TFT Set 5.5 Items PBE
Abomination Emblem
Abomination Emblem +150 HP [Unique] Holder gains the Abomination trait
Rod + Tear
Archangel's Staff Each time the holder casts their ability, they gain Ability Power equal to 45% of their max Mana. Urf-Angel's Staff (Radiant) +10AP, +30 Mana Each time the holder casts their ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that ability cast). Radiant Bonus: +15 Starting Mana
Spatula + Glove
Assassin Emblem [Unique] Holder gains the Assassin trait
Glove + Belt
Banshee's Claw +15 Dodge, +150 HP When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability. Banshee's Silence (Radiant) +15 Dodge, +150 HP When combat begins, all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 HP for all allies at the start of combat 7/12/21 Banshee's Claw no longer unique 7/9/21 Radiant Bonus HP to Team: 150 >>> 50
Sword + Cloak
Bloodthirster Attacks heal the holder for 33% of the damage dealt. The first time the holder would fall below 40% Health, they gain a shield equal to 30% maximum Health for 5 seconds. Blessed Bloodthirster (Radiant) +40 AD, +20 MR Physical damage heals the holder for 60% damage dealt. Upon falling below 40% health, the holder gains a 60% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage 7/9/21 Radiant Bonus AD: 30 >>> 20
Tear + Tear
Blue Buff +30 Mana [Unique] After casting their spell, set your current Mana to 20. Blue Blessing (Radiant) +30 Mana, +30 AP After casting their ability, the holder gains 30 mana. Radiant Bonus: +30 Ability Power Note: Blue Blessing is still good on 20 Mana champions because it will allow them to cast even if shrouded.
Chain Vest + Chain Vest
Bramble Vest +40 Armor Negates bonus damage from incoming critical hits. On being hit by a Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds). Rosethorn Vest (Radiant) +80 Armor Negates bonus damage from all incoming critical strikes. On being hit by an attack, deal 250/300/350 magic damage to all nearby enemies (once every 2.5 seconds). Radiant Bonus: +40 Armor
Spatula + Vest
Cavalier Emblem [Unique] Holder gains the Cavalier trait
Tear + Cloak
Chalice of Power +20 MR, +15 Mana When combat begins, the holder and all allies within 1 hex in the same row gain 30 AP for the rest of combat Chalice of Charity (Radiant) +20MR, +15 Mana When combat begins, the holder and all allies within 1 hex in the same row gain 50 AP and 10% spellvamp for the rest of combat. 7/20/21 Chalice of Power AP: 25 >>> 30 7/8/21 Now also grants 10% spellvamp to the holder and the adjacent allies
Spatula + Belt
Dawnbringer Emblem [Unique] Holder gains the Dawnbringer trait
Sword + Sword
Deathblade +20 AD Contributing to a kill grants the holder +10 Attack Damage for the remainder of combat. The effect can stack any number of times (starting at 4). Luminous Deathblade (Radiant) +20 AD Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
Cloak + Cloak
Dragon's Claw +200 MR Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals true damage equal to 30% of their max Health (1 second cooldown). Dragon's Will (Radiant) +300 MR Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals true damage equal to 35% of their max Health (1 second cooldown). Radiant Bonus: Regenerate 2% max Health per second
Spatula + Spatula
Force of Nature Gain +1 team size.
Forgotten Emblem
Forgotten Emblem +150 HP [Unique] Holder gains the Forgotten trait
Tear + Vest
Frozen Heart +20 Armor, +15 Mana [Unique] Reduces the Attack Speed of enemies within 2 hexes by 25%. Frozen Heart of Gold (Radiant) +20 Armor, +60 Mana Reduces the Attack Speed of enemies within 2 hexes by 50%. Radiant Bonus: +45 Starting Mana
Vest + Cloak
Gargoyle Stoneplate +20 Armor, +20 MR The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. Dvarapala Stoneplate (Radiant) +20 Armor, +20 MR The holder gains 35 Armor and 35 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 2% max Health per second
Bow + Sword
Giant Slayer +15 AD, +15 AS The holder's Spells and Attacks deal 10% bonus damage. If the target has more than 1,650 maximum Health, the bonus increases to +75%. Demonslayer (Radiant) +10 AD, +10 AS The holder's abilities and attacks do 35% bonus damage. If the target has more than 1,400 maximum health, the bonus increases to 80%. 7/13/21 Radiant Damage Amp: 20% >>> 35%, Damage Amp Above Threshold: 100% >>> 80%
Sword + Vest
Guardian Angel [Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. Guardian Archangel (Radiant) +10 AD, +20 Armor, +30% AS Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. Radiant Bonus: +30% Attack Speed
Bow + Rod
