Sociology set #3

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Values

A culture's standard for discerning what is good and just in society. Values are deeply embedded and critical for transmitting and teaching a culture's beliefs. Values are not static; they vary across time and between groups as people evaluate, debate, and change collective societal beliefs. Values also vary from culture to culture. For example, cultures differ in their values about what kinds of physical closeness are appropriate in public.

Reference group

A group that influences an individual and to which an individual compares himself or herself, and by which we judge our successes and failures. We might do very well without the latest smartphone, until we see characters using it on our favorite television show or our classmates whipping it out between lectures. For many others, media depictions become this.

Media consolidation

A process in which fewer and fewer owners control the majority of media outlets. Media consolidation results in the following dysfunctions: Consolidated media owes more to its stockholders than to the public and represent the political and social interests of only a small minority. There are fewer incentives to innovate, improve services, or decrease prices. Cultural and ideological bias can be widespread and based on the interests of who owns the purveyors of media.

Subculture

A smaller cultural group within a larger culture; people of a subculture are part of the larger culture but also share a specific identity within a smaller group. Thousands of subcultures exist within the United States. Ethnic and racial groups share the language, food, and customs of their heritage. Other subcultures are united by shared experiences. Biker culture revolves around a dedication to motorcycles. Some subcultures are formed by members who possess traits or preferences that differ from the majority of a society's population. The body modification community embraces aesthetic additions to the human body, such as tattoos, piercings, and certain forms of plastic surgery. In the United States, adolescents often form subcultures to develop a shared youth identity. Alcoholics Anonymous offers support to those suffering from alcoholism. But even as members of a subculture band together, they still identify with and for the most part harmoniously participate in the larger society.

Symbolic interactionism

A sociological perspective that is most concerned with the face-to-face interactions between members of society. Interactionists see culture as being created and maintained by the ways people interact and in how individuals interpret each other's actions. Proponents of this theory conceptualize human interactions as a continuous process of deriving meaning from both objects in the environment and the actions of others. This is where the term symbolic comes into play. Every object and action has a symbolic meaning, and language serves as a means for people to represent and communicate their interpretations of these meanings to others. Those who believe in symbolic interactionism perceive culture as highly dynamic and fluid, as it is dependent on how meaning is interpreted and how individuals interact when conveying and negotiating these meanings.

Countercultures

A type of subculture that rejects the larger culture's norms and values. In contrast to subcultures, which operate relatively smoothly within the larger society, countercultures might actively defy larger society by developing their own set of rules and norms to live by, sometimes even creating communities that operate outside of and apart from the larger society. It is this oppositional, perhaps even antagonistic position that mainly distinguishes a counterculture from a subculture. Religious and other "cults," a word that derives from the same root as "culture," are also considered counterculture groups. The cult "Yearning for Zion" (YFZ) in Eldorado, Texas, existed outside the mainstream and the limelight, until its leader was accused of statutory rape and participating in an underage marriage. The sect's formal norms clashed too severely with U.S. law, and in 2008, authorities raided the compound and removed more than two hundred women and children from the property.

Social control

A way to encourage conformity to cultural norms. Sometimes people conform to norms in anticipation or expectation of positive sanctions: good grades, for instance, may mean praise from parents and teachers. From a criminal justice perspective, properly used social control is also inexpensive crime control. Utilizing social control approaches pushes most people to conform to societal rules, regardless of whether authority figures (such as law enforcement) are present.

Invention

An object or concept's initial appearance in society. It can be thought of as the creation of a product or introduction of a process for the first time.

Sapir-Whorf hypothesis

Based on the idea that people experience their world through their language, and that they therefore understand their world through the culture embedded in their language. The hypothesis, which has also been called linguistic relativity, states that language shapes thought (Swoyer 2003). Studies have shown, for instance, that unless people have access to the word "ambivalent," they don't recognize an experience of uncertainty from having conflicting positive and negative feelings about an issue. Essentially, the hypothesis argues that if a person can't describe the experience, the person is not having the experience.

Informal norms

Casual behaviors that are generally and widely conformed to. But although informal norms define personal interactions, they extend into other systems as well. In the United States, there are informal norms regarding behavior at fast food restaurants. Customers line up to order their food and leave when they are done. They don't sit down at a table with strangers, sing loudly as they prepare their condiments, or nap in a booth. Most people don't commit even benign breaches of informal norms. Informal norms dictate appropriate behaviors without the need of written rules.

