Info 360 Chapter 10, Management Info CH. 9, MIS9, Management Info CH. 9
The effect of information density
Greater price transparency Greater cost transparency Enables merchants to engage in price discrimination
The business value of an effective supply chain management system includes all of the following except
Increased inventory levels
ubiquity
Internet/Web technology available everywhere: work, home, and so on, anytime
The effect of global reach
Commerce enabled across cultural and national boundaries seamlessly and without modification & marketspace includes, potentially, billions of consumers and millions of businesses worldwide
The effect of Interactivity
Consumers engaged in dialog that dynamically adjusts experience to the individual. Consumer becomes co-participant in process of delivering goods to market.
The effect of universal standards
Disparate computer systems easily communicate with one another; Lower market entry costs & Lower consumers' search costs
Enterprise systems are strictly internally oriented; other types of enterprise applications must be used for communicating with customers and suppliers.
False
In a pull-based model of SCM systems, production master schedules are based on forecasts of demand for products.
False
Supply chain execution systems enable the firm to generate demand forecasts for a product and to develop sourcing and manufacturing plans for that product.
False
Customer relationship management systems typically provide software and online tools for sales, customer service, and
Marketing
The effect of ubiquity
Marketplace removed from temporal, geographic locations to become "marketspace" & enhanced customer convenience and reduced shopping costs
prediction markets
Peer-to-peer betting markets where participants make bets on specific outcomes (elections, sales figures, designs for new products)
e-commerce business models
Portal E-tailer Content provider Transaction broker Market creator Service provider Community provider
the effect of richness
Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people & video, audio, and text marketing messages can be integrated into single marketing message and consumer experience
Digital Market effects
Reduces information asymmetry; flexible and reduced search costs and transaction costs, delayed gratification, reduced menu costs, increased dynamic pricing, increased price discrimination, increased market segmentation, switching costs, stronger (social) network effects, more disintermediation
A network of organizations and business processes for procuring raw materials, transforming these materials into intermediate and finished products, and distributing the finished products to customers is called a
Supply Chain...
global reach
The technology reaches across national boundaries, around Earth
Interactivity
The technology works through interaction with the user
Firms can use social networking sites to improve their efficiency in customer service.
True
In the pre-Internet environment, supply chain coordination was hampered by the difficulties of making information flow smoothly among different internal supply chain processes.
True
PRM provides a firm and its distributors trade information and distributes leads about customers.
True
Supply chain inefficiencies can waste as much as 25 percent of a company's operating costs.
True...
The bullwhip effect is the distortion of information about the demand for a product as it passes from one entity to the next across the supply chain.
True...
A company's suppliers, supplier's suppliers, and the processes for managing relationships with them is the
Upsteam portion of the supply chain
original e-commerce marketing
Web sites; Display ads; Measures "eyeballs" and impressions of display ads
transaction fee revenue model
a company receives a fee for enabling or executing a transaction
social graph
a mapping of all significant online relationships; synonymous with the idea of a "social network" used to describe offline relationships
marketspace
a marketplace extended beyond traditional boundaries and removed from a temporal and geographic location
podcasting
a method of publishing audio or video broadcasts via the Internet, allowing subscribers to download audio or video files onto their personal computers or portable music players
streaming
a publishing method for music and video files that flows a continuos stream of content to a user's device without being stored locally on the device
advertising revenue model
a web site generates revenue by attracting a large audience of visitors who can then be exposed to advertisements; most widely used revenue model
subscription revenue model
a web site offering content or services charges a subscription fee for access to some or all of its offerings on an ongoing basis
indirect goods
all other goods not directly involved in the production process, such as office supplies or products for maintenance and repair
private industrial network (PIN)
allows business partners to use a secure web site to share business information; business partners can only access information that pertains to them; private exchange
Analyzing customer buying patterns is an example of
analytical CRM
Customer relationship management applications dealing with the analysis of customer data to provide information for improving business performance best describes ________ applications.
analytical CRM
electronic data interchange (EDI)
around 80% of B2B activity is via this system; allows computer systems between businesses/firms to handle invoices, shipment, scheduling, and purchase orders; transactions are automatically transmitted from one information system to another through a network
market creator
builds a digital environment where buyers and sellers can meet, search for products, display products, and establish prices for those products; can serve consumers or business to business e-commerce, generating revenue from transaction fees; ex. ebay.com
types of e-commerce
business to customer, business to business, customer to customer
geoinformation service
can tell you the price of a house you are looking at or about special exhibits at a museum you are passing
social commerce
commerce based on idea of digital social graph; the purchases of one person influence others' purchases; features that drive its growth include social sign-on, collaborative shopping, network notification, & social search
business to business e-commerce
commercial transactions between firms
disintermediation
companies create this to remove some of the middle layers of the supply chain in the hope of decreasing expenses so products and services can be offered at a lower price
sales revenue model
companies derive revenue by selling goods, information, or services to customers
consumer to consumer e-commerce
consumers selling directly to consumers
market entry costs
costs merchants must pay to bring goods to market
network notification
creating an environment where consumers can share their approval or disapproval of products, services, or content, or share their geo-location with friends; the Like button is an example
collaborative shopping
creating an environment where consumers can share their shopping experiences with one another by viewing products, chatting, or texting; friends can chat online about brands, products, and services
m-commerce (mobile commerce)
customers use devices such as cell phones to purchase goods and services at any time from any place; represents 10% of all e-commerce; fastest growing form of e-commerce
e-commerce revenue models
describes how the firm will earn revenue, generate profits, and produce a superior return on investment; models include advertising, sales, subscription, free/freemuim, transaction fee, & affiliate
universal standards
e-commerce technologies all have one set of technical standards: the Internet
search costs
effort required to find suitable products
business to consumer e-commerce
electronic commerce involves retailing products and services to individual shoppers
social networks
fastest growing area of e-commerce revenues
social media
fastest growing media for branding and marketing
free/freemium revenue model
firms offer basic services or content for free while charging a premium for advanced or special features; the idea is to attract a very large audience with free services, and then convert some of this audience to pay a subscription for premium services
portals
gateways to the Web, sites that users set as their home page; provides a destination site where users start their Web searching and linger to read news, find entertainment, meet other people, and be exposed to advertising which provides the revenues to support the portal; generate revenue by attracting large audiences, charging for ad placement, collecting referral fees, and charging for premium services; ex. Yahoo, Bing, Google
digital goods
goods that can be delivered over a digital network; mainly consists of intellectual property; Cost of producing first unit almost entire cost of product, marginal cost of producing 2nd unit is about zero; Costs of delivery over the Internet very low; Marketing costs remain the same with pricing highly variable; Industries with these are undergoing revolutionary changes (publishers, record labels, etc.)