Guinsoo's Rageblade +10 AP, +10 AS Attacks grant +6% Attack Speed for the rest of combat. This effect can stack any number of times. Guinsoo's Reckoning (Radiant) +10 AP, +10 AS Attacks grant +10% Attack Speed for the rest of combat. This effect can stack any number of times. 7/9/21 Radiant Attack Speed per Attack: 9% >>> 10%
Glove + Tear
Hand of Justice +15% Crit Chance, +10 Mana The holder gains both of the following (1) +10 AD and +10 AP (2) Attacks & spells heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35%. Fist of Fairness (Radiant) +15% Crit Chance, +15 Mana At the beginning of each planning phase, the holder gains both of the following: (1) +40 AD and +40 AP (2) Attacks and abilities heal for 40% of damage dealt 7/20/21 Radiant AP/AD/Heal Percent: 35 >>> 40% 7/13/21 Regular & Radiant Increased AD/AP/Heal: 40 >>> 35
Spatula + Bow
Hellion Emblem [Unique] Holder gains the Hellion trait
Sword + Rod
Hextech Gunblade +10 AD, +10 AP The holder's Spells heal them for 33% of the damage dealt (spellvamp). Excess healing fuels a shield that protects the holder against up to 300 damage. Hextech Lifeblade (Radiant) +10 AD, + 40 AP The holder's magic and true damage from abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power
Glove + Sword
Infinity Edge +10 AD, +75% Crit Strike Chance [Unique] Gives 75% Crit Strike Chance (including from components), and converts each 1% of the holder's Critical Strike Chance above 100% into +1% Critical Strike Damage Zenith Edge (Radiant) +10 AD, +75% CC, +40% CD Grants 75% critical strike chance (including components). Each point of critical strike chance above 100% becomes +1% critical strike damage. Radiant Bonus: +40% Critical Strike Damage
Rod + Cloak
Ionic Spark +10 AP, +20 MR Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana. Covalent Spark (Radiant) +10 AP, +20 MR Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 300% of their maximum Mana. Radiant Bonus: Regerate 2% max Health per second 7/13/21 Radiant Mana Ratio Damage: 350% >>> 300% -7/9/21 Radiant Mana Burn Ratio: 400% >>> 350%
Glove + Rod
Jeweled Gauntlet +15% Crit Chance, +10 AP The holder's Spells can cause critical hits, and holder gains +40% bonus Critical Strike Damage. Glamorous Gauntlet (Radiant) +15 Crit Chance, +10 AP, +80 CD The holder's magic and true damage from their ability can critically strike. The holder gains +80% bonus critical strike damage.
Bow + Glove
Last Whisper +15% Crit Chance, +10 AS [Unique] When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. Eternal Whisper (Radiant) +50% Crit Chance, +10 AS When the holder inflicts a critical hit, the target's armor is reduced by 70% for the rest of combat. This effect does not stack. Radiant Bonus: +40% Critical Strike Chance
Rod + Vest
Locket of the Iron Solari When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds Locket of Targon Prime (Radiant) +10 AP, +20 Armor When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 500/600/700 damage for 60 seconds.
Rod + Belt
Morellonomicon [Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. More More-ellonomicon (Radiant) +150 HP, +10 AP, +45 Mana When the holder deals magic or true damage with their ability, they burn the target, dealing 120% of the target's maximum health as true damage over 30 seconds, and reducing healing by 50% for the duration of the burn. Radiant Bonus: +30 Starting Mana 7/9/21 Radiant Burn Damage: 100% over 20 sec >>> 120% over 30 sec 7/8/21 Radiant Morellos: Starting Mana: 45 >>> 30
Nightbringer Emblem
Nightbringer Emblem +150 HP [Unique] Holder gains the Nightbringer trait
Glove + Cloak
Quicksilver [Unique] The holder is immune to crowd control for the first 12 seconds of combat. Quickestsilver (Radiant) +15% Dodge, +20 MR, +20% AS The holder gains immunity to crowd control for 30 seconds (but not overtime). Radiant Bonus: +40% Attack Speed 7/13/21 Radiant Radiant Bonus - AS: 20% >>> 40% (The buff didn't go through last time) 7/9/21 Radiant Bonus - Attack Speed: 20% >>> 30%
Rod + Rod
Rabadon's Deathcap +20 AP The holder gains 50 additional Ability Power Rabadon's Ascended Deathcap (Radiant) +100 AP Grants 110 bonus Ability Power (including components). 7/13/21 Radiant Ability Power: 100 >>> 110
Bow + Bow
Rapid Fire Cannon The holder gains +1 hex Attack Range, and grants 20%* bonus Attack Speed. The holder's Attacks can no longer miss. Rapid Lightcannon (Radiant) +60% AS Increases the holder's attack range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss. Radiant Bonus: +40% Attack Apeed 7/9/21 Radiant Bonus Attack Speed: 20% >>> 40%
Spatula + Cloak
Redeemed Emblem [Unique] Holder gains the Redeemed trait
Tear + Belt
