BCG Pymetrics Test

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Mini-game 11: Towers - RA

- Approach a problem/decision with structure and strategy. - Avoid moving the discs randomly - Take time to map out the necessary moves in advance - preferably with a note.

Trait groups tested

- Attention - Effort - Fairness - Decision-Making - Emotion - Focus - Generosity - Learning - Risk Tolerance

Mini-game 3: Balloons RA

- Display low risk tolerance - Take risks with the first 4-5 balloons to figure out the "danger zone" with high chances of popping. - Spend the rest of the game under that limit, only venture above it every 6-7 balloons.

Mini-game 8: Cards: Decision-Making & Risk Tolerance

- Game asks you to draw cards from 4 different decks. - With each card drawn, you can either lose or gain a random amount of money. - You can draw from any deck and can switch decks at any given time. - You will draw about 30-40 cards - until the game tells you to stop.

Mini-game 7: Stop 1: Focus

- Game flashes a circle of either green or red, while requiring you to press the spacebar to respond to one color, and stay still to respond to the other - (E.g.: spacebar when green appears, do nothing when red appears). - The task is repeated 15-20 times.

Mini-game 9: Arrows Focus

- Game flashes a line of arrows pointing left or right and colored red, blue, or black. - If the color is blue or black, tap the arrow button displayed by the arrow line (e.g.: if blue/black arrows go right, tap right). - If the color is red, tap the arrow button reverse of the arrow line (e.g: if red arrows go right, tap left). - The task is repeated 15-20 times.

Mini-game 1: Money-Exchange 1 : Risk Tolerance & Fairness

- Game gives you $10 - Ask you to give some/all/none to another person - Partner may give you back some/all/none of the money - You will be asked to judge how fair it was on a scale of 1 to 10

Mini-game 4: Money-Exchange 2 - Generosity & Fairness

- Game gives you and a partner $5 each - Randomly gives either you or the partner another $5. - You are then given the option to give or take any amount of money to/from the partner and asked to judge if the transaction is fair or not.

Mini-game 5: Digits: Attention

- Game gives you increasingly long sequences of digits, in which one digit will flash on the screen at a time. - You will have to memorize these digits to write them out later. - With every correct sequence, the next sequence will lengthen by one digit - Game lasts until you hit 3 incorrect sequences

Mini-game 3: Balloons - Risk Tolerance

- Gives you a balloon, - As the balloon swells it, it risks popping, causing you to lose all the money for that balloon. -Repeat 39 balloons - Objective to accumulate as much money as possible.

Mini-game 9: Arrows - RA

- Multi-tasking, the logic is the same as the Stop 1 mini-game (matching your taps to the color AND direction of the arrows)

Mini-game 8: Cards - RA

- Take a structured approach with low risk tolerance. - Test each deck with 4-5 cards and see if there's any pattern regarding the gains and losses. - Then focus about 50% of the remaining cards on that deck, the other 40% on the "middling" decks, and 10% on the least profitable deck.

Mini-game 6: Easy or Hard- Effort & Risk Tolerance

- The easy task requires you to tap the spacebar 5 times in 3 seconds for $1.00 - Hard task requires tapping 50 times in 12 seconds for $1.24-$4.30 - Chance of you actually receiving the rewards varies from 10% to 90%. - The task is performed repeatedly for 2 minutes - Objective is to accumulate as much as you can.

Mini-game 10: Lengths - Learning

- The game flashes a face with a big mouth and a small mouth. - The big mouth is only slightly bigger than the small mouth. - You have to tap the right arrow or left arrow button, depending on the size of the mouth appearing. - If the tap is correct, you have a chance to receive a small amount of money. - The task is repeated 15-20 times.

Mini-game 12: Faces - Emotion

- The game gives you the portrait image of a person - Paragraph providing the context for that image. - You need to choose between 10 choices about the emotion the person is currently expressing.

Mini-game 11: Towers - Decision-Making

- The game gives you three towers of stacked colored discs. - Objective is to rearrange these discs between the tower, moving one disc at a time, until your towers look like the target tower appearing on the top of the screen. - The fewer moves you use, the better. - You have 2 minutes to complete the task.

Mini-game 5: Digits - RA

- The point here is to prove that you can take in as much information as possible. - You may want to use a note to write the numbers down - however, be careful since you may miss the next digit during a few seconds of note-taking.

Mini-game 10: Lengths - RA

- This game is to check whether you're internally motivated by the desire to "get it right", or externally motivated by the rewards. - The ideal consultant has strong motivations from both sides, so try to deliver correct key taps - Don't waste too much time examining the faces.

Mini-game 6: Easy or Hard - RA

-Display the 80-20 rule of thumb - Along with low risk tolerance. - Choose the hard option only when the rewards and chances are high (say, $3.00 and 70%), otherwise, choose the easy one and wait for the next big chance.

Mini-game 1: Money-Exchange 1 RA

-Low risk tolerance: Give out a conservative amount of money ($2-3 only) - Fairness: You want to rate it high if money returned closely matches or surpasses the amount given.

Mini-game 12: Faces - RA

-Whether you rely on gut feeling and facial expressions to figure out a person's emotions, or on contextual information. - Ideally, when context information is present, use it as the basis to narrow down the possible options - Consulting are fact-based people

Mini-game 2: Keypresses RA

Displaying High Attention: - The faster you tap and the smaller the gap between the order and your actual stop. - In the middle

Mini-game 7: Stop 1 RA

Multi-tasking - your brain must handle two tasks during this game: - (1) timing your taps to match the flashes of the circles - (2) deliver correct responses to the flashing colors.

Mini-game 2: Keypresses - Attention

Repeatedly tap the spacebar as fast as possible until told to stop.

Mini-game 4: Money-Exchange 2 RA

Try to display a moderate-high generosity


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