TFT Set 8 Units & Traits

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Jax

Adaptive Strike [Mana No cost]: Passive: Jax leaps to his target and deals 80/125/210 bonus magic damage every 3rd attack. The bonus damage increases by 20/30/50 every 3rd attack, and stacks up to 7 times. Support Augment Evasion: Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat. Carry Augment Relentless Assault: Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack). 2/23/23 BUGFIX: All spell damage now properly updates with AP changes during the fight. Empowered Strikes base Damage 110/165/285 ⇒ 80/125/210 2/9/23 Base Adaptive Strike damage now scales with Ability Power 1/26/23 Relentless Assault Attack Speed per third attack: 9% ⇒ 12% 1/17/23 Spell Damage Revert 100/150/250 >>> 110/165/285 1/11/23 Adaptive Strike Damage: 110/165/285 ⇒ 100/150/250. Adaptive Strike Damage Per Stack: 30/45/75 ⇒ 20/30/50. Jax Adaptive Strike Max (at full stacks) Damage: 320/480/810 ⇒ 240/360/600 12/14/22 Adaptive Strike max stacks: 8 ⇒ 7 12/7/22 Carry AS Per Cast: 12 >>> 9%

Nilah

Apotheosis [Mana 50/125]: Nilah whirls her whip-blade, dealing 90/135/235 magic damage to nearby enemies while healing herself and allies for 250/300/350 Health over 1 second. She finishes with a burst that deals 90/135/235 magic damage. Support Augment Jubilant Veil: Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds. Carry Augment Gifted: Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. 2/23/23 Gifted Bonus Ability Power: 40 ⇒ 45. Jubilant Veil Allies Crowd Control Immunity: 4 ⇒ 5. Jubilant Veil Allies Crowd Control Immunity duration: 20 ⇒ 30 sec 1/11/23 Apotheosis Heal: 275/325/400 ⇒ 250/300/350

Recon

Ashe [1], Ezreal [2], Kai'Sa [3], Vayne [3] Innate: Gain [[2]] hex Attack Range. If there is an enemy nearby, Recon units will dash to safety before casting their Ability. (2) +20% Crit Chance (3) +75% Crit Chance (4) +100% Crit Chance and Recon Abilities can critically strike 1/11/23 Recon dash AI updated to better avoid crowds 12/14/22 Crit Percent: 20/45/75 ⇒ 20/75/100%

LaserCorps

Ashe [1], Renekton [1], Yasuo [2], Senna [3], Sejuani [4], Zed [4], Mordekaiser [5] When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.4 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal: (3) 25 magic damage (5) 45 magic damage (7) 80 magic damage (9) 99 magic damage, and each agent gets a 2nd drone 2/9/23 LaserCorps changed from a 3/6/9 trait to a 3/5/7/9 trait. LaserCorps percent chance for Drone to deal magic damage removed. It now always procs. LaserCorps internal cooldown on Drones: 0.5 sec ⇒ 0.4 sec. LaserCorps Damage: 65/165/200 ⇒ 25/45/80/99. LaserCorps number of Drones: 1/1/2 ⇒ 1/1/1/2. 1/26/23 Drone Damage: 65/165/200 ⇒ 60/150/200 1/11/23 LaserCorpsDamage: 60/150/150 ⇒ 65/165/200

Sylas

Battle Blast [Mana 30/80]: Sylas whirls his chains around him, dealing 10/12/15% of his maximum Health as magic damage to nearby enemies and healing himself for 150/170/190. Support Augment Petricite Chains: Gain a Sylas. When you field him, your team gains 30 starting Mana and your strongest Sylas' Ability increases enemies' maximum Mana by 35%. Carry Augment Kingslayer: Gain a Sylas. His Ability deals 35% more damage and restores 25% of his missing Health. 2/23/23 Kingslayer bonus Damage: 40% ⇒ 35%. Petricite Chains: now only your strongest Sylas mana-reaves. Petricite Chains BUGFIX: Mana is only granted once, regardless of how many Sylases (Sylai? Sylopodes?) you field. 2/9/23 Kingslayer bonus max Health: 30% ⇒ 25% 1/11/23 Battle Blast Heal Amount: 130/150/170 ⇒ 150/170/190. Kingslayer bonus max Health: 20% ⇒ 30% 12/7/22 Spell Heal: 150/175/200 >>> 130/150/170. Spell Percent HP Damage: 10/12/18% >>> 10/12/15%

Nunu & Willump

Biggest Roboball Ever! [Mana 0/90]: Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals 125/190/2000 magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second. Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%. Support Augment Contagious Laughter: Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 10 every 5 seconds. Carry Augment They See Me Rolling: Gain a Nunu. He gains 25 Ability Power and 20% movement speed. 2/23/23 They See Me Rolling bonus Ability Power: 20 ⇒ 25. Contagious Laughter starting Ability Power: 10 ⇒ 20 2/9/23 They See Me Rolling bonus Ability Power: 10 ⇒ 20 1/26/23 Armor & Magic Resist: 55 ⇒ 60 1/11/23 They See Me Rolling bonus Ability Power: 30 ⇒ 10. Biggest Roboball Ever! Damage: 135/205/2000 ⇒ 125/190/2000 11/30/22 MS per 100% Bonus AS: 100 >>> 150 11/29/22 Now gains 100 MS for every 100% Bonus AS. Slightly lowered the amount of movespeed Nunu got from Zoomies

Vi

Blast Shield [Mana 0/80]: Vi grants herself a 275/350/450 Health shield for 4 seconds and 50% Sunders* nearby enemies for 4 seconds. Then she deals physical damage to nearby enemies (250% Attack Damage). *Sunder: reduce Armor Support Augment Boxing Lessons: Gain a Vi. When you field her, your team gains 180 bonus Health. Carry Augment Unrelenting Force: Gain a Vi. When Vi takes or deals damage, she gains 3% Attack Damage, 3 AP, 2 Armor, and 2 Magic Resist, stacking up to 25 times. 1/11/23 Blast Shield Sunder (Armor Shred): 40/50/70% ⇒ 50/50/50%. Boxing Lessons Health: 200 ⇒ 180 12/14/22 Boxing Lesson team Health: 250 ⇒ 200

ADMIN

Blitzcrank [1], Camille [2], LeBlanc [3], Soraka [4] ADMIN programs a custom configuration per player each game (2) [Initialize ADMIN cause and effect] (4) [Add another effect to the program] Boosts all effects by 30% (6) Boost previous tiers by 200% Possible ADMIN combinations found at https://tactics.tools/info/set 2/23/23 NEW: A.D.M.I.N. 4 now boosts all effects by 30% 2/9/23 Health threshold variation change: 40% ⇒ 66% 1/11/23 ADMIN 6 piece bonus: +80% ⇒ +100% 1/26/23 On ally death gain Mana: 40 ⇒ 20. On ally death chance to drop Gold: 40% ⇒ 33%

Brawler

Blitzcrank [1], Renekton [1], Lee Sin [2], Vi [2], Jax [3], Riven [3], Sejuani [4] Brawlers gain additional maximum Health (2) +20% maximum Health (4) +45% maximum Health (6) +70% maximum Health (8) +99% maximum Health 2/9/23 Health: 20/40/65/99% ⇒ 20/45/70/99% 1/26/23 Health: 20/40/65/90% ⇒ 20/40/65/99% 1/23/23 Max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90%

