League of Legends Quizlet
mid laner
The League of Legends role that is responsible for the middle lane. This role is expected to do a lot because it influences the center of the map.
jungler
The League of Legends role that isn't tied to a particular lane and instead has the freedom to help other lanes and contest jungle camps.
farm
The act of last-hitting a minion or jungle monster to collect gold and experience.
creep score (SC)
The number of minions, monsters, and other things (such as wards) that a player has killed.
meta
The perceived "best" in relation to how the game is played and the state of game balance.
pathing
The route a player takes across the map. It usually refers to a Jungler's movement while clearing camps but can sometimes refer to other roamers.
cheese
The strategy itself may not be that strong (aka can easily be countered if you expect it) but can have high pay-offs if it works.
cooldown (CD)
The strategy itself may not be that strong (aka can easily be countered if you expect it) but can have high pay-offs if it works.
top laner
This role often involves isolation, one vs one combat, and split-pushing.
kite
To attack while gradually retreating, keeping an opponent out of harm's reach by using either mobility or CC.
pull
To bring the Dragon (or another objective like blue/red buff) to a more favorable position.
sweep
To clear an area of vision using a Control Ward or a Sweeper (red trinket)
All-in
To commit all your resources (like abilities, cooldowns, summoner spells) to kill an enemy.
burst
To deal a large amount of damage instantly with an attack or an ability.
poke
To deal damage from afar. Can be with an auto-attack or targeted ability, but typically with a skillshot
facecheck
To enter a bush or fog of war without vision.
leash
To help a Jungler make their first jungle clear faster by softening up their camp with damage.
Dive
To look to kill an opponent while they are in range of their turret.
peel
To position and use abilities in order to protect an ally from enemies.
focus
To prioritize damage onto a specific target.
camp
To repeatedly gank the same lane
permastun
To use crowd control to the point that it feels like a champion cannot move or act for a long time.
video on demand
VOD
bot carry
What are ADCs also called?
grants vision over the surrounding area, reveals enemy wards, traps, and camouflage
What does a control ward/pink ward do?
increases bonuses granted by Dragon Slayer by 50%
What does the Aspect of Dragon do?
adds a burning effect to autoattacks and slows enemies damaged by the autoattacks
What does the Crest of Cinders/red buff do?
increases size of minions, gives bonus movement speed to minions and nearby champions, decreases damage from enemy minions
What does the Hand of Baron give?
powerspike
When a champion hits a point in the game where they are at their most powerful, whether its due to scaling with items or experience.
fed
When a champion is ahead in gold, levels, and/or kills so that they are much stronger than the enemy team.
double buff
When a player simultaneously has blue buff and red buff.
When a turret falls
When is "early game" over?
pick
When multiple members for one team kill a lone member of the enemy team.
synergy
When two or multiple things compliment each other, often used in reference to champions, item combinations, and team compositions.
ADC
Who do supports usually pair with?
tank
a champion that is hard to kill due to their stats, ability kit, and/or items.
freeze
a wave management technique to prevent enemies from farming
What does the Crest of Insight/blue buff do?
adds a large amount of resource regeneration and reduces the cooldown timer on the champion's spells
SS
another version of MIA (used more in EU)
AFK
away from keyboard
KS
kill steal
MIA
missing in action
OOM
out of mana
scale
refers to a champion becoming gradually stronger throughout a match
summs
summoner spells
balance
the act of Riot trying to make the game feel fairer through buffs, nerfs, and other changes
autofill
when you queue and are assigned a role you don't play
B/back
"retreat"
Buff
A balance change that makes a champion stronger during a patch.
glass cannon
A champion or build that yields high damage output in exchange for being easy to kill.
Counter pick
A champion pick that is chosen to create a favorable matchup against an already picked enemy champion.
squishy
A champion that is easy to kill due to a lack of total HP or defenses
Bounty
A gold reward for killing a player who has a gold lead due to getting kills or a farm lead.
quickcast
A keybind setting that causes abilities to immediately and fire to your cursor upon pressing rather than having to press an ability and then click to shoot.
smartcast
A keybind setting that will show an ability's range when its button is held down and fires it upon releasing the button
Elder Drake
A more powerful dragon that spawns after 35 minutes (5 minutes after last dragon is slain).
Baron Nashor
A neutral monster that spawns at either 19:45 or 19:55 depending on if Rift Herald was slain or idle (19:45) or being contested (19:55)
marksman
A ranged AD carry (ADC) champion that deals attack damage.
champion pool
A rotation of champions that a player uses to climb and/or is known for playing.
camp
A spawn location of a jungle monster or monsters
1-4
A split push formation where you have one team member at a side lane and four team members in another lane.
1-3-1
A split push set up formation you have one team member at Top, three team members at Mid, and one team member at Bot.
wave management
A technique which involves strategically last-hitting or pushing minion waves in order to control the flow of waves.
true damage
A type of damage that ignores magic resist, armor, and damage reduction effects such as Braums E.
APC
Ability Power Carry
Area of Effect
An ability or effect that can hit multiple targets at once
Buff
An ability that empowers you or your ally, usually through increasing stats.
skill-shot
An ability that requires you to aim and is not guaranteed like a point-and-click ability
damage over time (DoT)
An ability, attack, or effect which deals damage over time.
Blind pick
An early pick in champ select. It's "blind" because you leave your champion open to be counter-picked.
Dragon (drake)
At 5 minutes, a random elemental drake will spawn (either earth, air, infernal, or ocean). Once slain, another drake will spawn after 5 minutes, this continues until after 35 minutes - which is when the Elder Drake spawns (see Elder Drake).
ADC
Attack Damage Carry
BORK/BotRK
Blade of the Ruined King
BT
Bloodthirster
Bot laner
Carry + support combo for a team found in bottom lane
Crowd control (CC)
Effects that hinder a champion's ability to move or act, such as stuns, slows, and knockups.
GPI
Gamer Performance Index
creeps
Lane minions or jungle monsters (usually refers to smaller monsters).
PD
Phantom Dancer
Quicksilver Sash
QSS
red buff
Refers to Crest of Cinders, the temporary buff you receive when killing the Red Brambleback or an enemy who had the buff.
Blue buff
Refers to Crest of Insight, the temporary buff you receive when killing the Blue Sentinel or an enemy who had the buff.
locket
Refers to Locket of the Iron Solari
Early game
Refers to the first 10-15 minutes of a match when the Top, Mid, and Bot laners focus on farming and laning against their lane opponent.
late game
Refers to the phase of the game which typically begins after 30 minutes, where champions begin to have most of their items built and begin to reach their power potential.
mid game
Refers to the state of the game that typically takes place between 15 and 30 minutes where turrets begin to fall, players begin to leave lane and roam, and look to skirmish around the map.
skill matchup
Some champion vs champion matchups have inherent advantages and disadvantages for each champion
support
Supports are often champions that scale with experience instead of gold, allowing them to give all minion gold to their partner.
pink ward
Synonym for Control Ward