Knowledge gap

Caused by the digital divide. An ongoing and increasing gap in information for those who have less access to technology. Simply put, students in well-funded schools receive more exposure to technology than students in poorly funded schools. Those students with more exposure gain more proficiency, which makes them far more marketable in an increasingly technology-based job market and leaves our society divided into those with technological knowledge and those without.

Culture

Consists of both intangible things like beliefs and thoughts (expectations about personal space, for example) and tangible things (bus stops, trains, and seating capacity).

Nonmaterial culture

Consists of the ideas, attitudes, and beliefs of a society. Material and nonmaterial aspects of culture are linked, and physical objects often symbolize cultural ideas. A metro pass is a material object, but it represents a form of nonmaterial culture, namely, capitalism, and the acceptance of paying for transportation. Clothing, hairstyles, and jewelry are part of material culture, but the appropriateness of wearing certain clothing for specific events reflects nonmaterial culture.

Formal norms

Established, written rules. They are behaviors worked out and agreed upon in order to suit and serve the most people. Laws are formal norms, but so are employee manuals, college entrance exam requirements, and "no running" signs at swimming pools. Formal norms are the most specific and clearly stated of the various types of norms, and they are the most strictly enforced. But even formal norms are enforced to varying degrees and are reflected in cultural values.

Ethnocentrism

Evaluating and judging another culture based on how it compares to one's own cultural norms. Ethnocentrism, as sociologist William Graham Sumner (1906) described the term, involves a belief or attitude that one's own culture is better than all others, and should therefore serve as the standard frame of reference. Almost everyone is a little bit ethnocentric. An example is how people in the United States express disgust at other cultures' cuisine and think that it's gross to eat meat from a dog or guinea pig, for example, while they don't question their own habit of eating cows or pigs.

Symbols

Gestures, signs, objects, signals, and words which help people understand that world. They provide clues to understanding experiences by conveying recognizable meanings that are shared by societies. The world is filled with symbols. Sports uniforms, company logos, and traffic signs are symbols. In some cultures, a gold ring is a symbol of marriage. Some symbols are highly functional; stop signs, for instance, provide useful instruction.

Sanction

Giving their support, approval, or permission, or negatively sanction them by invoking formal policies of disapproval and nonsupport. A form of social control. A way to authorize or formally disapprove of certain behaviors.

Discoveries

Make known previously unknown but existing aspects of reality. In 1610, when Galileo looked through his telescope and discovered Saturn, the planet was already there, but until then, no one had known about it. When Christopher Columbus encountered America, the land was, of course, already well known to its inhabitants. However, Columbus's discovery was new knowledge for Europeans, and it opened the way to changes in European culture, as well as to the cultures of the discovered lands. For example, new foods such as potatoes and tomatoes transformed the European diet, and horses brought from Europe changed hunting practices of Native American tribes of the Great Plains.

Mores

Norms that embody the moral views and principles of a group. Violating them can have serious consequences. The strongest mores are legally protected with laws or other formal norms. In the United States, for instance, murder is considered immoral, and it's punishable by law (a formal norm). But more often, mores are judged and guarded by public sentiment (an informal norm). People who violate mores are seen as shameful. They can even be shunned or banned from some groups. The mores of the U.S. school system require that a student's writing be in the student's own words or use special forms (such as quotation marks and a whole system of citation) for crediting other writers. Writing another person's words as if they are one's own has a name—plagiarism. The consequences for violating this norm are severe and usually result in expulsion.

Folkways

Norms without any moral underpinnings. Rather, folkways direct appropriate behavior in the day-to-day practices and expressions of a culture. They indicate whether to shake hands or kiss on the cheek when greeting another person. They specify whether to wear a tie and blazer or a T-shirt and sandals to an event. In Canada, women can smile and say hello to men on the street. In Egypt, that's not acceptable. In regions in the southern United States, bumping into an acquaintance means stopping to chat. It's considered rude not to, no matter how busy one is. In other regions, people guard their privacy and value time efficiency. A simple nod of the head is enough. Other accepted folkways in the United States may include holding the door open for a stranger or giving someone a gift on their birthday. The rules regarding these folkways may change from culture to culture.