Nasus

Bonk! [Mana 0/60]: Nasus slams his staff on his target, dealing 190/285/428 physical damage (200% Attack Damage + 60/90/135) and 40% Chilling* them for 3 seconds. Chill: reduce Attack Speed Support Augment Soul Eater: Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns. Carry Augment Stacks on Stacks: Gain a Nasus. He gains 15% Attack Damage, which increases permanently by 2% each time he casts his Ability. 2/23/23 Stacks on Stacks starting Attack Damage: 10% ⇒ 15%

Poppy

Buckler Toss [Mana 40/80]: Poppy throws her buckler at the farthest enemy, dealing 160/240/320% of her Armor as magic damage (total: 72/108/144). The buckler then bounces back, granting Poppy a 3 second shield that blocks 300/350/425 damage. Support Augment Steadfast Presence: Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield. Carry Augment Bigger, Better Buckler: Gain a Poppy. She gains 180 Armor. 2/23/23 Bigger, Better, Buckler bonus Armor: 200 ⇒ 180 1/11/23 Buckler Toss shield: 250/300/375 ⇒ 300/350/425 12/14/22 Max Mana buff: 40/90 ⇒ 40/80

Miss Fortune

Bullet Time [Mana 0/120]: Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 40/60/180 magic damage from the first bullet that hits them, and 20/30/100 magic damage from any other bullets that hit. Support Augment Make it Rain: Gain a Miss Fortune. After every 3 player combats fielded, she grants 8 on Stage 3, and 20 on any stage 4 or after. Carry Augment Bunny Mercenary: Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health Shield while channeling. Items: :Shojin, JG, Deathcap 2/23/23 Make It Rain Stage 3 Gold: 10 ⇒ 8 2/9/23 Make It Rain now grants 10-20 gold based on stage number. It grants 10 on Stage 3, and 20 on any stage 4 or after. 1/26/23 Bullet Time first bullet Damage: 45/65/210 ⇒ 40/60/180. Bullet Time subsequent bullet Damage: 25/35/105 ⇒ 20/30/100. Bunny Mercenary shield Health: 250 ⇒ 200 1/11/23 Now casts toward the largest clump of enemies. Now turns slightly faster when there are no more enemies in her cone. Bullet Time first bullet Damage: 50/70/250 ⇒ 45/65/210 12/14/22 Bullet Time Damage: 45/65/250 ⇒ 50/70/250

Riven

Bunny Blade [Mana 30/90]: Riven gains a 325/400/500 Health shield for 4 seconds and empowers her next 3 attacks with 90/135/235 bonus magic damage. If Riven has more Health than her target, she deals 100% more bonus magic damage. Support Augment Triumphant Return: Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health. Carry Augment Reverberation: Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally. 2/23/23 Reverberation Bonus Ability Power 20 ⇒ 15

Annie

Burst Shield [Mana 30/90] : Annie blasts a cone of fire, dealing 140/210/335 magic damage to enemies in front of her, then creates a 300/350/425 Health shield on herself for 4 seconds. Support Augment Burning Spirit: Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. Carry Augment Reflector Shield: Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage. 2/9/23 Reflector Shield Damage: 185 ⇒ 200. Reflector Shield Internal Cooldown: 0.2 ⇒ 0.1 sec 1/11/23 Max Mana nerf: 20/80 ⇒ 30/90. Burst Shield shield: 325/400/500 ⇒ 300/350/425. Reflector Shield damage proc internal cooldown: 0.5 sec ⇒ 0.2 sec 12/14/22 Reflector Shield Magic Damage: 175 ⇒ 185

Aphelios

Change Weapons [Mana 40/140]: Place Aphelios on the board to choose his spell Duskwave (Blue, backline access) Aphelios unleashes a wave of energy in a cone in his target's direction, dealing magic damage to all units hit and locking on to them. After a delay, Aplhelios fires a volley of attacks at each locked-on target, dealing physical damage. Duskwave Attack Damage Ratio : 260/260/1500% Duskwave Magic Damage : 55/85/2000 Duskwave Num Bullets : 7 / 7 / 15 Binding Eclipse (Purple) Aphelios casts forth a lunar spotlight towards the largest group of units, dealing physical damage and stunning all enemies in the area. Binding Eclipse Attack Damage ratio : 140/140/800% Binding Eclipse Base Damage : 45/75/500 Binding Eclipse Stun Duration : 1.25/2/15 Onslaught (Red, high dps, gets stuck on frontline) Aphelion enters an onslaught for 1.75 seconds, automatically performing 6 attacks over the duration at the nearest 2/2/10 enemies, dealing physical damage to each enemy. Onslaught Attack Damage ratio : 320/320/1500% Onslaught Base Damage : 55/85/2000 Support Augment Locked and Loaded: Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds. Carry Augment Armor Piercing Rounds: Gain an Aphelios. His attacks Sunders (reduce the target's Armor) by 20% for the rest of combat (this can stack). 2/23/23 Gravitum (Purple) Attack Damage ratio: 130/130/800% ⇒ 140/140/800%. Infernum (Blue) Attack Damage ratio: 275/275/1500% ⇒ 260/260/1500%. Severum (Red) Attack Damage ratio: 300/300/2000% ⇒ 320/320/1500%. Severum (Red) number of targets 2/2/2 ⇒ 2/2/10. Locked and Loaded base Attack Damage %: 10 ⇒ 5 1/26/23 Attack Damage: 75 ⇒ 80. Gravitum (Purple) Attack Damage ratio: 150/150/1500% ⇒ 130/130/800%. Gravitum (Purple) base Damage: 45/75/2000 ⇒ 45/75/500. Gravitum (Purple) Stun Duration: 1.5/2/15 ⇒ 1.25/2/15 sec. Infernum (Blue) Spell AD%: 225/225/1500% ⇒ 275/275/1500%. Infernum (Blue) Spell Base Damage: 45/75/2000 ⇒ 55/85/2000. Infernum (Blue) slightly increased the cone radius. Severum (Red) Spell Base Damage: 45/75/2000 ⇒ 55/85/2000 1/11/23 Gravitum (Purple) Attack Damage ratio: 160/160/800 ⇒ 150/150/1500%. Infernum (Blue) Attack Damage ratio: 200/200/800 ⇒ 225/225/1500%. Severum (Red) Attack Damage ratio: 270/270/800 ⇒ 300/300/2000%. Locked and Loaded bonus Attack Damage: 15% ⇒ 10%. Locked and Loaded Attack Damage per 5 sec: 10% ⇒ 5%. Armor Piercing Rounds Armor Sunder: 10% ⇒ 20%

Threat

Cho'Gath [3], Rammus [3], Vel'Koz [3], Aurelion Sol [4], Bel'Veth [4], Zac [4], Fiddlesticks [5], Urgot [5] Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.

