Game Development Fundamentals
Isometric
(3/4 perspective-example:q-bert)
Two-Dimensional
(flat, 2D-world, platform games are usually 2Dgames)
First-Person
(from the character's point of view -- you don't see the character)
Top-Down
(looking down from the top -- you usually see the character)
Third-Person
(view from behind the character -- you see the character -- often an over the shoulder view)
North American Video Game market crash
1983; popularity of home consoles declined; NES and Mega Drive from Japan saved the market
Sega Dreamcast
32-bit system, included capability for online gaming, Sega's final home console (1998)
Game Immersion
A game design aesthetic-Feeling part of the game, emotions, etc.
Player View
A game design aesthetic-The viewpoint from which the player views the game
Diegetic Element
A game element that is part of the game's world
Non-Diegetic Element
A game element that isn't part of the game's world; usually a HUD
Storyboard
A sequence of drawings that show the levels of the game or the different scenes and goals
Multiplayer cooperative
All of us in this together to defeat the enemy
Sega Saturn
CD based (1995)
Pitch Document
Covers many points relevant to getting someone interested in your game such as goal, platform, environment, characters, etc.
Game Design Document
Created and edited by the development team; highly descriptive; includes items such as: title, genre, game type, brief description, rules of the game, design of levels and rooms, script, storyboard, etc.
Shigeru Miyamoto
Designer and producer for Nintendo, created Mario, Legend of Zelda, Donkey Kong, etc.
Design Functionality
Designing 'how' the game strategies will work (movements, power-ups, avoiding obstacles, etc.)
ESRB
Entertainment Software Rating Board
Multiplayer competitive
Every player for themselves, against each other
Ralph Baer
Father of Video Games, helped to create a prototype for the first multiplayer, multiprogram video game system
Pong
First game created by Atari (1972)
Tennis for Two
First known video game, created by William Higibotham (1958)
Sony Playstation
First wide successful use CDs instead of Cartridges and introduces 3D games to the home market and 32-bit graphics (1994)-games played on it:spider man, tetris
Nolan Bushnell
Founder of Atari, popularized video gamed and arcade consoles
Strategy
Game genre-Decision making, skillful thinking and planning
Adventure
Game genre-Focuses on an interactive story
Action
Game genre-Includes physical challenges
Role Playing Game (RPG)
Game genre-Player undertakes a quest in a fictional world
Simulation
Game genre-Used to simulate a real setting
Game Release
Game is open for playing
Game Duration
How long a game lasts;-Example: number of levels, time, etc.
Game Accessibility
How the game is played physically; Keyboard, Mouse, Gamepad, etc.
Nintendo NES
Improved 8-bit graphics, colors, sound and gameplay over previous consoles. Helped the industry to recover from Market Crash of '83-games played on it:mario bros,kirby
Alpha Testing
In-house/controlled, small group testing to find and repair bugs and glitches, make needed adjustments
Golden Age of Arcade Video Games
Late 1970s to Mid 1980s; Time when arcades were more popular than home consoles
Xbox
Microsoft's first foray into the gaming console market (2001)-games played on it:mortal kombat, halo
Game Boy Color
Mobile-Has four times as much memory as the original, capable of showing up to 56 colors simultaneously (1998)
Nintendo DS
Mobile-Not immediately well received by gamers, built in WiFi (2004)
Playstation Vita
Mobile-Successor to the PSP. competes with Nintendo 3Ds (2011)
Nintendo 64
Named for it's 64-bit central processing unit. Last major home console to use cartridges (1996)
SuperNES
Nintendo's answer to the Sega Genesis. 16-Bit graphics, launched the first real "console war" (1991)-games played on it: supermario, yoshi's island
IOS and Android
Other mobile gaming platforms
Team-based
Our team vs. their team, each team controlled by one or many players
Beta Testing
Outside, large group testing to receive feedback from selected end users, make needed adjustments and repairs that were not discovered in-house
Post-Production
Phase that includes game testing and release of the game
Single-player
Player vs. the situation
Earliest Games
Pong,Pacman,Space Invaders, Donkey Kong, Centipede,Missile Command, Asteroids, etc..
Atari 2600
Popularized the use of microprocessor-based hardware and games contained on ROM cartridges (1977)-games played on it:pong,pacman
Sega Genesis
Processors doubled to 16-bit with the release of this console. Sonic the Hedgehog (1989)-games played on it:sonic,streets of rage
Game Maintenence
Provide updates, repair more identified bugs and glitches
Game Engine
Software used to create video games (Scratch, Sploder, Unity, Construct 2, GameMaker, Game Salad, Unreal, etc.)
Production
The Create phase: make assets such as character models, sprite sheets, sound effects, original score, program the mechanics, etc.
Pre-Production
The Design phase: create game design document with description of game play, rules, mechanics, storyboard, script, etc.
Antagonist
The character who actively opposes or is hostile to someone or something; an adversary( Villain)
Protagonist
The main figure or one of the most prominent figures in a game ( Hero)
University of Utah and UVU
Two universities with actual gaming degrees
Spatial Element
Understanding of how the elements are placed in the game; uses layers
Game Feedback
Various indicators of progress given to the player; can be visual, audio, or physical (vibration)-Example:map
Game Strategies
What is needed to complete a level/game/end goal for the player-Example:button smashing
Two-player
player vs. another player
Spacewar!
the first known multi-station video game, developed by students at the Massachusetts Institute of Technology M.I.T. (1960's)