MKTG Chapter 7
Social Class
an open group of individuals with similar social rank
Impulse Buying
an unplanned buying behavior resulting from a powerful urge to buy something immediately
Reference Groups
group that a person identifies with so strongly that he or she adopts the values, attitudes, and behavior of group members
Influencer
family member who expresses his or her opinions and tries to influence buying decisions
Social Influences
forces that other people exert on buying behavior; grouped into 5 major areas: roles, family, reference groups and opinion leaders, social classes, and culture and subcultures
Time Perspective
frequency of product use; length of time required to use the product; length of the overall product life; time required to become knowledgable about a product, search for it, and buy and use it; time of day, week, month, season/holiday
Examples of Learning
gaining experience through free samples; indirect experience through advertisements, websites, friends, etc
Primary Psychological Influences on Consumer Behavior
perception, motives, learning, attitudes, personality and self concept, and lifestyles
Behavioral Component of Attitude
person's actions regarding the object or idea; firm could distribute free samples to help change this component of a consumer's attitude
Cognitive Component of Attitude
person's knowledge and information about the object for idea; firm could launch an information focussed campaign to change this component of a consumer's attitude
Selective Exposure
the process by which some inputs are selected to reach awareness and others are not
Consumer Buying Decision Process
(1) Problem recognition, (2) information search, (3) evaluation of alternatives, (4) purchase, (5) post purchase evaluation; affected by situational, psychological, and social influences
Categories of Situational Factors
(1) physical surroundings, (2) social surroundings, (3) time perspective, (4) reason for purchase, and (5) the buyer's momentary mood and condition
Information Search
2 aspects: internal and external search
Esteem Needs
People require respect and recognition from others as well as self-esteem, a sense of one's own worth; examples: owning a Lexus, getting a makeover, flying first class
Cognitive Dissonance
a buyer's doubts shortly after a purchase about whether the decision was the right one; most likely to arise when a person has recently bought an expensive, high-involvement product that lacks some of the desirable features of competing brands
Routinized Response Behavior
a consumer decision making process used when buying frequently purchased, low cost items that require very little search-and-decision effort; associated with low-involvement purchases
Limited Decision Making
a consumer decision making process used when purchasing products occasionally or needing information about an unfamiliar brand in a familiar product category; requires a moderate amount of time
Consideration Set
a group of brands within a product category that a buyer views as alternatives for possible purchase
Subculture
a group of individuals whose characteristics, values, and behavioral patterns are similar within the group and different from those of people in the surrounding culture; usually based on geographic designations and demographic characteristics
Attitude Scale
a means of measuring consumer attitudes by gauging the intensity of individuals' reactions to adjectives, phrases, or sentences about an object
Self Concept
a perception or view of oneself (self image); developed and altered based on an iteration between psychological and social dimensions
Personality
a set of internal traits and distinct behavioral tendencies that result in consistent patterns of behavior in certain situations; arises from hereditary characteristics and personal experiences
Selective Distortion
an individual's changing or twisting of information that is inconsistent with personal feelings or beliefs
Attitude
an individual's enduring evaluation of feelings about and behavioral tendencies toward an object or idea; acquired through experience and interaction with other people
Lifestyle
an individual's pattern of living expressed through activities, interests, and opinions; can be affected by personality and by demographic factors such as age, education, income, and social class
Family Decision Making Processes
autonomic, husband dominant, wife dominant, syncratic
Purchase
based on the outcome of the evaluation stage and on other dimensions like product availability
Consumer Misbehavior
behavior that violates generally accepted norms of a particular society
Post Purchase Evaluation
buyer evaluates the product to ascertain if its actual performance meets expected levels; outcome is either satisfaction or dissatisfaction
Internal Search
buyers search their memories for information about products that might solve their problem
External Search
buyers seek information from sources other than their memories
Buyer's Momentary Mood/Condition
can affect a person's ability and desire to search for information, receive information, or seek and evaluate alternatives; can also significantly influence a consumer's post purchase evaluation
Social Surroundings
characteristics and interactions of others who are present during a purchase decision
VALS Types
classifies customers into 8 groups: innovators, thinkers, achievers, experiencers, believers, strivers, makers, and survivors; based on psychological characteristics that are correlated with purchase behavior and four key demographics
Components of Attitude
cognitive, affective, and behavioral
External Search Examples
communication with friends/relatives; comparison of available brands and prices; marketer-dominated sources (sales people, advertising, websites, package labeling, etc); public sources; independent sources (consumer reports, government reports, news presentations)
Affective Component of Attitude
comprises the individual's feelings and emotions toward the object or idea; firm could launch a persuasive campaign to influence this component of a consumer's attitude
Autonomic Decision Making
decision equally likely to be make by the husband or wife, but not both
Syncratic Decision Making
decision made jointly by husband and wife
Physical Surroundings
factors in the physical environment in which the decision process occurs
Psychological Influences
factors that in part determine people's general behavior, thus influencing their behavior as consumers
Social Needs
human requirements for love and affection and a sense of belonging; examples: ads for cosmetics, jewelry, beauty products, even cars
Patronage Motives
influence where a person purchases products on a regular basis; examples: price, service, location, product variety , friendliness of sales people
Situational Influences
influences that result from circumstances, time, and location that affect the consumer buying decision process
Situational Involvement
interest in a product or product category is is temporary and dynamic, results from a set of circumstances
Enduring Involvement
interest in a product or product category is ongoing and long term
Motive
internal, energizing force that directs a person's activities toward satisfying needs or achieving goals
Examples of Opinion Leaders
local religious leaders on charities, lifestyle choices, etc; sorority president on clothing and shoe purchases, hair styles, etc; family doctor on prescription drugs, vitamins, etc.