Cho'Gath

Cosmic Bellow [Mana 40/120]: Passive: +75/100/150 Magic Resist. Active: Cho'gath breathes a cosmic beam in a forward arc that deals 265/400/657 magic damage (150/190/240% Magic Resist + 70/105/165 bonus damage) and 35/35/50% Mana Reaves* the target. *Mana Reave: increase maximum Mana until the next cast Support Augment Cosmic Barrier: Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath. Carry Augment Energy Void: Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist. 1/26/23 Energy Void Magic Resist steal: 60% ⇒ 70% 1/11/23 Cosmic Barrier Magic Resist: 40 ⇒ 35. Cosmic Bellow Magic Resist ratio: 150/200/250 ⇒ 150/190/240%

Sona

Crescendo Sequence [Mana 0/40]: Sona fires 2 beams that cycle between 3 phases: 1: QDamage Deal 175/265/450 magic damage to the nearest enemies 2: Heal the lowest Health allies for 200/250/325 Health 3: EDamage Deal 120/180/315 magic damage to the nearest enemies and Stun* them for 1.5 seconds *Stun: cannot move, attack, or cast Abilities Support Augment Undercurrent: Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana. Carry Augment Power Grid: Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam. 2/23/23 Undercurrent Allies Given Mana: 2 ⇒ 3 1/11/23 Power Grid Bonus Ability Power: 30 ⇒ 10 12/7/22 QDamage: 150/225/395 >>> 175/265/450. EDamage: 100/150/265 >>> 120/180/315. Heal: 180/220/300 >>> 200/250/325

Sejuani

Cryo Grenade [Mana 80/180]: Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within 3 hexes are Stunned* for 2/2.5/8 seconds, and take 125/200/1200 magic damage. *Stun: cannot move, attack, or cast Abilities Support Augment Shatter: Gain a Sejuani. Her Ability stuns for 1 second longer and enemies take 33% more damage while stunned. Carry Augment Glacial Prison: Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board. Items: Morello 2/23/23 Shatter Bonus Damage: 20% ⇒ 33% 1/26/23 Health: 950 ⇒ 1000. Armor & Magic Resist: 60 ⇒ 70 12/7/22 Spell Stun Duration: 1.5 / 2 / 8 sec >>> 2 / 2.5 / 8 sec

Fiddlesticks

Dark Harvest [Mana 66/66]: Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing 100/150/900 magic damage per second and healing for 20% of the damage dealt. Corrupted (1) Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 AP for each soul. Once per combat at 70% Health (or when your team has died), come alive and fight. Support Augment Absolute Corruption: Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. Carry Augment Traumatic Memories: Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. Items: JG, BT 1/17/23 Spell Damage 111/166/1000 >>> 100/150/900 1/11/23 Max Mana buff: 90/90 ⇒ 66/66. Dark Harvest Damage: 100/150/900 ⇒ 111/166/1000. Corrupted awakening max Health threshold: 60% ⇒ 70%. Traumatic Memories Health gained per ally death: 200 ⇒ 350 12/7/22 Spell Damage: 85/125/750 >>> 100/150/900

Leona

Deus Ex Machina [Mana 0/75]: Leona locks onto her target and calls down an orbital laser strike. The laser deals 350/525/5000 true damage per second to the target until the target dies, and 80/120/2000 magic damage to nearby enemies. Support Augment Eclipse Prime: Gain a Leona. When you field her, your team reduces all incoming damage by 20. Carry Augment Perfected Solar Flare: Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30. 12/7/22 Center Beam Damage: 450/675/5000 >>> 350/525/5000

Renekton

Dominus [Mana 0/50]: Renekton empowers himself for 8 seconds, gaining 200/250/300 maximum Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage. Support Augment Cull the Meek: Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. Carry Augment Reign of Anger: Gain a Renekton. He gains 65% Attack Speed and an additional 4% per 100 missing Health. 2/23/23 Reign of Anger base Attack Speed: 75% ⇒ 65% 2/9/23 Reign of Anger base Attack Speed: 60% ⇒ 75% 1/11/23 Reign of Anger bonus Attack Speed: 40% ⇒ 60% 12/14/22 Dominus bonus Health: 240/320/400 ⇒ 200/250/300. Cull the Meek bonus damage: 10% ⇒ 8%

Ace

Draven [2], Miss Fortune [4], Samira [4], Mordekaiser [5] This Trait is active only when you have exactly 1 or 4 unique Aces (1) Execute enemies under 15% Health (4) Execute enemies under 30% Health 1/11/23 Ace Execution Threshold: 12/30% ⇒ 15/30%

Zed

Empowered Kill Mode [Mana 0/40]: Zed teleports behind his target, Sunders* 20/30/100 Armor for 7 seconds and enters KILL MODE for 7 seconds: Attacks deal 40/60/300 bonus physical damage and every 3rd attack deals physical damage (135% Attack Damage + 40/60/300 bonus damage) to all adjacent enemies. *Sunder: reduce Armor Support Augment Contempt for the Weak: Gain a Zed. When you field him, your team gains 7% Attack Speed. On takedown, your team dashes to a new enemy and triples this bonus for 3 seconds. Carry Augment Shadow Jutsu: Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat. Items: EoN 2/23/23 Health: 950 ⇒ 1000. Kill Mode Spin Attack Damage ratio: 125% ⇒ 135%. Kill Mode Armor Sunder (Armor reduction) duration 6/6/6 ⇒ 7/7/7 (to match KILL MODE duration). Shadow Jutsu Starting Attack Damage: 15% ⇒ 20%. [Contempt for the Weak] Attack Damage Steal: 15% ⇒ 20%. 1/26/23 Empowered Kill Mode Sunder (Armor Shred): 15/20/50 ⇒ 20/30/100 1/11/23 Empowered Kill Mode duration: 6/6/15 ⇒ 7/7/7 sec. Empowered Kill Mode 3rd attack base bonus Damage: 30/45/200 ⇒ 40/60/300. Contempt for the Weak team Attack Speed: 9% ⇒ 7%

Fiora

En Garde! [Mana 30/80]: Fiora lunges at her enemy, dealing 113/169/264 physical damage (225/225/235% Attack Damage) to all enemies hit. For the next 8 seconds, she takes 20% less damage and her attacks restore 30/40/55 Health. Support Augment Vitality of the Ox: Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. Carry Augment Frontline Fencing: Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist. 2/23/23 En Garde! Damage reduction: 15% ⇒ 20% 2/9/23 Armor & Magic Resist: 45 ⇒ 50. Carry Augment Armor & Magic Resist: 175 ⇒ 250 1/26/23 En Garde! on hit Heal: 30/40/50 ⇒ 30/40/55 12/14/22 Frontline Fencing Armor & Magic Resist during spell: 150 ⇒ 175

Bel'Veth

Endless Banquet [Mana 0/30]: Bel'Veth dashes around her target and unleashes a flurry of attacks (250% of her Attacks per second), each dealing 80/120/510 physical damage (75/75/200% Attack Damage + 20/30/150 bonus damage). Each time this is cast, Bel'Veth gains 30% bonus Attack Speed for the rest of combat. Support Augment Voidmother: Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her. Carry Augment Back for Blood: Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health. Item: RFC 2/23/23 Attack Damage: 80 ⇒ 75. Bel'Veth dash selection improved. Bel'Veth is less likely to run it down. 1/26/23 Endless Banquet Attack Damage ratio: 50/50/150% ⇒ 75/75/200% 1/11/23 Fixed a major bug that caused her to not scale with Attack Damage granted by items properly. Endless Banquet Damage: 25/40/160 ⇒ 20/30/150. Voidmother Voidling Health Percent: 75% ⇒ 60%

Jinx

Fishbones [Mana 20/80]: Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for 225/335/525 magic damage and Stunning* them for 1.5 seconds. *Stun: cannot move, attack, or cast Abilities Support Augment Everyone Goes BOOM!: Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. Carry Augment Get Excited!: Gain a Jinx. Jinx gains 40% Attack speed and Move speed. This amount is tripled for 7 seconds after she scores a takedown. 2/9/23 Max Mana buff: 30/90 ⇒ 20/80. Get Excited! REWORKED: Now Grants a Jinx. Jinx gains 40% Attack speed and Move speed. This amount is tripled for 7 seconds after she scores a takedown. 1/11/23 Fishbones Damage: 200/300/480 ⇒ 225/335/525 12/14/22 Get Excited! Bonus Attack Speed: 110% ⇒ 125%. Get Excited! duration: 5 ⇒ 7 sec 12/7/22 Mana: 25/75 >>> 30/90

