Ch 3 Perception - Cognition
Principle of good continuation
Things that form continuous lines are grouped together
Associative agnosia
A form of visual agnosia marked by a difficulty in naming objects (can draw them)
Apperceptive agnosia
A form of visual agnosia marked by a difficulty matching or categorizing objects
Gestalt psychology
A branch of psychology that focuses on dealing with whole rather than parts
Feature
A component or characteristic of a stimulus
Capgras syndrome
A condition marked by the belief that significant others have been replaced by imposters, doubles, robots or aliens
Visual agnosia
A deficiency in the ability to recognize visual information despite being able to see
Cognitive demon
A feature detector in the pandemonium model that decides whether the stimulus matches its pattern
Decision demon
A feature detector in the pandemonium model that determines which pattern is being recognized
Ceteris paribus
A latin term that means 'when all is equal'
Template
A model against which a stimulus is compared to determine whether it belongs to a particular category
Pandemonium
A model of pattern recognition consisting of three levels: data, cognitive demons and decision demons
Recognition by components (RBC)
A model of perception based on subdividing objects into a basic set of geometric shapes
Parallel distributed processing (PDP)
A model of perception that proposes that different features are process at the same time by different units connected together in a network (Connectionists)
Prototype
A model that possesses all the typical characteristics of its class
Optic ataxia
A neural deficit in which the patient can identify objects but is unable to accurately interact with them manually
Principle of experience
A principle of Gestalt organization stating that elements are grouped based on the prior experience and knowledge of the observer
Blind spot
A region in the eye where the optic nerve leaves the retina; it does not contain any photoreceptors
Angle-of-regard theory
A theory developed to explain the moon illusion, which states that the zenith moon appears smaller than the horizon moon because a person has to raise his or her eyes or head to view it
Ambient optical array
All the visual information that is present at a particular point of view
Stimulus
An entity in the external environment that can be perceived by an observer
Apparent-distance theory
An explanation for the moon illusion; it posits that the moon on the horizon appears larger because 'distance' cues lead the observers to perceive it as being nearer than the zenith moon.
Prosopagnosia
An impairment in the ability to recognize faces despite intact recognition of other objects
Preattentive processing
Automatic extraction of features before an object can be perceived (FIT)
Feature integration theory
Before we can attend to objects in the world we must extract the features that make up these objects (Treisman)
Template matching theory
Comparing a stimulus with templates; when they match, the stimulus is recognized as belonging to that category
Attentive processing
Combining features into a whole object through attention (FIT)
Feature detection theory
Detecting patterns on the basis of their individual features
Atomistic
Focusing on the features or components of objects
Holistic
Focusing on the whole configuration of an object
Pop-out
Grab attention
Texture gradients
Gradual changes in the pattern of a surface that is normally assumed to be uniform, which provides information about surface characteristics such as whether the surface is receding or curved
Bi-stable figures
Images from which two separate percepts can be formed
Transformation
In the theory proposed by Gibson, the change of optical information hitting the eye when the observer moves through the environment (lead to the idea of optic flow field)
Principle of proximity
Things that are near one another are grouped together
Word Superiority effect
It is easier to identify a letter if it appears in a word than if it appears alone
Percept
Meaningful interpretation of sensory information
Figure-ground segmentation
Perceptual organization of a scene such that one element becomes the foreground and the other elements becomes the background
Perception
Processing sensory information such that it produces a meaningful understanding of the information
Principle of closure
Things that form closed shapes are grouped together
Probe
Secondary memory can be activated by means of a probe from primary memory
Jumbled word effect
The ability to read wdors in stenntnces dsepite havinag mexid-upltteers in teh mlidde of smoe of the wrods
Pattern recognition
The ability to recognize an event as an instance of a particular category of event
Gestaltist's error
The assumption that whole objects should always dominate over the elements of an image
McGurk Effect
The auditory experience of the syllable 'da' when seeing a mouth wilently saying 'ga' while at the same time hearing a voice say 'ba'
Geons
The basic geometric shapes that comprise objects (36)
Feature binding
The combining of visual features by attention to form whole objects (FIT)
Change blindness
The common failure of people to notice changes to an object or scene
Contrast energy
The degree of contrast between letters in a word and the background they appear on leading to the relative ease with which a stimulus can be discriminated from the background against which it is displayed
Denotivity
The degree to which an object is meaningful and familiar to an individual
Recoverability
The degree to which geons can be made out in a degraded image of an object
Scatter-reflection
The degree to which light scatters when reflected from a surface. Indicates the nature of the object's surface
Topological breakage
The discontinuity created by the intersection of two texture gradients. Indicates edges
Grand illusion of perception
The experience of a clear and detailed picture of the world in one's visual field
Perceptual completion (filling-in)
The experience that something is present in part of a visual scene when actually it is absent from that spot, but is present in the surrounding region (compensation for blind spot)
Context effects
The influence that the situation plays on the perception of a stimulus (connected to top-down processing)
Optic flow field
The movement of objects or of the observer through the environment produces changes in what is seen
Time spaces
The perceptual experience of time units such as days of the week or months of the year as occupying spatial locations outside of the body (occur automatically)
Empirical theory of colour vision
The proposal that colour perception involves not only the processing of wavelengths of light but also the influence of prior experiences about how different lighting conditions affect the appearance of the colour of objects
Theory of ecological optics
The proposal that perception involves directly absorbing the visual information present in the environment (Gibson)
Organizational principles
The rules that explain the ways in which people are able to perceive whole objects or events from individual parts
Skin conductance response
The small increase in the conductivity of the surface of the skin when an individual is aroused by seeing a familiar object or person
Moon illusion
The tendency for the moon to appear larger when on the horizone than when high in the sky
Squelching
The tendency of the nervous system to inhibit the processing of unclear features
Memory trace
The trace that an experience leaves in the brain
Group
The way in which individual parts are combined to form a whole
Principle of common fate
Things that are moving in the same direction are grouped together
Multiple trace memory model
Traces of each individual experience are recorded in memory. No matter how often a particular kind of event is experienced, a memory trace of the event is recorded each time
Echo
When a probe goes out from primary to secondary memory, memory traces are activated to the extent that they are similar to the probe
Hoffding function
When an experience makes contact with memory trace, resulting in recognition
Top-down processing
When perception (or other cognitive processes) is driven by expectations and prior knowledge
Bottom-up processing
When perception (or other cognitive processes) results from the combination of individual pieces of sensory information