Consumer Behavior Ch. 4 (learning & memory)

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example of a proposition

"Axe is cologne for macho men"

How do we learn to be consumers? (3 ways)

(1) Consumer socialization (2) parent's influence (3) TV's influence

3 types of parenting style/influences

(1) authoritarian: hostile, restrictive, emotionally uninvolved (2) neglecting: parents are detached from their children and don't have much control over what their kids do (3) indulgent: parents communicate more with their children about consumption-related matters & are LESS restrictive

attention (1) retention (2) production processes (3) motivation (4)

(1) consumers attention must be directed to the appropriate model and that person must be someone the consumer wants to emulate (2) the consumer must remember what the model says or does (3) the consumer must convert this information into actions (4) the consumer must be motivated to perform these actions

Cognitive Learning Theory: main 2 ideas

(1) internal learning processes (2) people are problem-solvers

5 stages of consumer development

(1) observing ~infants (2) making requests ~ 2 yrs (3) making selections ~ 4yrs (4) making assisted purchases ~5-6yrs (5) making independent purchases ~8 yrs

The Halo Effect

(A type of stimulus generalization) -people react to other similar stimuli much the same way they responded to the original stimulus

How do many classic advertising campaigns enhance recall? How does it work?

-they consist of product slogans repeated often -for this to work, the UCS must be repeatedly paired with the CS, or extinction occurs

classical conditioning component examples in Pavlov's dogs (3)

-unconditioned stimulus = dog food -conditioned stimulus = bell -conditioned response = salivation

Memory stages: (3)

1) encoding 2) storage 3) retrieval

psychologist who demonstrated the effects of instrumental learning

B.F. Skinner (used pigeons and other animals to dance and do tricks and systematically rewarded them) "positive reinforcement"

The other products we associate with an individual product will influence...what?

HOW we will remember that individual product

What does conditioning result in?

LEARNING

Products help us retrieve memories from our...

PAST.

example of Classical Conditioning??

Pavlov's dogs w/ bell, food, and salivation

schema

cognitive framework we develop through experience

Repetition effect

conditioning effects are more likely to occur after the conditioned stimulus & unconditioned stimulus have been paired a number of times

Markets can measure our _____ about products and ads.

memories

Modeling

the process of imitating the behavior of others

(schedule) variable-ratio

use by SLOT machines

children start accompanying their parents to the marketplace as early as _________ and begin to make independent purchases as early as __________.

-- one month old --four years old

proposition or belief

-a combination of meaning concepts (like "macho") that are stored as individual nodes into a larger unit -a proposition links two nodes together to form a more complex meaning

script

-a type of schema that is especially relevant to consumer behavior -a sequence of events an individual expects to occur -as consumers, we learn service scripts that guide our behavior in commercial settings

*3) short-term memory

-brief storage of information currently being used (limited capacity w/ duration of LESS than 20 sec) -"working" memory

what two theories are types of Behavioral Learning Theories?

-classical conditioning -instrumental (operant) conditioning

"chunking"

-combining of small information pieces into larger ones -a "chunk" is a configuration that is familiar and the person can think about it as a unit

positive reinforcement? e.g.?

-comes in the form of a reward -polarized sunglasses = better fishing

What consumer phenomena do the behavioral learning principles apply to?

-creating a distinctive brand image -linking a product to an underlying need

narrative:

-description of a product that is written as a story -often an effective way to convey product information

4 ways that marketers can strategically use "stimulus generalization"

-family branding -product line extensions -licensing -look-alike packaging

memory lapses (3)

-omitting facts -averaging (normalizing the memories by not reporting extreme cases) -telescoping (inaccurate recall of time)

benefits of gamification

-rapid and frequent feedback -reward for most or all efforts in the form of a badge or virtual product -friendly competition in a low-risk environment -manageable degree of uncertainty

Learning (3 things)

-relatively permanent change in behavior caused by experience -direct or observed -an ongoing process

negative reinforcement? e.g.?

-shows how a negative outcome can be avoided -ad showing how the person not wearing polarized sunglasses isn't as successful

4 steps to observational learning

1) attention 2) retention 3) production processes 4) motivation

Spreading Activation (5 types of meaning)

1) brand specific 2) ad specific 3) brand identification 4) product category 5) evaluative reactions

3 types of cognitive development

1) limited 2) cued 3) strategic

3 ways in which instrumental (operant) conditioning can occur

1) positive reinforcement 2) negative reinforcement 3) punishment

information processing perspective indicates that there are 3 distinct memory systems: how do they connect?

