Midterm 1 CS 1501

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Runtime of BST Search hit

# of comparisons = 1 + d, where d is the depth of the found node

Runtime of BST Add

# of comparisons = d where d is the depth of the new node

Runtime of BST Search miss

# of compassion = d where d is the depth of the node if it were in the tree

Algorithm Analysis

+ determine resource usage as a function of input size. + Measure asymptotic performance --> performance as input size approaches infinity

ST ADT ops

+ insert + search + delete

Ω

- Big Omega - roughly means >=

runtime of BST operations for delete

- Finding node : O(log n) on average - Finding and removing arrest node in subtree: O(log n) on average total is O(log n) on average and O(n) in worst case

ω

- Little Omega - roughly means >

o

- Little o - roughly means <

runtime of BST operations for search miss, search hit, add

- O (depth of node) - worst case --> O(n) - average case --> O(log n)

DST Runtime

- O(b), b is bit length of target or inserted key - on avg b = log n - when branching according to a 0 or 1 is equally likely - in genera b >= (ceiling function)log𝑛 - end up with many equality comparisons against the full key - better than less than/greater than comparison in BST

4 ways to traverse a binary tree

- Pre-order - In-order - Post Order - Level order

Θ

- Theta - roughly means =

Preorder traversal

- Visit root before we visit root's subtrees - Left

In-order traversal

- Visit root of a binary tree between visiting nodes in root's subtrees - left then root then right - down

post order traversal

- Visit root of binary tree after visiting nodes in root's subtrees -right

Level order traversal

- begin at root and visit nodes one level at a time - for implementation see BFS

search space for boggle

- can be modeled as a tree - each node represents one call to traverse excluding the root node - worst-case runtime = number of nodes * work per node (non recursive part of the traverse) -for board n, there are 1 + n * θ (8^(n-1)) nodes - so worst case runtime = O (n * 8^n)

R-way RSt nodes are large

- considering 8 - bit ASCII, each node contains 2^8 references - this is especially problematic as in many cases, a lot of his space is wasted - common paths or prefix are wasted references - at the lower levels of the trie most keys have been sorted out and referenced list will be sparse solution --> De La briandais Trie

in RB BST why use iteration?

- faster than recursion - no function call overhead (stack allocation) - Especially useful for frequently used operations - search is a good example of these operations

Other BST operations

- finding predecessor and successor of an item - find all items within a specific range worst case runtime = Theta (log n )

DST and prefixes

- in a DST, each node shares a common prefix with all nodes in it's subtree - In-order traversal doesn't produce a sorted order of the items + insertion algorithm can be modified to make a DST and BST at the same time

Search tree property

- left.data < root.data < right.data - hold for every subtree - root.data.compareTo(left.data) > 0 && - root.data.compareTo(right.data)< 0

RB tree delete

- make sure you aren't deleting a black node - as you go down tree make sure next node down is red - as you go up tree correct any violations as you'd do with adding -if you're deleting a noe with 2 children + replace with the minimum of right subtree + delete minimum of right subtree + similar trick to delete regular BST

removing largest item in a Bit

- method returns the root of the tree after deleting the largest item - if the largest item is the root of the tree, return its left child

BST delete operation

- need to find node with the item first - we need to return the removed data item so use a wrapper object

deleting in BST, root has two children

- replace root's data by the data of the largest item of its left subtree - remove the largest item from the left subtree - return root

Tilde approximation (~)

- same as theta but keeps constant factors - two factions are Tilda of each other if they have the same order of growth and the same constant of the largest term

How to make nonrecursive work constant (boggle)?

- since we keep adding and deleting a character this is popping and pushing from a string stack - push/pop ops are usually constant - but resisting isn't - since string are immutable, use string builder

cont. boggle search space

- try to make non-recursive work constant

info on Red-Black trees

- two color of edges --> black and red - a node takes the color of the edge to its parent - only left child can be red - at most one red edge connected to each node - each leaf has two balk null edges out of it - all paths from root to null dges gas e the same number of black edges - root node is black

Boggle problem

- uses backtracking - words at least 3 adjacent letters long and must be assembled from a 4x4 grid - Adjacent letters are horizontally, vertically, or diagonally neighboring - any code in the grid can be only used once per word

The three sums algorithm

- would be faster if it is sorted, and the used binary search for the third number - this gives us a O ( n^2 log n ) - there is a O(n^2) - to get that consider hashing or for each number find the missing pair of number in linear time - also it can be O (n log n) under special cases

O

-Big O - roughly means <=

constant

1

How to determine the order of growth?