Cultural universals

Patterns or traits that are globally common to all societies. One example of a cultural universal is the family unit: every human society recognizes a family structure that regulates sexual reproduction and the care of children. Even so, how that family unit is defined and how it functions varies.

Technological globalization

Refers to the cross-cultural development and exchange of technology. The speed with which culture is diffused has changed as a result of technological advances. Sharing of ideas, information, goods, and services through globalization is also possible because of advances in communication technology and the media.

Culture lag to refer to this time that elapses between the introduction of a new item of material culture and its acceptance as part of nonmaterial culture (Ogburn 1957).

Refers to the time that elapses between the introduction of a new item of material culture and its acceptance as part of nonmaterial culture (Ogburn 1957). When the pace of innovation increases, it can lead to generation gaps. Technological gadgets that catch on quickly with one generation are sometimes met with indifference by a skeptical older generation. A culture's objects and ideas can cause not just generational but cultural gaps. Material culture tends to diffuse more quickly than nonmaterial culture; technology can spread through society in a matter of months, but it can take generations for the ideas and beliefs of society to change. Culture lag can also cause tangible problems. The infrastructure of the United States, built a hundred years ago or more, is having trouble supporting today's more heavily populated and fast-paced society. Yet there is a lag in conceptualizing solutions to infrastructure problems. Rising fuel prices, increased air pollution, and traffic jams are all symptoms of culture lag. Although people are becoming aware of the consequences of overusing resources, the means to support changes takes time to achieve.

Innovations

Result when something is improved upon or formed from existing objects or concepts, when things are put together in a new manner. For example, in the late 1800s and early 1900s, electric appliances were invented at an astonishing pace. Cars, airplanes, vacuum cleaners, lamps, radios, telephones, and televisions were all new inventions. After the initial invention, innovation resulted in better models, faster processing times, improved technology, and even in new inventions. Inventions and innovations may shape a culture when people use them in place of older ways of carrying out activities, and especially when relating to or communicating with others. Their adoption reflects (and may shape) cultural values, and their use may require new norms for new situations and activities.

Cyberfeminism

The Internet's application to and promotion of feminism online. Research on cyberfeminism runs the gamut from the liberating use of blogs by women living in Iraq during the second Gulf War (Peirce 2011) to an investigation of the Suicide Girls web site (Magnet 2007). It's increasingly prominent in the discussion of new media and feminism.

Technology

The application of science to address the problems of daily life. For example, fire and stone tools were some of the first technologies because they changed how people lived. From the first calculator, invented in 2400 B.C.E. Babylon in the form of an abacus, to the predecessor of the modern computer, created in 1882 by Charles Babbage, all of our technological innovations are advancements on previous iterations. All aspects of our lives today are influenced by technology. In agriculture, the introduction of machines that can till, thresh, plant, and harvest greatly reduced the need for manual labor, which in turn meant there were fewer rural jobs. This led to the urbanization of society, as well as lowered birthrates because there was less need for large families to work the farms. In the criminal justice system, the ability to ascertain innocence through DNA testing has saved the lives of people on death row. The examples are endless: technology plays a role in absolutely every aspect of our lives and in many ways has led to cultural change.

Cultural imperialism

The deliberate imposition of one's own ostensibly advanced cultural values on another culture. Europe's colonial expansion, begun in the sixteenth century, was often accompanied by a severe cultural imperialism. European colonizers often viewed the people in the lands they colonized as uncultured savages who were in need of European governance, dress, religion, and other cultural practices. People with the best intentions sometimes travel to a society to "help" its people, because they see them as uneducated or backward—essentially inferior. A more modern example of cultural imperialism may include the work of international aid agencies who introduce agricultural methods and plant species from developed countries while overlooking indigenous varieties and agricultural approaches that are better suited to a particular region.

Globalization

The integration of international trade and finance markets.

Material culture

The objects or belongings of a group of people Metro passes and bus tokens are part of material culture, as are automobiles, stores, and the physical structures where people worship, or engage in other recognizable patterns of behavior.

