Game Design A Unit One
"Building" is an important gameplay mechanic in:
All of the above -Minecraft -Civilization -Tetris
In a high school track field sports team, players are trying to beat:
All of the above -Their opponents -Their teammates -Themselves
Feelings that may motivate a player to be engaged in a game include:
All of the above -Fun -Fear -Frustration
On some level, every good game has to:
Be engaging
An "AI" could be used in:
Both types of games -Competitive games -Cooperative games
A game of chance is one where the outcome is primarily determined by:
Randomness
The quality of lacking a pattern or organization so that results are unpredictable is known as:
Randomness
In Magic: The Gathering, playing an "interrupt" card in reaction to another player is an example of:
Semi-simultaneous turns
A plan of action used to achieve a goal is known as:
Strategy
The rules for Crazy Eights emphasize skill in:
Giving choice to players they play cards
Many good games are said to be which of the following?
Easy to learn but difficult to mater
Rolling a dice or drawing a random card are good examples of strategy in gaming.
False
Scrabble and Uno are good examples of
Games of randomness balanced with skill
Which of the following games uses the gameplay mechanic of movement?
Monopoly
A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by the game mechanics.
True