Samira

Flair [Mana 0/75]: Samira rapidly fires bullets that deal 416/615/2635 physical damage (480/490/1250% Attack Damage + 80/100/666 bonus damage). Bullets ricochet to nearby enemies for 20% less damage. Support Augment Daredevil: Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing. Carry Augment Style & Flair: Gain a Samira. She gains 2% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. Items: DB, RH, IE, NOT RB 1/26/23 Flair Base Damage: 100/130/666 >> 80/100/666. Flair Attack Damage ratio: 500/525/1500 ⇒ 480/490/1250 1/11/23 Daredevil Attack Speed per 10 missing Tactician Health: 4.5% ⇒ 3.5%. Flair Attack Damage ratio: 500/525/1000 ⇒ 500/525/1500%

Syndra

Force of Will [Mana 70/125]: Syndra grants a 200/600/4000 Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals 100/300/2000 magic damage to enemies hit. Traits of champions flung onto the board do not become active, except for Corrupted. Support Augment Empowered Reserves: Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. Carry Augment Power Overwhelming: Gain a Syndra. Allies summoned by her Ability gain 60% Attack Damage and 100 Ability Power, Armor, and Magic Resist. 2/23/23 Power Overwhelming bonus Stats (AP, AD, Armor, and MR): 80 ⇒ 100 1/26/23 Power Overwhelming bonus AP, AD, MR, and Armor: 70 ⇒ 80 1/11/23 Mana buff: 90/140 ⇒ 70/125. Empowered Reserves bonus Ability Power per champion on the bench: 6 ⇒ 5 12/14/22 Power Overwhelming Bonus Ability Power, Armor, Magic Resist, and percent Attack Damage Stats: 60 ⇒ 70. Empowered Reserves Ability Power per champ on bench: 7 ⇒ 6.

Vel'Koz

Frozen Tomb [Mana 0/70]: Vel'koz Stuns* the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals 275/415/680 magic damage to them. An enemy cannot be stunned again for 4 seconds after being stunned. *Stun: cannot move, attack, or cast Abilities Support Augment Frozen Tundra: Gain a Vel'Koz. Combat Start: He Chills (slows the Attack Speed) of all enemies by 30% for 10 seconds. Carry Augment Frostburn: Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack). 2/23/23 Frostburn burn Damage: 300% ⇒ 400%. Frozen Tundra Attack Speed Slow Duration: 8 ⇒ 10 sec 2/9/23 Updated the tooltip to include that an enemy cannot be stunned again for 4 seconds after being stunned. 1/26/23 Frostburn burn bonus damage percent: 200% ⇒ 300% 1/11/23 Mana: 0/60 ⇒ 0/70. Frozen Tomb damage: 300/450/775 ⇒ 275/415/680. Frozen Tundra Chill duration: 6 ⇒ 8 sec 12/14/22 Frozen Tomb Damage: 325/500/850 ⇒ 300/450/775. Frostburn Burn Duration: 15 ⇒ 20 sec

Mascot

Galio [1], Nasus [1], Malphite [2], Yuumi [2], Alistar [3], Nunu [5] Your team heals a percentage of their maximum Health every 2 seconds. and Mascots heal double the amount. When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot. (2) 1.5% healing (4) 3% healing (6) 6% healing (8) 10% healing 2/9/23 Max Health healing: 1.5/2.75/5.5/10% ⇒ 1.5/3/6/10% 1/26/23 Max Health Regen per 2 seconds: 1.5/2.5/4.5/10% ⇒ 1.5/2.75/5.5/10% 1/11/23 Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10%

Civilian

Galio [1], Sivir [2], Janna [5] If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds (1) +2 Mana (2) +4 Mana (13 +10 Mana

Duelist

Gangplank [1], Kayle [1], Fiora [2], Yasuo [2], Nilah [3], Vayne [3], Zed [4] Innate: increased movement speed. Duelists' attacks grant bonus Attack Speed, up to 12 stacks (2) +5 Attack Speed per stack (4) +9 Attack Speed per stack (6) +15 Attack Speed per stack (8) +24 Attack Speed per stack 1/26/23 Attack Speed per stack: 5/10/16/24 ⇒ 5/9/15/24 1/11/23 Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24%. Duelist Max Stacks: 10 ⇒ 12

Supers

Gangplank [1], Lee Sin [2], Malphite [2] (3) Combat start: strike a pose that grants your team 28% bonus damage, which increase by 3% for every 3-star champion on your team. 1/11/23 Supers base Damage Increase: 20% ⇒ 18%. Supers bonus Damage per 3-star: 5% ⇒ 3%

Lulu

Glitterlance [Mana 0/50]: Lulu fires a magic bolt at her target, dealing 270/405/605 magic damage to the first enemy hit and 120/180/270 to other enemies behind. Support Augment Faster Growth: Gain a Lulu. When you field her, she and her allies holding an item gain 40 Ability Power. Carry Augment Growth Spurt: Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). 2/23/23 Growth Spurt Health Per Cast: 125 ⇒ 100 2/23/23 Glitterlance Damage: 260/390/580 ⇒ 270/405/605 1/26/23 Glitterlance Damage: 240/360/540 ⇒ 260/390/580 1/11/23 Growth Spurt bonus Ability Power per cast: 25 ⇒ 20. Foster Growth bonus Ability Power for allies holding items: 35 ⇒ 40

Malphite

Ground Slam [Mana 40/80]: Malphite slams the ground, dealing 150/225/350 magic damage to nearby enemies and granting himself 100/125/150 Armor for 4 seconds. Support Augment Guardian Spirit: Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities. Carry Augment Rock Solid: Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds. 2/23/23 Health: 700 ⇒ 800. Ground Slam Damage: 140/210/325 ⇒ 150/225/350. Rock Solid Armor to Ability Power: 150% ⇒ 180% 2/9/23 Rock Solid Armor to Ability Power conversion: 100% ⇒ 150% 12/14/22 Ground Slam Armor granted: 80/100/125 ⇒ 100/125/150. Rock Solid bonus Ability Power from Armor: 75% ⇒ 100%

Viego

Heartbreaker [Mana 0/50]: Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing 260/390/850 magic damage to the primary target and 125/185/400 magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 20/20/10% less damage. Support Augment Partners in Crime: Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. Carry Augment Heartstopper: Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. 2/9/23 Heartbreaker damage is now centered around the primary target, rather than Viego. Heartbreaker AoE damage to secondary targets: 130/195/425 ⇒ 125/185/400 1/26/23 Heartbreaker Damage fall off: 18/18/1% ⇒ 20/20/10% 1/11/23 Heartbreaker: 250/375/850 ⇒ 260/390/850 12/14/22 Heartbreaker Damage: 270/400/900 ⇒ 250/375/850. Heartbreaker AOE Damage: 135/200/450 ⇒ 125/185/425. Heartbreaker Damage fall off on recast: 15/15/1% ⇒ 18/18/1%. Heartstopper Bonus Ability Power: 30 ⇒ 10. Heartstopper Bug Fix - Now properly deals bonus damage based on enemy's missing Health Partners in Crime Omnivamp: 15% ⇒ 12%

