chapter 20 game theory
what to do in dynamic game theory
(it is true that life must be understood backward but it should be lived for the future) look forward reason backward anticipate what your rival will do tommarow in response of your actions today
subgame
A partition of a game that can be studied in its own right. It has one initial node and includes are successor nodes, without cutting across information sets.
dynamic game
Players act multiple times, either simultaneously or sequentially
trigger strategy
Situation in which a firm makes clear that it is willing and able to respond to cheating by permanently revoking an agreement.
outcry
a bidder calls out prices
non cooperative game
a game in which each player is out for him or herself and agreements are either not possible or not enforceable
auctions
a sale that is open to the public, during which potential buyers compete for the right to purchase certain items by placing higher and higher bids until the highest bid is reached and auctioneer accepts on behalf of the seller
vickrey auction
a sealed bid auction where the highest bidder wins but pays the price bid by the next highest bidder
payoff matrix
a table that shows the outcome of every choice by every player given the possible choices of all other players
prisoners dilemma
a well known two person game that demonstrates the difficulty of cooperative behavior in certain circumstances
first price auction (seal bid)
all buyers submit bid and the highest bidders pays the price that they submitted
pareto improvement
at least one person is helped and no one is hurt
silent auction
auctioneer calls out pricces
cheap talk
communication that occurs before the game is played that carries no cost and is backed by only trust and not any enforceable agreement
grim trigger strategy
cooperate until rival deviates basically once you cheat the other player will play non cooperatively for the rest of the game no matter what
tit-for-tat
cooperation between competitors if they cooperate in the most recent period, cheat if your competitor cheats in the most recent period
private value auction
each buyer places a subjective value on the item, and in general their values differ. An example might be an auction for a unique piece of art that buyers are hoping to purchase for their own personal enjoyment, not primarily as an investment to be sold later.
a player should enter the market in a entry game if the the following is true
enter if profit > 0
game theory
formal economic reasoning applied in which decisions are interdependent
the bigger the interest the less
future dollars are worth to you ( high interest rates reduce present value of payment in the future)
informed games theory
game theory that i often called behavioral game theory because it relies on emirical observation not deductive logical alone to determine what the players will choose to do
cooperative games
games in which players can form coalitions and can enforce the will of the coalition on its members
open auction (sequential)
her what people bid and then make a bid
second price auction
highest bidder win but they only pay the price of the second highest bid
an outcome is pareto suboptimal
if there is a different outcome which involves a higher payoff for at least one player and does not involve a lower payoff for anyone
an outcome is pareto optimal
if there is no way to help any single person without hurting someone
a strategy is strictly dominant
if they win out on every confrontation
an entry game
incumbent would like to make a threat that they would not have to or be willing to follow through with
dynamic game a players strategy
involves their best strategies/responses at every point of the game where they have to make a decision
screening question
is a question structured in a way to reveal strategic information about the person who asnweres
nash equilibrium
is a set of stratgeies for each player in the game in which no player can improve his pr hers payoff by changing strategy unilaterally
dominant strategy
is a strategy that is preferred by a player regardless of the opponents move
informed game theory
is often called behavior game theory because it relies on empirical observation not deductive logic alone
dutch (tulip) auction descending bid
its a price clock the prices is set and the prices begins to fall and and the first bidder to buzz in stops the clock and gets the good
what to do in a the centipede game
make a prediction about the step right ahead and then take a step back and do it
winners curse
no one knows the true value of the object you are bidding for usually the one with the most optimistic view of value but it's probably the most optimitic view (highest bidder most likely to be over paying the value of the object)
sequential games
players make decisions one after another so one player responds to the known decisions of the other player
subgame perfect nash equilibrium (SPNE)
players strategies are best responses to one another and no incredible threats and no incredible promises
discounting
present day value of future profits is less than value of current profits (discounting expresses money received in future in terms of today's money value to you today)
dynamic games
sequential or repeated games where the players can adjust their actions based on the decisions of other players in the past
seal auctions (simultaneous)
submitting a bid at the same time (sending an envelope to the bidder with what you truely value the object) it is a one time deal
sub games perfect nash equalibrium means
that every subgame in the game is Nash equilibrium meaning every response that they picked is the best option for themselves
optimal roll back strategies assume
that your opponent will choose the best decision
common value auction
the item has a single although unknown value each bidder still has a different value for the object
the player matric shows the three elements of any game which are
the players, their possible strategies and the contingent payoffs
framing effects
the tendency of people based of their choice on how the choice is presented
dependent strategies in game theory
the trigger strategy is basically ill play nice as long as you play nice when anyone breaks this cycle the other immediately responses with a punishment over a certain period of time
difference between tit-for-tat and grim trigger strategy
tit-for-tat the competitors will go back to cooperating one the cheater goes back to cooperating
main reason for second price auction
u literally can bid the most you will truely pay without worrying about a value going up and being forced to pay more
what do we use to represent a dynamic game (which diagram)
usually a tree diagram
endowment effect
when ownership increases the value of a good is even comfirmed by brain scans
backwards induction
where you begin with desired outcome and then determined the decisions that will lead you to that outcome