1) ignore lower order terms 2) ignore multiplicative constants

DlB nodelets

2 ways to implement has private object val and private T character, as well as node sibling and child. --_ if search terminates on a node with non null value key is found ; otherwise not found alternatively => no object val, and has pro vote character character, node sibling and child --> add a sentinel character eg ^ to each key before add and search if search encounters null, key not found otherwise key found.

exponential

2^n

Full Tree

A tree in which every level of the tree is completely full, with no missing nodes.

Complete Tree

A tree in which there are no missing nodes when looking at each level of the tree. The lowest level of tree may not be completely full, but may not have any missing nodes. All other levels are full.

Run time compassions for trees/ tries

BST --> Search hit Θ(n), search miss Θ(log n), insert Θ(n) RB -BST --> search hit Θ(log n), search miss Θ(log n), insert is Θ(log n) DST --> search hit Θ(b), search miss Θ(log n), insert Θ(b) RST --> search hit Θ(b), search miss is Θ(log n), insert Θ(b) R-way RST --> search hit Θ(w), search miss Θ(log r (n)), insert is Θ(w) DLB --> search hit Θ(wr), search miss is Θ(log r (n * r)), insert is Θ(w * r)

deleting in bst

Case #1 --> node to be deleted is leaf, easy, pass back null to the node's parent Case #2 --> node to be deleted has one child, pass back the child to the nodes parent to adopt instead of the node Case #3 --> node has two children, hard to do, replace node's data by successor or predecessor and delete that node we used

ST Implementation hash table

Insert --> O (1) search --> O (1) delete --> O (1)

ST Implementation unsorted Array

Insert --> O (1) search --> O (n) delete --> O (n)

ST Implementation unsorted Linked List

Insert --> O (1) search --> O (n) delete --> O (n)

ST Implementation sorted Array

Insert --> O (n) search --> O (log n) delete --> O (n)

ST Implementation sorted Linked List

Insert --> O (n) search --> O (n) delete --> O (n)

Digital search tree

Instead of looking at less than/greater than (like in a BST), go left or right based on the bits of the key so we have 4 options - current node is null, k not found - k is equal to the current node's key, k is found, return corresponding value - current bit of k is 0, continue to left child - current bit of k is 1, continue to right child

Radix Search Trie

Instead of storing keys as nodes in the tree, store them implicitly as paths down the tree. Values can then be stored at the end of key's bit string path. - interior nodes of the tree only serve to direct us according to the bit string of the key - values can then be stored at the end of key's bit string oath (ie at leaves) - RST uses less space than But and DST

average node depth BST

O (log n)

worst case node depth BST

O (n)

runtime of add and search hit

O (w) where w is the character length of the string

R-way trie

Radix search trie applied to characters in a string instead of bits

De La Briandais trie

Replace the .next array of the R-way trie with a linked-list

Tree terminology

Root --> has no parents, at level 1 edge --> connects two nodes siblings --> children of a node subtree --> portion of the big tree leaves --> childless nodes

rotate left maintains search tree property and perfect balance property T/F

True

Red-Black Tree

a self-balancing binary tree in which nodes are "colored" red or black. The longest path from the root to a leaf is no more than twice the length of the shortest path.

summary of running time for binary RST and Multi-way RST

b RST --> insert Θ(b), search hit Θ(b), search miss Θ(log 2 (n)) on avg Multi RST --> insert Θ(w), search hit Θ(w), search miss Θ(log r (n))

level order traversal

begin at root and visit nodes one level at a time

Tree that is not full and not complete

can have missing nodes

Symbol table ADT

do not assume any implied ordering among the keys and therefore use only equals(and not less) to compare keys, but many of the symbol-table implementations use the ordering relationship among keys implied by less to structure the data and to guide the search.