Rell

Iron Bond [Mana 80/150]: Rell forms a tether between herself and her lowest percent Health ally, dealing 140/210/335 magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell's current Armor and Magic Resist for 4 seconds. Support Augment Channeled Ferromancy: Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). Carry Augment Hold the Line: Gain a Rell. She gains 80 Ability Power and 35% damage reduction. 2/9/23 Hold the Line bonus Ability Power: 70 ⇒ 80. Hold the Line damage reduction: 30% ⇒ 35% 1/26/23 Health: 750 ⇒ 800 12/14/22 Hold the Line bonus Ability Power: 50 ⇒ 70

Forecaster

Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game. Sunny Weather: At the start of combat, Forecaster champions grant adjacent allies a 400/600/2000 Health shield for 10/10/45 seconds. Windy Weather: At the start of combat, Forecaster champions grant adjacent allies a buff that increases their AD and AP by 10/20/99% every 5 seconds. Rainy Weather: At the start of combat, Forecaster champions grant adjacent allies 20/40/100 mana until they have cast 1/1/100 spells. 2/9/23 Forecaster (trait) Windy Ability Power/Attack Damage buff: 12/25/150% ⇒ 10/20/99%. Forecaster (trait) Sunny Health shield: 400/600/4000 ⇒ 400/600/2000

Prankster

Jinx [2], Zoe [3], Ekko [4] (2) Once per combat at 50% Health, spawn a 350 HP target dummy, move to a safe location, and restore 150 Health (3) And, Prankster dummies stun the enemy that killed them for 1.5 seconds

Underground

Kayle [1], Ezreal [2], Vi [2], Sona [3], Samira [4] The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards. Max: 7 heists. (3) Crack 2 vault locks after a player combat win, and 3 after a player combat loss (4) Crack 2 vault locks after a player combat win, and 4 after a player combat loss (5) Crack 3 vault locks after a player combat win, and 5 after a player combat loss (6) Crack 4 vault locks after a player combat win, and 6 after a player combat loss 2/9/23 Underground changed from a 3/5 trait to a 3/4/5/6. Locks cracked per win: 2/3 ⇒ 2/2/3/4. Locks cracked per loss: 3/5 ⇒ 3/4/5/7

Hacker

LeBlanc [3], Zoe [3], Zed [4] Hackers gain Omnivamp* and summon a H4ckerr1m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat. (2) 15% Omnivamp (3) 40% Omnivamp (4) 70% Omnivamp *Omnivamp: heal for a percentage of damage dealt 2/23/23 The hacked unit will now target the closest enemy on the backline, rather than the lowest health enemy on the backline.

Lux

Lucent Singularity [Mana 0/60]: Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 200/300/450 magic damage to nearby enemies. Support Augment Lucent Barrier: Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. Carry Augment Illuminating Singularity: Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage. 2/23/23 Illuminating Singularity Damage Increase: 150% ⇒ 135% 2/9/23 Maximum Mana: 0/70 ⇒ 0/60. Lucent Barrier Shield amount: 350 ⇒ 500 1/11/23 Illuminating Singularity second cast Damage increase: 180% ⇒ 150%. Lucent Barrier Health shield: 400 ⇒ 350. Lucent Barrier Ability Power: 40 ⇒ 35. Lucent Singularity Damage: 190/285/425 ⇒ 200/300/450

Heart

Lulu [1], Lee Sin [2], Yuumi [2], Sona [3], Soraka [4], Syndra [5] When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat (2) +4 Ability Power (4) +7 Ability Power (6) +10 Ability Power 12/14/22 Ability Power per cast: 4/6/9 ⇒ 4/7/10

Gadgeteen

Lulu [1], Poppy [1], Annie [2], Zoe [3], Nunu [5] Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them. (3) Create 1 item, 3% per item. (5) Create 2 items, 12% per item. 2/23/23 Spring Loaded Rapid Firecannon has been removed and replaced with Gadgeteen Titan's Resolve. 2/9/23 REWORK: Gadgeteens now gain bonus damage and damage reduction for each item equipped to them.

Spellslinger

Lux [1], Annie [2], LeBlanc [3], Sona [3], Taliyah [4], Janna [5] Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain (2) +25 Ability Power (4) +60 Ability Power (6) +85 Ability Power (8) +125 AP, and orbs deal 150% Ability Power 1/26/23 Ability Power: 25/55/85/125 ⇒ 25/60/95/140 1/11/23 Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125. Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150%

Star Guardian

Lux [1], Rell [2], Yuumi [2], Kai'Sa [3], Nilah [3], Ekko [4], Tailyah [4], Syndra [5] Gain more Mana from all sources (3) 40% Mana (5) 70% Mana (7) 120% Mana (9) 200% Mana

Sett

Mecha SLAM! [Mana 80/180]: Sett gains a 325/425/1500 Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals <<126/203/608>> physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to <<252/405/1215>>, depending on how long Sett was charged up. Support Augment Regenerative Shields: Gain a Sett and a Protector's Vow. After your team's shields break, Sett recharges them at 40% strength for 3 seconds. Carry Augment Punch Protocol: Gain a Sett. He has 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the arena 2/9/23 Regenerative Shields now grants a Protector's Vow instead of Locket of the Iron Solari 1/26/23 Mana nerf: 75/150 ⇒ 80/180 1/17/23 Spell Revert 300/320/800% >>> 280/300/600% 1/11/23 Mecha SLAM! Channel Time: 2.5 ⇒ 2 sec. Mecha SLAM! Max Attack Damage ratio: 280/300/600% ⇒ 300/320/800%

Aurelion Sol

Meteor Shower [Mana 30/90]: Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal 155/230/450 magic damage, then 10% Burn* and 33% Wound** enemies for 10 seconds. *Burn: deals some of the target's maximum Health as true damage **Wound: reduces healing received Support Augment Impact Velocity: Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. Carry Augment Extinction Event: Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger. 2/23/23 Meteor Shower Damage: 145/215/435 ⇒ 155/230/450. Extinction Event bonus Ability Power: 10 ⇒ 15 1/26/23 Meteor Shower Damage: 135/200/400 ⇒ 145/215/435 1/11/23 Impact Velocity Stun duration: 2 ⇒ 1.75 sec. Meteor Shower Damage: 135/200/450 ⇒ 135/200/400 12/14/22 Meteor Shower number of meteors: 3/3/5 ⇒ 4/4/6. Meteor Shower Damage: 170/255/500 ⇒ 135/200/450

Anima Squad

Nasus [1], Sylas [1], Jinx [2], Riven [3], Vayne [3], Miss Fortune [4] When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, plus 5 additional maximum Health according to their shared fame. (3) 10% Attack Damage and 10 Ability Power (5) 35% Attack Damage and 35 Ability Power (7) 60% Attack Damage and 60 Ability Power Anima Squad Champions do not gain fame during PVE rounds or from target dummies 2/9/23 Attack Damage and Ability Power bonus 10/30/55 ⇒ 10/35/60 1/11/23 Attack Damage & Ability Power: 10/30/50 ⇒ 10/30/55 12/7/22 HP per Fame: 6 >>> 5. AD & AP: 15/35/55 >>> 10/30/50

