2.1 - 2.5 Test CP, 2.6-2.10 CodeHS

Ace your homework & exams now with Quizwiz!

What range of numbers would be generated by using int num = (int) (Math.random() * 501);

0-500

The purpose of a wrapper class is to

"Wrap" a primitive value to convert it to an object

What would this program print? double sideLength = Math.sqrt(64); double height = Math.pow(3, 2); double difference = Math.abs(sideLength - height); System.out.println(difference);

1.0

What is the output of the following code snippet? String forest = "Amazon Rainforest"; System.out.println(forest.indexOf('a')); System.out.println(forest.indexOf('g')); System.out.println(forest.indexOf('n'));

2 -1 5

Consider the Circle class below. public class Circle { private double radius; public Circle(double circleRadius) { radius = circleRadius; } public void setRadius(double newRadius) { radius = newRadius; } public void printDiameter() { double diameter = 2 * radius; System.out.println(diameter); } } What is the output of the main method below? public class MyProgram { public static void main(String[] args) { Circle pizza = new Circle(12); pizza.printDiameter(); pizza.setRadius(10); pizza.printDiameter(); } } 1) 24.0 20.0 2) 24.0 24.0 3) Nothing will print because the code contains an error. 4) 24.0

24.0 20.0

Java automatically converts between objects and primitives in the process of autoboxing and unboxing. What happens when a Double is unboxed?

A Double is unboxed when it is converted to a primitive value.

Which of the following best describes the relationship between a class and an object? A class definition specifies the attributes and behavior of every object that will be made. An object definition specifies the attributes and behavior of every class that will be made. A class specifies the attributes and behaviors for exactly one object. Every object can choose which attributes and behavior it wants to keep from the class definition.

A class definition specifies the attributes and behavior of every object that will be made.

What is a constructor in Java? A constructor is something that holds the private state of an instance. A constructor allows us to create a new instance of a class, usually initializing instance variables. A constructor is a method with instructions on how to use a class. A constructor is a syntax rule in Java for placing curly brackets.

A constructor allows us to create a new instance of a class, usually initializing instance variables.

Java automatically converts between objects and primitives in the process of autoboxing and unboxing. What happens when a int is autoboxed?

A int is autoboxed when it is converted to a Integer

What would be printed by the following code snippet? String lastName = "Vu"; String otherLastName = "Lopez"; int comparison = lastName.compareTo(otherLastName); System.out.println(comparison); Zero because both strings start with capital letters A positive number because "Vu" comes before "Lopez" in lexicographical order. A negative number because "Vu" comes before "Lopez" in lexicographical order. A positive number because "Vu" comes after "Lopez" in lexicographical order. A negative number because "Vu" comes after "Lopez" in lexicographical order.

A positive number because "Vu" comes after "Lopez" in lexicographical order.

Which of these is not a difference between primitives and objects? An object stores an address as a value while a primitive stores a literal value. An object has data and methods associated with it while a primitive only stores data. When passed to a method, objects are passed by reference while primitives are copied and passed by value. A primitive has data and methods associated with it while an object only stores data.

A primitive has data and methods associated with it while an object only stores data.

Which of the following statements will not compile? You may assume any text in this font is an initialized variable. I. "Tilly is " + age + " years old" II. "My favorite letter is " + 'k' III. greeting + name IV. "Our team, " + teamName + " has " + numPlayers III because you can't combine two variables I, II, III, IV because you can only concatenate two things at a time. I, IV because you can't combine Strings and numbers. All of these statements will compile

All of these statements will compile

What is an instance method? 1)An instance method is a piece of code called on a specific instance (an object) of the class. 2)An instance method is a piece of code that does not depend on any specific instances (objects), just on the general class. 3)An instance method adds functionality to a class by creating private fields. 4)An instance method adds functionality to the class by printing out a result.

An instance method is a piece of code called on a specific instance (an object) of the class.

What is an object in Java? An object is a template for how to make new programs in Java. An object is something that contains both state and behavior. An object is a single part of a computer program. An object is a list of variables.

An object is something that contains both state and behavior.

What does it mean to be a client of a class? 1)Being a client of a class means that there a single method that we can use. 2)Being a client of a class means that we are the author of the class implementation. 3)Being a client of a class means that we can use its methods and functionality without necessarily understanding how it works. 4)Being a client of a class means that the class has documentation.

Being a client of a class means that we can use its methods and functionality without necessarily understanding how it works.

Every class definition has each of the following EXCEPT A name Defined attributes Defined behaviors to manipulate the state of the objects Defined objects as copies of the class

Defined objects as copies of the class

Consider this class definition of a Pineapple. public class Pineapple { private boolean isRipe; private String color; private double weight; // Rest of class goes here } When we use this class to create Pineapple objects, which of the following is guaranteed to be true? Every Pineapple object will be yellow Every Pineapple object must choose which attributes it wants. Every Pineapple object will have the same attributes. It is impossible to know what attributes the Pineapple objects will have since the attributes are not listed here.

