Operating Systems Ch 1

Lakukan tugas rumah & ujian kamu dengan baik sekarang menggunakan Quizwiz!

OS is

"Everything a vendor ships when you order an operating system"is a good approximation

OS provides uniform, logical view of information storage

Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, data- transfer rate, access method (sequential or random)

Virtualization

Allows operating systems to run applications within other OSes Vast and growing industry Emulation used when source CPU type different from target type (i.e. PowerPC to Intel x86) Generally slowest method When computer language not compiled to native code - Interpretation Virtualization - OS natively compiled for CPU, running guest OSes also natively compiled Consider VMware running WinXP guests, each running applications, all on native WinXP host OS VMM (virtual machine Manager) provides virtualization services

Peer-to-peer

Another model of distributed system P2P does not distinguish clients and servers Instead all nodes are considered peers May each act as client, server or both Node must join P2P network Registers its service with central lookup service on network, or Broadcast request for service and respond to requests for service via discovery protocol Examples include Napster and Gnutella, Voice over IP (VoIP) such as Skype

Process needs resources to accomplish its task

CPU, memory, I/O, files Initialization data

Cache smaller than storage being cached

Cache management important design problem Cache size and replacement policy

Cloud Computing 2

Cloud computing environments composed of traditional OSes, plus VMMs, plus cloud management tools Internet connectivity requires security like firewalls Load balancers spread traffic across multiple applications

OS is a control program

Controls execution of programs to prevent errors and improper use of the computer

The operating system is responsible for the following activities in connection with process management:

Creating and deleting both user and system processes Suspending and resuming processes Providing mechanisms for process synchronization Providing mechanisms for process communication Providing mechanisms for deadlock handling

Cloud Computing

Delivers computing, storage, even apps as a service across a network Logical extension of virtualization because it uses virtualization as the base for it functionality. Amazon EC2 has thousands of servers, millions of virtual machines, petabytes of storage available across the Internet, pay based on usage Many types Public cloud - available via Internet to anyone willing to pay Private cloud - run by a company for the company's own use Hybrid cloud - includes both public and private cloud components Software as a Service (SaaS) - one or more applications available via the Internet (i.e., word processor) Platform as a Service (PaaS) - software stack ready for application use via the Internet (i.e., a database server) Infrastructure as a Service (IaaS) - servers or storage available over Internet (i.e., storage available for backup use

Client-Server Computing

Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by clients Compute-server system provides an interface to client to request services (i.e., database) File-server system provides interface for clients to store and retrieve files

File-System management

Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and directories Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media

OS activities

Free-space management Storage allocation Disk scheduling

Interrupt driven (hardware and software)

Hardware interrupt by one of the devices Software interrupt (exception or trap): Software error (e.g., division by zero) Request for operating system service Other process problems include infinite loop, processes modifying each other or the operating system

I/O devices

I/O devices and the CPU can execute concurrently Each device controller is in charge of a particular device type Each device controller has a local buffer CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller Device controller informs CPU that it has finished its operation by causing an interrupt

Faster storage (cache) checked first to determine if information is there

If it is, information used directly from the cache (fast) If not, data copied to cache and used there

Caching 3

Information in use copied from slower to faster storage temporarily

OS is a resource allocator

Manages all resources Decides between conflicting requests for efficient and fair resource use

I/O subsystem responsible for

Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs) General device-driver interface Drivers for specific hardware devices

Main memory - only large storage media that the CPU can access directly

Random access Typically volatile

Timesharing (multitasking) 2

Response time should be < 1 second Each user has at least one program executing in memory process If several jobs ready to run at the same time CPU scheduling If processes don't fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory

Distributed environment situation even more complex

Several copies of a datum can exist

Storage systems organized in hierarchy

Speed Cost Volatility

After I/O starts, control returns to user program without waiting for I/O completion

System call - request to the OS to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state OS indexes into I/O device table to determine device status and to modify table entry to include interrupt

Some storage need not be fast

Tertiary storage includes optical storage, magnetic tape Still must be managed - by OS or applications Varies between WORM (write-once, read-many-times) and RW (read-write)

Interrupt Handling

The operating system preserves the state of the CPU by storing registers and the program counter Determines which type of interrupt has occurred: polling vectored interrupt system Separate segments of code determine what action should be taken for each type of interrupt

Memory management

To execute a program all (or part) of the instructions must be in memory All (or part) of the data that is needed by the program must be in memory. Memory management determines what is in memory and when Optimizing CPU utilization and computer response to users Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed

Virtualization 2

Use cases involve laptops and desktops running multiple OSes for exploration or compatibility Apple laptop running Mac OS X host, Windows as a guest Developing apps for multiple OSes without having multiple systems QA testing applications without having multiple systems Executing and managing compute environments within data centers VMM can run natively, in which case they are also the host There is no general purpose host then (VMware ESX and Citrix XenServer)

Direct Memory Access Structure

Used for high-speed I/O devices able to transmit information at close to memory speeds Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention Only one interrupt is generated per block, rather than the one interrupt per byte

After I/O starts, control returns to user program only upon I/O completion

Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing

Everything else is either

a system program (ships with the operating system) , or an application program.