Language

The one symbol common to all cultures. A symbolic system through which people communicate and through which culture is transmitted. Some languages contain a system of symbols used for written communication, while others rely on only spoken communication and nonverbal actions. Societies often share a single language, and many languages contain the same basic elements. An alphabet is a written system made of symbolic shapes that refer to spoken sound. Taken together, these symbols convey specific meanings. The English alphabet uses a combination of twenty-six letters to create words; these twenty-six letters make up over 600,000 recognized English words (OED Online 2011). Rules for speaking and writing vary even within cultures, most notably by region. Do you refer to a can of carbonated liquid as "soda," pop," or "Coke"? Is a household entertainment room a "family room," "rec room," or "den"? When leaving a restaurant, do you ask your server for a "check," the "ticket," or your "bill"? Language is constantly evolving as societies create new ideas. In this age of technology, people have adapted almost instantly to new nouns such as "e-mail" and "Internet," and verbs such as "downloading," "texting," and "blogging." Thirty years ago, the general public would have considered these to be nonsense words.

High culture

The pattern of cultural experiences and attitudes that exist in the highest class segments of a society (High brow). Events considered high culture can be expensive and formal—attending a ballet, or listening to a live symphony performance, for example.

Popular culture

The pattern of the more accessible cultural experiences and attitudes that exist in mainstream society. Popular culture events might include a parade, a baseball game, or the season finale of a television show. Rock and pop music—"pop" is short for "popular"—are part of popular culture. Popular culture is often expressed and spread via commercial media such as radio, television, movies, the music industry, publishers, and corporate-run websites. Unlike high culture, popular culture is known and accessible to most people. Although high culture may be viewed as superior to popular culture, the labels of high culture and popular culture vary over time and place. Shakespearean plays, considered pop culture when they were written, are now part of our society's high culture. Five hundred years from now, will our descendants associate Breaking Bad with the cultural elite?

Cultural relativism

The practice of assessing a culture by its own standards rather than viewing it through the lens of one's own culture. Practicing cultural relativism requires an open mind and a willingness to consider, and even adapt to, new values and norms. However, indiscriminately embracing everything about a new culture is not always possible. Even the most culturally relativist people from egalitarian societies—ones in which women have political rights and control over their own bodies—would question whether the widespread practice of female genital mutilation in countries such as Ethiopia and Sudan should be accepted as a part of cultural tradition. Sociologists attempting to engage in cultural relativism, then, may struggle to reconcile aspects of their own culture with aspects of a culture they are studying.

Gatekeeping

The sorting process by which thousands of possible messages are shaped into a mass media-appropriate form and reduced to a manageable amount. In other words, the people in charge of the media decide what the public is exposed to, which, as C. Wright Mills (1956) famously noted, is the heart of media's power. Take a moment to think of the way "new media" evolve and replace traditional forms of hegemonic (i.e., ruling or dominant) media. Powerful individuals and social institutions having a great deal of influence over which forms of technology are released, when and where they are released, and what kind of media is available for our consumption, is a form of it.

Diffusion

The spread of material and nonmaterial culture from one culture to another. While globalization refers to the integration of markets, diffusion relates to a similar process in the integration of international cultures.

Technological diffusion

The spread of technology across borders. Helped cause technological globalization to accelerate. In the last two decades, there has been rapid improvement in the spread of technology to peripheral and semi-peripheral nations, and a 2008 World Bank report discussed both the benefits and ongoing challenges of this diffusion.

Ideal culture

The standards society would like to embrace and live up to, which values portray. In an ideal culture, there would be no traffic accidents, murders, poverty, or racial tension.

Beliefs

The tenets or convictions that people hold to be true. Individuals in a society have specific beliefs, but they also share collective values. To illustrate the difference, Americans commonly believe in the American Dream—that anyone who works hard enough will be successful and wealthy. Underlying this belief is the American value that wealth is good and important.

Digital divide

The uneven access to technology among different races, classes, and geographic areas, in the United States also create digital divides within other nations. While the growth of technology use among countries has increased dramatically over the past several decades, the spread of technology within countries is significantly slower for certain nations. Technological access tends to be clustered around urban areas and leaves out vast swaths of citizens. While the diffusion of information technologies has the potential to resolve many global social problems, it is often the population most in need that is most affected by the digital divide. For example, technology to purify water could save many lives, but the villages most in need of water purification don't have access to the technology, the funds to purchase it, or the technological comfort level to introduce it as a solution.

