Quiz Chapter 8: The Global Classroom
In 2017, researchers estimated that there were over ______ million students taking courses online.
3
Identify the online classroom environment in which students work from different geographical areas and at varying times.
asynchronous
Identify the application of online learning that dramatically reduces the cost of providing access to quality educational resources and experiences, particularly for students in remote locations or other situations where challenges such as low student enrollments make the traditional school model impractical.
broadening access
Identify the standards that serious learning games align with to increase rigor.
common core
Identify the application of online learning that is based on student performance on diagnostic assessments and preferred pace of learning, thereby improving the efficiency with which students move through a learning progression.
differentiating instruction
Identify the application of online learning that uses instructional materials and access to a wealth of resources that can facilitate the adoption of research-based principles and best practices from the learning sciences, an application that might improve student outcomes without substantially increasing costs.
engaging students in active learning
A blended learning environment combines online learning with ______ interactions.
face-to-face
Online learning has all instruction take place through the Internet.
false
Identify the state described as an unselfconscious involvement in an activity during which nothing else seems to matter and a sense of time is lost.
flow
Which term describes the development of affective skills such as empathy and respect for others in order to be engaged and effective citizens of the world?
global competence
Identify the term that describes the increase of global connectivity, integration, and interdependence in economic, cultural, social, and technological spheres.
globalization
Effective serious learning games encourage the kind of persistence that promotes a ______.
growth mindset
Identify the term that describes how businesses operate through the collaboration and shared problem solving of people across the globe, transforming information into creative innovations for an everchanging world.
knowledge economy
Identify the term that refers to a place where students can gather to create, invent, tinker, explore, and discover using a variety of tools and materials.
makerspace
Identify the term that describes the understanding of one's own learning processes.
metacognition
In a flat world, organizations find who in the world can best do the work at the appropriate level of quality and at the lowest possible cost. Identify the term that best describes this process.
outsource
When Barbara Kurshan encountered some middle-school students in a friend's basement, she observed some students were on the computer, some were sending text messages via their mobile phones, and others were on Facebook. She asked them what they were doing, and they responded, ______.
studying
Identify the online classroom environment in which students are virtually present through the Internet at the same point in time.
synchronous
Learning games are associated with formal or informal learning environments or with self-learners interested in acquiring new knowledge or understanding.
true
Research shows teenagers experience more flow when they are reading books than when they are watching television.
true
Serious learning games for language learning show evidence of enhancing student learning, not only by the users but by those watching the games being played.
true
Thinking outside the box, developing good people skills, and knowing more about the world are examples of 21st-century skills students should be acquiring.
true
In a global knowledge economy, it most advantageous to ______.
understand how we learn
Identify the term that applies to an institution that exists in cyberspace, teaching all of its classes online.
virtual school