1) sensory memory 2) short-term memory 3) long-term memory & each plays a role in processing brand-related info.

T or F: We do not learn about products by observing others' behavior

FALSE: we do!

"gamification" -store and brand loyalty

Foursquare gives people virtual badges when they check in at a local cafe or restaurant; can compete for "mayor" of a location

stimulus generalization e.g. in Pavlov's Dogs?

Stimuli similar to a conditioned stimulus may evoke similar responses e.g.: Pavlov noticed in later studies that his dogs would sometimes drool when they heard noises that vaguely sounded like a bell, such as jingling keys.

T or F: marketers may resurrect popular characters to evoke fond memories of the past

TRUE (e.g.: nostalgia, retrobrand)

T or F: people tend to give "yes" responses to questions regardless of the question

TRUE (results in faulty recognition test)

T or F: Both classical and instrumental conditioning processes help consumers learn about products

True

T or F: There is a difference between classical and instrumental conditioning

True

In observational learning situations, learning occurs as a result of: (what type of learning? ______ process)

VICARIOUS rather than direct experience (complex process)

Brand Equity

a brand has strong positive associations in a consumer's memory and, as a result, commands a lot of loyalty

"gamification" -endowed progress effect

a carwash gave one set of customers a buy 8 get 1 free card while a second set of customers got a 10-wash card that had been punched twice

decay

a process in which the structural changes that learning produces in the brain simply go away

Classical conditioning

a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own

product line extensions

addition of related products to an established brand

too MUCH exposure leads to (e.g.)

advertising wear out (Izod croc on clothes)

Licensing

allows companies to rent well known names

multiple-intelligence theory

an influential perspective that argues for other types of intelligence like athleticism or musical ability, beyond the traditional math and verbal skills that psychologists typically use to measure IQ

retro brand:

an updated version of a brand from a prior historical period (e.g. the Mini Cooper, PT cruiser, and VW Beetle)

The process of stimulus generalization is critical to:

branding and packaging decisions that try to capitalize on consumer's positive associations with an existing brand or company name

incidental learning

casual, unintentional acquisition of knowledge

3) strategic cognitive dev.

children 12 and older spontaneously employ storage-and-retrieval strategies

2) cued cognitive dev.

children between the ages of 6 & 12 employ these strategies but ONLY when prompted to do so

1) limited cognitive dev.

children who are younger than age 6 do NOT employ storage-and-retrieval strategies

stimulus discrimination

conditions may weak over time, especially when an unconditioned stimulus does NOT follow a stimulus similar to a conditioned stimulus (rxns weaken and soon will disappear)

cognitive theories focus on:

consumers as problem solvers who learn when they observe relationships

Distinctive packaging designs

create strong associations with a particular brand ("look-alike packaging")

spacing effect

describes the tendenct for us to recall printed material more effectively when the advertiser repeats the target item periodically, rather than presenting it repeatedly in a short time period

a marketing message may activate our brain ______ or _________.

directly OR indirectly

What do psychologists who subscribe to the "behavioral learning theory" NOT focus on?

do NOT focus on internal thought processes

gamification creates a:

dynamic digital environment (whether in-store, on a laptop, or on tablet/phone) that resembles a sophisticated videogame platform

family branding

enables products to capitalize on the reputation of a company name

How do companies that make generic or private-level brands want to communicate a quality image?

exploit the linkage of distinctive packaging designs by putting their products in similar packages to those of popular brands

when exposure decreases=

extinction occurs (extinction = association is forgotten)

"gamification"

fast growing strategy that turns routine actions into experiences as it adds gaming elements to tasks that might otherwise be boring or routine

pioneering brand

first brand to enter a market

learned associations with brands...

generalize to other products

hybrid ad

include a program tie-in

the process of consumer socialization begins with:

infacnts

encoding stage

information enters in a way the system will recognize

*4) elaborative rehearsal

information subjected to elaborative rehearsal or deep processing (i.e. the meaning is considered) is transferred to long-term memory -allows us to move from short to long-term

*2) attention

information that passes through an additional gate is transferred to short-term memory

instrumental conditioning refers to ___________ behaviors & classical conditioning works to condition responses to ________ behaviors.

instrumental (operant) = VOLUNTARY classical = INVOLUNTARY

storage stage

integration of this knowledge with what is already in memory and "warehouse" it until it is needed

longterm memory and short term memory are __________ systems.

