Marketing Chapter 4 - Consumer Behavior
new buy
A buying situation in which a business customer is purchasing a product for the very first time.
straight rebuy
A buying situation in which a business customer signals its satisfaction by agreeing to purchase the same product at the same price.
modified rebuy
A buying situation in which the customer's needs change slightly or they are not completely satisfied with the product they purchased.
search-engine marketing
A form of Internet marketing that promotes websites by increasing their visibility in search-engine results pages.
lifestyle
A person's pattern of living as expressed in his or her activities, interests, and opinions
original equipment manufacturer (OEM)
A producer whose products are used as components or subsystems in another firm's products.
extended problem solving
Consumer decisions requiring considerable cognitive activity, thought, and behavioral effort.
external information search
Consumers' search for information beyond their personal knowledge and experience to support them in their buying decision.
internal information search
Consumers' use of past experiences with items from the same brand or product class as sources of information.
situational influence
Factors like time and social surroundings that serve as an interface between the consumers and their decision-making process.
opinion leaders
Individuals who exert an unequal amount of influence on the decisions of others because they are considered knowledgeable about particular products.
sensory marketing
Marketing that engages consumers' senses and affects their behaviors.
mobile payment
Payment services performed from or via a mobile device, and operated under financial regulation. Also called digital wallets.
implicit attitude
Positive and negative evaluations that occur outside of our conscious awareness toward an attitude object
attribute-based choice
Process in which consumers select a product based on attribute-by-attribute comparisons across brands.
Attitude-Based Choice
Process that involves the use of general attitudes and summary impressions.
reminder purchases
Purchases that occur due to retailers' prompts to consumers while consumers are in the store.
impulse purchases
Purchases that occur when a consumer sees an item in-store and purchases it, with little or no deliberation, as the result of a sudden, powerful urge to have it.
resellers
Retailers and wholesalers who buy finished goods and resell them for a profit.
Business-to-consumer (B2C)
Selling goods and services to end-user customers.
evoked set
The brands or products a person will evaluate as options for the solution of a particular consumer problem. Also known as a consideration set.
family life cycle
The distinct family-related phases that an individual progresses through over the course of his or her life.
buying center
The group of people within an organization who are involved in a purchase decision.
cognitive dissonance
The mental conflict that people undergo when they acquire new information that contradicts their beliefs or assumptions.
wholesaling
The sale of goods to retailers, to industrial, commercial, institutional, or other professional business users, or to other wholesalers.
problem recognition
The stage of the buying process in which consumers recognize a gap between their current situation and a desired end-state
Consumer Behavior
The study of individuals, groups, or organizations and the processes they use to select, secure, use, and dispose of products, services, experiences, or ideas to satisfy needs and the impacts that these processes have on the consumer and society.
reference group
a collection of people to whom a consumer compares himself or herself
wholesaler
a company that buys large quantities of products from manufacturers and then sells those products to retailers
values
a consumer's belief that specific behaviors are socially or personally preferable to other behaviors
consumption subculture
a distinctive subgroup of society that self-selects on the basis of a shared commitment to a particular product class, brand, or consumption activity
self-actualization
a person's full potential and the need to realize that potential
attitude
a relatively enduring organization of beliefs, feelings, and behavioral tendencies toward socially significant objects, groups, events, or symbols, typically expressed through general liking or disliking or the attitude target
subculture
a segment of a larger culture whose members share distinguishing values and patterns of behavior
social network
a set of social actors (such as individuals or organizations) along with the set of ties between each pair of actors
North American Industry Classification System (NAICS)
an industry-classification system used by the members of NAFTA to generate comparable statistics for businesses and industries across the three countries
belief
an organized pattern of knowledge that an individual holds as true about his or her world
stimulus
any input affecting one of the five senses
retailer
any organization that sells directly to end-user consumers
habitual decision making
consumer decisions made out of habit, without much deliberation or product comparison
derived demand
demand for one product that occurs because of demand for a related product
norms
formal and informal societal rules that specify or prohibit certain behaviors in specific situations
Business-to-business (B2B)
marketing to organizations that acquire goods and services in the production of other goods and services that are then sold or supplied to others
business-to-business marketing
marketing to organizations that acquire goods and services in the production of other goods and services that are then sold or supplied to others
affective choice
process in which consumers make a choice based on how they think the product will make them feel
unplanned purchases
purchases made in a retail outlet that are different from those the consumer planned to make prior to entering the store
high-involvement products
significant purchases that carry a greater risk to consumers if they fail
evaluative criteria
the attributes a consumer considers important about a certain product
country-of-origin effects
the beliefs and associations people in one country have about goods and services produced in another country
culture
the broad set of knowledge, beliefs, laws, morals, customs and any other capabilities or habits acquired by humans as members of society
membership reference group
the group to which a consumer actually belongs
aspiration reference group
the individuals a consumer would like to emulate
motivation
the inward drive we have to get what we need or want.
learning
the modification of behavior that occurs over time due to experiences and other external stimuli
esteem
the need all humans have to be respected by others as well as by themselves
dissociative reference group
the people that the individual would not like to be like
involvement
the personal, financial, and social significance of the decision being made
perception
the psychological process by which people select, organize, and interpret sensory information to form a meaningful picture of the world.
sensation
the result of a stimulus impinging on the receptor cells of a sensory organ
Personality
the set of distinctive characteristics that lead an individual to respond in a consistent way to certain situations.
Psychological processes
the underlying psychological mechanisms that can influence consumer behavior