Talon

OX-ian Diplomacy [Mana 0/70]: Talon jumps to the furthest unit from the center of the board and stabs them for 170/250/370 magic damage. If this kills them, Talon heals for 150/200/250 Health. Support Augment OX-ian Rage: Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health. Carry Augment Edgelord: Gain a Talon. He gains 50 Ability Power. After killing an enemy, he restores 40 Mana. 2/9/23 Ox-ian Rage base Attack Damage & Ability Power: 12 ⇒ 10 1/26/23 Ox-ian Rage base Attack Damage & Ability Power: 12 ⇒ 10 1/11/23 OX-ian Diplomacy Damage: 160/240/360 ⇒ 170/250/370 12/7/22 Spell Damage: 200/300/450 >>> 160/240/360

Galio

Outta My Way! [Mana 70/140]: Galio dashes towards the nearest enemy, dealing 150/225/335 magic damage. He then grants himself and the closest ally a 225/250/275 health shield for 4 seconds. Support Augment Safety First: Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. Carry Augment Justice Punch: Gain a Galio. His Ability costs 70 less Mana to cast, deals 150% more damage, and knocks up its target for 2 seconds. 2/23/23 Outta My Way! Shield: 200/240/280 ⇒ 225/250/275 2/9/23 Justice Punch Damage amplification: 75% ⇒ 150% 1/26/23 Justice Punch Mana reduction: 50 ⇒ 70 1/11/23 Mana nerf: 60/120 ⇒ 70/140. Outta My Way! Shield: 250/300/375 ⇒ 200/240/280

Senna

Piercing Darkness [Mana 0/70]: Senna fires a laser beam in the direction of a nearby enemy, dealing 164/254/424 physical damage (175/185/190% Attack Damage + 45/65/125 bonus damage) to all enemies in a line. Support Augment Corps Formation: Gain a Senna. Combat Start: Your strongest Senna grants herself and adjacent allies 30% Attack Damage. Carry Augment Absolution: Gain a Senna. She gains 20% Attack Speed and an additional 20% every 5 seconds. 2/23/23 Corps Formation: now only your strongest Senna grants Attack Damage. 1/11/23 Piercing Darkness Attack Damage ratio: 170/180/190% ⇒ 175/185/190%. Senna Piercing Darkness base Damage: 45/65/120 ⇒ 45/65/125

Sivir

Pizza Delivery [Mana 0/70]: Sivir throws her pizza at her target, dealing 260/390/622 physical damage (400/400/425% Attack Damage). It then splits into slices and gets delivered to the 3 nearest allies, healing them for 80/100/125 Health. Support Augment Endless Pizza: Gain a Sivir. When you field her, your team heals 12% of their missing Health and removes all negative effects every 8 seconds. Carry Augment Delivery Tips: Gain a Sivir. Every 2 Ability casts, your strongest Sivir drops 1 gold with a 5% chance to drop 1 extra gold. 1/26/23 Endless Pizza missing Health heal percentage: 15% ⇒ 12%. Endless Pizza time to proc: 7 ⇒ 8 sec 12/14/22 Endless Pizza heals and cleanses every: 6 ⇒ 7 sec

Defender

Poppy [1], Wukong [1], Rell [2], Riven [3], Sett [4] Innate: Taunt* nearby enemies after the start of combat. Your team gains bonus Armor, and Defenders gain more. (2) +30 Armor, +60 for Defenders (4) +80 Armor, +160 for Defenders (2) +200 Armor, +400 for Defenders *Taunt: enemies that are able and in range must attack the taunter

Yuumi

Prowling Projectile [Mana 0/50]: Yuumi fires a curved missile at the furthest target in her attack range, dealing 230/345/535 magic damage to the first unit hit. Support Augment Zoomies!: Gain a Yuumi. When you field her, your team gains 22% Attack Speed and zoom towards their targets. Carry Augment Predatory Precision: Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance, and her Ability can critically strike. 2/23/23 Zoomies! bonus Attack Speed: 20% ⇒ 22% 1/26/23 Prowling Projectile Damage: 220/330/510 ⇒ 230/345/535 1/11/23 Range: 5 ⇒ 4. Prowling Projectile Damage: 255/385/600 ⇒ 220/330/510/ Predatory Precision bonus Ability Power: 30 ⇒ 5 12/14/22 Max Mana buff: 0/60 ⇒ 0/50

Alistar

Pulverize [Mana 75/175] : Alistar slams the ground underneath his target, dealing 140/210/375 magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum Health. Support Augment Smash!: Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex. Carry Augment Behemoth: Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health. 1/11/23 Behemoth Bonus Health: 300 ⇒ 450. Smash! Mana regen: 10 ⇒ 15

Ashe

Ranger's Focus [Mana 0/50]: Ashe gains 40% Attack Damage and 12/18/25 bonus damage for the next 4 seconds. Support Augment Corps Focus: Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. Carry Augment Laser Focus: Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active. 2/23/23 Laser Focus Attack Speed: 45% ⇒ 50% 1/26/23 Attack Damage: 55 ⇒ 60. Corps Focus base Attack Speed: 20% ⇒ 15% 1/11/23 Laser Focus bonus Attack Speed: 40% ⇒ 45%. Mana buff: 0/60 ⇒ 0/50 12/14/22 Ashe Attack Damage: 60 ⇒ 55. Ranger's Focus Attack Damage ratio: 45/50/55% ⇒ 40/40/40%. Ranger's Focus flat Attack Damage: 12/20/30 ⇒ 12/18/25

Ezreal

Sabotage [Mana 0/55]: Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling* them for 4 seconds. Then he fires another shot, which deals 230/345/535 magic damage to the target and nearby enemies. *Chill: reduce Attack Speed Support Augment Raider's Spoils: Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. Carry Augment Rising Spell Force: Gain an Ezreal. When he casts his Ability, he gains 20 Attack Speed and 20 Ability Power for the rest of combat (this can stack). 1/26/23 Sabotage Damage: 215/320/510 ⇒ 230/345/535 1/11/23 Sabotage Damage: 215/320/510 ⇒ 230/345/535. Rising Spell Force bonus Attack Speed & Ability Power: 25% ⇒ 20%. Raider's Spoils Gold: 1 ⇒ 0 (Note: The tooltip will say 0g until 13.2 due to our translation lock times) 12/14/22 Rising Spellforce bonus Ability Power & Attack Speed per cast: 20 ⇒ 25

Lee Sin

Safeguard [Mana 0/70]: Lee Sin dashes towards a nearby ally, shielding them and himself for 180/220/270 Health for 4 seconds. He then dashes back and deals 165/248/378 physical damage (275/275/280% Attack Damage) to his target. If there are no nearby allies, he gains a 360/440/540 Health shield instead. Support Augment Invigorate: Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded. Carry Augment Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. 2/23/23 BUGFIX: Two Lee Sins can no longer remove each others' mana locks 2/9/23 Invigorate Attack Speed buff duration: 3 ⇒ 4 sec 1/26/23 Armor & Magic Resist: 45 ⇒ 50. Safeguard Attack Damage ratio: 240/240/250 ⇒ 275/275/280%. Cleansing Safeguard missing Health percentage heal: 12% ⇒ 18% 1/11/23 Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.

