation
process by which *continuous exposure* to a stimulus affects the comprehension of, and response to, the stimulus
Retrieval
process by which information is *transferred back into workbench memory* for additional processing when needed
encoding
process by which information is *transferred from workbench memory to long-term memory* for *permanent* storage
personal elaboration
process by which people imagine themselves somehow associating with a stimulus that is being processed
Chunking
process of *grouping stimuli by meaning* so that multiple stimuli can become one memory unit
Memory
psychological process by which *knowledge is recorded*
brain dominance
refers to the phenomenon of *hemispheric lateralization*. Some people tend to be either right brain- or left brain-
Long-term memory
repository for *all info* that a person has encountered
paths
representations of the association *between nodes* in an associative network
script
schema representing an event
prototype
schema that is the *best representative* of some category but that is not represented by an existing entity; conglomeration of the most associated characteristics of a category
consumer perception process
sensing, organizing, reacting
Repetition
simple mechanism in which a thought is kept alive in short-term memory by mentally repeating the thought
chunk
single memory unit
tag
small piece of coded info that helps with the retrieval of knowledge
Workbench, or working, memory
storage area in the memory system where information is *stored while being processed and encoded* for later recall
Echoic storage
storage of *auditory* info in *sensory memory*
social identity
the idea that one's *individual* identity is *defined in* part by the *social groups* to which one belongs
golden section
the preferred ratio of objects, equal to 1.62 to 1.00
comprehension
the way people cognitively assign meaning to (i.e., *understand*) things they encounter
multiple store theory of memory
theory that explains memory as *utilizing three different storage areas* within the human brain: sensory, workbench, and long-term
Prospect theory
theory that suggests that a decision, or argument, can be *framed in different ways* and that the framing affects risk assessments consumers make
counterarguments
thoughts that *contradict* a message
semantic coding
type of coding wherein *stimuli* are converted to *meaning* that can be *expressed verbally*
Figurative language
use of expressions that send a *nonliteral meaning*
spreading activation
way cognitive activation spreads from one concept (or node) to another
Construal level
whether or not we are thinking about something using a *concrete or abstract mindset*
expertise
*amount of knowledge* that a source is perceived to have about a subject
ground
*background* in a message
memory trace
*mental path* by which some thought becomes active
Expectations
*preconsumption beliefs* of what will occur during an exchange and consumption of a product
response generation
*reconstruction of memory traces* into a formed representation of what they are trying to remember or process
physical characteristics
*tangible* elements or the parts of a message that can be *sensed*
Rumination
*unintentional but recurrent memories* of long-ago events that are spontaneously (not evoked by the environment) triggered
7 message receiver characteristics:
1) Intelligence/Ability 2) Prior Knowledge 3) Involvement 4) Familiarity/Habituation 5) Expectations 6) Physical Limits 7) Brain Dominance