Psych Chapter 6

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observational learning

(Bandura) learning by observing others

operant chamber

(Skinner box) small enclosure in which an animal can make a specific response that is recorded whole the consequences of the response are systematically controlled

higher-order conditioning

(classical conditioning) a conditioned stimulus functions as if it were an unconditioned stimulus

renewal effect

(classical conditioning) if a response is extinguished in a different environment than where it was acquired, the extinguished response will reappear if the animal is returned to the original environment where acquisition took place

stimulus generalization

(classical conditioning) occurs when an organism that has learned a response to a specific stimulus responds in the same way to new stimuli that are similar to the original stimulus

stimulus discrimination

(classical conditioning) occurs when an organism that has learned a specific stimulus does not respond in the same way to new stimuli that are similar to the original stimulus

trial

(in classical conditioning) consists of any presentation of a stimulus or pair of stimuli

discriminative stimulus

(operant conditioning) cues that tell the probability of a consequence (example: pigeon only gets a reward when it pecks at the circle when there is a green light on)

extinction

(operant conditioning) disappearance after you no longer have the consequence, instead of not pairing anymore, you are no longer rewarding and punishing

stimulus generalization

(operant conditioning) example: pigeon learns how to peck at circle, then learns how to beck at oval (oval looks like circle)

stimulus discrimination

(operant conditioning) example: stop rewarding pigeon for pecking at the oval, it learns that it should only peck at the circle

acquisition

(operant conditioning) repeatedly rewarding closer and closer approximations of desired response until the desired response is achieved

resistance to extinction

(operant conditioning) when an organism continues to make a response after delivery of the reward has been terminated

acquisition

(process in classical conditioning) initial stage of learning something

extinction

(process in classical conditioning) the gradual weakening and disappearance of a conditioned response tendency

spontaneous recovery

(process in classical conditioning) the reappearance of an extinguished response after a period of non exposure to the conditioned stimulus

attention

(process of observational learning) to learn through observation, you must pay attention to another person's behavior and its consequences

reproduction

(process of observational learning) turning memory into behavior

motivation

(process of observational learning) you are unlikely to reproduce an observed response unless you are motivated to do so

retention

(process of observational learning) you may not have the chance to learn what you observed for a while, but you have to store a mental representation of what you have observed in your memory

operant conditioning

a form of learning in which responses come to be controlled by their consequences

conditioned response

a learned reaction to a conditioned stimulus that occurs because of previous conditioning (example: salivation)

conditioned stimulus

a previously neutral stimulus that has, through conditioning, acquired the capacity to evoke a conditioned response (example: bell)

unconditioned stimulus

a stimulus that evokes an unconditioned response without previous conditioning (didn't have to be learned) (example: food)

Pavlovian conditioning

also called classical conditioning

avoidance learning

an organism acquires a response that prevents some aversive stimulation from occurring

unconditioned response

an unlearned reaction to an unconditioned stimulus that occurs without previous conditioning (didn't have to be taught) (example: salivation)

learning

any relatively durable change in behavior or knowledge from experience

evaluative conditioning

changes in the liking of a stimulus that result from pairing that stimulus with other positive or negative stimuli

reward contingencies

circumstances or rules that determine whether responses lead to the presentation of rewarders (does the rat really want the food?)

cumulative reorder

creates a graphic record of responding and reinforcement in a Skinner box as a function of time

schedule of reinforcement

determines which occurrences of a specific response result in the presentation of a reward

secondary rewards

events that acquire rewarding qualities by being associated with primary rewards

primary rewards

events that are inherently rewarding because they satisfy basic biological needs (food, air)

positive punishment

giving something, decreases behavior (example: spanking)

positive reward

giving something, increases behavior (example: giving a kid candy after it does something good)

phobia

irrational fear of a specific object or situation

intermittent reinforcement

occurs when a designated response if rewarded only some of the time

punishment

occurs when an event following a response weakens the tendency to make that response

reward

occurs when an oven following a response increases an organism's tendency to make that response

continuous reinforcement

occurs when every instance of a designated response is rewarded

variable interval schedule

reinforcement for the first response after a variable time interval has elapsed (example: checking email)

fixed ratio schedule

reinforcement given after a fixed number of responses (example: rat is rewarded for every 10th lever press)

variable ratio schedule

reinforcement is given after a variable number of responses but the number varies (example: gambling)

negative punishment

taking something away, decreases behavior (example: taking away toys)

negative reward

taking something away, increases behavior (example: you don't have to do chores)

fixed interval schedule

time; reinforcement for the first response after a fixed time interval has elapsed (example: rat is rewarded for the 1st lever press after a 2-minute interval has elapsed and them must wait 2 minutes before being able to earn the next reward)

emit

to send forth

classical conditioning

type of learning in which a stimulus acquires the capacity to evoke a response that was originally evoked by another stimulus; reflexive responses (dentist drill example)


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