Every Pineapple object will have the same attributes.

Which of the following is NOT a valid way to overload this constructor? For brevity, only the signature is given. Pineapple(String color) Pineapple() Pineapple(String color, int age) Pineapple(int age, String species) FancyPineapple(String color, int age)

FancyPineapple(String color, int age)

Suppose a program is a client of the Player class. Here is a snippet of code contained in the program Player firstPlayer = new Player("Karel", "Warrior", "Mote Prime", 90); Looking at the documentation of the class, you find the signature for the constructor, shown below. public Player(String name, String role, String location, int health); Where would you find the formal parameters? In the program. In the documentation. In the library. Both the program and the documentation contain formal parameters.

In the documentation.

What is the purpose of overloading a class' constructor? 1) It allows the user to create more than one object from the class. 2) It allows the user to make different types of objects from a single class type. 3)It allows the user to set the values of different combinations of the instance variables when the object is created. 4)It allows the user to call different constructors for the same object to initialize different instance variables.

It allows the user to set the values of different combinations of the instance variables when the object is created.

String language = "Java"; String opinion = " is fun!"; System.out.println(language + opinion);

Java is fun!

Which of these is an example of calling a static method? - point.setX(x) -Math.abs(x) -student.getName() -square(x)

Math.abs(x)

Strings are immutable. This means that

Once a String variable has been assigned a value, the value cannot be modified but the variable can be assigned to a different value.

Which of the following describes the difference between static methods and instance methods?

Static methods can be called without using an object while instance methods need to be called on an object

Which of the following would properly print this quote by Edsger W. Dijkstra (an early pioneer of Computer Science) as shown below? "Testing shows the presence, not the absence of bugs" --- Edsger W. Dijkstra System.out.println('"Testing shows the presence, not the absence of bugs"'); System.out.println("--- Edsger W. Dijkstra"); System.out.println("Testing shows the presence, not the absence of bugs"); System.out.println("--- Edsger W. Dijkstra"); System.out.println("\"Testing shows the presence, not the absence of bugs\""); System.out.println("--- Edsger W. Dijkstra"); System.out.println(""Testing shows the presence, not the absence of bugs""); System.out.println("--- Edsger W. Dijkstra");

System.out.println("\"Testing shows the presence, not the absence of bugs\""); System.out.println("--- Edsger W. Dijkstra");

A reference variable holds a special value. What is this special value? The memory address of an object The memory address of the reference variable An object The name of an object

The memory address of an object

A Timer class is a class that represents a minute timer. A partial definition of the class is given below. public class Timer { private int length; public Timer(int duration) { length = duration; } public void endTime() { System.out.print("The timer will end in " ); System.out.print(length); System.out.println(" minutes"); } public void addFiveMinutes() { length = length + 5; } } What is the output of the following main method? public static void main(String[] args) { Timer muffins = new Timer(30); muffins.endTime(); muffins.addFiveMinutes(); muffins.endTime(); } 1) The timer will end in 30 minutes 2) The timer will end in 30 minutes The timer will end in 35 minutes 3) The timer will end in 30 minutes The timer will end in 30 minutes 4) This method won't print anything because it doesn't have any print statements.

The timer will end in 30 minutes The timer will end in 35 minutes

Which of the following is NOT part of the constructor signature? Which instance variables are initialized The parameter types The order of the parameters The name of the constructor

Which instance variables are initialized

You are using a class as a client. What would you need to know in order to create an object of the class you intend to use? 1)You need to know how the class you are a client of was implemented. 2)You need to know the formal parameters in order to pass in actual parameters. 3)you need to know what other programs are using the class as a client. 4)You need to know the programmer who wrote the class.

You need to know the formal parameters in order to pass in actual parameters.

The value that a method outputs is called

a return value.

Question: 3 Suppose you have a class called Elevator. The Elevator class has a method called goingUp, partially defined below public boolean goingUp() { // code omitted } Which of the following statements correctly stores the return value of goingUp when it is called on the Elevator object called hotel? int up = hotel.goingUp(); double up = hotel.goingUp(); boolean up = hotel.goingUp(); String up = hotel.goingUp();

boolean up = hotel.goingUp();