interdependent

how can marketers attach our fond memories to new products?

introduce "retro brands"

conditioning results in...

learning

repetition increases

learning

Behavioral learning theories assume that:

learning takes place as the result of responses to external events

Evaluative Reactions meaning:

memory stored as POSITIVE or NEGATIVE emotions

Product Category meaning:

memory stored in terms of how the product works or where it should be used

Brand Identification meaning:

memory stored in terms of the BRAND NAME

more exposures =

more brand awareness

"gamification" -social marketing

more than 75 utilities use a service form a company called "Opower" that awards badges to customers when they reduce their energy consumption; customers can compare their progress with their neighbors and brag on FB

highlighting effect

occurs when the order in which consumers learn about brands determines the strength of association between these brands and their attributes

punishment

occurs when unpleasant events follow a response

(schedule) variable interval reinforcement

one doesn't know when the reward will be offered and because you don't know exactly when to expect the reinforcement, you have to respond at a consistent rate

mixed emotions

positive and negative components in an emotion

example of "incidental learning"

recognize brand names & hum product jingles (even for products we don't use)

Ad-Specific meaning:

refers to memories stored in terms of the MEDIUM or CONTENT of the AD itself

Brand Specific meaning:

refers to memory stored in terms of the claims the brand makes

illusion of truth effect

refers to the phenomenon of people remembering a claim is true when they have been told the claim is false

(schedule) fixed ratio reinforcement

reinforcement only occurs after a fixed number of response

episodic memories:

relate to events that are PERSONALLY relevant

responses we make to instrumental (operant) conditioning are:

related to obtaining a goal

*5) long-term memory

relatively permanent storage of information (unlimited capacity w/ long or perm. duration)

Conditioning Issues (4)

repetition stimulus generalization stimulus discrimination extinction

interference

results in the occurrence of "forgetting" because as we learn additional information, it displaces the previous information

Our brains process information about brands to...

retain them in memory

An example of "frequency marketing"?

rewards programs

follower brands

ride on the coattails of "pioneering brand" because the first product's introduction is likely to be distinctive, so at that point in time, no competitors divert our attention

Von Restorff effect

shows that almost any technique that increases the novelty of a stimulus also improves recall

"gamification" -employee performance

some restaurants enlist a service called "Objectives Logistics" to rank the performances of waiters on a leaderboard, rewarding the good ones with plum shifts and more lucrative tables .

What do psychologists who subscribe to the "behavioral learning theory" focus on?

stimulus-response connections

*1) sensory memory

temporary storage of sensory information (high capacity w/ short duration of 1 sec)

activation models of memory explain:

that depending on the nature of the processing task different levels of processing occur that activate some aspects of memory rather than others

salience

the "salience" of a brand refers to its prominence or level of activation in memory

activation models of memory: the MORE effort it takes to process information....

the MORE LIKELY it is that information will transfer into long-term memory.

what is observational learning?

the consumer acquires and performs the behavior earlier demonstrated by a model

nostalgia

the emotions where we view the past with longing, referencing the good old days

(Schedule) fixed interval reinforcement

the first response made brings the reward and then on a specific set interval, future rewards are given

Instrumental (operant) conditioning

the individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes

Retrieval is:

the process whereby we recover information from long term memory (can be affected by many things aka HOW the marketer presents the info.)

Explain why "made-up" brand names such as Malboro, Coca-Cola, or Reebok exert such powerful effects on consumers?

the transfer of meaning from an unconditioned stimulus to a conditioned stimulus (Malboro man and cigarette association is so strong that sometimes they don't even have to include the brand name in ads)

extinction occurs when....

there is NO reinforcement (in other words) the conditioning is NOT activated because it has NOT been reinforced

when marketers play on nostalgia...

they want us to attach our fond memories to new products

marketers need to determine the most effect reinforcement schedule to use because:

this decision relate to the amount of effort and resources they must devote when they reward consumers who respond to their requests as the company hopes.

components of classical conditioning

unconditioned stimulus conditioned stimulus conditioned response

retrieval stage

we access the desired information

state-dependent retrieval

we are better able to access information if our internal state is the same at the time of recall as when we learned the information

Social default

when we are preoccupied with other demands, we are likely to mimic others' behaviors

When does observational learning occur?

when we watch the actions of others and note the reinforcements they receive for their behaviors

unipolar emotions

wholly positive or wholly negative emotions


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