Level of Involvement
major determinant of decision making process employed; it is the degree of interest in a product and the importance the individual places on that product
Opinion Leaders
member of an informal group who provides information about a specific topic to other group members who seek that information; most influential when consumers have high product involvement but low product knowledge, when share opinion leader's values/attitudes, and when the product details are numerous or complicated
Trickle Down Effect
members of lower classes attempt to emulate members of higher social classes
Types of Reference Groups
membership, aspirational, dissociative
Perceptual Organization
mentally organizing and integrating new information with what is already stored in memory to produce meaning of information inputs
Interpretation
third step in the perceptual process; the assignment of meaning to what has been organized; based on what a person expects or what is familiar
Evaluative Criteria
objective characteristics (such as size) and subjective characteristics (such as style) that are important to him or her
Self Actualization Needs
people's need to grow and develop and to become all they are capable of becoming
Perception
process of (1) selecting, (2) organizing, and (3) interpreting information inputs to produce meaning
Consumer Socialization
process through which a person acquires the knowledge and skills to function as a consumer; often influenced by family
High Involvement Products
products that are visible to others and expensive; high-importance issues such as health care
Learning
refers to changes in a person's thought processes and behavior caused by information and experience; strongly influenced by the consequences of behavior
Selective Retention
remembering information inputs that support personal feelings and beliefs and forgetting inputs that do not
Physiological Needs
requirements for survival such as food, water, sex, clothing, and shelter; people try to satisfy first
Types of Consumer Decision Making
routinized response behavior, limited decision making, and extended decision making; affected by involvement level
Safety Needs
security, freedom from physical and emotional pain and suffering; product examples: life insurance, automobile air bags, decay-fighting toothpaste, vitamins, etc.
Behavioral Intentions Model
seeks to understand attitude by focusing on consumers' intentions to act or purchase; considers consumer perceptions of what other people, such as peers, believe is the best choice among a set of alternatives
Attitude Toward the Object Model (Fishbein)
seeks to understand, and possibly predict, a consumer's attitude by combining beliefs about product attributes, the strength of the belief, and the evaluation of the belief
Information Inputs
sensations received through sight, taste, hearing, smell and touch
Roles
sets of actions and activities a person in a particular position is supposed to perform based on expectations of both the individual and surrounding persons
Consumer Misbehavior Examples
shoplifting, consumer fraud, copying computer software, video games, movies, or music (piracy)
Categories that Affect Consumer Buying Decision Process
situational, psychological, and social
Culture
the accumulation of values, knowledge, beliefs, customs, objects, and concepts that a society uses to cope with its environment and passes on to future generations
Maslow's Hierarchy of Needs
the five levels of needs that humans seek to satisfy, from most to least important: physiological, safety, social, esteem, and self-actualization
Gatekeeper
the household member who collects and controls information
Extended Decision Making
the most complex consumer decision making process employed when purchasing unfamiliar, expensive, or infrequently bought products; associated with high-involvement products
Situational Involvement Example
the need to buy a new car after an accident
Problem Recognition
when a buyer becomes aware of a difference between a desired state and an actual condition; marketers trigger by sales personnel, advertising, and packaging
Status Float
when a product traditionally associated with a lower class gains status and usage among upper classes; example: blue jeans