Chapter 13, Section 13.4: The Cross Product

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for a 2x2 matrix of numbers (a b c d), det

( a b c d) = ad - bc

vt j x vt i =

-vt k (THINK RIGHT HAND RULE)

for any vt v, vt w, vt v x vt w =

-vt w x vt v

vt v x vt v =

0 (vectors are parallel)

find a vector parallel to the intersection of two planes

1. line of intersection will be a line in both planes 2. if vt n is normal to the 1st plane and vt n2 is normal to the 2nd plane, then L will be perpendicular to both vt n and vt n2 3. so line of intersection is parallel to line given by vt n x vt n2

right hand rule

1. place hand on x with fingers curling towards y 2. whatever way your thumb points out is z

matrix analysis

1. the first row is the first vector being crossed (i, j, k values) 2. the second row is the second vector being crossed with the first (i, j, k) values

how to find the equation of a plane through 3 points

1. use points to find 2 vectors parallel to the plane (displacement vectors are parallel) 2. take cross product of the 2 parallel vectors to find a normal vector 3. use normal vector-point equation of the plane

properties of the cross product

1. vt v x vt w = -vt w x vt v 2. (λvt v) x vt w = λ(vt v x vt w) = vt v x (λvt w) 3. unit vt u x (vt v + vt w) = (vt u x vt v) + (vt u x vt w)

the determinant of a 3x3 matrix is determined by

3, 2x2 determinants

define vt v x vt w =

A(vt n) = ||vt v|| ||vt w|| sin(theta) ex: where n = unit normal to the plane containing vt v and vt w, determined by right hand rule

vt v x vt w is

a normal vector to the plane, direction given by right-hand rule, length = area of parallelogram

any 2 vectors in 3-space form

a parallelogram

determinant

a square array of numbers or variables enclosed between two parallel lines

cross product gives you

a vector

||vt v x vt w||

area of parallelogram determined by vt v and vt w

vt v x vt w is perpendicular to

both vt v and vt w ex: vt v * (vt v x vt w) = 0 vt w * (vt v x vt w) = 0

determinant rule thingy

cover up column, cross and subtract per determinant, then subtract the first determinant, then add the second

vt v x vt w algebraically

determinants -- see 13.4A

vt a x (vt b * vt c)

no - cannot cross a vector with a scalar

tan =

sin/cos

tan is basically

slope

length of the cross product is

the area of the parallelogram

if vt v and vt w are not parallel,

then they determine a plane and a parallelogram of area A = ||vt v|| ||vt w|| sin(theta)

geometric definition of the cross product

two vectors determine a plane, in fact a parallelogram of determined area

vt i x vt j =

vt k (THINK RIGHT HAND RULE)

algebraic definition of the cross product: part 1

vt v = v1(vt i) + v2(vt j) + v3(vt k) vt w = w1(vt i) + w2(vt j) + w3(vt k)

if vt v and vt w are parallel,

vt v x vt w = 0

vt a * (vt b x vt c)

yes - cross product of two vectors ex: called TRIPLE PRODUCT (scalar)

triple product: |vt a * (vt b x vt c)| =

|det(a1 a2 a3 b1 b2 b3 c1 c2 c3)| = volume of 3d parallelogram spanned by vt a, vt b, and vt c

||vt v x vt w|| =

||vt v|| ||vt w|| sin(theta)


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