Chapter 10

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Cellular Telephony

A communications network in which the coverage area is divided into hexagon-shaped cells.

Corporate-owned

A mobile device that is purchased and owned by the enterprise.

Personal Identification Number (PIN)

A passcode made up of numbers only.

ANT

A proprietary wireless network technology that is used primarily by sensors for communicating data.

Satellite Communications (SATCOM)

A satellite that uses a repeater to send and receive signals from earth.

Screen Lock

A security setting that prevents a mobile device from being accessed until the user enters the correct passcode permitting access.

System on a chip (SoC)

A single microprocessor chip on which all the necessary hardware components are contained.

Third-Party App Store

A site from which unofficial apps can be downloaded.

USB On-The-Go (OTG)

A specification that allows a mobile device with a USB connection to act as either a host or a peripheral used for external media access.

Supervisory Control and Data Acquisition (SCADA)

A system that controls multiple industrial control systems (ICS).

Remote Wipe

A technology used to erase sensitive data stored on the mobile device.

GPS Tagging

Adding geographical identification data to media such as digital photos taken on a mobile device.

Bring Your Own Device (BYOD)

Allows users to use their own personal mobile devices for business purposes.

Real-Time Operating System (RTOS)

An operating system that is specifically designed for a system on a chip (SoC) in an embedded system.

Rooting

Circumventing the installed built-in limitations on Android devices.

Jailbreaking

Circumventing the installed built-in limitations on Apple iOS devices.

Embedded System

Computer hardware and software contained within a larger system that is designed for a specific function.

Internet of Things (IoT)

Connecting any device to the Internet for the purpose of sending and receiving data to be acted upon.

Sideloading

Downloading unofficial apps.

Choose Your Own Device (CYOD)

Employees choose from a limited selection of approved devices but the employee pays the upfront cost of the device while the business owns the contract.

Corporate Owned, Personally Enabled (COPE)

Employees choose from a selection of company-approved devices.

Heating, Ventilation, and Air Conditioning (HVAC)

Environmental systems that provide and regulate heating and cooling.

Custom Firmware

Firmware that is written by users to own and run on their own mobile devices.

Infrared

Light that is next to visible light on the light spectrum and was once used for data communications.

Firmware OTA Updates

Mobile operating system patches and updates that are distributed by the wireless carrier as an over-the-air (OTA) update.

Push Notification Services

Sending SMS text messages to selected users or groups of users.

Storage Segmentation

Separating business data from personal data on a mobile device.

Containerization

Separating storage into separate business and personal "containers."

Industrial Control Systems (ICS)

Systems that collect, monitor, and process real-time data to control machines locally or at remote sites.

Multimedia Messaging Service (MMS)

Text messages in which pictures, video, or audio can be included.

Short Message Service (SMS)

Text messages of a maximum of 160 characters.

Geolocation

The process of identifying the geographical location of a device.

Application Management

The tools and services responsible for distributing and controlling access to apps.

Content Management

Tools used to support the creation and subsequent editing and modification of digital content by multiple employees.

Carrier Unlocking

Uncoupling a phone from a specific wireless provider.

USB Connections

Universal Serial Bus (USB) connector on mobile devices that is used for data transfer.

Context-Aware Authentication

Using a contextual setting to validate a user.

Tethering

Using a mobile device with an active Internet connection to share that connection with other mobile devices through Bluetooth or Wi-Fi.

Geofencing

Using a mobile device's GPS to define geographical boundaries where an app can be used.


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