quiz 2 review. ch 15-20

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this class of medication may cause significant weight gain: a. psychotropic b. anti inflammatory c. analgesic d. antihistamine

a. psychotropic

an activity analysis that stresses tactile and kinesthetic stimulation and neuromuscular involvement is called: a. sensory integration b. sensory involvement c. sensory stimulation d. sensory interpretation

a. sensory integration

as outlined by the ADA, the employee with a given disability should be able to perform essential functions of the job with accommodations and the employer: a. should not endure any undue expense b. should allow for more time for the task c. should provide an special tools or equipment d. should not expect the same work to be produced

a. should not endure any undue expense

doing and experiencing flow is an example of ________ leisure

active

_______is a change that facilitates performance

adaptation

______exercising promotes balance and better functioning in older adults and in those with neurocognitive disorders

aerobic

______is an eating disorder whereby the person sees himself or herself as fat and does not eat the proper nutrition for his/her body type

anorexia

________ is a problem for which an accommodation is to give the worker more frequent breaks to calm down

anxiety

allowing more frequent breaks to calm down is an example of a problem that would require an accommodation for a mental impairment of: a. medication side effects b. depression c. learning disability d. anxiety

anxiety

______span may be classified as a mental function or as a performance skill

attention

_____are learned feelings, values, and beliefs

attitudes

_______learning styles require the use of recording or verbal explanation

auditory

this is a game category where the person relies on skill and planning to influence the outcome. a. internet gaming b. games of strategy c. puzzles d. games of chance

b. games of strategy

dominating habits are also referred to as: a. nonessential b. nonproductive c. productive d. essential

b. nonproductive

the ability to keep attention focused on a task is called: a. performance attention b. sustained attention c. focused attention d. isolated attention

b. sustained attention

this is an example of a measure to prevent relapsing: a. do a household activity b. telephone a case manager c. eating a favorite candy d. doing a sporting activity

b. telephone a case manager

dressing, eating, and bathing are examples of _______activities of daily living

basic, personal

_______image is a sense of ones own body and how it looks to other people

body

a _______ system may help the person be more committed to an activity with a companion

buddy

________ is an eating disorder whereby the person goes through binges and overeats then purges

bulimia

to judge whether an activity will meet goals and be acceptable to the client, one must first: a. judge the activity b. experiment with the activity c. analyze the activity d. predict the activity

c. analyze the activity

this is an example of an instrumental activity of daily living a. feeding b. functional mobility c. financial management d. bathing

c. financial management

in addition to pleasure, reading groups provide the opportunity for many people with mental disorders by: a. explore character assimilation b. improve self growth c. improve literacy skills d. helping to increase memory

c. improve literacy skills

as outlined by the ADA, the employer is required to provide _______ to employees with disabilities a. more opportunities b. ergonomic workstations c. reasonable accommodations d. more time to do their tasks

c. reasonable accommodations

according to the OTPF-3E __________ consists involvement in occupations and activities that include social situations with other people a. social anxiety b. social recreation c. social participation d. social exploration

c. social participation

this style of learning utilizes flow charts and diagrams a. kinesthetic b. concrete c. visual d. reflective

c. visual

a game of _______ provides experiences in which the outcome is based mostly on luck

chance

_____refers to a feeling from living with disruptions, generally caused by illness or difficulties managing it

chaos

examples of _______ factors are memory, organization and sequencing of tasks

cognitive

_______ is a learning style where practical experiences are used to learn through facts

concrete

_______ reasoning includes the larger context, the "what if" brainstorming of events that might change the current conditions and the need for the patient to participate

conditonal

the modification of the activity to facilitate performance is called: a. alteration b. appropriation c. assimilation d. adaptation

d. adaptation

this is a game category whereby the outcome is based on mostly luck, an everyone has a winning shot a. internet gaming b. games of strategy c. puzzles d. games of chance

d. games of chance

activities that are graded on basis of how much involvement with the other people is required and on the nature of the involvement is called: a. emotional skills b. group skills c. kinesthetic skills d. interpersonal skills

d. interpersonal skills

basic skills for social interaction and conversation can be taught by a four step method that includes motivation, demonstration , feedback and: a. rehearsal b. execution c. awareness d. practice

d. practice

habits are developed as a result of: a. programming and performance b. repletion and performance c. performance and programming d. practice and repetition

d. practice and repetition

______memory refers to remembering facts

declaritive

______ is a problem for which an accommodation is to reduce the workers work load and give them a flexible schedule

depression

_______ is a sense that what they are doing did not match what they wanted to do

discrepancy

_______ is a problem for which an accommodation is to isolate the worker in a cubicle or have them work in a private area

distractibility

______ is a method for analyzing the activity during client performance of the activity

dynamic performance analysis

______has been documented to reduce stress and tension and provide outlets for frustration, anxiety and aggression

excercise

_________ is defined as identifying interests, skills, opportunities and appropriate leisure activities.

exploration

as part of acquiring skills for success in school and work, children should be taught in present time and not fantasize about adult roles true false

