UML Sequence Diagrams

Lakukan tugas rumah & ujian kamu dengan baik sekarang menggunakan Quizwiz!

How to destroy an object in sequence diagrams

Put an "x" at the end of the object lifeline to show object destruction.

Basic elements of a sequence diagram (5)

• Actors = stick man • Objects = object bit • Object lifetime = vertical dashed line • Message = Solid horizontal arrow with message name • Activation life = vertical rectangle.

Asynchronous

• Allows the developer to specify that the system does not need to wait for a response, it can get on with something else. • An open arrowhead is used to indicate that a message is asynchronous. • E.g. email, post, social media chat window.

Synchronous

• Allows the developer to specify that the system needs to wait until the receiver has finished processing the message, only then does the system respond. • Represented by a solid line with black arrow. • E.g. verbal conversation, phone

Level of abstraction for sequence diagrams

• At their most abstract, the message flow may be written as a natural language statement e.g. "Ask where the food is" • In less abstract diagrams (approaching design stage), messages correspond to a class calling a public method within another class e.g. askFoodLocation()

What are good and bad things to destroy?

• Good - any temporary object e.g. CAPTCHAS, instances • Bad - any permanent object e.g. people, databases, websites, systems, servers.

What are good and bad things to create?

• Good - things created by the process e.g. records, transaction, receipts, forms, invoices, contracts, emails, texts. • Bad - anything that exists independent of the process e.g. databases, people, website, systems, buildings.

Types of frames in Sequence Diagrams

• Loop - this shows that multiple messages are sent in the same iteration. There is also a UML loop frame guard in a condition is stated. E.g. [While more items] • Alt - used if you want to show several alternative interactions. It contains an operand for each alternative and each alternative has a guard and contains the interaction that occurs when the condition for the guard is met. E.g. [ifCash] and [else]. • opt - if you want to show that several messages are conditionally sent under the same guard. e.g [if Loyalty card not given].

Sequence Diagrams

• They demonstrate how the objects (and actors) collaborate, by showing the messages (signals and data) passed between them. • However, they do not tell you what each object does between receiving a message and replying or sending out new message.


Set pelajaran terkait

Unit 14.8 Quiz: East Asia Since 1945

View Set

NUR 212 EAQ - Chapter 49: Endocrine Problems

View Set

Quiz 4 Information Security Fundamentals

View Set