Org Man Test 3
Common Negotiation Errors
- Accepting the first offer made - Letting egos get in the way - Having unrealistic expectations - Getting overly emotional - Letting past negative outcomes affect present ones
Ways to Manage Conflict
- Change the Structure - Change the composition of the team - Create a common opposing force - Consider Majority Rule - Problem solve - Consider the role of mood
Individual Decision Making Cons
- Fewer ideas - Identifying the best individual can be challenging - Possible to put off making decisions if left alone to do it
Communication Barriers
- Filtering - Selective Perception - Emotional Disconnect - Information Overload/Illusion of Multitasking - Workplace Gossip - Semantics - Gender Differences - Lack of Source Familarilty
Questions to ask yourself to assess the ethics of a decision:
- Is the decision fair? - Will I feel better or worse about myself after I make this decision? - Does this decision break any organizational rules? - Does this decision break any laws? - How would I feel if this decision were broadcast on the news?
Potential causes of conflict
- Organizational structure - Limited resources - Task interdependence - Incompatible goals - Personality goals - Personality differences - Communication Problems
Factors that affect group cohesion
- Similarity - Stability - Size - Support - Satisfaction
Group Decision Making Cons
- Takes longer - Group dynamics such as groupthink can occur - Social loafing-harder to identify responsibility for decisions
3 main functions of Communication
- Transmit Information - Sharing emotions - Coordination
Individual Decision Making Pros
- Typically faster than group decision making - Best individual in a group usually outperforms the group - Accountability is easier to determine
3 types of Communication
- Verbal - Non Verbal - Written
Group Decision Making Pros
- diversity of ideas and can piggyback on others ideas - greater commitment to ideas - interaction can be fun and serves as a team building task
Types of Decisions
- programmed decisions - nonprogrammed decisions - strategic decisions - tactical decisions - operational decisions
Common Problems Faced by Teams
-Challenges Knowing Where to Begin -Dominating Team Members -Poor Performance of Team Members -Poorly Managed Team Conflict
Conflict- Handling Styles
1. Avoiding 2. Accommodating 3. Forcing 4. Compromising 5. Collaborating
Negotiation Strategies
1. Distributive Approach 2. Integrative Approach 3. Non-Verbal
Steps in the Rational Decision-Making Model
1. Identify the problem 2. Establish decision criteria 3. Weigh decision criteria 4. Generate alternatives 5. Evaluate the alternatives 6. Choose the best alternative 7. Implement the decision 8. Evaluate the decision
The 5 Phases of Negotiation
1. Investigation 2. Determine your BATNA 3. Presentation 4. Bargaining 5. Closure
The Creative Decision-Making Process
1. problem recognition 2. immersion 3. incubation 4. illumination 5. verification and application
SCAMPER
A checklist tool that helps you think of changes can make to an existing marketplace to create something new
Team
A cohesive coalition of people working together to achieve mutual goals
Group
A collection of individuals who interact with each other such that one person's actions have an impact on the others
Collaborating
A conflict-handling style that is high on both assertiveness and cooperation. HIGHLY EFFECTIVE
Competing
A conflict-handling style that is highly assertive but low on cooperation.
Accommodating
A cooperative and unassertive conflict-handling style.''
Analysis Paralysis
A decision making process in which more and more time is spent on gathering information and thinking about it, but no decisions actually get made
Majority Rule
A decision-making rule in which each member of the group is given a single vote, and the option receiving the greatest number of votes is selected.
Delphi Technique
A group process that utilizes written responses to a series of questionnaires instead of physically bringing individuals together to make a decision.
Collective Efficacy
A group's perception of its ability to successfully perform well
After action review
A meeting conducted at the end of a project or event, where team members discuss what went right, what went wrong, and what could have been done differently. Commonly used alternative names include "retrospective meeting", "de-brief meeting", or post mortem
Compromising
A middle-ground conflict-handling style, in which a person has some desire to express their own concerns and get their way but still respects the other person's goals as well.
Storytelling
A narrative account of an event or events
Communication
A process by which information is exchanged between individuals through a common system of symbols, signs or behavior
Mediation
A process in which an outside third party (the mediator) enters the situation with the goal of assisting the parties to reach an agreement.
Brainstorming
A process of generating ideas that follows a set of guidelines, including not criticizing ideas during the process, the idea that no suggestion is too crazy, and building on other ideas (piggybacking).
Arbitration
A process that involves bringing in a third party, the arbitrator, who has the authority to act as a judge and make a binding decision to which both parties must adhere.
Conflict
A process that involves people disagreeing
Negotiation
A process whereby two or more parties work toward an agreement.
Rational Decision-making Model
A series of steps that decision makers should consider if their goal is to maximize their outcome and make the best choice
Idea quotas
A set number of ideas a group must reach before they are done with brainstorming
Jargon
A set of acronyms or words unique to a specific group or profession
Decision Criteria
A set of parameters against which all of the potential options in decision making will be evaluated.