Consider the follow class: public class Rectangle { private int width; private int height; public Rectangle(int rectWidth, int rectHeight) { width = rectWidth; height = rectHeight; } public int getArea() { return width * height; } public int getHeight() { return height; } public int getWidth() { return width; } public String toString() { return "Rectangle with width: " + width + " and height: " + height; } } If a new variable Rectangle shape = new Rectangle(10, 20); was initialized, what is the correct syntax for retrieving the area of shape? int area = Rectangle.getArea(); int area = shape.getArea(); shape.getArea(10,20); Rectangle.getHeight() * Rectangle.getWidth(); shape.getArea();

int area = shape.getArea();

Suppose there is a class called Student. One of the methods is given below. It sets the instance variable isHonors to the parameter value. public void setHonorStatus(boolean status) { isHonors = status; } Using the Student object called karel, which of the following is the correct way to set karel's honor status to true? karel.setHonorStatus(isHonors = true); karel.isHonors = true; karel.setHonorStatus(status=true); karel.setHonorStatus(true);

karel.setHonorStatus(true);

Which of the following correctly calls the method addFiveMinutes on an object of the Timer class called kitchenTimer? kitchenTimer(addFiveMinutes); Timer.addFiveMinutes(); kitchenTimer.addFiveMinutes(); kitchenTimer.addFiveMinutes;

kitchenTimer.addFiveMinutes();

Suppose the class Timer has a method called startTime that prints out the starting time of the Timer.Which of the following correctly uses this method to print out the start time of a Timer object called laundry? System.out.println(laundry.startTime()); System.out.println(laundry.startTime); int start = laundry.startTime(); laundry.startTime(); laundry.startTime;

laundry.startTime();

What is the importance of the null value? 1)null allows a reference variable to hold every object's address simultaneously. 2)null prevents the reference variable from referring to another object again. 3)null restricts the class to only making one object. 4)null allows a reference variable to be empty and not hold any memory address

null allows a reference variable to be empty and not hold any memory address.

Which of the following methods is implemented correctly with respect to the method's return type? public String getColor() { return "Red"; } public int getColor() { return "Red"; } public void getColor() { return "Red"; } public Color() { return "Red"; }

public String getColor() { return "Red"; }

Which of the following is a correctly written method for the class below? public class Timer { private int startMin; private int length; public Timer(int minute, int duration) { startMin = minute; length = duration; } public Timer(int duration) { startMin = 0; length = duration; } 1) public void addFiveMinutes() { length = length + 5; } 2) public addFiveMinutes() { length = length + 5; } 3) addFiveMinutes() { length = length + 5; } 4) public void addFiveMinutes { length = length + 5; }

public void addFiveMinutes() { length = length + 5; }

Consider this code snippet that uses a class called Rectangle. int roomHeight = 40; int roomWidth = roomHeight * 3; Rectangle room = new Rectangle(roomHeight, roomWidth); Which of the following is a reference variable? room roomHeight roomWidth Rectangle

room

Consider the following methods involving strings and integers. public void update(String x, int y) { x = x + "Retriever"; y = y * 3; } public void myTest() { String s = "Golden"; int num = 7; update(s, num); /*end of method*/ } When a call to myTest() is invoked, what are the values of s and num at the point indicated by the end of method? s is the string "Golden"; num = 7 s is the string "GoldenRetriever"; num= 7 s is the string "Golden"; num = 21 s is the string "GoldenRetriever"; num = 21 s is the string "Retriever"; num = 21

s is the string "Golden"; num = 7

/** * The Shark class describes a shark. * * Every shark has a region where it lives and an age. * */ public class Shark { // Attributes private String habitat; private int age; public Shark(String region, int sharkAge) { habitat = region; age = sharkAge; } } Which of the following choices is a formal parameter of the constructor? habitat String Shark sharkAge

sharkAge

Refer to the Card class shown below. public class Card { private String suit; private int value; //13 values for each suit in deck (0 to 12) public Card (String cardSuit, int cardValue) { /* implementation */ } // Rest of the class goes here } Which of the following is the correct /* implementation */ code for the constructor in the Card class? 1) cardSuit = suit; cardValue = value; 2) Card = new Card (cardSuit, cardValue); 3) Card = new Card (suit, value); 4) suit = cardSuit; value = cardValue; 5) suit = "Hearts"; value = 3;

suit = cardSuit; value = cardValue;

What are parameters? The value that a method returns. The values that a method prints to the screen. The formal names given to the data that gets passed into a method. The type that is given to a variable.

the formal names given to the data that gets passed into a method.

What method must a class implement in order to concatenate an object of the class with a String object?

toString


Related study sets

Legal Environment of Bus. Chapter 21 Assessment

View Set

Harry Potter and the Goblet of Fire Trivia

View Set

Το Εσωτερικό του Υπολογιστή

View Set

Unidad 4 ¿Como se encuentran las substancias en la naturaleza?

View Set

Chapter 10: Principles of Fluid and Electrolytes

View Set

McGraw Hill Understanding Business Chapter A

View Set