Chapter 12 Game
The initial cost to manufacture the PS3 was so high that Sony lost approximately ______ on each system sold:
$300
Each of these systems saw multiple models, includ- ing three different console designs:
All of the Above
One trait that sets the Sony PS3 apart from the Xbox 360 and Wii is its ability to play:
Blu-ray Discs
The Xbox 360's Dashboard, PlayStation 3's XrossMediaBar, and the Wii Menu are all examples of a:
GUI
Earned the Guinness World Record for "fastest selling consumer electronics device" with 8 million units sold in its first 60 days on the market:
Kinect
Which motion control device allowed for a "controller-free" experience?
Kinect
This system featured an optical UMD (Universal Media Disc) drive for both games and movies and an optional TV tuner:
None of the above
This system's multicore Cell Processor was essen- tially seven microprocessors on one chip, allowing it to perform several operations at once:
PS3
This network suffered a complete shutdown for three weeks due to a massive external intrusion (hack) on April 20, 2011, which affected more than 100 million online accounts and cost roughly $171 million in damages:
Playstation Network
A "General Hardware Failure" on Xbox 360 indi- cated by three flashing red quadrants around the power button:
Red Ring of Death
Which of the following features was not a charac- teristic of the Nintendo Wii?
Supported Dolby Digital 7.1 and LPCM (linear pulse code modulation) output
Which game console dominated the seventh- generation in terms of overall units sold?
Wii
Introduced world to the concept of "achievements"— digital rewards unlocked by completing various milestones in a game:
XBOX 360 Achievements
Its Xenon CPU was built by IBM and its Xenos graphics chip made with ATI Technologies:
XBOX 360 Chip
This seventh-generation home console released approximately one year before the rest:
XBOX 360 Time
In shader architecture, __________ shaders alter the lighting, color, and surface of each pixel to help smoothen out 3D objects, while __________ shaders manipulate an object's position in 3-D space,resulting in more realistic animation and special effects such as morphing.
pixel (shaders) and vertex (shaders)