Alice Chapters 1, 2, 3 Test Prep

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An Alice 3 Procedural method is an ___________ that can be performed by or on an object.

Action

An __________ consists of a step by step list of actions that provides a description of how to perform a task.

Algorithm

An Alice 3 ___________ method is an action that computes or retrieves information about an object.

Functional

Run an Alice 3 program's code by clicking the Run button.

True

Scene Class - You can open it by clicking the Scene tab in the right window of the Alice 3 code editor. The Scene class is a file (blueprint) that tells Alice (1) what actions (procedures and functions) a scene can perform and (2) what components (properties) a scene contains.

True

The Alice 3 Code Editor's Object Selector is a box on the left side of the screen in the code editor that you use to select the Object that you wish to work with.

True

The Alice 3 Code editor's method panel (immediately below the Object selector) has two tabs, one containing Procedures (procedural methods) and the other containing Functions (functional methods).

True

The Gallery has six tabs in which the classes are organized to make it easier to locate a specific type of object.

True

The Gallery provides 3D models for adding objects to the scene.

True

The code editor has four panels: Camera view, Methods panel, Editor, and Controls panel.

True

The details of the storyboard frame sketches are minimal, with only enough to convey key story bits.

True

The scene editor has three panels: Camera view, Toolbox, and Gallery.

True

The storyboard depicts the action, expressions, and camera changes over time. Each frame is sketched and sometimes includes a caption describing the intention of the frame.

True

The Alice 3 IDE has setup scene editor and a ______ editor.

code

An ________________ is a graphic, interactive environment designed to help the programmer develop a software program.

IDE

A basic storyboard consists of: frames, where each frame represents a significant action in a story and the sequence of individual frames connecting the actions together to form the plot. To create a storyboard, start with the step-by-step list of object-action pairs, determined in the task analysis.

True

A common definition of a computer program is a sequence of instructions that tells a computer how to perform a specific task.

True

At its core computer programming designs and implements creative solutions to address human needs.

True

An Alice 3 code statement is created (written) by dragging a tile into the editor and supplying any [a] needed to perform the action. When you [b] a procedure tile into the editor tab Alice will often ask for some information in a dropdown menu. This is because many procedures have one or more [c].

Information, Drag, Parameters

In computer programming, problem solving begins with the goal of writing code to perform a task.

True

Set Design (Scene Setup) - Adapting text to animation requires figuring out visual aspects writing cannot describe. In animation, a sequence of frames representing the screen is called a ________.

Storyboard

If we do not specify a value for a detail parameter, Alice 3 will use the default value. For example the ________ is a detailed parameter with a default value of one second.

Duration

Computer Programming never involves repeated steps.

False

The goal of a storyboard is to tell the entire story in the most complex visuals possible and to take a lot of time doing it.

False

The first step is to _________ the task so that understand what you need to do (the programming task). With Alice 3 we are creating animated scenes so we need to understand what part of the story we want to tell is background details and what part involves Objects and actions.

Analyze

___________ information - Includes environment descriptions and motivations behind a character's actions. It is useful for setting up the scene for an animation or gaming task. To recognize it ask if this describes the setting in terms of the scene, the appearance of an object, the personality of an object, an attitude and motivation, in the case of a game how the game is played.

Background

A _______ is a computer file containing instructions that tell Alice how to construct and display a specific type of object. It also defines actions (behaviors) that this type of object knows how to perform.

Class

Two techniques may be used to position an object. 1. Use the [a] to drag and rotate the object, Or 2. Use [b] (a menu of positioning actions in the Toolbox).

Cursor, one-shots

Detail parameter - Some Alice 3 procedures have parameters that have _______ values that are called detail parameters.

Default

Procedures and functions are two different forms of __________.

Methods

__________ information - to recognize it ask if this describes the plot directly in the form of objects and actions (penguin skates) or information about how an action is to be performed.

Object-action

The Toolbox is used for ________ and orienting objects in the scene and for creating markers.

Positioning

The [a] Approach as described in chapter 1 consists of Analyze the task, Design the plan, Implement the design, Test - This is a [b] model (things repeat). It is likely that the [c] will repeat many steps again and again.

Problem Solving, Cyclic, Programmer

The Alice 3 scene class always has two built in [a] (ground and camera). When you add [b] to the Scene they become properties to the Scene.

Properties, Objects

When Alice 3's Run button is clicked, the program creates a [a] window in which the initial scene is displayed. When the scene is displayed we say the scene has been [b]. When the scene is activated, the code statements in myFirstMethod are executed.

Runtime, Activated

The Camera view panel is where a _______ is constructed.

Scene

We will refer to a programming task as a problem in the sense that a problem is a creative and challenging task.

True

When you select an object with the Alice 3 Code Editor's object selector box the Procedures and Functions tabs contain tiles that represent actions that the selected object "knows" how to perform.

True


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