javascript.info Prototypes, inheritance

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function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); Rabbit.prototype = {}; alert( rabbit.eats ); let rabbit2 = new Rabbit(); alert(rabbit2.eats);

true undefined // ones created after the reassignment will be affected

let animal = { eat() { this.full = true; } }; let rabbit = { __proto__: animal }; rabbit.eat(); console.log(rabbit.full); console.log(animal.full);

true undefined // this is based on the object before the dot rabbit.eat() only modifies rabbit

The prototype is only used for ____________ properties.

reading

Changing a prototype on the fly with Object.setPrototypeOf or obj.__proto__= is a very ________ operation.

slow

function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); alert( rabbit.eats );

true

function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); Rabbit.prototype = {}; alert( rabbit.eats );

true // assignment sets [[Prototype]] for new objects but does not affect existing ones

function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); delete rabbit.eats; alert( rabbit.eats ); // ?

true // can look onto its prototype where it exists; all delete operations are applied directly to the object and rabbit doesn't even have an eats property

let animal = { jumps: null }; let rabbit = { __proto__: animal, jumps: true }; alert( rabbit.jumps ); // ? (1) delete rabbit.jumps; alert( rabbit.jumps ); // ? (2) delete animal.jumps; alert( rabbit.jumps ); // ? (3)

true null undefined

function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); delete Rabbit.prototype.eats; alert( rabbit.eats ); // ?

undefined // property eats is deleted from prototype and doesn't exist anymore

If we modify a native prototype, for instance adding a method to String.prototype, it becomes available to ______________.

all strings

Javascript does not ensure the right _____________ value.

constructor

The default "prototype" is an object with the only property _____________ that points back to the function itself

constructor

function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); Rabbit.prototype.eats = false; alert( rabbit.eats ); // ?

false // Objects are assigned by reference so visible throughout the other one

No matter where the method is found, whether it be an obejct or its prototype, in a method call, "this" is always the....

object before the dot

Between a prototype and those that inherit from it, methods are shared but the ___________ is not.

object state

We can only inherit from ______ object at a time.

one

Even if we inherit a method from a prototype, we can __________ it.

overwrite

Object.keys() only returns _______ keys

own

In modern programming,t he only case where modifying a native prototype is approved is __________.

polyfilling

To keep the right constructor, we can choose to add/remove properties to the default ___________ rather than overwriting it as a whole.

prototype

Using the __proto__ property to set a prototype

"animal is the prototype of rabbit" or "rabbit prototypically inherits from animal"

Limitations for __proto__

1. References cannot be circular 2. The value can be either an object or null but nothing else.

Prototype

A hidden property that all objects have that is either null or references another object.

Object.create(proto, [descriptors]);

A method used to create an empty object with a given proto as [[Prototype]] and optional property descriptors.

F.prototype proeprty is only used when _________ is called.

new F

In modern engines, performance-wise, there's _____ difference whether we take a property from an object or its prototype.

no

When would this code work? let obj2 = new obj.constructor();

If we do not modify the default "prototype". For instance: function User(name) { this.name = name; } let user = new User('John'); let user2 = new user.constructor('Pete'); alert( user2.name ); // Pete (worked!) This works because User.prototype.constructor == User

When would this code fail? let obj2 = new obj.constructor();

If we overwrite the default "prototype" function User(name) { this.name = name; } User.prototype = {}; // (*) let user = new User('John'); let user2 = new user.constructor('Pete'); alert( user2.name ); // undefined

alert(Object.prototype.__proto__);

null

obj = {} is equivalent to

obj = new Object()

Is "this" affected by prototypes?

No

How can we create an empty object without a prototype (aka a "pure dictionary" object)?

Object.create(null); // will lack any built-in object methods like toString()

Modern methods to get/set a prototype

Object.getPrototypeOf(obj) -> returns [[Prototype]] of obj Object.etPrototypeOf(obj, proto) -> sets [[Prototype]] of obj to proto

There is no more [[Prototype]] in the chain above _______________.

Object.prototype

How do primitive prototypes work?

Primitives are not objects but if we try to access their properties, temporary wrapper objects are created using built-in constructors like String, Number, and Booleans.

When we read a property from object and it's missing, JavaScript automatically takes it from the ______________.

Prototype

function Rabbit(name) { this.name = name; } Rabbit.prototype.sayHi = function() { alert(this.name); }; let rabbit = new Rabbit("Rabbit"); rabbit.sayHi(); Rabbit.prototype.sayHi(); Object.getPrototypeOf(rabbit).sayHi(); rabbit.__proto__.sayHi();

Rabbit undefined undefined undefined // Only the first call has this == rabbit; the others have this equal to Rabbit.prototype so are all undefined

Why are both hamsters full? let hamster = { stomach: [], eat(food) { this.stomach.push(food); } }; let speedy = { __proto__: hamster }; let lazy = { __proto__: hamster }; // This one found the food speedy.eat("apple"); alert( speedy.stomach ); // apple // This one also has it, why? fix please. alert( lazy.stomach ); // apple

The property stomach is not found in either speedy or lazy so JS looks up the prototypal chain to hamster and pushes the value "apple" into the shared stomach. To fix this, change the push() to an assignment: this.stomach = [food] Or, have each hamster have its own stomach.

Setting Rabbit.prototype = animal states the following:

When a "new Rabbit" is created, assign its [[Prototype]] to animal

IF F.prototype is an object, then the new operator uses it to set __________ for the new object.

[[Prototype]]

___proto___ is a historical getter/setter for

[[Prototype]]

F.prototype is not equivalent to ____________.

__prototype__

___proto___ is not the same as the internal [[Prototype]] property, but rather a _____________ for [[Prototype]]

getter/setter

It's generally a bad idea to add methods to native prototypes because prototypes are __________.

global // if two libraries add the same method, one of them overwrites the other

for.. in loops over both own and _________________ keys.

inherited

Almost all key/value-getting methods ignore __________ properties.

inherited (Ex. Object.keys, Object.values, etc only operate on the object itself)

let animal = { eats: true }; let rabbit = { jumps: true, __proto__: animal }; alert(Object.keys(rabbit)); for(let prop in rabbit) alert(prop);

jumps jumps, then eats

If after the creation, F.prototype property changes (F.prototype = <another object>), then new objects ceated by new F will have another object as [[Prototype]] but already existing objects....

keep the old one


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