Real culture

The way society actually is, based on what occurs and exists. But in real culture, police officers, lawmakers, educators, and social workers constantly strive to prevent or repair those accidents, crimes, and injustices. American teenagers are encouraged to value celibacy. However, the number of unplanned pregnancies among teens reveals that not only is the ideal hard to live up to, but the value alone is not enough to spare teenagers the potential consequences of having sex.

Media globalization

The worldwide integration of media (all print, digital, and electronic means of communication) through the cross-cultural exchange of ideas. Cultural and ideological bias are not the only risks of media globalization. In addition to the risk of cultural imperialism and the loss of local culture, other problems come with the benefits of a more interconnected globe. One risk is the potential for censoring by national governments that let in only the information and media they feel serve their message, as is occurring in China. Criminals can circumvent local laws against socially deviant and dangerous behaviors such as gambling, child pornography, and the sex trade. Offshore or international web sites allow U.S. citizens (and others) to seek out whatever illegal or illicit information they want, from twenty-four hour online gambling sites that do not require proof of age, to sites that sell child pornography. These examples illustrate the societal risks of unfettered information flow.

Norms

They define how to behave in accordance with what a society has defined as good, right, and important, and most members of the society adhere to them.

Neo-Luddites

Those who see technology as a symbol of the coldness of modern life

Technophiles

Those who see technology as symbolizing the potential for a brighter future.

Conflict theorists

View social structure as inherently unequal, based on power differentials related to issues like class, gender, race, and age. For a conflict theorist, culture is seen as reinforcing issues of privilege for certain groups based upon race, sex, class, and so on. Women strive for equality in a male-dominated society. Senior citizens struggle to protect their rights, their health care, and their independence from a younger generation of lawmakers. Advocacy groups such as the ACLU work to protect the rights of all races and ethnicities in the United States. Inequalities exist within a culture's value system. Therefore, a society's cultural norms benefit some people but hurt others. Some norms, formal and informal, are practiced at the expense of others. Women were not allowed to vote in the United States until 1920. Gay and lesbian couples have been denied the right to marry in some states. Racism and bigotry are very much alive today. Although cultural diversity is supposedly valued in the United States, many people still frown upon interracial marriages. Same-sex marriages are banned in most states, and polygamy—common in some cultures—is unthinkable to most Americans. At the core of conflict theory is the effect of economic production and materialism; for example, dependence on technology and education in rich nations versus a lack of technology and accessible education in poor nations. Conflict theorists believe that a society's system of material production has an effect on the rest of culture. People who have less power also have less ability to adapt to or enact cultural change. This view contrasts with the perspective of functionalism. For example, in the U.S. culture of capitalism, we continue to strive toward the promise of the "American Dream," which perpetuates the belief that the wealthy deserve their privileges.

Functionalists

View society as a system in which all parts work—or function—together to create society as a whole. In this way, societies need culture to exist. Cultural norms function to support the fluid operation and continued stability of society, and cultural values guide people in making choices. Just as members of a society work together to fulfill a society's needs, culture exists to meet its members' basic needs. Functionalists also study culture in terms of values. Education is an important concept in the United States because it is valued. The culture of education—including material culture such as classrooms, textbooks, libraries, dormitories—supports the emphasis placed on the value of educating a society's members.

Culture shock

When one becomes disoriented & frutrated when confronted with all of the differences of a new culture. A traveler from Chicago might find the nightly silence of rural Montana unsettling, not peaceful.

Xenocentrism

the opposite of ethnocentrism, and refers to the belief that another culture is superior to one's own. An exchange student who goes home after a semester abroad or a sociologist who returns from the field may find it difficult to associate with the values of their own culture after having experienced what they deem a more upright or nobler way of living. Perhaps the greatest challenge for sociologists studying different cultures is the matter of keeping a perspective. It is impossible for anyone to keep all cultural biases at bay; the best we can do is strive to be aware of them. Pride in one's own culture doesn't have to lead to imposing its values on others. And an appreciation for another culture shouldn't preclude individuals from studying it with a critical eye.


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