Rammus

Sand Slam Mana 60/120]: Passive: +60/90/150 Armor Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing 203/304/500 magic damage (150/175/205% Armor + 30/50/80 bonus damage), knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds. Support Augment Armored-dillo: Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. Carry Augment Spiked Shell: Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). 1/11/23 Spiked Shell Armor damage ratio: 180% ⇒ 150%. Armored-dillo Armor: 40 ⇒ 35. Sand Slam Armor ratio: 130/175/225% ⇒ 150/175/205%

LeBlanc

Sigil of Malice [Mana 0/60]: Leblanc fires 6/6/8 sigils at her target, each dealing 75/110/135 magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil. Support Augment Mirror Image: Gain a LeBlanc. Combat Start: Your strongest LeBlanc duplicates her nearest ally (without items at 75% Health). Carry Augment Aim Assist: Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. 2/23/23 Sigil of Malice Damage: 85/105/130 ⇒ 75/110/135. Sigil of Malice number of sigils: 5/6/8 ⇒ 6/6/8. Sigil of Malice total Damage: 425/630/1040 ⇒ 450/660/1080. Mirror Image Clone max Health Percent: 70% ⇒ 75% 1/11/23 Sigil of Malice Damage: 80/100/130 ⇒ 85/105/130

Vayne

Silver Bolt [Mana 0/40]: Vayne fires a heavy bolt at her target, dealing 96/142/234 true damage (130/130/140% Attack Damage + 18/25/45 bonus damage). Support Augment Into the Night: Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. Carry Augment Spread Shot: Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage. 2/23/23 Spread Shot spread Damage: 75% ⇒ 65% 1/11/23 Silver Bolts Attack Damage ratio: 120/120/130% ⇒ 130/130/140%. Silver Bolts base Damage: 18/25/40 ⇒ 18/25/45. Spread Shot extra shot Damage: 50% ⇒ 75% 12/14/22 Spread Shot Extra Shot Damage: 35% ⇒ 50%

Sureshot

Sivir [2], Senna [3], Samira [4], Aphelios [5] Combat start: gain bonus Attack Damage now, and every 4 seconds. (2) +6% Attack Damage (4) +16% Attack Damage 2/23/23 Bonus Attack Damage: 8/20% every four seconds ⇒ 6/16% every four seconds 1/26/23 Attack Damage bonus: 10/20% ⇒ 8/20%

Mordekaiser

Skylines [Mana 60/150]: Mordekaiser transports the arena into his realm for 4/4/6 seconds. He 50/50/70% Shreds* ALL enemies, then slams a building onto the arena that deals 420/630/5555 magic damage to enemies hit. *Shred: reduce Magic Resist Support Augment Obliterate: Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. Carry Augment Not So Heavy Metal: Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds. 1/11/23 Starting Mana buff: 50/150 ⇒ 60/150 Mordekaiser Skylines Damage: 400/600/3000 ⇒ 420/630/5555 12/14/22 Not So Heavy Metal 20 Ability Power gain every: 5 ⇒ 4 sec

Ekko

Star Diver [Mana 70/140]: Ekko dives in, granting himself a 550/700/3000 shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing 100/150/1500 magic damage to nearby enemies and slowing their attack speed by 50% for 2 seconds. Shield Amount : 550 / 700 / 3000 Damage : 120 / 180 / 1500 Support Augment Chronobreak: Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat. Carry Augment Resonance: Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional bonus damage equal to 400% of his Magic Resistance. Items: Stoneplate, Warmogs, Morello (?) 2/23/23 Resonance Magic Resistance Bonus Damage: 300% ⇒ 400%

Soraka

Starcall [Mana 0/40]: Soraka launches a star at her target, which deals 235/350/750 magic damage and heals Soraka for 8% of her maximum Health. Every 3 casts, she launches 3/3/4 stars at each of the nearest enemies. Support Augment Infuse: Gain a Soraka. When you field her, your team restores 15 Mana every 5 seconds. Carry Augment Upgrade: Beserk: Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered stars. 2/23/23 Starcall Damage: 225/340/750 ⇒ 235/350/750 1/11/23 Starcall empowered 3rd cast stars: 3/3/5 ⇒ 3/3/4. Starcall self max Heal: 10% ⇒ 8%

Kai'Sa

Starcharged [Mana 0/60]: Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals 150/225/385 magic damage. Active: Kai'Sa gains 45/45/45% Attack Speed for 10 seconds. This bonus stacks! Support Augment Star-Crossed: Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. Carry Augment Multi-Shot: Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy. 2/23/23 Starcharged Attack Speed Bonus: 40/45/55% ⇒ 45/45/45% 1/11/23 Starcharged Attack Speed: 40/50/65% ⇒ 40/45/55%

Kayle

Starfire Spellblade [Mana 0/30]: Kayle's next 3 attacks deal 103/151/224 physical damage (155% Attack Damage) to her target, and 25/35/50 magic damage to enemies within 1 hex of the target. Support Augment Righteous Range: Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed. Carry Augment Divine Ascent: Gain a Kayle. She gains bonuses per star level. (1) 50% Attack Speed (2) And +3 Attack Range (3) And attacks fire 2 additional bolts dealing 50% damage. 2/9/23 Starfire Spellblade Attack Damage ratio: 150% ⇒ 155%. Starfire Spellblade base damage: 20/30/45 ⇒ 25/35/50

Blitzcrank

Static Defense [Mana 45/90]: Blitzcrank creates an empowered field around himself, reducing all damage taken by 55/60/65% for 4 seconds. Support Augment Rocket Grab: Gain a Blitzcrank. He gains 400 bonus Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. Carry Augment Dynamic Defenses: Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him. 2/23/23 Rocket Grab starting Health: 300 ⇒ 400 1/11/23 Static Defense damage reduction: 45/55/65% ⇒ 55/60/65%

Yasuo

Steel Tempest [Mana 0/90]: Yasuo fires a whirlwind at his target dealing 210/315/500 magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line. Support Augment Spirit of the Exile: Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed. Carry Augment Siphoning Winds: Gain a Yasuo. He gains 60% Omnivamp. 2/23/23 Spirit of the Exile Bonus Attack Speed: 25% ⇒ 22% 1/26/23 Siphoning Winds Omnivamp: 50% ⇒ 60% 1/11/23 Siphoning Winds Omnivamp: 66% ⇒ 50%

Wukong

Stone Skin [Mana 50/100]: Wukong spins his staff around him, dealing 140/210/315 magic damage to nearby enemies. He gains 60/70/80 Armor and Magic Resist for each enemy hit for 3 seconds. Support Augment Re-Energize: Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. Carry Augment Cyclone: Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex. 1/26/23 Stone Skin Armor & Magic Resist: 50/75/100 ⇒ 60/70/80. Re-Energize Mana restore: 60% ⇒ 50% 1/11/23 Re-Energize team Mana restore: 75% ⇒ 60% 12/7/22 Carry Bonus AP: 40 >>> 10

Renegade

Sylas [1], Talon [1], Camille [2], Viego [4], Leona [5] Renegade units deal bonus damage, and the last one standing deals more (3) 35% bonus damage, 20% for last alive (6) 60% bonus damage, 40% for last alive 1/17/23 Base Damage: 40/70% >>> 35/60% 1/11/23 Bonus Damage: 40/80% ⇒ 40/70%

Zac

Symbiotic Split [Mana 0/100]: Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac's maximum Health that taunt nearby enemies. Active: Zac bounces into the air and slams down, dealing 100/150/1500 + 25% of his current Health as magic damage to nearby enemies. Then he heals 30% of his missing Health. Support Augment Elastic Slingshot: Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, Stunning enemies for 3 seconds. Carry Augment Supersize: Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. 1/11/23 Symbiotic Split current Health damage ratio: 18% ⇒ 25%. Symbiotic Split missing Health percent heal: 20% ⇒ 30%. Symbiotic Split passive Zac blobs spawn 100% faster when his passive is triggered