Redemption +150 HP, +15 Mana The holder radiates an aura to allies within 1 hex, healing them for 25% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks. Radiant Redemption (Radiant) +150 HP, +15 Mana Every five seconds, the holder radiates an aura to allies within 2 hexes, healing them for 35% of their Missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for five seconds. Radiant Bonus: +350 Health 7/20/21 Radiant Bonus HP: 450 >>> 350
Spatula + Tear
Renewer Emblem [Unique] Holder gains the Renewer trait
Revenant Emblem
Revenant Emblem +150 HP [Unique] Holder gains the Revenant trait
Bow + Cloak
Runaan's Hurricane Attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Runnan's Tempest (Radiant) +40% AS, +20 MR The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed
Glove + Vest
Shroud of Stillness +15% Crit Strike Chance, +20 Armor [Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. Shroud of Reverence (Radiant) +15% Dodge, +20 Armor, +15 Mana When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies' first spellcast, increasing their maximum Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat
Spatula + Sword
Skirmisher Emblem [Unique] Holder gains the Skirmisher trait
Tear + Sword
Spear of Shojin +10 AD, +15 Mana The holder's Attacks restore 8 Mana on-attack. Spear of Hirana (Radiant) +10 AD, +15 Mana The holder's attacks restore 15 additional Mana.
Spatula + Rod
Spellweaver Emblem [Unique] Holder gains the Spellweaver trait
Bow + Tear
Statikk Shiv +10 AS, +15 Mana Every third Attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds (on-hit). Statikk Shiv can no longer crit. Statikk's Favor (Radiant) +10 AS, +15 Mana Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 100 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Vest + Belt
Sunfire Cape [Unique] Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. Sunlight Cape (Radiant) +150 HP, +20 Armor Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum health as true damage over 30 seconds. Any healing they receive is reduced by 50%. Radiant Bonus: Regenerate 1% max Health per second 7/20/21 Radiant Bonus HP Regen: 2% >>> 1% 7/9/21 Radiant Burn Damage: 100% over 20 sec >>> 120% over 30 sec
Glove + Glove
Thief's Gloves [Consumes Three Item Slots] At the beginning of each planning phase, the holder equips two temporary items, increasing in power based upon your player level. Rascal's Gloves (Radiant) +15% Crit, +15% Dodge At the beginning of each planning phase, the holder equips two temporary Radiant items.
Bow + Vest
Titan's Resolve +10 AS, +20 Armor When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resistance. Titan's Vow (Radiant) +10 AS, +20 Armor When the holder takes attacks or takes damage, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. 7/9/21 Radiant AD/AP Per Stack: 3 >>> 4
Belt + Belt
Warmog's Armor +300 Health Grants 1,000 bonus Health (including components) Warmog's Pride (Radiant) +1800 HP Grants 1,800 bonus Health (including components) Radiant Bonus: Regenerate 1% max Health per second 7/14/21 Radiant Bonus HP Regen: 2% >>> 1%
Sword + Belt
Zeke's Herald +10 AD, +150 Health When combat begins, the holder and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat. Zeke's Harmony (Radiant) +10 AD, + 150 HP When combat begins, the holder and all allies within 1 hex in the same row gain +50% Attack Speed and 10% lifesteal for the rest of combat. 7/20/21 Attack Speed: 25% >>> 30% 7/8/21 Radiant: Now also grants 10% lifesteal to the holder and the adjacent allies
Belt + Cloak
Zephyr +150 HP, +20 MR [Unique] When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Pierces CC immunity effects. Mistral (Radiant) +150 HP, +20 MR, +25 AS When combat begins, the wearer summons a whirlwind on the opposite side of the area that removes the closest enemy from combat for 10 seconds. Ignores CC immunity. Radiant Bonus: +20% Attack Speed for all allies at the start of combat 7/13/21 Radiant Team Attack Speed Bonus: 25% >>> 20% 7/9/21 Radiant Bonus Team AS: 20% >>> 25%
Bow + Belt
Zz'Rot Portal +10% AS, +150 HP At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, a Construct with 1500-3000 Health arises and taunts all nearby enemies again. Zz'Rot Portal Voidspawns that arise from summoned units are 25% effective. ZZ'Rots Invitation (Radiant) +10 AS, +150 HP At the start of combat, the holder taunts enemies within 4 hexes and a Radiant Voidspawn with bonus Health and Attack Damage arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. 7/9/21 Radiant: The Radiant Voidmother now spawns at the beginning of combat rather than when the holder dies