Chapter 10 Review Questions
Not enough arcade games were being made
Arcades declined in the United States for all of the following reasons, except:
Microsoft
Chose Toys "R" Us in the heart of Times Square for its launch party, handing out Krispy Kreme donuts as customers waited in line:
GameCube
Introduced the earliest first-party wireless controller with the WaveBird:
the internal "Katana" project by longtime Sega console designer Hideki Sato
Sega's Dreamcast began as two separate projects. In the end, the company went with:
Vector processing units
The PS2's CPU took some time for programmers to grasp, since it operated best in tandem with the console's:
128-bit "Emotion" RISC processor
The central processing unit for the PlayStation 2:
GameCube
This compact, portable, friendly-looking system included a curved handle for easy carrying:
Microsoft
This company acquired game developer Bungie Studios in June 2000.
Nintendo GameCube
This console never fully realized the importance of online gaming:
Microsoft Xbox
This console's version of cross-platform games typically looked sharper—often containing extra details such as lighting and bump mapping effects not included on the other systems:
Electronic Arts
This third-party developer decided not to develop games for the Dreamcast:
all of the above
Venues like Chuck E. Cheese's and Dave & Buster's have been successful from their:
GD-ROM (Gigabyte Disc, 1.2GB)
Which format did Dreamcast use for its game media?
Sony PlayStation 2
Which game console totally dominated the generation in total number of units sold?
Its GPU could run eight simultaneous effects layers to a polygon
Which of the following features was not a characteristic of the Microsoft Xbox?
GameCube and Dreamcast
Which systems were incapable of DVD playback?