Kernel

"The one program running at all times on the computer"

Two types of Multiprocessor

1. Asymmetric Multiprocessing - each processor is assigned a specific task. 2. Symmetric Multiprocessing - each processor performs all tasks

Multiprocessor advantages

1. Increased throughput 2. Economy of scale 3. Increased reliability - graceful degradation or fault tolerance

What is Operating System

A program that acts as an intermediary between a user of a computer and the computer hardware

trap or exception

A trap or exception is a software-generated interrupt caused either by an error or a user request

Multiprocessor system

Also known as parallel systems, tightly-coupled systems

OS is

An operating system is interrupt driven

Distributed computing

Collection of separate, possibly heterogeneous, systems networked together Network is a communications path, TCP/IP most common Local Area Network (LAN) Wide Area Network (WAN) Metropolitan Area Network (MAN) Personal Area Network (PAN

Network Operating System provides features between systems across network

Communication scheme allows systems to exchange messages Illusion of a single system - user need not know where resource resides

Operating system goals

Execute user programs and make solving user problems easier Make the computer system convenient to use Use the computer hardware in an efficient manner

data migration

HDD -> main memory -> cache -> hardware register

4 components in Computer System

Hardware, Op System, Application Programs, Users

Caching 2

Important principle, performed at many levels in a computer (in hardware, operating system, software)

Interrupt architiecture

Interrupt architecture must save the address of the interrupted instructio

interrupt vecto

Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines

Main Frame or Minicomputers

Keep users happy designed to maximize resource utilization

Clustered Systems

Like multiprocessor systems, but multiple systems working together Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures Asymmetric clustering has one machine in hot-standby mode Symmetric clustering has multiple nodes running applications, monitoring each other Some clusters are for high-performance computing (HPC) Applications must be written to use parallelization Some have distributed lock manager (DLM) to avoid conflicting operations

Real-Time Embedded Systems

Real-time embedded systems most prevalent form of computers Vary considerable, special purpose, limited purpose OS, real-time OS Use expanding Many other special computing environments as well Some have OSes, some perform tasks without an OS Real-time OS has well-defined fixed time constraints Processing must be done within constraint Correct operation only if constraints met

Transition from User to kernel mode

Timer to prevent infinite loop / process hogging resources Timer is set to interrupt the computer after some time period Keep a counter that is decremented by the physical clock. Operating system set the counter (privileged instruction) When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time

Systems generally first distinguish among users, to determine who can do what

User identities (user IDs, security IDs) include name and associated number, one per user User ID then associated with all files, processes of that user to determine access control Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file Privilege escalation allows user to change to effective ID with more rights

process

a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.

Dual-mode

allows OS to protect itself and other system components User mode and kernel mode Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user Increasingly CPUs support multi-mode operations i.e. virtual machine manager (VMM) mode for guest VMs

Protection

any mechanism for controlling access of processes or users to resources defined by the OS

Multi-threaded process

as one program counter per thread

Single-threaded process

as one program counter specifying location of next instruction to execute Process executes instructions sequentially, one at a time, until completion

Caching

copying information into faster storage system; main memory can be viewed as a cache for secondary storage

Usually disks used to store

data that does not fit in main memory or data that must be kept for a "long"period of time

dedicated systems have what

dedicated resources but frequently use shared resources

Security

defense of the system against internal and external attacks Huge range, including denial-of-service, worms, viruses, identity theft, theft of service

User Desires of OP System

ease of use, good performance, convenience

secondary storage

extension of main memory that provides large nonvolatile storage capacity

SS disk

faster than hard disks, nonvolatile Various technologies Becoming more popular

Device Driver

for each device controller to manage I/O Provides uniform interface between controller and kerne

bootstrap program

is loaded at power-up or reboot Typically stored in ROM or EPROM, generally known as firmware Initializes all aspects of system Loads operating system kernel and starts execution

Timesharing (multitasking)

is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing

embedded

little to no user interface

Multitasking environments must be careful to use

most recent value, no matter where it is stored in the storage hierarchy

Multiprocessor environment

must provide cache coherency in hardware such that all CPUs have the most recent value in their cache

Multiprogramming (Batch system

needed for efficiency Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute A subset of total jobs in system is kept in memory One job selected and run via job scheduling When it has to wait (for I/O for example), OS switches to another job

Process termination

requires reclaim of any reusable resources

Handhelds

resource poor, optimized for usability and battery life

Hard Disk

rigid metal or glass platters covered with magnetic recording material Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer


Set pelajaran terkait

macroeconomics chapter 1 - exploring economics

View Set

Fall Anatomy Final Units 1, 6, 7

View Set

Chapter 9: Banking and the Management of Financial Institutions

View Set

A-15. The Creation of Man (CCC 355-384)

View Set