false

attention span may also be called retained attention and may be classified as a mental function or as a performance skill true false

false

attitudes are actions or behaviors that are learned true false

false

attributes are learned feelings, values and beliefs true false

false

dominate habits will have a positive effect on accomplishing ADL true false

false

leisure exploration automatically results in sustained leisure performance true false

false

self actualization is associated with mental functions and performance skills, it is a skill that has many developmental layers true false

false

skill is acquired information; they are facts about reality true false

false

the majority of occupational therapists provided services for all age groups with mental health problems both in community and school settings true false

false

workaholics, spend much time working, however, do set aside time for leisure activities. true false

false

budgeting and _______ planning require the ability to anticipate and plan for ones needs

financial

_______refers to a sense of effortless action

flow

______is the process of advancing step by step; the course of gradual process

gradation

a ______ develops with repetitive performance, so that actions are fixed in memory

habit

an example of a ______ is stamp collecting, collecting baseball cards, antiquing

hobby

________ and gardening refers to working with plants

horticulture

______habits include proper use of toilet, washing of hands and face

hygiene

care of pets, shopping, and child rearing are examples of ______activities of daily living

instrumental

______ reasoning applies to understanding and relating to the patient as an individual

interactive

_______learning styles requires expressive movement or gross motor activities

kinesthetic

_____is acquired information, facts about reality

knowledge

______refers to a nonobligatory activity that is intrinsically motivated and engaged in during discretionary time, that is, time not committed to obligatory occupations, such as work

leisure

______preparation training programs include kitchen safety, food storage and handling, nutrition concepts

meal

________reasoning refers to the process of telling a story that will capture interest and spark confidence in the patient

narrative

______is an eating disorder whereby the person consumes more than can be metabolized and results weight that exceeds the norm for his/her body type

obesity

a search for ____is a way to organize life and create routines and a desire to be able to engage in normal life without feeling depleted

order

reading a magazine is an example of ________ leisure

passive

____is a kind of sensory information that the client must respond to in order to perform activity

perceptibility

______hygiene are activities that are taught on a one-to-one basis; they include bathing, toilet hygiene, skin care, use of deodorant

personal

_______is a method in which users create photos and text on a specific topic

photovoice

examples of ______ factors are tolerance for standing, stamina, and eye hand coordination

physical

_________reasoning refers to getting things done, thinking through problem that might arise, and finding efficient strategies to take care of details.

pragmatic

_____is an aspect of process skills and can be graded in a similar fashion

problem solving

_________reasoning concerns the disability and the options for intervention

procedural

______memory refers to remembering how to do things

procedural

a_______ is the degree to which we can predict recovery from disability and the ability to resume a normal life

prognosis

_______ are games that provide an experience of discovery and exploration and problem solving

puzzles

a ______ accommodation is a change in the workplace environment or in the job itself that enables a person to work despite a disability that would otherwise make the job difficult or impossible

reasonable

_______learning styles involves setting goals and processing results, making connections between past and present

reflective

_____is a skill that has many developmental layer. it is a skill associated with mental function and performance skills

self awareness

the _____classroom is an appropriate model for people who are not yet in school and who need to acquire skills, habits and confidence before entering college environment

self contained

this is an appropriate model for people who are not yet in school and who need to acquire skills, habits and confidence before entering college environment a. self contained classroom b. mobile support model c. mobile contained classroom d. on site support model

self contained classroom

_____are actions or behaviors that are learned

skills

a game of ______ rely on skill and planning to influence the outcome

strategy

_______approach may be used for clients with severe cognitive limitations acquired as a result of neurocognitive disorder

task oriented

a common complaint about students with emotional disorders is their "bad" behavior, which disrupts the educational process and makes teachers jobs difficult true false

true

a habit develops with repetition true false

true

according to the OTPF-3E, leisure or recreation recreates the capacity to work by restoring lost energy and refreshing the spirit true false

true

adaptation is a change that facilitates performance true false

true

education that is in classes and programs that provide growth or training in area of interest is called informal personal education participation true false

true

graduation is the process of advancing step by step; the course of gradual progress toward a goal true false

true

people who do not have major mental disorders value leisure much more than do those who have mental disorders. true false

true

self concept is the ideas someone has about themselves true false

true

the AOTA defines the occupational performance area of education as "activates involved in learning and participating in the educational environment" true false

true

the OTPF-3E defines leisure as a "nonobligatory activity that is intrinsically motivated and engaged in during discretionary times, that is, time not committed to obligatory occupations such as work, self care, or sleep true false

true

_______learning styles require the use of pictures or diagrams

visual

a _______ is a person that spend so much time at working that they eliminate any possible leisure time

workaholic


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