For asymptotic performance

focus on the order of growth not on exact values

note on order of growth

gross oversimplification, it works but you have to be careful since sometimes the constants can impact the runtime significantly

flip color

h.color = RED; h.right.color = BLACK; h.left.color = BLACK; return h;

preorder traversal implementation

if (root != null) { system.out.println(root.data); traverse (root.left); traverse (root.right); }

in order traversal implementation

if (root != null) { traverse (root.left); system.out.println(root.data); traverse (root.right); }

post order traversal implementation

if (root != null) { traverse (root.left); traverse (root.right); system.out.println(root.data); }

adding to a r way RST

if root is null, set root --> new node current node --> root for each character c in the key -find the cth child --> if child is null create a new node and attach as the cth child, move to child either recursively or by current.child if at last character key, insert value into current node

Adding to DLB trie

if root is nulls et root --> new node current node --> root for each character c in the key -search for c in the linked list headed at currents using sibling links --> if not found creat a new node and attach as a sibling to the linked list -move to child of the found node - either recursively or bu current --> child -if at last character of key, insert vale into current node and return

Compression

input --> a file containing a sequence of characters - n characters - each encoded as an 8-bit extended ASCII - total file size = 8*n Output --> a shorter bit string - of length < 8*n - such that the original sequence can be fully restored from the bit string

searching in RST

input --> key curren node --> root for each bit in the key if current node is null, return key not found if bit == 0 --> move to left child -> either recursively or by setting current --> current.left if bit == 1 --> move to right child -> either recursively or by setting current --> current.right if current node is null or the value inside is null then return key not found else return the value stored in current node

Adding to ReSt

input --> key and corresponding value if root is null, set root --> new node current node --> root -for each bit in the key if bit == 0 --> if left child of current node is null, create new node and attach as the left child. move to left child either recursively or by setting current --> current.left - if bit == 1--> if right child of current node is null, create new node and attach as right child --> either recursively or by setting current --> current.right insert corresponding value into current node

digital searching problem

input :- a large dynamic set of data items in the form of - n (key, value) pairs; key is a string from an alphabet of size R - each key has b bits or w characters (the chars are from the alphabet) - what is the relationship between b and w a target key (k) output:- the corresponding value to if target key found , key not found otherwise

implementation getHeight

int getHeight (BinaryNode<T> root){ int lheight = 0; int rheight = 0; if(root.left != null) Lheight = getHeight(root.left) if(root.right != null) rheight = getHeight(root.right) return Math.max(lheight,rheight) + 1; }

logarithmic

log n

search miss r way rst runtime

log r(n), average tree height with 2^20 keys in an RST is Log 2 (n) = log 2 (2^20) = 20 with 2^20 keys in a large branching factor trie, assuming 8-bits at a time we have log r (n) = log 256 (2^20) = 2.5

do we want low or high order of growth

low

low order of growth

means that when input size increases, the value of the runtime doesn't increase by much

high order of growth

means that when the input size increases, the value of the runtime increase significantly

Linearithmic

n log n

factorial

n!

quadratic

n^2

cubic

n^3

ask yourself as x doubles how does T(x) grow?

options + stays constant + increase by a constant + double as well + quadruple + eightfold +????

iterative postorder traversal

repeat until stack empty && x == null x = leftmost leaf push to stack while moving down visit x if x is right child pop & visit skip left most leaf else x = parent .right

iterative inorder traversal

repeat until stack is empty && x == null x = leftmost node push to stack while moving down pop and visit x = x.right

red black tree basic operations

rotate left rotate right flip color used to preserve the properties of the red black BST

RST Analysis

runtime --> O(b) where b is the length of key reminder that characters are 8 bit ints

Symbol table implementation

unsorted array --> add θ(1), search θ(n) sorted array --> add θ(n), search θ(log n) Binary search --> add θ(n), search θ(log n) unsorted LL --> add θ(1), search θ(n) sorted LL --> add θ(n), search θ(n) BST --> add θ(n), search θ(n) RB - BST --> θ(log n), θ (log n)

Preorder traversal

visit root before we visit root's subtrees

inorder traversal

visit root o f a binary tree between visiting nodes in root's subtrees

postorder traversal

visit root of binary tree after visiting nodes in roots subtrees let then right then root

backtracking frame work

void traverse (current decision, partial solution){ for each choice at the current decision { if choice is valid { apply choice to partial solution if partial solution a valid solution report partial solution as a final solution if more decisions possible traverse(next decision, updated partial solution) undo changed to partial solution } } }

r way rst vs rst

w < b , tree height is reduced

iterative preorder traversal

while (stack not empty) pop visit push right push left

right rotate

x = h.left; h.left = x.right; x.right = h; x.color = h.color; h.color = RED; return x;

left rotate

x = h.right h.right = x.left x.left = h x.color = h.color h.color - red return x

How to make worst case run time of BST O (log n)?

you would need to keep the tree balanced, so the difference in height between left and right subtrees is controlled

Blocks runtime formula

∑ all blocks (Cost * frequency). All statements that have the same frequency can be grouped up

runtime of an algorithm

∑ all statements (Cost * frequency)


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