Camille

Tactical Sweep [Mana 0/70]: Camille sweeps with her leg, dealing physical damage (210/210/210% Attack Damage + 60/75/100 bonus damage) and Disarming* enemies hit for 1.5/1.6/1.75 seconds. *Disarm: target cannot move or attack Support Augment Hextech Retribution: Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. Carry Augment Adaptive Defensives: Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 600% of her Attack Damage. 2/23/23 Hextech Retribution starting bonus Damage: 10% ⇒ 8%. Tactical Sweep Attack Damage ratio: 190/200/215% ⇒ 210/210/210% 1/11/23 Tactical Sweep Attack Damage ratio: 180/200/225% ⇒ 190/200/215% 12/14/22 Adaptive Defenses bonus Attack Damage: 35% ⇒ 20%

Ox Force

Talon [1], Annie [2], Fiora [2], Alistar [3], Viego [4], Aphelios [5] Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invincible for 1 second as they defend the city with their last breath. (2) 15% - 30% Attack Speed (4) 35% - 80% Attack Speed (6) 70% - 150% Attack Speed (8) 125% - 300% Attack Speed 2/9/23 OxForce units now stay at one health after their OxForce immunity ends 1/11/23 Max Attack Speed: 30/70/140/250 ⇒ 30/80/150/300% 12/14/22 Attack Speed Min: 20/50/100/200 ⇒ 15/35/70/125. Attack Speed Max: 40/100/200/400 ⇒ 30/70/140/250

Gangplank

Trial by Fire [Mana 0/50]: Gangplank fires a flaming bullet at his target. It deals 210/315/475 magic damage and Wounds* the enemy for 8 seconds. *Wound: reduces healing received by 33% Support Augment Get Paid : Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill Carry Augment Flaming Ricochet: Gain a Gangplank. His Ability bounces to a second target dealing 90% damage. 2/23/23 Carry Bounce Damage: 100% ⇒ 90% 2/23/23 Trial by Fire no longer cleanses Crowd Control upon cast 2/9/23 Flaming Ricochet bounce Damage: 90% ⇒ 100% 1/26/23 Trial By Fire Damage: 200/300/450 ⇒ 210/315/475 1/11/23 Flaming Ricochet bonus Damage: 75% ⇒ 90% 12/14/22 Flaming Ricochet Bounce damage percent: 60% ⇒ 75%. Get Paid chance for Gold: 33% ⇒ 50%

Zoe

Trouble Bubble [Mana 0/30]: Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals 390/585/975 magic damage over 10 seconds. Infected enemies take 10/10/20% more damage. Support Augment Sleepy Time: Gain a Zoe. Combat Start: She Stuns the 4 lowest Health enemies for 4 seconds. Carry Augment Double Bubble: Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage. 2/23/23 Double Bubble Damage Multiplier: 60% ⇒ 70%. Sleepy Time Number of Sleepy Targets: 3 ⇒ 4 1/26/23 Trouble Bubble Damage: 375/550/925 ⇒ 390/585/975 12/14/22 Trouble Bubble Damage: 400/600/1100 ⇒ 375/550/1000

Janna

Twister! [Mana 70/140]: Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning* them for 1.25/2/10 seconds, and dealing 50/75/1000 magic damage each second for 3 seconds. *Stun: cannot move, attack, or cast Abilities Support Augment Exaggerated Reporting: Gain a Janna. Forecaster's effects are increased by 100%. Carry Augment Category Five: Gain a Janna. Janna gains 80 Ability Power and her ability deals True Damage. 2/23/23 Category Five Ability Power: 50 ⇒ 80 2/9/23 Twister! Damage (On Tooltip): 100/150/3000 ⇒ 50/75/1000. Twister! Stun duration: 1.5/2/3 ⇒ 1.25/2/10 sec. Rapid Reporting reworked to Category Five. Category Five: Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.

Urgot

Undertow [Mana 100/175]: Passive: Urgot's claw fires 5/5/20 attacks per second, each dealing 32/48/72 physical damage. Active: Urgot summons a gigantic wave behind his enemies that deals 5/8/75% of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns* them for 1/1.5/5 seconds, and has a 12%/15%/100% chance to dredge up treasure (gold and loot). *Stun: cannot move, attack, or cast Abilities Support Augment Rising Tide: Gain an Urgot. Combat start: He grants adjacent allies 30% Attack Speed. Carry Augment Shiny: Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. 2/23/23 Health: 1100 ⇒ 1000. Armor & Magic Resist: 50 ⇒ 40. Undertow max Health percentage Damage: 10/15/99% ⇒ 5/8/75% 1/17/23 Attack Damage: 80 ⇒ 70 1/11/23 Undertow passive autos Attack Damage ratio: 30% ⇒ 40%. Undertow passive autos Attack Speed ratio: 10% ⇒ 20^%. Undertow stun duration: 1.25/1.5/5 sec ⇒ 1/1.5/5 sec. Undertow Treasure Chest dredge chance: 12/15/100% ⇒ 15/25/100% Undertow Treasure Chest chance for item component: 20/30/90% ⇒ 15/25/75%

Aegis

Vi [2], Alistar [3], Ekko [4}, Leona [5] Your team gains bonus Magic Resist, and Aegis units gain more (2) +20 MR, +40 for Aegis (3) +40 MR, +70 for Aegis (4) +60 MR, +100 for Aegis (5) +90 MR, +150 for Aegis 1/26/23 Magic Resist: 20/35/50/75 ⇒ 20/40/60/90

Taliyah

Weaver's Wall [Mana 0/90]: Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing 75/115/275 magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing 225/335/999 additional magic damage to nearby enemies. Support Augment Be the Stone: Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. Carry Augment Stoneweaver: Gain a Taliyah. She gains 20 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health. 2/23/23 Weaver's Wall Damage:70/100/250 ⇒ 75/115/275. Weaver's Wall explosion Damage: 210/315/945 ⇒ 225/335/999 2/9/23 Weaver's Wall explosion damage: 200/300/900 ⇒ 210/315/945 1/11/23 Stoneweaver bonus Ability Power: 25 ⇒ 20. Stoneweaver bonus Damage to enemies above 1600 max Health: 30% ⇒ 20%. Be the Stone max Health: 60% ⇒ 50%

Draven

Whirling Death [Mana 70/140]: Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take 145/222/335 physical damage (130% Attack Damage Attack damage + 60/95/145 Attack damage), reduced by 25% for each enemy they have already passed through. Support Augment Ruthless Blades: Gain a Draven. When you field him, your team gains 75% Critical Strike Chance. Carry Augment League of Draven: Gain a Draven. He gains 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. 2/9/23 Whirling Death Attack Damage ratio: 135% ⇒ 130%. Whirling Death base Damage: 65/100/150 ⇒ 60/95/145. Armor & Magic Resist: 20 ⇒ 15 12/14/22 Ruthless Blades team Crit Chance: 55% ⇒ 75%

Mecha: PRIME

Wukong [1], Draven [2], Jax [3], Sett [4], Leona [5] Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their base Health (3) The PRIME gains 60 AP and 60% AD (5) All Mecha: PRIME gain 55 AP and 55% AD. The PRIME gains double this amount. 2/23/23 Attack Damage & Ability Power: 60/45 ⇒ 60/55 1/17/23 Mech revert: AD & AP 70/50% >>> 60/45% 1/11/23 Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50%


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