The Internet
Digital privacy issues
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Principles/values of the Internet
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User-generated content and news
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The hacker ethic
a set of values from the early days of interactive computing that holds that users should have absolute control over their computer systems and free access to all info contained on those computers. the hacker ethic shaped much of the development of the internet.
Net neutrality
is the principle that Internet service providers and governments should treat all data on the Internet equally, not discriminating or charging differentially by user, content, site, platform, application, type of attached equipment, and modes of communication. o ISPs (internet service providers, what we currently have) o Don't have to pay more to look at youtube than a blog o Physical limitations to the internet
Understand differences and similarities of the Internet with other media
o Difference : contain 3 types of communication ( interpersonal, group, mass)
Review reading on Tips from the NYT Social Media desk
o If a tweet worked once send it again o let journalists deliver the news o structured q and a to held curate the discussion o clarity works better than being clever
Be able to define political observatories in modern terms and understand their relationship with news
o Independent party that does scientific research and data for journalists to enhance the news o "think tank" o they can provide databases
Understand why video games are an important form of media today
o content deliver devices, they tell stories o characters and avatars we get attached to o advertising and promotions within them o communities built around games o $11+ billion in annual revenue in 2012 o games are everywhere o in 24 hours grand theft auto made 800 million dollars o cloudy with a chance of meatballs 2 made 34 million in 3 days o not just for entertainment • deliver health information • educational
Understand the history of the Internet, ARPAnet, and Tim Berners-Lee
o not initially conceived as a mass medium. first wide-area computer networks were designed to enable academics and military researchers to share data. Earliest components of the internet used in 1969, limited largely to interpersonal communication until 1991 when Tim Berners-Lee released the World Wide Web as an easy and uniform way to access material on the internet. o ARPAnet: the advanced research projects agency network; the first nationwide computer network, which became the first major component of the internet.
The basics of how the Internet works (e.g., packet switching, WWW)
o packet switching: a method for breaking up long messages into small pieces, or packets, and transmitting them independently across a computer network. once the packets arrive at their destination, the receiving computer reassembles the message into its original form. o World Wide Web has 3 major components: • 1. Uniform resource locator (URL) • 2. Hypertext transfer protocol (http) • 3. Hypertext mark up language(HTML)
Gamification
the use of game thinking and game mechanics in non-game contexts to help users in solve problems o using game-like mechanisms for an existing product or idea • goals • narratives • interactivity • fun/addicting o learning from games and understanding what makes the game successful, entertaining o applying a game to something that isn't really a game