animation

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Live Action

(in filmmaking) action involving real people or animals, as contrasted with animation or computer-generated effects.

Cel animation

A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation.

keyframe

A key frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. The drawings are called "frames" because their position in time is measured in frames on a strip of film.

Cel-shading

Cel shading (often misspelled as 'cell shading') or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.

Computer Generated Imagery (CGI) Animation

Computer-generated imagery (CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects. CGI is used in films, television programs and commercials, and in printed media.

Tweening

Inbetweening or tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the key frames which help to create the illusion of motion.

Cutout Animation

Image result for cut out animation definition Cutout animation is a technique for producing stop-animations by using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs

3D Modeling

In 3D computer graphics, 3D modeling (or modelling) is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model.

Stop Motion Animation

In animation stop motion animation is a cinematic process, or technique used to makes static objects appear as if they were moving. This technique is commonly used in claymation and puppet-based animation.

Silhouette Animation

Silhouette animation is animation in which the characters are only visible as black silhouettes. This is usually accomplished by backlighting articulated cardboard cut-outs, though other methods exist. It is partially inspired by, but for a number of reasons technically distinct from, shadow play.

Computer Assisted Animation

is the process used for generating animated images by using computer graphics. The more general term computer-generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to the moving images.

Traditional Animation

Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema until the advent of computer animation

Frame

a basic structure that underlies or supports a system, concept, or text.

Render

a first coat of plaster applied to a brick or stone surface.

Cartoons

a motion picture using animation techniques to photograph a sequence of drawings rather than real people or objects

Animators

a person who animates something, especially a person who prepares animated movies.

cel

a transparent sheet of celluloid or similar film material that can be drawn on, used in the production of cartoons.

Registration Marks

is the method of correlating overlapping colors on one single image. There are many different styles and types of registration, many of which employ the alignment of specific marks.

Animation Loop

the process of fitting speech to film already shot, especially by making a closed loop of the film for one scene and projecting it repeatedly until a good synchronization of film and recorded speech is achieved.

Motion Capture

the process or technique of recording patterns of movement digitally, especially the recording of an actor's movements for the purpose of animating a digital character in a movie or computer game.

Animation

the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence.

Computer Animation

the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence. "animation techniques"

Rotoscoping

transfer (an image from live action film) into another film sequence using a rotoscope.


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