Product development teams
A team in charge of designing a new product
Nominal Group Technique (NGT)
A technique designed to help with group decision making by ensuring that all members participate fully.
Groupthink
A tendency to avoid a critical evaluation of ideas the group favors; most common in highly cohesive groups
Interpersonal Conflict
A type of conflict between two people
Task force
A type of temporary team which is asked to address a specific issue or problem until it is resolved
Wild-storming
A variation of brainstorming in which the group focuses on ideas that are impossible and then imagines what would need to happen to make them possible.
Premortem
A way to imagine what might go wrong and avoid it before spending a cent or having to change course along the way
The sales meeting will be held in Napa Valley this year, and based on her performance, Nia should be attending. But after learning that a coworker wants to go because her sister lives nearby, Nia agrees to wait until next year. What conflict strategy strategy? Accommodation Compromise Competition Collaboration
Accommodation
Bounded Rationality Model
According to this model, individuals knowingly limit their options to a manageable set and choose the first acceptable alternative without conducting an exhaustive search for alternatives.
Team Contract
Agreements on established ground rules, goals, and roles
As a group leader, effective counteractions to social loafing you should employ include - Defining each members tasks in front of the group - Assigning engaging and rewarding tasks - Making sure individual members feel need - All of the above
All of the above
Integrative Approach
An approach to negotiation in which both parties look for ways to integrate their goals under a larger umbrella.
Avoiding
An uncooperative and unassertive conflict-handling style.
Process Loss
Any aspect of group interaction that inhibits group functioning
Noise
Anything that interferes with or distorts the message being transmitted
Intuitive Decision-Making Model
Arriving at decisions without conscious reasoning. The model argues that in a given situation, experts making decisions scan the environment for cues to recognize patterns.
Decision Rule
Automated response to problems that occur rountinely
Programmed decisions
Choices that occur frequently enough that we develop an automated response to them.
A group where there is a great deal of camaraderie is a group experiencing - High task commitment - Cohesion - Social loafing - Collective efficacy
Cohesion
In traditional manager-led teams, greater levels of hierarchy tend to lead to greater - Conflict - Effectiveness - Empowerment - Member satisfaction
Conflict
Intrapersonal conflict
Conflict that arises within a person
Intergroup conflict
Conflict that takes place among different groups, such as different departments or divisions in a company, or between union and management, or between companies, such as companies who supply the same customer
Intragroup conflict
Conflict that takes place among members of a group
Idea-generation tasks
Creative tasks such as brainstorming a new direction or creating a new process
If psychological safety can be established for a team, the benefits will include: A. Happier employees B. Higher profits C. Longer meetings D. Improved performance
D. Improved Performance
Tactical Decisions
Decisions about how things will get done
Operational Decisions
Decisions employees make each day to make the organization function
Strategic Decisions
Decisions that are made to set the course of an organization
Non-programmed decisions
Decisions that require conscious thinking, information gathering, and careful consideration of alternatives
Decision trees
Diagrams where answers to yes or no questions lead decision makers to address additional questions until they reach the end of the tree.
Ways to resolve disagreements should they occur
Disagree early Disagree often Take the edge off disagreement Choose a safe word Try to disagree in real time
Crucial Conversations
Discussions in which the stakes are high, opinions vary, and emotions run strong
Concessions
Giving up one thing to get something else in return
High group cohesion, high task commitment
High performance
Flexibility
How different the ideas are from each other. If individuals are able to generate several unique solutions to a problem, they are high on flexibility
Originality
How unique a person's ideas are.
Symptoms of Groupthink
Illusion of vulnerability Collective rationalization Unquestioned belief in morality Stereotyped views of outgroups Direct pressure on arguers Self-Censorship Illusions of unanimity Self appointed mind-guards
Sequential interdependence
In a team, when one person's output becomes another person's input
Alternative Dispute Resolution (ADR)
Includes mediation, arbitration, and other ways of resolving conflicts with the help of a specially trained, neutral third party without the need for a formal trial or hearing.
Group Decision Support Systems (GDSS)
Interactive computer-based systems that are able to combine communication and decision technologies to help groups make better decisions.
Role ambiguity and role conflict are examples of what A. Intergroup conflict B. Interpersonal conflict C. Intra personal conflict D. Intra group conflict
Intra personal conflict
High group cohesion, low task commitment
Low performance
Low group, low task commitment
Low performance
Formal work group
Made up of managers, subordinates, or both with close associations among group members that influence the behavior of individuals in the group
Decision Making
Making choices among alternative courses of action, including action
Which statement is accurate regarding the relationship between conflict and performance? A. Low conflict leads to medium performance B. Medium conflict leads to high performance C. High conflict leads to high performance D. Low conflict leads to high performance
Medium conflict leads to high performance
Research on team size suggests A) groups larger than 20 members are highly effective. B) teams with fewer members are less effective at working through differences. C) most have fewer than 10 members, but match size to team goals D) there is little relationship between team size and performance.