direct goods
goods used in a production process
geosocial service
helps coordinate social activities; using an app to determine who is doing what in the area; can tell you where your friends are meeting
clickstream
history of clicking behavior
location-based services
includes geosocial, geoadvertising, and geoinformation services
exchanges
independently owned third-party net marketplaces that connect thousands of suppliers and buyers for spot purchasing
Components or parts of finished products are referred to as
intermediate products
menu costs
merchant's cost of changing products
customization
merchants changing the delivered product or service based on a user's preferences or prior behavior
personalization
merchants targeting their marketing messages to specific individuals by adjusting the message to a person's clickstream behavior, name, interests, and past purchases
e-hubs
net marketplaces; for general, industry-oriented business; typically owned or coordinated by an industry where buyers and sellers can conduct industry business; provide a single, digital marketplace based on Internet technology for many different buyers and sellers; industry owned and operated as intermediaries between buyers and sellers; generate revenue from purchase and sale transactions and other service provided to clients; sell direct or indirect goods
the effect of social technology
new internet social and business models enable user content creation and distribution, and support social networks; provides a unique many-to-many model of mass communications
e-tailer
online retail stores that come in all sizes; sells physical products directly to consumers or to individual businesses; ex. Amazon
the effect of personalization/customization
personalization of marketing messages and customization of products and services are based on individual characteristics
geoadvertising service
provide advertising as well as vendor information about products and services; using a mobile device to determine where you can find a good or service near your location
micropayment systems
provide content providers with cost effective method for processing high volumes of very small monetary transactions; largest system is iTunes Store
service provider
provides Web 2.0 applications such as photo sharing, video sharing, and user-generated content as services; provides other services such as online data storage and backup; ex. Google Apps, Dropbox
community provider
provides an online meeting place where people with similar interests can communicate and find useful information; ex. Facebook, Google+
social search
recommendations; enabling an environment where consumers can ask their friends for advice on purchases of products, services, an content; it helps you evaluate the quality of things by listening to evaluations of your friends or their friends
richness
refers to the complexity and content of the message; supports video, audio, and text messages
price transparency
refers to the ease with which consumers can find out the variety of prices in a market
Operational CRM applications include tools for
salesforce automation
transaction broker
saves users money and time by processing online sales transactions and generating a fee each time a transaction occurs; ex. ETrade.com or Expedia.com
internet advertising formats
search engine marketing, display ads, rich media, and e-mail
price discrimination
selling the same goods, or nearly the same goods to different targeted groups at different prices
content provider
social networks; creates revenue by providing digital content, such as news, music, photos, or video, over the Web; the customer may pay to access the content, or revenue may be generated by selling advertising space; ex. Itunes
new e-commerce
social, mobile, local ecommerce
affiliate revenue model
some web sites generate revenue by sending visitors to other web sites and then getting a lead generation fee or a percentage of any resulting sales
social shopping
swap shopping ideas with friends on a site like Pinterest
cost transparency
the ability of consumers to get information about the actual cost merchants pay for products
long-tail marketing
the ability to acquire and target potential customers at a very economical price in comparison to traditional media
transaction costs
the costs of participating in a market
dynamic pricing
the price of a products varies depending on the demand characteristics of the customer or the supply situation of the seller
wisdom of crowds
the process of taking into account the collective opinion of a group of individuals rather than a single expert; suggests that firms should consult with thousands of their customers as a way of establishing a relationship with them and to better understand how their products and services are used and appreciated (or rejected)
social technology
the technology supports content generation and social networking
Information density
the total amount and quality of information available to market participants, consumers and merchants alike; Technology reduces informaiton costs and raises quality
behavioral targeting
tracking the clickstreams of individuals on thousands of Web sites for the purpose of understanding their interests and intention, and exposing them to advertisements that are uniquely suited to their behavior
e-commerce
use of the Internet and Web to transact business; digitally enabled transactions; began in 1995 and grew exponentially, still stable even in a recession; companies that survived the dot-com bubble burst now thrive; revolution is still early in its early stages
viral marketing
uses existing social networks like Facebook and other online communities as word-of-mouth marketing to spread information
crowdsourcing
using large numbers of consumers to market and develop products; firms can be helped in solving some business problems doing this
social sign-on
web sites allow users to sign into other sites through their social network pages on Facebook or another site; allows web sites to receive valuable social profile information from Facebook and use it in their own marketing efforts
information asymmetry
when on party in a transaction has more information about the transaction than the other party; the Internet reduces this because it makes more information available creating a more level playing field between buyers and sellers
intellectual property
works of the mind; protected from misappropriation by copyright, patent, and trade secret laws