Chapter 1-7 True/False

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A Solaris interactive thread with priority 15 has a higher relative priority than an interactive thread with priority 20

False

A deadlock-free solution eliminates the possibility of starvation.

False

A dual-core system requires each core has its own cache memory.

False

A new browser process is create by the Chrome browser for every new website that is visited.

False

A system call is triggered by hardware.

False

A system in an unsafe state will ultimately deadlock.

False

A thread is composed of a thread ID, program counter, register set, and heap.

False

All access to POSIX shared memory requires a system call.

False

All computer systems have some sort of user interaction.

False

An initial bootstrap program is in the form of random-access memory (RAM).

False

Deadlock prevention and deadlock avoidance are essentially the same approaches for handling deadlock.

False

Grand Central Dispatch requires multiple threads.

False

If a resource-allocation graph has a cycle, the system must be in a deadlocked state.

False

In Java, data shared between threads is simply declared globally.

False

In Pthread real-time scheduling, the SCHED_FIFO class provides time slicing among threads of equal priority.

False

In RR scheduling, the time quantum should be small with respect to the context-switch time.

False

Linux distinguishes between processes and threads.

False

Linux mostly uses atomic integers to manage race conditions within the kernel.

False

Load balancing algorithms have no impact on the benefits of processor affinity.

False

Load balancing is typically only necessary on systems with a common run queue.

False

Monitors are a theoretical concept and are not practiced in modern programming languages

False

Mutex locks and counting semaphores are essentially the same thing.

False

Ordering resources and requiring the resources to be acquired in order prevents the circular wait from occurring and therefore prevents deadlock from occurring.

False

Protocols to prevent hold-and-wait conditions typically also prevent starvation.

False

Providing a preemptive, priority-based scheduler guarantees hard real-time functionality.

False

Shared memory is a more appropriate IPC mechanism than message passing for distributed systems.

False

Sockets are considered a high-level communications scheme.

False

Solaris and Windows assign higher-priority threads/tasks longer time quantums and lower-priority tasks shorter time quantums.

False

Solid state disks are considered volatile storage.

False

System calls can be run in either user mode or kernel mode.

False

Systems using a one-to-one model (such as Windows, Solaris , and Linux) schedule threads using process-contention scope (PCS).

False

Task parallelism distributes threads and data across multiple computing cores.

False

The difference between a program and a process is that a program is an active entity while a process is a passive entity.

False

The exec() system call creates a new process.

False

The length of a time quantum assigned by the Linux CFS scheduler is dependent upon the relative priority of a task.

False

The operating system kernel consists of all system and application programs in a computer.

False

The single benefit of a thread pool is to control the number of threads.

False

The value of a counting semaphore can range only between 0 and 1.

False

UNIX does not allow users to escalate privileges to gain extra permissions for a restricted activity.

False

iOS is open source, Android is closed source.

False

A Solaris interactive thread with a time quantum of 80 has a higher priority than an interactive thread with a time quantum of 120.

True

A multicore system allows two (or more) threads that are in compute cycles to execute at the same time.

True

A nonpreemptive kernel is safe from race conditions on kernel data structures.

True

A socket is identified by an IP address concatenated with a port number.

True

A thread will immediately acquire a dispatcher lock that is the signaled state.

True

A traditional (or heavyweight) process has a single thread of control.

True

All processes in UNIX first translate to a zombie process upon termination.

True

Amdahl's Law describes performance gains for applications with both a serial and parallel component.

True

Application programmers typically use an API rather than directory invoking system calls.

True

Deferred cancellation is preferred over asynchronous cancellation.

True

Each thread has its own register set and stack.

True

Every object in Java has associated with it a single lock.

True

Flash memory is slower than DRAM but needs no power to retain its contents.

True

For a single-processor system there will never be more than one process in the Running state.

True

In general Windows system calls have longer, more descriptive names and UNIX system calls use shorter, less descriptive names.

True

In hard real-time systems, interrupt latency must be bounded.

True

In preemptive scheduling, the sections of code affected by interrupts must be guarded from simultaneous use.

True

In the Linux CFS scheduler, the task with smallest value of vruntime is considered to have the highest priority.

True

Interrupts may be triggered by either hardware of software

True

It is possible to create a thread library without any kernel-level support.

True

It is possible to have concurrency without parallelism.

True

KDE and GNOME desktops are available under open-source licenses.

True

Local Procedure Calls in Windows XP are similar to Remote Procedure Calls.

True

Mac OS X is a hybrid system consisting of both the Mach microkernel and BSD UNIX.

True

Many operating system merge I/O devices and files into a combined file because of the similarity of system calls for each.

True

Mutex locks and binary semaphores are essentially the same thing.

True

Named pipes continue to exist in the system after the creating process has terminated.

True

OpenMP only works for C, C++, and Fortran programs

True

Ordinary pipes in UNIX require a parent-child relationship between the communicating processes.

True

Ordinary pipes in Windows require a parent-child relationship between the communicating processes.

True

Processors for most mobile devices run at a slower speed than a processor in a desktop PC.

True

Race conditions are prevented by requiring that critical regions be protected by locks.

True

Round-robin (RR) scheduling degenerates to first-come-first-served (FCFS) scheduling if the time quantum is too long.

True

SMP systems that use multicore processors typically run faster than SMP systems that place each processor on separate cores.

True

Solid state disks are generally faster than magnetic disks.

True

The Completely Fair Scheduler (CFS) is the default scheduler for Linux systems.

True

The Mach operating system treats system calls with message passing.

True

The banker's algorithm is useful in a system with multiple instances of each resource type.

True

The circular-wait condition for a deadlock implies the hold-and-wait condition.

True

The iOS mobile operating system only supports a limited form of multitasking.

True

The local variables of a monitor can be accessed by only the local procedures.

True

The most complex scheduling algorithm is the multilevel feedback-queue algorithm.

True

The trend in developing parallel applications is to use implicit threading.

True

The wait-for graph scheme is not applicable to a resource allocation system with multiple instances of each resource type.

True

There is no universally accepted definition of an operating system.

True

Using a section object to pass messages over a connection port avoids data copying.

True

Virtually all contemporary operating systems support kernel threads.

True

Virtually all modern operating systems provide support for SMP

True

Windows 7 User-mode scheduling (UMS) allows applications to create and manage thread independently of the kernel

True


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