Most have fewer than 10 members, but match size to team goals
Crowdsourcing
Outsourcing a problem to a large group
Low group cohesion, high task commitment
Performance ranges depending on a number of factors
Alternatives
Possible solutions to a problem in the decision making process
Public Relations
Professionals who create external communications about a client's product, services, or practices for specific receivers
Forming-storming-norming-performing model
Proposed by Bruce Tuckman in 1965 and involved a four-stage map of group evolution; very linear
Consensus
Reaching a general agreement
Ethical Champions
Refer to team members who step up to champion an ethical decision in their team.
Problem Solving Tasks
Refers to coming up with plans for actions and making decisions
Multitasking
Refers to performing more than one activity at the same time
Conflict management
Resolving disagreements effectively
The personal filtering of what we see and hear so as to suit our needs is
Selective Perception
The individual originating a message is called the
Sender
Norms
Shared expectations about how things operate within a group or team
Devil's Advocate
Someone who is assigned the role of challenging and questioning the group. This person may prevent the group from premature agreement.
Performing
Stage when participants are not only getting the work done, but they also pay greater attention to how they are doing it
Norming
Stage when participants find it easy to establish their own ground rules (or norms) and define their operation procedure and goals
Storming
Stage when participants focus less on keeping their guard up as they shed social facades, becoming more authentic and more argumentative
Forming
Stage when the group comes together
BATNA
Stands for the "best alternative to a negotiated agreement." BATNA is an indicator of how much power one has in the negotiation
Knowledge Management Systems
Systems for managing knowledge in organizations, supporting creation, capture, storage, and dissemination of information.
Production Tasks
Tasks that include actually making something such as a building, product, or a marketing plan
Reciprocal interdependence
Team members working on each task simultaneously
Top management teams
Teams appointed by CEO and, ideally, reflect the skills and areas that the CEO considers vital for the company
Empowered teams
Teams that have the responsibility as well as the authority to achieve their goals.
Cross-functional teams
Teams that involve individuals from different parts of the organization staff
Self-managed teams
Teams that manage themselves and do NOT report directly a supervisor. Instead, team members select their own leader, and they may even take turns in the leadership role
Virtual teams
Teams where members are not located in the same physical place
Traditional manager-led teams
Teams where the manager serves as the team leader
Communication Channels
The channel or medium used to communicate a message affects how accurately the message will be delivered.
Cohesion
The degree of camaraderie within the group
Task interdependence
The degree that team members are dependent upon one another to get information, support, or materials from other team members to be effective
Filtering
The distortion or withholding of information to manage a person's reactions
Adjourning phase
The fifth and final stage later added to the Tuckman model
Investigation
The first step in negotiation in which information is gathered
Bargaining
The fourth phase of negotiation in which parties discuss their goals and seek agreement
Creativity
The generation of new ideas that are original, fluent, and flexible.
Grapevine
The informal gossip network within a given organization
Closure
The last part of negotiation in which you and the other party have either come to an agreement on the terms, or one party has decided that the final offer is unacceptable and therefore must be walked away from.
Semantics
The meaning of a word or phrase
Medium
The method using to convey a sender's message Phone, Email, In person, Instant message
Fluency
The number of ideas a person is able to generate
Sender
The person initiating a communication
Receiver
The person who a message is intended to reach
Selective Perception
The personal filtering of what we see and hear to suit our own needs
Decode
The process of assigning meaning to a received message
Social Loafing
The tendency of individuals to put in less effort when working in a group context
In group bias
The tendency to favor the group to which one belongs
Punctuated equilibrium
The theory that change within groups occurs in rapid, radical spurts rather than gradually over time
Presentation
The third phase of the negotiation in which the information is assembled in a way that supports one's position
Distributive Approach
The traditional fixed-pie approach in which negotiators see the situation as a pie that they have to divide between them.
Encode
The translation of ideas into words
Satisfice
To accept the first alliterative that meets minimum criteria
Informal work groups
Two or more individuals who are associated with one another in ways not prescribed by the formal organization
Pooled interdependence
When team members may work independently and simply combine their efforts to create the team's output
Outcome interdependence
When the rewards that an individual receives depend on the performance of others
Which assertion regarding Gersick's punctuated equilibrium model is accurate? - The model views group development as a linear process - Generally, groups are dynamic in their orientation - For most periods of time in groups, change is substantial and continuous - While disruption, chaos, and conflict are inevitable in a group, they can represent opportunities for innovation
While disruption, chaos, and conflict are inevitable in a group, they can represent opportunities for innovation
Which statement about listening is correct? - Listening takes practice and concentration - Effective Listening has a behavioral and an emotional component - Active listening creates a real time relationship between the sender and the receiver
all of the above