game design
Today's average computer has _____ times the processing speed of an old Pac-Man machine.
1,000
About ___ percent of American adults play video games.
50%
True or False: Players need to feel out of control in a game in order to stay motivated to keep playing.
False
True or False: Real-time strategy games, as a genre, often emphasize spatial immersion.
False
True or False: Rolling a dice or drawing a random card are good examples of strategy in gaming.
False
True or False: Unity's hierarchy view shows you everything that has been created for the entire project.
False
True or False: A game is considered "feature complete" in the Alpha phase.
False
True or False: It is rare for a game's creative writing to be handled by a member of the design team.
False
True or False: Modern programming languages, like the one used in Unity, are "smart" enough to work despite errors in syntax a coder might accidentally make.
False
True or False: The Magnavox Odyssey was a commercial success.
False
Which of the following games uses the gameplay mechanic of movement?
Monopoly
Files that use character encoding and are used for markup languages such as HTML are called
Plain Text Files
Which of the following modern games started out as an arcade game?
Super Mario Bros
True or False: 3D games generally blend several subtypes of camera views.
True
True or False: A character rigger works with 3D models, setting up characters so they can be animated.
True
True or False: Between 2009 and 2012, the game industry's economic growth exceeded that of the overall U.S. economy.
True
True or False: One hallmark of good strategic design is supporting a variety of gameplay styles and different ways to achieve victory.
True
True or False: The first section of code for a class, which runs on initialization, is called the "start."
True
True or False: A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by game mechanics.
True
True or False: Feedback is one of the basic elements games have in common.
True
True or False: In the early days of arcade and home console development, games were generally made by one person who did everything: design, art, programming, and sound effects.
True
True or False: The character of Pac-Man was inspired by its designer, Toru Iwatani, seeing a pizza with a slice taken out of it.
True
True or false: Clock speed refers to how frequently a computer's central processing unit can perform its functions.
True
In video gaming, a "port" refers to
a game originally designed to run on one platform that has been converted to run on another
Data that is used as input for a subroutine is called:
a parameter
One of the creators of tetris was
a psychologist specializing in human-computer interactions
. A discrete unit of code associated with a game object is:
a script
A game that mixes puzzles or problem solving with environmental action and dialogue with characters would most likely be a(n) _____ game.
adventure
Exerting power to achieve a goal is called:
agency
Feelings that may motivate a player to be engaged in a game include:
all of the above
Games are referred to as 2-D or 3-D depending on:
all of the above
In Unity, which of the following is considered an "asset?"
all of the above
Designers can be thought of as the _______ of video game development.
architects
An "AI" could be used in:
both types of games
Older monitors that used a vacuum tube to generate a focused electron light beam are called:
cathode ray tubes
The collection of computer instructions and other files that constitute a piece of software is the
codebase
A consumer-directed digital or computer device that has a video output signal for displaying a video game is called a
console
In Unity, which view would you use to display error, warnings, and any other messages from Unity?
console view
Braces {} are used in Unity to:
contain sections of code that need to be together
The first few lines of a script that say "using"... that point the code to the right groups are called
directives
Electronic components that are single devices such as transistors, capacitors, and resistors are
discrete circuritry
Many good games are said to be which of the following?
easy to learn but difficult to master
The capacity to vicariously experience the feelings, thoughts, or experiences of another is called:
empathy
A camera that views the world through the player's eyes is:
first-person
Unique combinations of computer hardware or electronics designed to run video games are called:
game platforms
In video game development, the person responsible for designing and documenting the underlying systems or mechanics that define a game is the
gameplay designer
A frame is
how often a game updates
Code put in the second section of a class
is executing continuously
In video game development, the person who oversees and directs the entire design team and is the key vision keeper is the
lead designer
The most popular gaming platform worldwide is now
mobile gaming
Blender is an open-source ______ used for three-dimensional games.:
modeling tool
A player who is fully "inside the story" and invested in the game's world and characters is experiencing:
narrative immersion
. When a game allows you to pick party members from a large pool, each with different classes and roles but in which no single party combination is clearly superior to others, the game is using:
orthogonal relationships
The field of natural science that studies matter and how it moves and behaves through space and time is called:
physics
Many of the first video game companies that emerged around 1972 had previously been
pinball machine manufacturers
Which kind of game turns does chess employ?
player turns
The role that manages the overall game development, scheduling, and budget is the
producer
In Unity, which view would you use to see models, scripts, textures, etc. for the entire game?
project view
A game of chance is one where the outcome is primarily determined by:
randomness
The quality of lacking a pattern or organization so that results are unpredictable is known as:
randomness
In Magic: The Gathering, playing an "interrupt" card in reaction to another player is an example of:
semi-simultaneous turns
Games where gameplay is designed to mimic the real world or fictionalized activities like flying a plane or managing a city with limited resources are _______ games.
simulation
Which of the following games has the most complicated rules?
soccer
The part of a computer system that contains encoded information or instructions for physical components is the
software
When a player is fully absorbed in the virtual space of a game, they are experiencing:
spatial immersion
Read-only memory chips are used to
store data that cannot be modified
A plan of action used to achieve a goal is known as:
strategy
The form of immersion that has players focusing entirely on challenge and getting "in the zone" is called:
tactical immersion
In an editor's grid, when using the "move" tool, the point where three axes intersect is called:
the origin
A technical design document is
the plan for how to implement the game design
In terms of video game characters, players are generally more likely to be immersed when:
the player can connect with characters that they feel have the power to fulfill their goals
The development phase where artists join the project and create concept art and programmers begin setting up the basic project infrastructure is
the pre-production phase
What is mass?
the quantity of matter in an object
Mastery is:
the state of complete skill, knowledge, and accomplishment.
A camera that shows the avatar the player is controlling is:
third - person